Practical Suggestion to Appease the Distressed

Post » Wed Jan 23, 2013 7:31 pm

Please don't rehash old arugments, they are getting us no where. Post on the below topic or your own suggestion, there are already other threads for personal feelings about faction locks. Lets prove that we have the ability to talk in a civil manner on a matter we disagree one.

I know it's impractical to change the game in this stage but I have a compromise I would like to present for discussion.

Let us pick our faction at character creation. I am open to options like a temp xp boost for choosing the faction of your race (or for joining underpopulated factions). I tossed out XP boost but other creative suggestions to encourage players to join a particular faction would do.

Open the world to everyone. The landscape is there - let us explore it. Even if we're not allowed in the cities, can't do quests or attacked by faction guards, please don't limit the players.

Alter the lore to account for multiracial factions. We must agree that the current lore already supports alliances that may or may not have been practical. By rewording it slightly we can make allowances for factions having different races. Players fighting for a cause rather than a race.

While quest text/context may prevent choosing a different faction than intended (I hope this isn't the case), I would like to make plea for these changes. I know many of you support the developers but take a moment and go back to when you first heard of ESO. Many would've never considered race locked factions or limited exploration before it was mentioned.

If the developers was able to do this and supported it, would you accept it?
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DeeD
 
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Post » Thu Jan 24, 2013 3:26 am

YAFLT :D
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StunnaLiike FiiFii
 
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Post » Thu Jan 24, 2013 2:59 am

I'd support it either way, as long as it's a good game x3

YAFLT :D
I've never heard this before, what does it stand for?
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Jake Easom
 
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Post » Wed Jan 23, 2013 1:22 pm

I'm impartial. Kind of limiting, but I kind of like the overall feeling of the alliances.
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Theodore Walling
 
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Post » Thu Jan 24, 2013 2:58 am

I'm on the fence with this now. To start with didnt like the faction locking idea. But I'm not sure now. They could introduce a race unlock down the track. Perhaps after getting to a certain point in the game or in regards to a certain acheivement you could then choose a race that is not specific to the faction you wish to represent.
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chinadoll
 
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Post » Wed Jan 23, 2013 4:33 pm

I'd support it either way, as long as it's a good game x3


I've never heard this before, what does it stand for?

Yet Another Faction Locked Thread (invented by Osarion I think)
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Ronald
 
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Post » Wed Jan 23, 2013 8:40 pm

There's already two open threads on Faction Locks.

Here: http://www.gamesas.com/topic/1438604-locked-territory/page__pid__22129828__st__60#entry22129828

And here: http://www.gamesas.com/topic/1438180-player-characters-are-not-allowed-in-enemy-provinces-what-about-npcs/page__pid__22124806__st__60#entry22124806


There doesn't need to be a third thread.

I can see that you are disgruntled about it, and you are perfectly allowed to be and have your opinions and air them.

However we don't need X amount of threads about it.
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stevie trent
 
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Post » Wed Jan 23, 2013 11:57 am

Hey this isn't fair. This topic isn't totally about faction locks but rather a compromise. Did you guys even read it or are you just going to try and report it because you don't like the topic. I understand it's been done to death but at least from this perspective we are starting off with a postive tone rather than trying to bash the game for it.
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John Moore
 
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Post » Wed Jan 23, 2013 11:02 pm

This is getting beyond silly already, people need to get over faction locks, seriously. If you can't get over it, at least do as suggested above and use one of the countless existent threads on the subject instead of making another. People are discussing this since October for god's sake.
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Richard Dixon
 
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Post » Wed Jan 23, 2013 11:25 am

I'd support it either way, as long as it's a good game x3


I've never heard this before, what does it stand for?

I've gotta take credit for this one, lol.

Yet Another Faction Lock Thread.
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Marcus Jordan
 
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Post » Wed Jan 23, 2013 4:25 pm

Why are you guys even talking about general faction locking and not commenting on the OP. That is off topic and bringing in uneeded baggage. If you like the suggestion say so, if you don't say what you don't like. It's simple as that but please take your general retorts to one of the faction lock threads already open.
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David Chambers
 
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Post » Wed Jan 23, 2013 9:50 pm



Yet Another Faction Locked Thread (invented by Osarion I think)

Thanks

I'm on the fence with this now. To start with didnt like the faction locking idea. But I'm not sure now. They could introduce a race unlock down the track. Perhaps after getting to a certain point in the game or in regards to a certain acheivement you could then choose a race that is not specific to the faction you wish to represent.

Always a possibility for future expansions! Especially with Imperials.

Good luck with your thread OP
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Brιonα Renae
 
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Post » Wed Jan 23, 2013 5:57 pm

I am disappointed by race locked factions. I know it's impractical to change the game in this stage but I have a compromise I would like to present for discussion.

Let us pick our faction at character creation. I am open to options like a temp xp boost for choosing the faction of your race (or for joining underpopulated factions). I tossed out XP boost but other creative suggestions to encourage players to join a particular faction would do.

Open the world to everyone. The landscape is there - let us explore it. Even if we're not allowed in the cities, can't do quests or attacked by faction guards, please don't limit the players.

Alter the lore to account for multiracial factions. We must agree that the current lore already supports alliances that may or may not have been practical. By rewording it slightly we can make allowances for factions having different races. Players fighting for a cause rather than a race.

While quest text/context may prevent choosing a different faction than intended (I hope this isn't the case), I would like to make plea for these changes. I know many of you support the developers but take a moment and go back to when you first heard of ESO. Many would've never considered race locked factions or limited exploration before it was mentioned.

