» Mon Nov 19, 2012 5:59 am
I'd prefer the vamp attacks to stay out of the cities. (Too bad it couldn't have been limited to vamps vs. random nameless spawned npcs in the first place. That'd probably be too difficult to implement at this point and asking too much.) So I'd rather see it removed from towns altogether because that might be easier to do.
It's gone from cool to okay this is a little annoying to aggravating for me. I've too many doomed shopkeepers and ordinary folk cluttering the streets and catacombs of various towns and villages. In one character's save, at least eleven npcs have bit the dust. Towns, especially walled ones, should be a place where you don't have to deal with fighting nearly each time you enter. I want to be able to have a little downtime, yes, even in a game. I'm playing it for downtime; I don't want to be peeking around every corner all the time in a town. It grows stale quickly.
And the 'solutions' to my problem are dismissive at best. Saying things like, "well, don't fast travel" or "lol, you're just not paying attention/high level enough" or "I have no problem therefore you are whining" is utterly unhelpful. This isn't good for gameplay. Shop keepers, a vital part of the game, can end up severely restricted, even nearly absent in some places if you're unlucky. Goodbye to certain quests too. It plays like a bug.
This next part is just a "wait a minute, that isn't logical!" nitpick: A number of high attacks doesn't make sense. It isn't realistic. The towns have guards so the responsibilty for defense lies with them, not the random stranger wandering in from the wilderness. The guards should be, theoretically, handling this. And after one or two attacks, security would probably be tightened, and more guards recruited, et cetera. I understand that implementing higher-level guards or multiple "boss-guards" is highly impractical and that it's not going to happen. And I'm not saying it should happen. It's just sort of a plothole/logichole. (I'd also like for the defenseless npcs to actually run from threats too, like others have mentioned. But that's also unlikely to happen. Too much work to do it, I understand.)
As for anyone not experiencing these at all, that's nice, but it doesn't help anyone who is.