Realism mod set

Post » Sun May 20, 2012 5:28 pm

Thankyou helps and I added links to what is been worked on ....
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Alan Whiston
 
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Post » Mon May 21, 2012 6:47 am

Any other mod / modder addressing the other points?
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Sammykins
 
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Post » Mon May 21, 2012 2:13 am

I think there was an Oblivion mod with a carryable backup that you could drop with a hotkey. That was a great idea. Personally I'd like to see this in conjunction with much greater encumbrance effects, so that as you approach 100% encumbrance you move slower, etc. Saddlebags for horses with a reasonable carry weight would be nice, too.

In terms of the darkness mods, there are literally dozens out right now, such as Realistic Lighting and all of the ENB mods. Realistic Lighting has two advantages: it actually effects sneak, and it doesn't require a high-end system. IMO there are some really good ENB mods, too, and it has the advantage of being extremely tweakable. Torches are absolutely required for just about any of the ENB mods (which are mostly configs for ENB, but some have had a lot of work put into them).

Also, there are already some cooking mods out there, such as what Babette and Grisolf (?) are doing. I'd like to see an overhaul of cooking that makes it useful, but nowhere near as powerful as enchanting.
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Valerie Marie
 
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Post » Mon May 21, 2012 8:49 am

Any other mod / modder addressing the other points?

I've done some work on my needs mod - got a list of foods using SkyEdit, put it into Excel and started compiling the nutrition info. I've also started brainstorming how I'm going to be implementing it, but there isn't much I can really do without the CK since its going to rely very heavily on scripting.
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matt
 
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Post » Sun May 20, 2012 6:40 pm

Might interest this thread; http://www.skyrimnexus.com/downloads/file.php?id=4710, back from Oblivion and Morrowind. I works very well for me.
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Blaine
 
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Post » Sun May 20, 2012 9:06 pm

-Being able to blow out candles and torches aswell as light them would be brilliant. Getting in a dungeon that is pitch black would be awesome then lighting all fire sources! Camp fires and all other flame sources should be interactive also.
-Slippery ice and rocks on slopes and stronger water currents that put you in ragdoll down untill you can compose yourself.
-Locational damage, bleeding actually is visible leaving blood trails. wounded will cower ask for mercy and mean it, if you heal them you can have them as an extra companion. thiefs can sneak up on you and steal from you.. and assassins can attempt stealth kills on you even when your in dialog haha! :ph34r:
-foot prints
-Bees will freak out and 100's will sting if the nest is bothered.
-Fish that can swallow you whole :blink:
-whales, and an ocean and islands to explore with the boat mods.
-people for the most part panic and run from dragons and hide. Dragons will hunt you on the ground when they can't see you in the woods and what have you. Dragons will mess with you, tease and play with thier prey not always killing you. leaving you to feel like hiding while they sniff you out.
-Most Predators should have a hunt mode trying to look for you where they last saw you and don't give up so easily, they are hungry slowly staking listening for any noise. So don't step on that *snap* Oh crap!
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R.I.p MOmmy
 
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Post » Mon May 21, 2012 12:49 am

Wasn't there a fishing mod for Oblivion? Though I didn't keep track of it's progress as I was getting burnt out with Oblivion at the time. Since there are now actual fish (Salmon etc) not just slaughterfish. Although having said that, it would just be for immersion seeing as you can simply dive in and catch them quite easily...don't know how useful it would be.
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Dezzeh
 
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Post » Mon May 21, 2012 4:44 am

Its sad that people with only negative input have to post. You do nothing but drag people down to your level of thinking..

That being said, some of these idea are really really cool. Specifically the back pack idea!! I would love stumble upon different kinds of packs that are bigger and can carry more. But the size of the backpack would definitely have to correspond to your strength of course and as you level you could use the bigger packs. Very awesome idea OP!

The food and eating to survive is also something that would be great to have because cooking as of now, is just a useless aspect of the game. It would give cooking a purpose and ad a greater sense of survival for sure.

Great ideas man, an I hope the modders are enthusiastic about them too!
Zelda Style!!!

(Rupees that is)
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Beast Attire
 
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Post » Mon May 21, 2012 2:09 am

Dunno if it was consudered but anyone did think of rakets to walk on high snow or even ice breaking for catching food in ice , or igloo building , this whole stuff could make for a new perk survival...
lol, now that is roleplaying!
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tannis
 
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Post » Mon May 21, 2012 6:25 am

Has anyone here found a mod that adds weight to arrows?
Also I have found a mod that adds weight to gold but its 0.01 when I feel like gold should be more like 0.001 due to the fact that I only play the game with 100 base carry weight to begin with...
Good luck to whomever takes this on... I've looked and looked but can't, for the life of me, find a record/sub-record that holds this information. Most other items (keys being the exception) I've seen have a field weight under their record. Methinks arrow and key weight is hard-coded. :(

I guess a script could be written to compensate for it. Hmm...
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Gemma Flanagan
 
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Post » Mon May 21, 2012 12:03 am

Updated !
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Shannon Lockwood
 
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Post » Mon May 21, 2012 1:08 am

1 Hypothermia - Apparently Duke Patrick is no longer working on a hypothermia mod. That thread and discussion is now closed. (http://www.gamesas.com/topic/1333499-wipduke-patricks-basic-hypothermia/)

However, there is a http://www.skyrimnexus.com/downloads/file.php?id=6745 mod that already exists. Hopefully we can encourage him to expand it.