If the developers was able to do this and supported it, would you accept it?

This is the topic. Respond to it or not at all. Take the other crap to another thread because I would rather see this locked than turned into another silly verbal war.
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steve brewin
 
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Post » Wed Jan 23, 2013 12:22 pm

Hey this isn't fair. This topic isn't totally about faction locks but rather a compromise. Did you guys even read it or are you just going to try and report it because you don't like the topic. I understand it's been done to death but at least from this perspective we are starting off with a postive tone rather than trying to bash the game for it.

And I do understand it and your points of view. The faction locks are clearly a bone of contention around here with everyone shouting their points of views about them (me included!) and these threads just descend into flaming and flared tempers.

But having topic after topic about it is surely fruitless as opposed to using threads that are already open?
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Richus Dude
 
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Post » Wed Jan 23, 2013 3:44 pm

If you think that at this point, after just releasing the Alliances at War video, after FIVE YEARS of development, they will change so that any race can be any faction and alter this and redo all the lore, quests, zones, NPCs, voice overs etc.... you're just so off reality I have nothing to say to you.
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TASTY TRACY
 
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Post » Wed Jan 23, 2013 12:03 pm

And I do understand it and your points of view. The faction locks are clearly a bone of contention around here with everyone shouting their points of views about them (me included!) and these threads just descend into flaming and flared tempers.

But having topic after topic about it is surely fruitless as opposed to using threads that are already open?

What do you think about people choosing a faction at character creation? Beyond the technical limitations, if this was implimented would you accept it?
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luis ortiz
 
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Post » Thu Jan 24, 2013 2:32 am

If you think that at this point, after just releasing the Alliances at War video, after FIVE YEARS of development, they will change so that any race can be any faction and alter this and redo all the lore, quests, zones, NPCs, voice overs etc.... you're just so off reality I have nothing to say to you.

Many of the videos and lore wouldn't limit this option, which is why I mentioned it.
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Leticia Hernandez
 
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Post » Wed Jan 23, 2013 9:10 pm



What do you think about people choosing a faction at character creation? Beyond the technical limitations, if this was implimented would you accept it?

I would accept it, absolutely. And I'm sure that in future expansions etcetera they may implement things like that. It's a definite possibility.

In DAoC in expansions I've heard they eventually let you explore all the land. (I've heard. Never played it) when you got to a high enough level.

I've never said I'd be against them putting it in. Not once. However, for now it's all locked.
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Holli Dillon
 
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Post » Wed Jan 23, 2013 3:44 pm

I would accept it, absolutely. And I'm sure that in future expansions etcetera they may implement things like that. It's a definite possibility.

In DAoC in expansions I've heard they eventually let you explore all the land. (I've heard. Never played it) when you got to a high enough level.

I've never said I'd be against them putting it in. Not once. However, for now it's all locked.

Cool, thank you for taking the time to contribute.
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Victor Oropeza
 
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Post » Wed Jan 23, 2013 10:58 am

It? not a matter of us accepting or not, it is about what can be done and their intentions. They designed the entire game based on 3 races per faction, they have advertised this since they announced the game, they just released 2 videos that emphasize the races for each faction, who is in command, why, the reason they allied to each other. They have already developed countless hours of content with this in mind, made NPCs, created zones and quest lines with the three races per faction model. This game is on the final phases, it is supposed to be released this year. How do you think changing something so fundamental like that would not affect lore?
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Sheila Esmailka
 
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Post » Wed Jan 23, 2013 9:36 pm



Cool, thank you for taking the time to contribute.

Welcome. Besides haven't we got other things to argue? Like "ermegherd I'm gonna like totally kill you in PvP" ? Haha :D
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Umpyre Records
 
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Post » Wed Jan 23, 2013 8:48 pm

It? not a matter of us accepting or not, it is about what can be done and their intentions. They designed the entire game based on 3 races per faction, they have advertised this since they announced the game, they just released 2 videos that emphasize the races for each faction, who is in command, why, the reason they allied to each other. They have already developed countless hours of content with this in mind, made NPCs, created zones and quest lines with the three races per faction model. This game is on the final phases, it is supposed to be released this year. How do you think changing something so fundamental like that would not affect lore?

The factions should remain comprised mainly of already existing races. The path of the player is rarely laid out in the lore and videos and still is open to interpitation. The only thing I suggest is to allow players to pick which side they would like to fight for at character creation. It is often overlooked in most Elder Scrolls games which side you choose (such as the nords joining Imperials).

I think the suggestion has some poteintal to be added in but I understand your thoughts. Thank you for contributing.
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Setal Vara
 
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Post » Wed Jan 23, 2013 3:46 pm

I don't think lore should necessarily limit faction. Plenty of traitors and neutrals to blur the lines a bit. Not everyone is honorable and loyal.
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sam smith
 
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Post » Wed Jan 23, 2013 4:07 pm

I don't think lore should necessarily limit faction. Plenty of traitors and neutrals to blur the lines a bit. Not everyone is honorable and loyal.

I agree with you. It does make sense, even members of the same race were fighting each other. It's rare that an entire faction would be comprised of only 3 races.
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vicki kitterman
 
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Post » Wed Jan 23, 2013 5:07 pm

See, for me I didn't like that in Skyrim that as an imperial you could join the Stormcloaks. That made absolutely zero sense story wise.
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phillip crookes
 
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