Imperial - have no resistance, no specialty, Voice of Emperor to calm enemies once a day, stumble upon "more" gold
Breton - 25% Magic Resistance (ALL MAGIC), Absorb 50% magicka 60 sec once a day, can conjure familiar (third free spells)
Just these two show how unbalanced the game is...it is because in the game, no matter what race you are, you will going through the same thing...same mechanic on level ups and skill progressions, if choose Imperial you have nothing as bonus compared with others, no resistance, no nothing...and i doubt anyone really use Voice of Emperor, and anyone can get rich easily making "Imperial Luck" is nothing
Let say the Breton touch the Lord Stone, freely boosting magic resistance up to 50% with no effort, but Imperial only 25% magic resistance. Meaning if a player who choose Breton right after Helgen going to Lord stone get 50% magic resistance while if choose Imperial doing the same thing only get 25%.
Maybe some say "it really doesn't matter" but it does because the passive bonus is really a bonus for certain races, all players will going through the same level up mechanic ( Warrior, Thief, Mage stones, all other stones, enchanting, smithing, perks, starting health, magicka and stamina and builds are all the same)
A player can set up every races become Warrior, let say only take Warrior perks...Breton Warrior have 25% magic resist, spell absorb once a day and can conjure familiar, Redguard Warrior have 50% poison resist and fast stamina regen once a day, some others have other resistances and specialty...compared with Imperial Warrior who have nothing...while all are the same health/stamina/magicka, same build, same perks, same stones, same armor, same weapon, and same enchantments
Is there any reason to choose Imperial other than role playing?