Projectiles (arrows)

Post » Wed Dec 04, 2013 10:15 am

I was wondering what everyone thinks about the fact that projectiles, more specifically arrows, are essentially unlimited ammo and you don't have to purchase or craft more to replenished what you used.

I think if they weren't unlimited it would get rid of "pray and spray" and you would be more particular about your shots.

Also, I enjoy having to go back to town to get more arrows. Or, having to find the best arrow crafter out there to get the best arrows. I think the strength of the arrow (dmg output) should depend on the skill of the crafter. Also, loved having to go to the mob I just killed and pick up the arrows off the body.

I would personally like them to take away the "unlimited" projectiles and make them actually items in the game.

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Gaelle Courant
 
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Post » Wed Dec 04, 2013 12:35 pm

Quote-

"If we use a weapon which needs projectiles, we will need to get more projectiles or are they unlimited? – By David BR

As of now, there is no ammo. You have unlimited projectiles."

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Tanya Parra
 
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Post » Wed Dec 04, 2013 4:13 pm

Spray and pray works well with a machine gun, not so well with a bow. If you are aiming nowhere near your target, your single-shot arrow isn't going to hit anything.

Inventory is slot based, iirc. You can carry arrows, or you can carry loot. If you have to drop arrows to carry loot, how do you replace them in the middle of a dungeon?

How will the bow and arrow system work? Will it just be auto-aim and auto-shoot kind of thing or what?
Updated 03/11/2013 02:25 PM Published 03/11/2013 02:25 PM

Like any of our combat, you must aim at your target to hit them. Bows will have a charged attack, meaning they hit harder if you hold down the left mouse button longer.

My internet connection isn't the best in the world, so how forgiving will the aiming in ESO be?
Updated 08/26/2013 05:01 PM Published 08/26/2013 05:01 PM

We try to be fairly forgiving in the amount players have to aim, but they definitely still have to aim. Players will need to be aiming at or very close to the target when they attack or use an ability.

How would "spray and pray" work?

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Jaki Birch
 
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Post » Wed Dec 04, 2013 4:10 pm

Somehow I sense that this entirely a theoretical argument rather than based on any experience with the game.

But, really, I suggest looking up the dozens of threads on this exact topic, as this isn't going to go anywhere useful.

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Amber Ably
 
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Post » Wed Dec 04, 2013 7:37 am

I would vote for real arrows for realism. I think that latency and extra coding is why they are not in.

A shame, but nothing to be done at this point.
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k a t e
 
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Post » Wed Dec 04, 2013 5:26 pm

sadly this game we will have boring crapy heromag that last for ever and ever and we will shoot as it was asult rifles.

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Vera Maslar
 
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Post » Wed Dec 04, 2013 6:35 pm

I'm sorry OP to have posted many off topic messages. On to business at hand and adding my 2 cents.

I prefer unlimited arrows, simply because having to run back to town during a lengthy raid, having to go through multiple loading screens is tiresome and impracticle. People have lifes and tight schedules. Having to wait for people to recharge ammo is a pointless hassle. Not that some people will ever underatand this. If you have raided or play with a group of people that have busy lifes, you might understand.

Furthermore I think giving archers an additional resource to take into account is harmfull to balance.

In stead they should add different kinds of ceaftable quivers for the fletching fanatics.
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kasia
 
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Post » Wed Dec 04, 2013 6:01 pm

So....about the arrows then (topic, yes?).

I empathize with the people who don't want unlimited arrows. I think I even argued against unlimited arrows once upon a yesterday. Certainly, limited arrows are more TES-lie. However, I was persuaded by the arguments against them in an MMO.

Here are a couple off the top of my head:

  • Limited arrows are more of a pain in the butt than anything else. They require archers to repeatedly grind for arrows or grind for gold to buy arrows. Having to constantly run back to town to refresh your arrows isn't fun, its a pain in the but.
  • In ESO, inventory is slot based rather than weight based. Having limited arrows takes up precious slots that could be used for other things.
  • Limiting arrows isn't fair to archers. Melee warriors and mages aren't limited in their basic attack, so why should archers be? Unlike SP TES games, MMOs have to worry about balance. Making ammo limited would make bows a clearly inferior choice compared to melee and staff.
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Madeleine Rose Walsh
 
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Post » Wed Dec 04, 2013 1:38 pm

I could say similar.

I could additionally ask what is benefit of limited arrows. What benefit for gameplay does it provide?

More grind/one slot used - it is not benefit for game play.

The game is build in the way that you got 5 skills and need to use them (great thanks to console clumsies), so having different types of arrows will not be helpful (you can not stop the game to change arrows to differen type), different damage from arrows can be easily compensated by skill level, weapon damage can go to bow. Even if you got some special magical arrow that costs 1000g - still you need to assign one use to one action slot and after one shot this slot will be useless.

So just for a little loss of immersion we have consistent (with other classes) skills use.

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Matt Terry
 
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Post » Wed Dec 04, 2013 9:05 am

Yep this.

Just seems like in all these threads the constant is always "Balance be damned make it "real"/exactly like Skyrim".

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Samantha Pattison
 
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Post » Wed Dec 04, 2013 6:16 pm

Strange. I thought it was the moderators handing out warnings like religious flyers.

Elitist, condescending off-topic remarks don't really help anything.

And yes, several posts have gone away.

If, in your opinion, the subject has been flogged to the subatomic level, ignore it. If you want to post a comment, post it, then ignore the rest of the repetitious reasoning.

If you think a thread or post is a problem, use the report button and let the mods deal with it.

