Hi. Is it true that running a script for a magic effect will have to be cast on 'self' rather than aimed or target location? I haven't actually tried a target actor, but that should work i think (but that doesn't actually suit my needs at the moment).
The events for onEffectStart and Finish are for (Actor akTarget, Actor akCaster) -- so those actors cannot be an object reference or a location right? Also, is there something other than OnEffectStart and OnEffectFinish for an event to run the script when casting a magic spell? Does anyone have a link that explains this sort of thing in more detail?
Would it work to cast to a target location, have an explosion as part of the spell, have a marker spawn as part of the explosion, and have a script as part of the marker? If that does work, what is the event that would trigger the script? OnInit? You need an event right? To the best of my understanding you can't just run a function on an object or a spell; an event has to trigger it. Has anyone set up an effect like this? It's starting to sound complicated.
I'm at work so I don't have the time or ability to work through this until this evening but it's bugging me
