When I was a younger we used to meet at my buddies house and do some pencil, paper and dice D&D, he got into UO and I watched him play for a few hours every now and then. I was never really turned on to it, I think I was around 16 or 17 and was more interested in chasing around some girls and killing brain cells partying. It was 2d and just looked boring but I wasnt into gaming back than so passed it by, I would never be able to play that game now on graphics alone. I can't stand anything Star Wars to tell ya the truth, and SWG never looked interesting to me. Never really like sci fi games and still don't. No matter how good Star Citizen will be I will probably never play it. I did try SWtOR though a few months after it was out just to see what everybody was conplaining about, it made me curious.
It's like anything else. Some will like sandbox MMOs. Some won't. But there is a large number of people that think Sandbox MMOs are instant failures simply because the industry latched on to themepark MMOs starting with WoW and everyone who had a chip in the game had to play the hand Blizzard dealt and compete with them by copying them. For the better part of a decade, big named MMOs have all been themepark. And for the better part of a decade, only one has managed to not fall on its face: WoW. It doesn't matter if the combat system is revamped. It doesn't matter if all the characters are given voice acting. Themepark is themepark.
This is why I feel that TESO MUST raise the bar in content delivery. If this IS to be a subscription-based game, in the light of so many MMOs dropping the subscription model, unless they run parallel sandbox and themepark content to provide a best of both worlds solution, they are going to have to deliver content as regularly as they collect a subscription fee. This CAN be done. If they have the right tools at their disposal, if the people using those tools know how to use them with optimal efficiency, and if the suits in marketing would stop trying to run development, then creation of content could be given top priority, and then there would be a product that is always growing and branching out, and there will be fewer people wondering, "What now?"
See that is one of the big problems plaguing most themepark MMOs. They leave many people asking "What now?" because they have exhausted all the content, and the games generally don't support off-the-grid gameplay. With sandbox games, the question people find themselves asking is "NOW what?", because something is happening and they need to find out what it is.
Sandbox games do not spoonfeed players. They do not lead you by the hand from point A to B to C. They sort of trust that the audience is not stupid and are capable of exploring the world and discovering endless possibilities through activities that are not scripted. At least that has been what I have gotten out of games like UO and SWG, and I wish there was a corporate developer with the balls to take the road the industry has not traveled. But they won't. So independent developers will...