Random Vampire Attacks #2 [merged similar topics]

Post » Mon Nov 19, 2012 9:12 am

It's NOT an invasion - Dawnguard is a horror survival mod, and a poorly-done one at that.

well its more annoying than a survival horror -.-
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quinnnn
 
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Post » Sun Nov 18, 2012 10:25 pm

This is more of a classic/traditional monster themed addon. Sort of in the same way Blade (movie) is pseudo horror, but more action.

A cool horror quest would be something like this:

- you being stripped of your gear
- your mana is suppressed erratically (think Labyrinthian quest)
- Going on the offensive is bad idea
- Hiding is useful
- You have a bunch of vamps hunting you down
- You want to make it from A to B.

That would be a pretty cool for a Skyrim quest.
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Nick Jase Mason
 
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Post » Mon Nov 19, 2012 7:05 am

Quick question: Why can't vamp attacks be like dragon attacks on towns? (ex. they only happen when you are in town not while you are away or let there be a signal that shows they are in the area like the moon or sun turning red or something very noticable)
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Stephanie Valentine
 
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Post » Mon Nov 19, 2012 5:59 am

I'd prefer the vamp attacks to stay out of the cities. (Too bad it couldn't have been limited to vamps vs. random nameless spawned npcs in the first place. That'd probably be too difficult to implement at this point and asking too much.) So I'd rather see it removed from towns altogether because that might be easier to do.

It's gone from cool to okay this is a little annoying to aggravating for me. I've too many doomed shopkeepers and ordinary folk cluttering the streets and catacombs of various towns and villages. In one character's save, at least eleven npcs have bit the dust. Towns, especially walled ones, should be a place where you don't have to deal with fighting nearly each time you enter. I want to be able to have a little downtime, yes, even in a game. I'm playing it for downtime; I don't want to be peeking around every corner all the time in a town. It grows stale quickly.

And the 'solutions' to my problem are dismissive at best. Saying things like, "well, don't fast travel" or "lol, you're just not paying attention/high level enough" or "I have no problem therefore you are whining" is utterly unhelpful. This isn't good for gameplay. Shop keepers, a vital part of the game, can end up severely restricted, even nearly absent in some places if you're unlucky. Goodbye to certain quests too. It plays like a bug.

This next part is just a "wait a minute, that isn't logical!" nitpick: A number of high attacks doesn't make sense. It isn't realistic. The towns have guards so the responsibilty for defense lies with them, not the random stranger wandering in from the wilderness. The guards should be, theoretically, handling this. And after one or two attacks, security would probably be tightened, and more guards recruited, et cetera. I understand that implementing higher-level guards or multiple "boss-guards" is highly impractical and that it's not going to happen. And I'm not saying it should happen. It's just sort of a plothole/logichole. (I'd also like for the defenseless npcs to actually run from threats too, like others have mentioned. But that's also unlikely to happen. Too much work to do it, I understand.)

As for anyone not experiencing these at all, that's nice, but it doesn't help anyone who is.
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sunny lovett
 
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Post » Mon Nov 19, 2012 1:03 pm


This next part is just a "wait a minute, that isn't logical!" nitpick: A number of high attacks doesn't make sense. It isn't realistic. The towns have guards so the responsibilty for defense lies with them, not the random stranger wandering in from the wilderness. The guards should be, theoretically, handling this. And after one or two attacks, security would probably be tightened, and more guards recruited, et cetera. I understand that implementing higher-level guards or multiple "boss-guards" is highly impractical and that it's not going to happen. And I'm not saying it should happen. It's just sort of a plothole/logichole. (I'd also like for the defenseless npcs to actually run from threats too, like others have mentioned. But that's also unlikely to happen. Too much work to do it, I understand.)


