Quality Assurance Testers Needed!

Post » Thu May 24, 2012 6:39 am

That slightly removes my interest in possibly applying. I like palying with multiple awesome mods. Would i still be able to use lighting mods and texture mods if i were to apply and get accepted?
Certain mods would be allowed, such as texture mods. I don't see any conflicts or reasons to be concearned there. Just more drastic mods like gameplay altering ones may be some of the ones I ask you not to use. I'm sure you can understand, if you are using 40 other mods and you encounter an issue; Is it a problem with my mod? Is it an issue with the mod you are using? Or is it a compatability issue between both mods? Versus if you have no other mods active, problem? It's in my mod and I'll fix it!

So chances are I'll simply ask you to disable most/all other esm and esp mod files when loading up to test. File replacements can remain, I wouldnt ask you to dramatically alter your data file every time you test or something. And of course you shouldnt play the save you test on legitimately, have a 'playing for real' save, and a 'testing my mod' save and keep them separate. That way it shouldnt even really matter what mods you use or dont use while testing, it won't affect your actual saves.
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Manny(BAKE)
 
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Post » Thu May 24, 2012 4:40 pm

Certain mods would be allowed, such as texture mods. I don't see any conflicts or reasons to be concearned there. Just more drastic mods like gameplay altering ones may be some of the ones I ask you not to use. I'm sure you can understand, if you are using 40 other mods and you encounter an issue; Is it a problem with my mod? Is it an issue with the mod you are using? Or is it a compatability issue between both mods? Versus if you have no other mods active, problem? It's in my mod and I'll fix it!

So chances are I'll simply ask you to disable most/all other esm and esp mod files when loading up to test. File replacements can remain, I wouldnt ask you to dramatically alter your data file every time you test or something. And of course you shouldnt play the save you test on legitimately, have a 'playing for real' save, and a 'testing my mod' save and keep them separate. That way it shouldnt even really matter what mods you use or dont use while testing, it won't affect your actual saves.

I hope Insanity Sorrow comes out with MIMI soon. It will make it easier to run multiple versions of Skyrim. I plan on being able to test with vanilla, and with mods if that is what you need.
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Maeva
 
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Post » Thu May 24, 2012 3:20 pm

Certain mods would be allowed, such as texture mods. I don't see any conflicts or reasons to be concearned there. Just more drastic mods like gameplay altering ones may be some of the ones I ask you not to use. I'm sure you can understand, if you are using 40 other mods and you encounter an issue; Is it a problem with my mod? Is it an issue with the mod you are using? Or is it a compatability issue between both mods? Versus if you have no other mods active, problem? It's in my mod and I'll fix it!

So chances are I'll simply ask you to disable most/all other esm and esp mod files when loading up to test. File replacements can remain, I wouldnt ask you to dramatically alter your data file every time you test or something. And of course you shouldnt play the save you test on legitimately, have a 'playing for real' save, and a 'testing my mod' save and keep them separate. That way it shouldnt even really matter what mods you use or dont use while testing, it won't affect your actual saves.

This certainly makes sense.
To help separate gaming time and mod testing time, in a program like Mod Organiser you can have 'profiles' with each one having a different set of mods active; meaning you can switch between using a limited set of mods and all using all mods with one click.
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Tessa Mullins
 
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Post » Thu May 24, 2012 9:29 am

I hope Insanity Sorrow comes out with MIMI soon. It will make it easier to run multiple versions of Skyrim. I plan on being able to test with vanilla, and with mods if that is what you need.
This certainly makes sense.
To help separate gaming time and mod testing time, in a program like Mod Organiser you can have 'profiles' with each one having a different set of mods active; meaning you can switch between using a limited set of mods and all using all mods with one click.
Hopefully tools like this become available to you guys. Otherwise you can all just have fun unchecking all esp/esm files, then figuring out which ones to check again after you finish testing. :P
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SUck MYdIck
 
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Post » Thu May 24, 2012 12:12 pm

hmm, i wanted to help, mainly so that I can get exposure to some of the other testers, for my own mod, but considering my time constraints it is probably not possible.

my last beta testing position was with the NPC's with Jobs mod back in oblivion, alot of the bugs for that mod were scripting related. We used alot of token objects to act as the on activate or on etc script starters.

so i have ok experience. but not much time
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CArlos BArrera
 
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Post » Thu May 24, 2012 3:53 am

hmm, i wanted to help, mainly so that I can get exposure to some of the other testers, for my own mod, but considering my time constraints it is probably not possible.

