Quick scoping in Crysis 2????

Post » Wed Jul 21, 2010 11:17 pm

[quote]quick scoping (from my limited research) looks like its not a feature at all, just a way players play the game. the only way crytek could avoid it happening is to greatly increase the amount of time it takes you to get your scope "lined up"

(unless I'm misunderstanding something?)[/quote]

If you have the Sniper Scope ADS very quick like the DSG-1 and Gaussrifle were, then quickscoping becomes very hard to do.

Weapons that take longer to ADS are generally more attractive to quickscopers because if it takes a lot of time to ADS, then they take less time to aim. The quicker the ADS, the longer amount of time it takes to aim.

Realistically, it takes a good 1-2 seconds to ADS on a Sniper Rifle, and your accuracy greatly decreases in crouch and stance positions, with the preferred way of firing being in the prone position. Adding more wind sway for stance positions would also be more realistic, with bullet drop and wind directional changing the course of the bullet for extreme distance shots (500+ meters). If there was bullet drop, it would be appropriate for their to be a wind and distance monitor added to the HUD for when you are aiming with a Sniper Scope.
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cosmo valerga
 
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Post » Thu Jul 22, 2010 2:06 am

No scoping is just shot gunning precise :P
In the MP trailer where you could see the guy being sniped, you could see it took time for the bullet to hit target and that the bullet was effected by gravity. This means sniping will require skill like in BFBC2. It is very unlikely that quick scoping will work (well/at all) because of this. In MW2 bullets are so incredibly fast that it only takes a 3rd of a microsecond for a bullet to go about 900 meters. If you got to think where the bullet will hit when no scoping and can’t afford a miss because you will be spotted it will not work or not half as bad as in MW2.
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helen buchan
 
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Post » Thu Jul 22, 2010 4:06 am

@IRON-MAN2910 - That is well beyond acceptable content for these forums. Tone it down please.

/posts removed.
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Jinx Sykes
 
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Post » Thu Jul 22, 2010 12:36 am

Yeah, Crysis 1 and Wars were good about bullet travel time, I assume the same will happen in 2. One of the best features really, was needing to lead moving targets just a touch. One of those subtle immsersion features, like fairly infrequent load screens, that made Crysis 1 such a masterpiece, outside the visuals.
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marina
 
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Post » Wed Jul 21, 2010 7:14 pm

In reality, a sniper has a refined skill, there is no such thing as quickscope at all, it simply wouldnt work, he carries a side arm for close quarters if required, i like the sci-fi of Crysis, but also the edge of reality in the weapons.
:-)
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Rude Gurl
 
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Post » Thu Jul 22, 2010 12:00 am

That would be nice but with or without quickscope I'm still a good sniper.
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Rex Help
 
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Post » Thu Jul 22, 2010 1:52 am

[quote]Wait... I thought we were trying to move AWAY from MW2 as a basis for Crysis 2. I myself don't want an MW2 clone. I understand that the small suggestion you made hardly turns Crysis 2 into MW2, except that Crysis 2 already has a very 'MW2' feel to it.[/quote]

Yeah, I for one hated Modern Warfare 2, and so far all the gameplay looks like a future version of MW 2. Come on people, if you like MW 2 that much go play it instead of wishing for a clone. I will be so disappointed if Crysis 2 doesn't show me something NEW! Something that I haven't seen exactly alike in another game.

And I really hate that they added gravity to the sniper bullets. It may seem more realistic, but this is 2020-something. The best weapon manufacturers in the world should be able to make a sniper rifle that doesn't make the bullet drop a meter for every two meters it travels!

That's just my oppinion.
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Lou
 
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Post » Wed Jul 21, 2010 8:10 pm

I sincerely doubt it would be that much drop. However, finding curves around the laws of physics is entirely less likely than adapting current technology to make a sniper scope that automatically compensates once zeroed to the rifle. The Bradley fighting vehicle currently in use by the US army has this technology built into its sighting systems, with a thumb stud for LRF, which automatically compensates barrel position based on ballistics data for the rounds currently in that side of the feeder to drop rounds exactly where you want them.

Expecting THAT in a sniper scope is a much more reasonable request than asking for the laws of physics to not apply to a bullet. The end result is similar, but it does affect bullet travel time, which could make gameplay more interesting.
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jasminε
 
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Post » Thu Jul 22, 2010 3:10 am

[quote]I sincerely doubt it would be that much drop. However, finding curves around the laws of physics is entirely less likely than adapting current technology to make a sniper scope that automatically compensates once zeroed to the rifle. The Bradley fighting vehicle currently in use by the US army has this technology built into its sighting systems, with a thumb stud for LRF, which automatically compensates barrel position based on ballistics data for the rounds currently in that side of the feeder to drop rounds exactly where you want them.

Expecting THAT in a sniper scope is a much more reasonable request than asking for the laws of physics to not apply to a bullet. The end result is similar, but it does affect bullet travel time, which could make gameplay more interesting.[/quote]Agreed.

But then i have to question ( not knowing ) what extra equipment is built into the Bradley to enable those adjustments, how big is this extra tech, and would it fit into a sniper backpack.