I agree - and furthermore, guards should be aggressively checking every traveler who enters the city, INCLUDING the player. Even better, guards should have a high chance of recognizing the player as being a threat if he/she is a vampire and act accordingly (The kind of consequence for player CHOICE that's all too absent in this game.)
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Captian Caveman
 
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Post » Mon Nov 19, 2012 2:43 am

I agree - and furthermore, guards should be aggressively checking every traveler who enters the city, INCLUDING the player. Even better, guards should have a high chance of recognizing the player as being a threat if he/she is a vampire and act accordingly (The kind of consequence for player CHOICE that's all too absent in this game.)

guards checking the player for the rest of the game will also be annoying, especially for the vampire players.... if you played new vegas you should know how annoying it is being checked when entering a casino. can you imagine having that in every town and city in skyrim for the rest of the game?
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Sxc-Mary
 
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Post » Mon Nov 19, 2012 8:00 am

Can't wait 'till I get the Werewolf perk achievement. This character has been so unlucky. Entire towns are already gone. :confused:

When I re-make him, I'm not going above level 5 until Bethesda does something about the attacks. Anyone know if I can still do the DG quest line, without being above level 10?
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YO MAma
 
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Post » Mon Nov 19, 2012 1:31 pm

Can't wait 'till I get the Werewolf perk achievement. This character has been so unlucky. Entire towns are already gone. :confused:

When I re-make him, I'm not going above level 5 until Bethesda does something about the attacks. Anyone know if I can still do the DG quest line, without being above level 10?

Apparently you can go straight to the castle. But I assume that will cause the attacks to trigger.
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kirsty williams
 
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Post » Sun Nov 18, 2012 10:56 pm

Beta tested for two weeks, and they think they got all the bugs? That's friggin laughable. How long was skyrim beta tested for? Months? And look at some of the stellar bugs that were still there on release..... Even entertaining the thought that a company could release bug-free software (especially a game company...) after only two weeks of testing.... (and how many testers?) is an exercise in self-delusion.

Some people have this issue.
Some people don't.

Oh Gee. Imagine that..... For the folks that DON'T have the issue, claiming that it isn't a bug..... or that it was designed that way..... and basically blowing off the folks that DO have the problem..... Please, for the love of god, don't do any more beta testing, don't go into ANY field of programming, and most certainly do NOT get in to game design..... You would literally kill the market.
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Nicholas C
 
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Post » Mon Nov 19, 2012 11:24 am

I honestly didn't run into many vampire attacks in the cities whether they keep happening or not after the main quest I'm not sure because I just finished the quest today and haven't turned on the console again as of yet. I did have a few people die from vampire attacks but I was able to stop them before they caused major damage but that could be because I only play on Novice and my characters level is was pretty low it was 20 by the time I finished the Dawnguard quest line. I could see it being worse if your character is a higher level and you're playing on a higher difficulty level
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NEGRO
 
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Post » Mon Nov 19, 2012 3:25 am

I don't have Dawnguard yet so this is just speculation, but...

What if they made it so that the vampires killed the town guards who were attacking them and could respawn, and then the NPCs fled while the vampires tried to hunt them down and spread the vampiric condition? That would line up with common sense since the vampires would be furthering their cause by infecting other NPCs, the NPCs could still function or at the very least be cured so that they could resume function, and the immersion experience of having a vampire attack on the city would still be there, just without the potential for messing up quests and breaking the game or ruining your shopping experience at your local Whiterun Market. Plus it would just make a bit more sense than "We're vampires and we're going to kill all the others because **** everyone else." to have them actually making an effort to spread vampirism on a large scale.

Thoughts?
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Travis
 
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Post » Sun Nov 18, 2012 11:31 pm

Beta tested for two weeks, and they think they got all the bugs? That's friggin laughable. How long was skyrim beta tested for? Months? And look at some of the stellar bugs that were still there on release..... Even entertaining the thought that a company could release bug-free software (especially a game company...) after only two weeks of testing.... (and how many testers?) is an exercise in self-delusion.

Some people have this issue.
Some people don't.