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Laura Mclean
 
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Post » Wed Dec 04, 2013 4:06 am

paying for Arrows svcks, not fun at all when you have to use 500+ Arrows to down a boss in a instance.

Not fun at all if the Arrows cost X gold per 99 stack.

Not fun att all when your dps:ing the living [censored] out of that boss and you run out of Arrows.

just my 2 cents on the subject...

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DeeD
 
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Post » Wed Dec 04, 2013 11:51 am

i was starting to miss this topic. unlimited arrows is the best way to go. its the most balanced way to go. adding a tax to one form of play but not the others would be a big imbalance and i for 1 do not want that. if you want archers to have to spend money on arrows then make casters have to buy charges for staves. also the realism argument is fairly pointless to me in a game where you can take an axe to the head 4 times and still win the fight. you can turn invisible in the middle of a fight but its unrealistic to have unlimited arrows. logic is very flawed with the realism point of view here

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Damned_Queen
 
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Post » Wed Dec 04, 2013 11:45 am

You might have unlimited ammo but with the stamina mechanic, you only have so much stamina and when your out you cant shoot anymore so having unlimited ammo doesn't matter, stamina pool is what is important.

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Taylrea Teodor
 
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Post » Wed Dec 04, 2013 7:16 pm

Many of you have made valid points on the subject. I am more inclined to go with unlimited arrows now. However, I will still miss having to go snag my arrows off of bodies and that moment when I have used all my good arrows and I have to resort to my crappy ones in order to survive the fight.

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Georgia Fullalove
 
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Post » Wed Dec 04, 2013 7:05 am

Ahh! This is a good point, I have not thought about it effecting your stamina yet.

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Peter lopez
 
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Post » Wed Dec 04, 2013 7:40 am

I only wish they made arrows physical objects rather than something that disappears. Or swords that slice into my opponents, that's one of the bigger things I hate about MMOs, nothing really happens when you get hit other than your health dropping.

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Bellismydesi
 
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Post » Wed Dec 04, 2013 12:11 pm

I completely understand Savetti and I was an arrow scrounging fanatic for many years and have always championed its inclusion in mmos. Hell I even want required food and drink to avoid starvation but that would never fly and I have given up on that crusade. I have finally given up on the arrow fight and have actually been convinced that unlimited arrows makes more sense than an actual number on hand.

Unless arrow damage can be realistic and one or two shots takes down the target than we will always have a big problem and arrows can't be that deadly in an mmo of course. Field fletching is my answer but that still requires time and effort to gain back the usefulness of your main weapon so that is a problem as well. The final straw though is the memory of me lugging 200 arrows around on a slow day in DAOC and still running out after a bit and the thought of actually carrying 200+ arrows around is more silly and unrealistic than me just imagining that I am recovering arrows from targets and field fletching.

If an mmo was able to be realistic about such things I would love limited arrows and a food requirement as well as other such stuff but I haven't come across an mmo yet that requires these things and remains enjoyable enough for the amount of players required to stay in business. Maybe one day.
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Monika
 
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Post » Wed Dec 04, 2013 5:59 am

Pretty sure they specificly said there would be weight. You hit a person from one way, the react accordingly.
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patricia kris
 
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Post » Wed Dec 04, 2013 11:19 am

Nothing about the arrows though, I'll have to look through the quakecon videos to see if the mace swings do anything.

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Richard Dixon
 
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Post » Wed Dec 04, 2013 4:42 pm

This was stated AFTER the Quakecon video. They are still working on animations in the game and have specifically said they want to make combat feel like it has more weight to it.

Creatures do react to being hit certain ways, but they aren't done polishing and potentially making it better on further feedback.
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Star Dunkels Macmillan
 
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Post » Wed Dec 04, 2013 12:22 pm

Why does it matter whether they are unlimited or not?

If people could spray, they would do it anyways..doesn't take unlimited ammo..

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Laura Simmonds
 
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Post » Wed Dec 04, 2013 5:43 am

They added the weight BECAUSE of the comments the Quakecon video got.
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phillip crookes
 
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Post » Wed Dec 04, 2013 11:35 am

well...there's 2 weapon slots. arrows would just replace quiver and boom nothing is taking your inventory slots.

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Jhenna lee Lizama
 
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Post » Wed Dec 04, 2013 5:10 pm

DAoC had limited arrows with 3 different types. Blunt Arrows, Slashing Arrows and Pierce Arrows for changing the damage type up. In DAoC the limited arrow thing wasnt a huge deal, they weighted next to nothing and stacked to 999. So carrying around 3k+ arrows was relatively easy to do and the Scout class did decent damage with them so the limited amount was not a hinderance too often. The price for the best NPC bought arrows also was low end and did not overly effect your ability to maintain a nice stack of arrows.

I remember playing one game but cant recall its name...but arrows were also limited there and it was a pain in the neck maintaining arrows. You could use Forage to get pieces to make arrows and the like but for the most part maintaining your arrow stockpile was a money pit or a massive time sink. I remember foraging for an entire day to to get arrows (thats like 8hrs playtime) and managed to make something like 2k arrows which would last me all of like 2-3hrs...then I started crafting and selling things to make the money just to buy arrows...My crafting levels exceeded my adventure level by 2fold by the time I quit because it just wasnt worth the time anymore.

So limited arrows vs unlimited arrows...I could see it functioning either way as long as it is done properly. There is no reason to make it limited arrows if all it is is a money sink or crafting resource sink to make the same bland plain arrows. Now if you can make different kinds of arrows, thats a totally different story as long as the price and time consumption is just right. You dont want to spend 2hrs of arrow crafting to make enough arrows for an hour of hunting...thats just silly.

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[ becca ]
 
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