Random Vampire Attacks #2 [merged similar topics]

Post » Mon Nov 19, 2012 5:29 am

If you can't Sprint across one of Tamriel's cities... did we place any stat points into Stamina?
omg you still dont see the point do you?, even if you can sprint through the city the problem isnt solved. during that time the vampires are obliterating the npc's. the npc's can easily be killed by a vampire in 1 second, a group of three vampires will wreck havok, the game time doesnt wait for you to sprint across a city
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Matt Bigelow
 
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Post » Mon Nov 19, 2012 10:19 am

Do fear spells work? That way they wouldn't be hitting back at least giving you more time. Or am I wrong? I'm not a big fan of using fear spells.

Yes, I do have full illusion skill tree, but even by the time the spell gets there at least one npc died to a high level vamp.
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mollypop
 
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Post » Mon Nov 19, 2012 12:41 am

If you can't Sprint across one of Tamriel's cities... did we place any stat points into Stamina?

Not all builds require stamina? I remember a number of posts in the Skyrim general forums about how stamina is really useless, and it's better to place the points into magicka or health.

Basically you're now saying that we have to create brand new characters, and place points into stamina just to "save" the villagers that are already being killed by vampires that are half way across the map...

That's really the main thing you are not addressing, besides my posts on the matter. I've tried whirlwind sprint, slow time, sprinting, calming, and fearing the NPCs in an attempt to stop them from being killed. IT DOESN'T WORK!
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Tiffany Holmes
 
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Post » Sun Nov 18, 2012 10:51 pm

Let us say you come up with the perfect way to prevent deaths at the hands of vampire death squads. Chances are very high that it is going to be complicated, hit and miss, and require reloads to perfect.

Should you have to do this every time you enter a city?
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Jason Rice
 
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Post » Mon Nov 19, 2012 4:54 am

Not all builds require stamina? I remember a number of posts in the Skyrim general forums about how stamina is really useless, and it's better to place the points into magicka or health.

Basically you're now saying that we have to create brand new characters, and place points into stamina just to "save" the villagers that are already being killed by vampires that are half way across the map...

That's really the main thing you are not addressing, besides my posts on the matter. I've tried whirlwind sprint, slow time, sprinting, calming, and fearing the NPCs in an attempt to stop them from being killed. IT DOESN'T WORK!

But it works just fine for other people. Just because the DLC isn't everything you imagined, it has to be changed?

That makes no sense...
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Penny Flame
 
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Post » Mon Nov 19, 2012 8:52 am

Let us say you come up with the perfect way to prevent deaths at the hands of vampire death squads. Chances are very high that it is going to be complicated, hit and miss, and require reloads to perfect.

Should you have to do this every time you enter a city?

no. it will become a chore and is very difficult and time consuming to pull off, this is why its a massive problem and the attacks should be removed from the cities
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Lizbeth Ruiz
 
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Post » Mon Nov 19, 2012 10:10 am

But it works just fine for other people. Just because the DLC isn't everything you imagined, it has to be changed?

That makes no sense...

It's not "Not everything I imagined".

It's bugged, badly. All it takes is a patch and $40,000 to Microsoft.
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M!KkI
 
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Post » Mon Nov 19, 2012 9:12 am

But it works just fine for other people. Just because the DLC isn't everything you imagined, it has to be changed?

That makes no sense...

You say you as if it's a single person that despises these vampire attacks, in reality it's the majority of people.

Now I get that you're grateful to Bethesda for being given the opportunity to be a beta tester, but please respect that many many people hate these vampire attacks even if you happen to not mind them.

Also another thing, the people who do not mind the attacks are probably all playing as vampires, in which case the vampire attacks are not even happening for them, so they have no idea how it even works.
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Kevin S
 
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Post » Mon Nov 19, 2012 4:13 am

You say you as if it's a single person that despises these vampire attacks, in reality it's the majority of people.

Now I get that you're grateful to Bethesda for being given the opportunity to be a beta tester, but please respect that many many people hate these vampire attacks even if you happen to not mind them.

