I'm updating Ars Metallica and would like to have a way of converting all the pheasant feathers that have been generated into the new crafting feathers I've converted all the recipes to use. The ones carried by the player are easy enough - already solved that. I'd like to also mass convert any instances stored in containers as well. If that's even possible of course.
Could you give them an OnContainerChange and switch them when the player picks them up?
QQ of my own: Is there an easy way to make a dog bark in a scene. You know the sort of thing:
Farmer: We'll need to get these crops in. The frosts could come at any time..
Dog: Bark! Bark!
Farmer: What's that Lassie? LIttle Timmy's been eaten by Draugr?
I know I can script "bark! bark!", but I'd like to play the sound effect since we have one.
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Another one: Can I make an invisible activator that gives a roll-over message and has an OnActivate event. I've been trying with Activator marker/primitives but it's not working for some reason.
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And one more: is there a way to dump dialogue from a scene? It doesn't seem to show up if I do a dialogue dump. Maybe its one of those things where I need to quit and restart before it takes...
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I found the Scene Script export, but can't find my scene in the list of scenes...