Oh Gee. Imagine that..... For the folks that DON'T have the issue, claiming that it isn't a bug..... or that it was designed that way..... and basically blowing off the folks that DO have the problem..... Please, for the love of god, don't do any more beta testing, don't go into ANY field of programming, and most certainly do NOT get in to game design..... You would literally kill the market.

wise words :)
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Danial Zachery
 
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Post » Mon Nov 19, 2012 12:52 am

Hey, I'd just like to report something pretty disturbing...

Just got attacked in Whiterun for the first time entering at level 8, there was one Master Vampire which wasn't so bad as me and 3 guards jumped on him, the main problem was that when I exited Whiterun, two Deathounds were busy at the Stables (Which weren't even being attacked beforehand as the Vampire spawned out of nowhere, even saved prior) eating the stableboy and the only horse there.
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Alessandra Botham
 
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Post » Mon Nov 19, 2012 7:18 am

Hey, I'd just like to report something pretty disturbing...

Just got attacked in Whiterun for the first time entering at level 8, there was one Master Vampire which wasn't so bad as me and 3 guards jumped on him, the main problem was that when I exited Whiterun, two Deathounds were busy at the Stables (Which weren't even being attacked beforehand as the Vampire spawned out of nowhere, even saved prior) eating the stableboy and the only horse there.

same thing happened to me man, but the two hounds killed a dog, two horses, one of them being mine and the stable boy. i must have reloaded more than 10 times to try and save everybody. there was always a casualty so i was forced to reload to an even earlier stage... you see? these vampires [censored]ers than kill npc's before you even get to the location
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Pete Schmitzer
 
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Post » Mon Nov 19, 2012 4:41 am

Has anyone tried bane of the undead or guardian circle spells on them? The seem pretty good spells if things got a bit hairy.
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Jade MacSpade
 
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Post » Mon Nov 19, 2012 8:08 am

I had an attack when I was leaving the underforge on my first transformation. Belethor got eaten and I got whisked away before I could rip the vampires in half.

That was my first vampire attack, too.
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tiffany Royal
 
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Post » Sun Nov 18, 2012 10:19 pm

I had an attack when I was leaving the underforge on my first transformation. Belethor got eaten and I got whisked away before I could rip the vampires in half.

That was my first vampire attack, too.

Poor Belethor. He does seem to be having a rough time with it with the vampires. :lol:
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Haley Cooper
 
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Post » Mon Nov 19, 2012 3:02 am

Poor Belethor. He does seem to be having a rough time with it with the vampires. :lol:

Belethor: "I'll give you the best deals, or die trying!"

Well...guess he couldn't give me the best deals then...
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Laura-Lee Gerwing
 
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Post » Sun Nov 18, 2012 11:27 pm

Started 3rd thread....this one close to limit
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james reed
 
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Post » Mon Nov 19, 2012 1:08 pm

^link?
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Isabella X
 
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Post » Mon Nov 19, 2012 11:12 am

link to thread? my own thread about this problem just reached the limit aswell :/
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Jason Rice
 
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Post » Mon Nov 19, 2012 8:03 am

GOOD TO SEE this problem has been settled!
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Alexis Acevedo
 
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Post » Mon Nov 19, 2012 1:49 pm

Yes but at level 81 two master vampires can kill a citizen in about 1 hit even on master...so yeah.

then take it off master?
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Emily abigail Villarreal
 
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Post » Mon Nov 19, 2012 11:05 am

GOOD TO SEE this problem has been settled!

Do you have special future vision or a time machine or something? If so can I have a go? :biggrin:
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neil slattery
 
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Post » Mon Nov 19, 2012 1:20 pm

Do you have special future vision or a time machine or something? If so can I have a go? :biggrin:

Let's try:

I predict that Bethesda will never change this vampires-spawn-in-town mechanic and probably won't even address it, instead just saying "look, here's Hearthfire now go buy it."
We'll know if I'm right or not in 2-6 months. If so, I'm psychic.
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Far'ed K.G.h.m
 
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