Also another thing, the people who do not mind the attacks are probably all playing as vampires, in which case the vampire attacks are not even happening for them, so they have no idea how it even works.

The people who actually take the time to post on the Forums are not the majority of people.
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Jeffrey Lawson
 
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Post » Mon Nov 19, 2012 12:03 am

Let us say you come up with the perfect way to prevent deaths at the hands of vampire death squads. Chances are very high that it is going to be complicated, hit and miss, and require reloads to perfect.

Should you have to do this every time you enter a city?

Very careful planning maybe. If they enter by gates I'm guessing it could work in places like Whiterun if you have some potent undead fear spells (btw you do not need illusion to scare vampires, they are undead so any spell effecting undead should effect them, necromage perk maybe making them even more potent), micro manage follower to stand in spawn points and have use of dawnbreaker?

I can see Riften and the others as well as the open towns being a problem though if they make use of any gate.

Not saying any of that is a solution or will even work but just trying to think of ways of minimizing the damage done now until (or if) they tone it down in a patch.
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Natalie J Webster
 
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Post » Mon Nov 19, 2012 2:19 pm

This talk of vampire attacks has me worried. For my character I delayed advancing the main quest so that I could complete miscellaneous quests without npcs getting killed by dragon attacks. So far, all I have seen are two death hound corpses in Solitude, but I will have to uninstall Dawnguard if the threat to npc’s is significant.
Even more worrisome is what I have heard about this “mysterious traveler” who sneaks around and assassinates other npcs. While the AI aspect of this, if true, would be rather interesting, the effect has me paranoid.

…I hope no one has died without my knowledge or I will have to rollback to an earlier save…
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DAVId Bryant
 
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Post » Mon Nov 19, 2012 4:49 am

The people who actually take the time to post on the Forums are not the majority of people.

I'm guessing you wouldn't be singing that tune if the poll from yesterday had worked in your favour.
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Gwen
 
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Post » Mon Nov 19, 2012 8:49 am

You say you as if it's a single person that despises these vampire attacks, in reality it's the majority of people.

Now I get that you're grateful to Bethesda for being given the opportunity to be a beta tester, but please respect that many many people hate these vampire attacks even if you happen to not mind them.

Also another thing, the people who do not mind the attacks are probably all playing as vampires, in which case the vampire attacks are not even happening for them, so they have no idea how it even works.

the attack still happen to player which are vampires, me and my brother both have the dlc on both our xbox's im a dawnguard and hes a vampire. both of us have had npc's die...
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Len swann
 
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Post » Mon Nov 19, 2012 5:30 am

I'm guessing you wouldn't be singing that tune if the poll from yesterday had worked in your favour.

I'm making the same arguments as I did when people were crying bitter tears about the Dragons attacking cities. I made the same arguments when the polls worked in my favor on that subject, I'd make the same arguments here.

The Vampire attacks are no different than the Dragon attacks on cities. No different.

And my point of view has nothing to do with me being a Beta tester. I made these same arguments about the Dragon attacks and I wasn't a Beta tester then. This situation is, again, no different.
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Jessica Lloyd
 
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Post » Mon Nov 19, 2012 8:32 am

The best solution I think would be a way of turning it off if you didn't like it through a quest or something. IMO

"I baked you this blood cake, now would you please pee off!"
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Adam Kriner
 
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Post » Mon Nov 19, 2012 8:18 am

You say you as if it's a single person that despises these vampire attacks, in reality it's the majority of people.

Now I get that you're grateful to Bethesda for being given the opportunity to be a beta tester, but please respect that many many people hate these vampire attacks even if you happen to not mind them.

Also another thing, the people who do not mind the attacks are probably all playing as vampires, in which case the vampire attacks are not even happening for them, so they have no idea how it even works.

