» Wed Jul 21, 2010 8:12 pm
[quote]@JingleHell.
Yep you got me there m8, must admit its been some time since I last fired a 120mm round down the oloo, we did have the Ap and He, so I get where your coming from with the velocity, HE being High Arc and so on,
we did also have the laser ranging on our tanks, but some time ago for me, so your point on tech makes a lot of sense.
You will have to forgive me though, I know this tech can be applied as you explain it, but I am resolute that sniping is a skillset, If it was currently possible to Q/S in the modern forces today, then It would surely already be in use, I dont believe it is but i am not 100% sure.
I just believe that the games should reflect the art form skillset that sniping really is, otherwise you usually end up with a MP map full of apprentice snipers, who when shot claim that the good snipers must have an aimbot or something to beat them to the kill.
The reality is, it does take time to lay on to a small moving target with a sniperscope, and a good sniper will never fire untill he is nearly certain of a kill, a stationary headshot can take 4 seconds or more, depends on distance and target cover, a moving target has to be at least predictable and takes longer.
Just my opinion based on military experience, if its Q/Scope its not Sniping, and I think games should reflect that, sorry guys:-)
That said, im a bit harsh on games, I still think the choice of friendly fire on/off, should be removed ! if you want a real Game reflecting the harsh battlefront but hey, spray and prey works dunnit. ?[/quote]
You have some excellent points and I agree with all of them.
Sniping shouldnt be as easy as a quickscope. In a reality urban environment, it takes the sniper about 3 seconds to line up a shot, not a quickscope. In reality, shooting a sniper standing up gives you almost no accuracy, with the only acceptable positions being crouched with the rifle resting on an object, or prone.
Friendly fire should definitely be on. When players are so used to friendly fire being off, they realize that they can spam grenades, 40mm grenades, tank rounds, and RPG's all over the place with no retribution. If friendly fire is forced on by Crytek all the time, then a lot of the noob tactics of spamming high explosive weaponry starts to stop. Having some servers on and some off doesn't work well, because then everyone teamkills on accident. It should be forced on, and people will learn not to shoot explosives or bullets near their friendly teammates.