» Fri May 18, 2012 10:51 pm
Well, I've put food poisoning into a needs mod, why not dysentery? Historical or no, if I were playing as a mage (and every character in this game has at least rudimentary magic skills) I'd probably want to learn a "Purify" alteration spell so that I wouldn't have to lug around a dozen bottles of mead everywhere I went, trying to fire arrows at ice wraiths with a heavy buzz, especially when snow and streams are everywhere you look.
Nobody's checked into the technical side of this though? I guess if the bodies of water are just static objects rather than activators, I might be able to use getcrosshairtarget and compare the result against a list of water object formids/refids. Hopefully they all have some property in common that I could check for instead, rather than trying to compile and maintain a list. Inter-mod compatibility problems are a hassle I try to avoid.