Also, you would then have to consider that a Bradley round is much larger and more dense, then less likely to be affected by enviromental issues that would impact on the smaller sniper rounds.

[quote][quote]Wait... I thought we were trying to move AWAY from MW2 as a basis for Crysis 2. I myself don't want an MW2 clone. I understand that the small suggestion you made hardly turns Crysis 2 into MW2, except that Crysis 2 already has a very 'MW2' feel to it.[/quote]

Yeah, I for one hated Modern Warfare 2, and so far all the gameplay looks like a future version of MW 2. Come on people, if you like MW 2 that much go play it instead of wishing for a clone. I will be so disappointed if Crysis 2 doesn't show me something NEW! Something that I haven't seen exactly alike in another game.

And I really hate that they added gravity to the sniper bullets. It may seem more realistic, but this is 2020-something. The best weapon manufacturers in the world should be able to make a sniper rifle that doesn't make the bullet drop a meter for every two meters it travels!

That's just my oppinion.[/quote]So, the added gravity and so on, are a fact of life and add a touch of realism to games, this is why the role of Sniper, recon is a skillset in real life and a bonus in game, I for one love the additions as do many gamers who requested the same.
its all good to me . :-]
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Dalton Greynolds
 
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Post » Thu Jul 22, 2010 1:34 am

[quote][quote]I don't think QS will be in Crysis 2, and i'm glad because imo its lame.[/quote]

I agree. Quickscoping was lame and it just spoilt the entire game. In Crysis 2 MP, there is supposed to be a more tactical style of gameplay. Running around quickscoping just does not fit in.[/quote]

If there is no quick scope. No one is ever going to play as a sniper in multiplayer. No way to beat automatic rifles coming at you. I hope crytek gets rid of the crosshair for sniper rifles. Thatd work.
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Ebou Suso
 
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Post » Wed Jul 21, 2010 6:58 pm

Uhm. The sniper rifle seemed to have success in the gameplay footage already seen. It worked alright even in smaller levels in the original Crysis.

And really, in MP, it depends mostly on the flow of gameplay. Plus, since you can CLOAK, a gimmick designed for bad console players in a game without a cloak may not be so necesary in crysis 2.
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Dylan Markese
 
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Post » Wed Jul 21, 2010 7:23 pm

@Joon how can u say no one will play without q/s, I will, and im sure others will also,

Try think of cross hairs as a substitue, and get a good sniper position, fire and relocate, with small arms to hand,
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(G-yen)
 
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Post » Thu Jul 22, 2010 6:26 am

[quote]@Joon how can u say no one will play without q/s, I will, and im sure others will also,

Try think of cross hairs as a substitue, and get a good sniper position, fire and relocate, with small arms to hand,[/quote]

Don't forget stealth mode. Helps with getting a good sniping position. Since you have to be insane to be sniping with enemies close ANYWAY, the telltales of stealth won't be too much trouble for good players.
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Bones47
 
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Post » Thu Jul 22, 2010 6:47 am

[quote]That would be nice but with or without quickscope I'm still a good sniper.[/quote]

LOL amen brother sniper!
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Laura Hicks
 
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Post » Thu Jul 22, 2010 12:03 am

@Guss:

Bradley 25mm HE round is decently affected by gravity, DU AP rounds less so, different ballistics on the rounds. The Bradley has a laser range finder, which feeds a range into an algorithm based off the known ballistics for the round, which automatically adjusts the barrel elevation.

The average Cellular telephone these days could handle the calculations.

Now we further assume that a PDA is connected to a digital scope, once the scope is zeroed to the eye of the sniper, the scope could easily do the adjusting that the Bradley barrel does. None of the technology really seems to be a stretch based on current stuff, in my opinion.

Again, I don't see the difference between a lack of bullet drop and a scope doing this making a significant difference, however, it could mean a fraction of a second in bullet travel time.

And of course, the game doesn't even have to do any of this processing, since the only detectable difference to the player would be travel time. That could all just be a fairly simple function with the only variable being range.
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Harry-James Payne
 
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Post » Wed Jul 21, 2010 10:19 pm

please do not copy MW2 If we want to play MW2 we 'll play it and not crysis
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Far'ed K.G.h.m
 
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Post » Thu Jul 22, 2010 5:04 am

[quote]If there is no quick scope. No one is ever going to play as a sniper in multiplayer. No way to beat automatic rifles coming at you. I hope crytek gets rid of the crosshair for sniper rifles. Thatd work.[/quote]

I don't think so... Quickscoping = Epic unrealistic failure... You really don't QUICKSCOPE in real life, don't you? Because in reality hitting your target is way harder than in fail games, such as Call of Dutys.
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MR.BIGG
 
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Post » Wed Jul 21, 2010 11:01 pm

Lining up a scoped shot in Crysis standing or kneeling at high zoom is already easier than real life, any easier would just be a pointless gimmick that everyone would abuse, making all other weapons useless.
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George PUluse
 
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Post » Thu Jul 22, 2010 12:30 am

Quick scoping as far as I know is just a glitch, I don't know if in games like call of duty they were trying to make it so you have a shot centered in your screen before your scope comes up. But I think it was just a coincidence that it happened, it really is annoying seeing all these people like it and want to see it so they can make more l337 M0nt4ges of them getting Qu1cksc0pes (that was supposed to be a attempt at humor haha...)
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Rachel Tyson
 
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Post » Thu Jul 22, 2010 4:49 am

Yeah, Quickscoping is for kiddies who just discovered pubas... It's a fact!
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Stephanie Valentine
 
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Post » Wed Jul 21, 2010 10:56 pm

Quick scope'rs should be hanged for their crimes.... (Making me rage >:{ ]
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Fluffer
 
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Post » Wed Jul 21, 2010 6:51 pm

@JingleHell.

