» Wed Aug 08, 2012 9:06 am
I play a similar build. I will open with a sneak attack or two, but I avoid running away just to get in another sneak attack.
Things that help:
Power Shot. Stagger is great for giving you extra time to get in a shot, and to prevent the enemy from hitting you.
Ranger. More maneuverability against ranged enemies.
Quick Shot. Higher DPS when not sneak-attacking.
Slow potions. Again, gives you more time to get in a shot without the enemy hitting you.
Things that help a little bit less:
Alchemy in general. I play a non-enchanting character (I'll use the odd enchanted item I find, but I don't do any of my own enchanting). Alchemy is great for a variety of effects: restore health/stamina; fortify marksman; poison; resist fire/frost/shock.
Light Armour perks. I guess skillful players will get away with not needing these, because they'll be too good at avoiding enemy damage. I'm not so skillful, so I need some extra protection. But (i) it's in character for me, and (ii) I'm not using the perks elsewhere anyway.
Smithing. I don't grind this, nor exploit the enchanting/alchemy loop. But a bit of extra damage/armour is useful. Especially when you use sneak attacks or fortify marksman potions.
Bullseye. Doesn't work often enough to make it worth relying on, but it's still worth getting.
I'm going for a 1:1 ratio of health:stamina when I level up. (No magicka). I play on Adept. It's enough of a challenge for me.
Other general advice: I like to avoid leveling up my support skills too much early on. I basically just use archery, with a little bit of sneak, until my archery is at least 50 or 60. I find that Sneak pretty much keeps pace with Archery if you don't try to sneak attack every enemy. Then I start to slowly increase alchemy and smithing. (Light Armour increases at a decent rate anyway; Speech and Lockpicking will also inevitably increase slowly). This just means that early on my ability to deal and take damage keeps pace with the leveled enemies I encounter. Later on as my damage and armour plateau, I need to start being more tactical, and that's where potions start to play a bigger role. By that time I've also built up enough of a stockpile of reagents that I can continually churn out a good amount of useful potions (slow; restore health/stamina; fortify marksman; resist fire/frost/shock; poison).
Edit: forgot to mention, I don't use any melee weapons at all. Strictly bows only.