my last beta testing position was with the NPC's with Jobs mod back in oblivion, alot of the bugs for that mod were scripting related. We used alot of token objects to act as the on activate or on etc script starters.

so i have ok experience. but not much time

http://tesalliance.org/forums/ has a beta testing guild. You can also find testers over there on an ad lib or ad hoc basis. They also offer online modding classes there. DarkRider hopes to have his CK class available when the CK comes out.
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Amy Cooper
 
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Post » Thu May 24, 2012 11:36 am

hmm, i wanted to help, mainly so that I can get exposure to some of the other testers, for my own mod, but considering my time constraints it is probably not possible.

Yeah, that... doesn't exactly sound good. It's sort of like saying, "I'd love a job here, but only so I can then hire your employee's to work for me instead." >.>
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Meghan Terry
 
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Post » Thu May 24, 2012 2:56 pm

Bumpity-bump. I have 17 testers so far, but I'd like to keep this thread up there until I get around 30. :)
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Matt Gammond
 
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Post » Thu May 24, 2012 12:57 pm

when there is testing did you want new ingame characters or existing saves
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Alyna
 
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Post » Thu May 24, 2012 4:44 pm

Sent
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City Swagga
 
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Post » Thu May 24, 2012 2:49 pm

when there is testing did you want new ingame characters or existing saves

I would imagine in would be most beneficial to do both. That way it is easier to know if a quest conflict may exist.
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Leanne Molloy
 
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Post » Thu May 24, 2012 7:28 am

I would imagine in would be most beneficial to do both. That way it is easier to know if a quest conflict may exist.

I am offering to start with a new one. My testing Character is really ugly and now I can make a better one - I would enjoy it.
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Alister Scott
 
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Post » Thu May 24, 2012 6:40 am

Application sent. It's nice to see such big projects starting already. Looking forward to this.
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Elizabeth Davis
 
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Post » Thu May 24, 2012 5:29 am

when there is testing did you want new ingame characters or existing saves
Either, what matters most is what mods are active. For the first large chunk of testing I'll have a 'no mods' rule. This doesn't include non gameplay altering mods like textures packs. So you can use an existing character so long as you disable most mods.

As for saves that involve previously tested parts of the mod, I'll specify all that later.
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Sweets Sweets
 
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Post » Thu May 24, 2012 4:07 am

how big were you expecting this mod to be in terms of megabytes.
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lolli
 
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Post » Thu May 24, 2012 12:03 pm

how big were you expecting this mod to be in terms of megabytes.
I'm really not sure. It will have a massive esm file, thousands of lines of dialogue and lip files, as well as a few new textures, meshes, and other sounds. Probably a couple hundred megabytes, but I'm not sure. Could be 150mb, could be 400mb. I'll know more further down.
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Anthony Santillan
 
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Post » Thu May 24, 2012 11:31 am

as long as its under 500mb i should be able to help you fine.
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carrie roche
 
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Post » Thu May 24, 2012 6:51 am

Applied :tes:
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LijLuva
 
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Post » Thu May 24, 2012 10:36 am

as long as its under 500mb i should be able to help you fine.
What happens at 500mb? >.>
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Carlos Rojas
 
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Post » Thu May 24, 2012 4:21 am

i only have 4gb of internet a month and its hard enough not to go over as it is.
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carrie roche
 
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Post » Thu May 24, 2012 8:13 am

I'm curious: why do you want our real names? I've beta tested Elder Scrolls mods for nearly ten years and I've never heard of a modder requiring that before now.
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Robert Bindley
 
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Post » Thu May 24, 2012 4:19 am

I'm curious: why do you want our real names? I've beta tested Elder Scrolls mods for nearly ten years and I've never heard of a modder requiring that before now.
For credits and to make everything very straight forward. Now on the private forum instead of being "Xarxor994" and "ConradBowl103" we are "John" or "Dave". (Well, but full name)
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AnDres MeZa
 
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Post » Thu May 24, 2012 3:58 am

Another little bump. I'm nearing my goal guys, just a few more and I slink back into the darkness. :P
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AnDres MeZa
 
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Post » Thu May 24, 2012 4:03 am

How many you have now?
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Nice one
 
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Post » Thu May 24, 2012 11:10 am

How many you have now?
21. The applications have all but stopped, though I still have two to review. So *potentially* 23.
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Destinyscharm
 
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