Yep you got me there m8, must admit its been some time since I last fired a 120mm round down the oloo, we did have the Ap and He, so I get where your coming from with the velocity, HE being High Arc and so on,
we did also have the laser ranging on our tanks, but some time ago for me, so your point on tech makes a lot of sense.

You will have to forgive me though, I know this tech can be applied as you explain it, but I am resolute that sniping is a skillset, If it was currently possible to Q/S in the modern forces today, then It would surely already be in use, I dont believe it is but i am not 100% sure.

I just believe that the games should reflect the art form skillset that sniping really is, otherwise you usually end up with a MP map full of apprentice snipers, who when shot claim that the good snipers must have an aimbot or something to beat them to the kill.

The reality is, it does take time to lay on to a small moving target with a sniperscope, and a good sniper will never fire untill he is nearly certain of a kill, a stationary headshot can take 4 seconds or more, depends on distance and target cover, a moving target has to be at least predictable and takes longer.

Just my opinion based on military experience, if its Q/Scope its not Sniping, and I think games should reflect that, sorry guys:-)

That said, im a bit harsh on games, I still think the choice of friendly fire on/off, should be removed ! if you want a real Game reflecting the harsh battlefront but hey, spray and prey works dunnit. ?
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Abi Emily
 
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Post » Wed Jul 21, 2010 8:12 pm

[quote]@JingleHell.

Yep you got me there m8, must admit its been some time since I last fired a 120mm round down the oloo, we did have the Ap and He, so I get where your coming from with the velocity, HE being High Arc and so on,
we did also have the laser ranging on our tanks, but some time ago for me, so your point on tech makes a lot of sense.

You will have to forgive me though, I know this tech can be applied as you explain it, but I am resolute that sniping is a skillset, If it was currently possible to Q/S in the modern forces today, then It would surely already be in use, I dont believe it is but i am not 100% sure.

I just believe that the games should reflect the art form skillset that sniping really is, otherwise you usually end up with a MP map full of apprentice snipers, who when shot claim that the good snipers must have an aimbot or something to beat them to the kill.

The reality is, it does take time to lay on to a small moving target with a sniperscope, and a good sniper will never fire untill he is nearly certain of a kill, a stationary headshot can take 4 seconds or more, depends on distance and target cover, a moving target has to be at least predictable and takes longer.

Just my opinion based on military experience, if its Q/Scope its not Sniping, and I think games should reflect that, sorry guys:-)

That said, im a bit harsh on games, I still think the choice of friendly fire on/off, should be removed ! if you want a real Game reflecting the harsh battlefront but hey, spray and prey works dunnit. ?[/quote]

You have some excellent points and I agree with all of them.

Sniping shouldnt be as easy as a quickscope. In a reality urban environment, it takes the sniper about 3 seconds to line up a shot, not a quickscope. In reality, shooting a sniper standing up gives you almost no accuracy, with the only acceptable positions being crouched with the rifle resting on an object, or prone.

Friendly fire should definitely be on. When players are so used to friendly fire being off, they realize that they can spam grenades, 40mm grenades, tank rounds, and RPG's all over the place with no retribution. If friendly fire is forced on by Crytek all the time, then a lot of the noob tactics of spamming high explosive weaponry starts to stop. Having some servers on and some off doesn't work well, because then everyone teamkills on accident. It should be forced on, and people will learn not to shoot explosives or bullets near their friendly teammates.
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Javier Borjas
 
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Post » Wed Jul 21, 2010 10:18 pm

So,to sum things up:
No one wants "quick scope" in Crysis 2.
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Hairul Hafis
 
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Post » Thu Jul 22, 2010 4:47 am

@tomtomwolfwolf

It dont seem to be the most popular request of the day, thats for sure, I woulndt use it anyway, :-)

@Talon

You got it m8, Consider that the US forces now do some training within the game type enviroment, that is broadly speaking, though on a more seriouse note, I dont actually think they get a friendlyfire option.

If you further consider many young people currenlty running games on whatever platform, may well end up in the forces, allready thinking they have a good hang on things so far as hard battle goes,

Then boom the truth hits em real hard, either shot by the enemy for crazy ass tactics that dont really fit in any way, or brought before a board of enquirey with a real heavy burden to carry.

Some would say I talk outa my ass with this, but some would actually know for fact that it can happen so easily, :-]
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Julia Schwalbe
 
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