I've been attempting to play my vampire character for a great while now while dealing with these attacks, so sadly vampires get them as well. :sadvaultboy:

I did get a random event while leaving Windhelm that I thought was awesome though. It's the one where the Vampires kill the Vigilants, then pretend to be Vigilants to lure you to your "death". I also like how they made it so that vampire NPCs can detect that you're a vampire, and will comment on it while they still try to kill you. The random city attacks, not so much.

The people who actually take the time to post on the Forums are not the majority of people.

Are we going back to that minority vs majority issue again?
Very careful planning yes. If they enter by gates I'm guessing it could work in places like Whiterun if you have some potent undead fear spells (btw you do not need illusion to scare vampires, they are undead so any spell effecting undead should effect them, necromage perk maybe making them even more potent), micro manage follower to stand in spawn points and have use of dawnbreaker?

I'm can see Riften and the others as well as the open towns being a problem though if they make use of any gate.

Even in Whiterun they find a way to bypass the main gate, it's rather rare though. The other cities with multiple entrances (Riften, Solitude, and Windhelm) are the more problematic as the Vampires can spawn at any of those entrances and start slaughtering people immediatly. That's kind of why I think it's a bug, if it spawned the vampires at the same gate you spawned at, it probably wouldn't be such an issue.

Of course then there's the issue of the vampires spawning in while you are exiting Dragonreach (or other castles). By the time you even notice the attack the vampires have already killed one or two NPCs (if not more) and are hard at work taking even more down. If the vampires spawn with Deathhounds (frost cloak damage), other Master Vampires (mass damage), or Gargoyles (mini tanks) then it becomes even more problematic.

I'm making the same arguments as I did when people were crying bitter tears about the Dragons attacking cities. I made the same arguments when the polls worked in my favor on that subject, I'd make the same arguments here.

The Vampire attacks are no different than the Dragon attacks on cities. No different.

Well besides the whole thing of being able to not START the dragon attacks...the obvious announcement of the dragons as they fly over the city roaring (and the music changing).

Granted the music does change when you finally get close to the vampire attacks, but then you need to find the attacks, move towards the attacks, and hope that no one has died by the time you finally reach said attacks.
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ruCkii
 
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Post » Mon Nov 19, 2012 10:24 am

The best solution I think would be a way of turning it off if you didn't like it through a quest or something. IMO

Ideally just finishing the main quest in Dawnguard would cease them, but, I have heard people saying they continue even after that. I am still in the process of finishing it, so, until I know for a fact that they continue or that they stop, I'm going to reserve judgement.
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Marquis deVille
 
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Post » Mon Nov 19, 2012 6:57 am

I've been attempting to play my vampire character for a great while now while dealing with these attacks, so sadly vampires get them as well. :sadvaultboy:

I did get a random event while leaving Windhelm that I thought was awesome though. It's the one where the Vampires kill the Vigilants, then pretend to be Vigilants to lure you to your "death". I also like how they made it so that vampire NPCs can detect that you're a vampire, and will comment on it while they still try to kill you. The random city attacks, not so much.



Are we going back to that minority vs majority issue again?


Even in Whiterun they find a way to bypass the main gate, it's rather rare though. The other cities with multiple entrances (Riften, Solitude, and Windhelm) are the more problematic as the Vampires can spawn at any of those entrances and start slaughtering people immediatly. That's kind of why I think it's a bug, if it spawned the vampires at the same gate you spawned at, it probably wouldn't be such an issue.

Of course then there's the issue of the vampires spawning in while you are exiting Dragonreach (or other castles). By the time you even notice the attack the vampires have already killed one or two NPCs (if not more) and are hard at work taking even more down. If the vampires spawn with Deathhounds (frost cloak damage), other Master Vampires (mass damage), or Gargoyles (mini tanks) then it becomes even more problematic.



Well besides the whole thing of being able to not START the dragon attacks...the obvious announcement of the dragons as they fly over the city roaring (and the music changing).

Granted the music does change when you finally get close to the vampire attacks, but then you need to find the attacks, move towards the attacks, and hope that no one has died by the time you finally reach said attacks.

