Pure Mage = OP?

Post » Fri Oct 12, 2012 6:46 pm

Okay are pure mages OP - I have not played a mage in a few months (8+ months) and it was on adept it was cake, want opinions on them now on higher difficulty, so a reminder i am going of 8 months ago on adept so if my info on my views is wrong im sorry, hence why i made the topic cause im not sure anymore

all cloth armor NO HEAVY OR LIGHT ARMOR
no weapons, but staves are welcome
no glitches, example free magika casting
PLAYED on Mastery

Cloth armor
enchanting
alchemy
All branches of magika


My view

- I think yes considering conjuration gives you 2 summons
- 2 deadrea lords are crazy OP from what i hear
- stun effect of fireball immobilizes your targets

These are just 2 big reasons of mine why pure mages are OP, what do you guys think?

- are they OP and why or are they not and why?
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Laura Cartwright
 
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Post » Fri Oct 12, 2012 8:18 am

Believe it or not, pure mages aren't OP. Once you get in the high levels, it becomes really underpowered, really fast. Enemies have more health, but spells don't do more damage. I don't know about Conjuration since I haven't played with it much. But playing a pure Destruction mage isn't worth the time unless you have like a 75+% reduction cost.
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Nathan Risch
 
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Post » Fri Oct 12, 2012 9:08 pm

...But playing a pure Destruction mage isn't worth the time unless you have like a 75+% reduction cost.
Um, I think you just discovered the plan.
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Minako
 
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Post » Fri Oct 12, 2012 8:28 am

no glitches, example free magika casting

That's not a glitch, it's game mechanics.
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Charles Mckinna
 
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Post » Fri Oct 12, 2012 2:13 pm

That's not a glitch, it's game mechanics.

it abuses the game which in my eyes is a glitch or in other words a way to unbalance a class


Believe it or not, pure mages aren't OP. Once you get in the high levels, it becomes really underpowered, really fast. Enemies have more health, but spells don't do more damage. I don't know about Conjuration since I haven't played with it much. But playing a pure Destruction mage isn't worth the time unless you have like a 75+% reduction cost.

Yea but i feel with the magic stun, dragons and fights that are around 2 or 3 mobs each are easy, not many fights are more than 2 or 3 mobs, unless you roll without a companion but in that case you can summon a friend.

The reduction cost is a very useful, but when a summoned deadra lord is out damaging you it does svck you have a point that damage does get worst compared to health bonus as leveling goes up
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Marcus Jordan
 
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Post » Fri Oct 12, 2012 11:02 am

If the mage's main damage skill is destruction magic then your in trouble.

If your mage is using conjuration & illusion magic.....your a god.
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Lucie H
 
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Post » Fri Oct 12, 2012 9:27 pm

If the mage's main damage skill is destruction magic then your in trouble.

If your mage is using conjuration & illusion magic.....your a god.

My point pure mage (all schools of magic) are OP, I am debating whether to start a pure mage but im scared it will be to easy and ill waste my time after 30-40 hours in
need more info before i try to start a pure mage please people post your views right or wrong i dont care just want some insight
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sophie
 
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Post » Fri Oct 12, 2012 8:13 pm

I'm going to start my first mage today, and I have the same worries. I think I'm going destruction (offense), illusion (control), and restoration (defense), with self-enchanted heavy armor.
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Laura Samson
 
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Post » Fri Oct 12, 2012 11:58 am

I'm going to start my first mage today, and I have the same worries. I think I'm going destruction (offense), illusion (control), and restoration (defense), with self-enchanted heavy armor.

no conjuration? that is best for crowds and a nice distraction away from you
Heavy armor is nice, but love cloth and light armor appearance better (just preference though in my eyes dont think it makes a huge difference in which way you go
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LittleMiss
 
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Post » Fri Oct 12, 2012 7:31 pm

Put Illusion to any build, and you can walk naked with no enchants or buffs on you without worrying about the enemy.
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Emma louise Wendelk
 
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Post » Fri Oct 12, 2012 1:34 pm

no conjuration? that is best for crowds and a nice distraction away from you
Heavy armor is nice, but love cloth and light armor appearance better (just preference though in my eyes dont think it makes a huge difference in which way you go

Nope, no conjuration, because I have read that twin dremoras can solo everything for you. Boring.
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Danel
 
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Post » Fri Oct 12, 2012 1:37 pm

Believe it or not, pure mages aren't OP. Once you get in the high levels, it becomes really underpowered, really fast. Enemies have more health, but spells don't do more damage. I don't know about Conjuration since I haven't played with it much. But playing a pure Destruction mage isn't worth the time unless you have like a 75+% reduction cost.

False. I play on master and have an 81 mage. Very powerful still. I have to limit myself to in game enchantments only just to keep it somewhat "challenging".
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Heather Dawson
 
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Post » Fri Oct 12, 2012 10:43 pm

Nope, no conjuration, because I have read that twin dremoras can solo everything for you. Boring.