And it's the same thing with Dragon attacks in open world cities like Riverwood, Falkreath, and Morthal. You'd be wandering by and see a Dragon waaaaaaaaay off in the distance nuking a town. By the time you get there 3 or 4 NPC's are gone... no one cries too bad about that.
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Travis
 
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Post » Mon Nov 19, 2012 4:54 am

I'm making the same arguments as I did when people were crying bitter tears about the Dragons attacking cities. I made the same arguments when the polls worked in my favor on that subject, I'd make the same arguments here.

The Vampire attacks are no different than the Dragon attacks on cities. No different.

And my point of view has nothing to do with me being a Beta tester. I made these same arguments about the Dragon attacks and I wasn't a Beta tester then. This situation is, again, no different.

They're absolutely different in a ton of different ways. For starters I'm not a fast traveller so I've never had a single dragon attack inside a city. But I keep getting vampire attacks inside cities, without fast travelling and without even starting the damn questline.

You can even opt out of dragon attacks by not starting the main storyline. You cannot opt out of vamp attacks. And thats before you even get onto the way the combats are strategically very different.

In what way are they even similar other than the fact that they can result in dead npcs?
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Sabrina garzotto
 
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Post » Mon Nov 19, 2012 7:18 am

Ideally just finishing the main quest in Dawnguard would cease them, but, I have heard people saying they continue even after that. I am still in the process of finishing it, so, until I know for a fact that they continue or that they stop, I'm going to reserve judgement.

i had the same idea you did, but then i decided to stop playing skyrim until these attacks a completely removed from towns... because if i find out that ONE npc or more has been killed i will have to reload 20 hours to feel at peace with skyrim again. theres no way im losing an npc unless i killed them myself
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Keeley Stevens
 
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Post » Mon Nov 19, 2012 5:49 am

And it's the same thing with Dragon attacks in open world cities like Riverwood, Falkreath, and Morthal. You'd be wandering by and see a Dragon waaaaaaaaay off in the distance nuking a town. By the time you get there 3 or 4 NPC's are gone... no one cries too bad about that.

That's cause it doesn't happen?
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Shirley BEltran
 
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Post » Sun Nov 18, 2012 10:39 pm

And it's the same thing with Dragon attacks in open world cities like Riverwood, Falkreath, and Morthal. You'd be wandering by and see a Dragon waaaaaaaaay off in the distance nuking a town. By the time you get there 3 or 4 NPC's are gone... no one cries too bad about that.

I do. But the nice thing is that I can *see* that dragon in the sky so I know to reload. If I don't know that a city has been attacked by vampires (etc.) then I don't know to reload. Or, as I have done with my current play-through, I haven't triggered dragons yet (and hit level 50 this morning).
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Ebony Lawson
 
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Post » Mon Nov 19, 2012 10:13 am

And it's the same thing with Dragon attacks in open world cities like Riverwood, Falkreath, and Morthal. You'd be wandering by and see a Dragon waaaaaaaaay off in the distance nuking a town. By the time you get there 3 or 4 NPC's are gone... no one cries too bad about that.

They did in the early months and even then, it is not really on the same scale if you weigh up the amount of NPCS dying by dragon attack and NPC's dying by vampire attacks.
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Sunny Under
 
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Post » Mon Nov 19, 2012 1:46 pm



And it's the same thing with Dragon attacks in open world cities like Riverwood, Falkreath, and Morthal. You'd be wandering by and see a Dragon waaaaaaaaay off in the distance nuking a town. By the time you get there 3 or 4 NPC's are gone... no one cries too bad about that.
Except I often don't start the Mq for just that reason....Dg doesn't give me that option....
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Luis Longoria
 
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Post » Mon Nov 19, 2012 10:09 am

That's cause it doesn't happen?
They did in the early months and even then, it is not really on the same scale if you weigh up the amount of NPCS dying by dragon attack and NPC's dying by vampire attacks.

As Creeper said, that only happened in the early months after release. After that it became far less rare for you to ever see a dragon attacking a city before you even arrive. :shrug:
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Anne marie
 
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