Does Sanguine Rose allow you to summon third one?
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Kitana Lucas
 
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Post » Fri Oct 12, 2012 9:10 pm

Not sure about difficulty higher than Adept because I don't bother ever changing the difficulty but on the default level it can become hard but IMO still manageable, you should just make use of the other magic schools to help boost destruction spells.
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Anthony Diaz
 
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Post » Fri Oct 12, 2012 4:24 pm

Nope, no conjuration, because I have read that twin dremoras can solo everything for you. Boring.
I can confirm this :D Some enemies at +35 lvl might defeat your dremoras, but that doesn't matter sinse you can summon'em again.
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Ash
 
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Post » Fri Oct 12, 2012 8:41 am

So i am getting the feeling pure mage are OP

Reason now

1- Non stop duel summon dremoras
2 - illution is crazy good
3 - destruction can own even at high lvls
4 - buff from alchemy to enchanting giving free cast for 2 specific schools of magic
5 - stun effect of fireball like cast immobalie the target from atking and moving
6 - magic shields can protect you when ever a magic atk comes your way, whether it be dragons or mobs

can anyone rebuttal my reasoning or add to my reasoning of OP pure mages
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Soraya Davy
 
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Post » Fri Oct 12, 2012 6:42 pm

I think every class type in this game is OP. Let it be sneaky fella with bow or a berserk warrior...
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Marguerite Dabrin
 
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Post » Fri Oct 12, 2012 6:37 pm

1: only works with a really high cost reduction and must have 100% conjuration
2: need 90 illusion and lots of perks before everything is affected by it
3: dont take "dual casting" perk to limit effectiveness
4: try leveling enchanting normally, which also requires level 100 for full cost reduction
5: again see #3
6: only works against magical attacks but depletes your magicka fast without the cost reduction perks/enchantments

Then you reach level 40 and everything becomes easy...no matter what play style you use...
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Trista Jim
 
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Post » Fri Oct 12, 2012 8:09 am

I think every class type in this game is OP. Let it be sneaky fella with bow or a berserk warrior...

good point, but at master difficulty is a 2h warrior really OP? i dont know personally

I guess bethesda wouldnt want to make the game to hard even on master, although they should have added a feature like they did in FA:NV survival mode, for example take away all healing potions and magika potions and stam potions and only being able to use food to regen them slowly and only our of combat. This is something i would have loved in skyrim more than i did in FA:NV, but maybe they will patch it in their for us!@!!@!@
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Guy Pearce
 
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Post » Fri Oct 12, 2012 2:39 pm

it abuses the game which in my eyes is a glitch or in other words a way to unbalance a class




Yea but i feel with the magic stun, dragons and fights that are around 2 or 3 mobs each are easy, not many fights are more than 2 or 3 mobs, unless you roll without a companion but in that case you can summon a friend.

The reduction cost is a very useful, but when a summoned deadra lord is out damaging you it does svck you have a point that damage does get worst compared to health bonus as leveling goes up

I am really no fan of calling it "abuse".
Come on, people should have fun and it is a valid game mechanic. If they want to reduce their spell cost 100 percent, it's fine by me.
Bethesda should have came up with a better design, though, I give you that.
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Joey Bel
 
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Post » Fri Oct 12, 2012 11:14 pm

What skills are better to level up first as a mage early game? Enchanting / alchemy or whatever school of magic our focusing on?
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Bonnie Clyde
 
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Post » Fri Oct 12, 2012 11:33 am

good point, but at master difficulty is a 2h warrior really OP? i dont know personally

I guess bethesda wouldnt want to make the game to hard even on master, although they should have added a feature like they did in FA:NV survival mode, for example take away all healing potions and magika potions and stam potions and only being able to use food to regen them slowly and only our of combat. This is something i would have loved in skyrim more than i did in FA:NV, but maybe they will patch it in their for us!@!!@!@
You can always set your own rules how to play the game, don't use potions :S I've never played on master difficulty, I play on adept or whatever it was. I play Skyrim for it's story and freedom. If I want to have some sick challenge I'd pop in Dark Souls or something :P
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Eve Booker
 
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Post » Fri Oct 12, 2012 2:38 pm

I am really no fan of calling it "abuse".
Come on, people should have fun and it is a valid game mechanic. If they want to reduce their spell cost 100 percent, it's fine by me.
Bethesda should have came up with a better design, though, I give you that.

agreed as long as your having fun that all that matters,

but thats why i stated "in my eyes" i try to make the game harder for me, hence why im trying to find out if pure mage is op, i dont want it to be easy i want a challenge
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Alexis Estrada
 
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Post » Fri Oct 12, 2012 11:07 am

You can always set your own rules how to play the game, don't use potions :S I've never played on master difficulty, I play on adept or whatever it was. I play Skyrim for it's story and freedom. If I want to have some sick challenge I'd pop in Dark Souls or something :tongue:

Never thought of it that way, holy shi* you just inspired me to make my own survival mode, granted it will be hard when im about to die to take the death and not use the potion but [censored] it will be a challenge, lol, this will be fun now to choose a build
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Noely Ulloa
 
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Post » Fri Oct 12, 2012 11:15 am

good point, but at master difficulty is a 2h warrior really OP? i dont know personally

I guess bethesda wouldnt want to make the game to hard even on master, although they should have added a feature like they did in FA:NV survival mode, for example take away all healing potions and magika potions and stam potions and only being able to use food to regen them slowly and only our of combat. This is something i would have loved in skyrim more than i did in FA:NV, but maybe they will patch it in their for us!@!!@!@
Add smithing to the crafting skills, use crafting gear and smithing potions and you find yourself doing 4-700 damage hit and is armor capped.
Now if you sneak you can kill most enemies in one hit on master.

Yes heal over time had been an idea, food is to slow but something like the self made healing potions in Oblivion would work well.
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Heather Kush
 
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