2 Primal needs - http://www.skyrimnexus.com/downloads/file.php?id=6506 combined with the console command, player.setav healratemult 0.0 (be careful with this!), and you have a setup where you have little health regen and you're dependent upon food/potions. Not for the faint of heart.

3 Potions Unspam - http://www.skyrimnexus.com/downloads/file.php?id=1269 has an optional esp specifically to reduce the amount of potions in Skyrim, PISE-Reduced Potions.esp.

4 & 6 Burden Backpacks and Saddlebags/Horses - While I don't know of any backpack mods, http://www.skyrimnexus.com/downloads/file.php?id=3611 adds saddle bags to horses, along with the need to feed them daily to maximize their speed. I use this mod in conjunction with http://www.skyrimnexus.com/downloads/file.php?id=1522. Example: during a fight, my horse will run away and, when all is clear, my horse will return immediately. It's a great combination.

9 Real Dark and Lights - http://www.skyrimnexus.com/downloads/file.php?id=4323 is exactly what you're looking for. 747823 will also be improving and expanding it once the CK is released.

Additional realism mods:

http://www.skyrimnexus.com/downloads/file.php?id=6679 - Adds momentum to your character and makes running more akin to, say, Mirror's Edge, where you progress to sprinting speeds and your character has weight so it takes time to start/stop. This is opposed to the default walk/run and run/sprint binary system Skyrim has. Encumbrance will also effect speed/momentum.

http://www.skyrimnexus.com/downloads/file.php?id=1931 - Self Explanatory.

http://www.skyrimnexus.com/downloads/file.php?id=6002 - This mod is in alpha and could break your game, not to mention it's very feasibility is in question. That being said, there is potential here and we should keep an eye on it.

http://www.skyrimnexus.com/downloads/file.php?id=646 - Self explanatory.

http://www.skyrimnexus.com/downloads/file.php?id=5203 - Self explanatory.

http://www.skyrimnexus.com/downloads/file.php?id=601 - Bodies don't go flying all over the place when struck.

...to be used with http://www.skyrimnexus.com/downloads/file.php?id=2706 - Use light objects and bodies only.

http://www.skyrimnexus.com/downloads/file.php?id=3460 - Use no autoaim.

http://www.skyrimnexus.com/downloads/file.php?id=4020 - NPCs will actually move out of the way for you.

And remember, if you use these mods and like them, please, ENDORSE THEM!

EDIT: Spelling.
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Lynne Hinton
 
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Post » Mon May 21, 2012 12:41 am

Thankyou I edited the main post and added , but the link on the horse is not working , while the darker nights etc by Plutoman It was suspended couse it was breaking the radiant quests if I am not wrong ....
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Averielle Garcia
 
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Post » Sun May 20, 2012 6:59 pm

I actually just finished fixing the links and the Realistic Lightining Without Post Processing mod was wrongly credited. It's actually by 747823 and does not break the radiant AI quests like Plutoman's mod did.

EDIT: Ok now the links are fixed. :)
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MatthewJontully
 
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Post » Mon May 21, 2012 5:32 am


9 Real Dark ( is been worked on? )
make the nights darker and the dungeons with all torches and similar switched off so you can start them up with your torches ,
add more torches to the world...
I seen several mods talking of darker nights but they always breack something else in the game
http://www.skyrimnexus.com/downloads/file.php?id=4323 ?
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Danel
 
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Post » Mon May 21, 2012 9:25 am

Ok Added , so it doesnt break anymore the radiant ai?
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neen
 
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Post » Mon May 21, 2012 4:16 am

If we must discover the world without fast travel Like one of the suggestions says - and I loved this idea) you should have not only camp fire, i would be better to have a portable tent too.
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Camden Unglesbee
 
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Post » Mon May 21, 2012 2:01 am

Indeed a no rest penalty would be great and if fast travel is enabled then could take into the count of time passed the hours spent resting.
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ladyflames
 
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Post » Mon May 21, 2012 8:32 am

For realism there should be seasons (changing weather and temperature - could be a problem for hypothermia mod to include it or to include changes of hypothermia in the seasons mod) and changing Hours of Sunlight and Darkness in the seasons. I do not know if this is possible - the textures of grass and wood and all must change either. It would be huge work and maybe it is impossible. But I am interested in making such a mod and would probably do it.
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Matt Bigelow
 
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Post » Sun May 20, 2012 6:58 pm

Seems an appropriate place for this copy pastework.

I would actually prefer we CAN't have normal combat while in the water but there SHOULD be an alternative. You simply cannot cast a fire, shock or frost spell underwater. You cannot effectively swing a sword axe and certainly not a mace underwater. You cannot draw a bow and getting the bowstring wet would destroy the usefullness of a bow.

You CAN use Spears and Daggers somewhat effectively(I am an occasional spear fisherman/Surfer/Scuba Diver and can attest to the usefulness of both as I carry a knife all the time and a spear[not spear gun], everything else would not really work all that well) Since all we really fight in the water are Slaughterfish and the occasional Horker and glitched critter why not make a restricted system in the water. AND....we get SPEARS!!! :wink_smile: ---- :eek: :woot: :wub:

Hell maybe even add fishing to what we can do instead of grabbing them make it so you can spear them!!!

As Fi from Skyward Sword would say though. I calculate a 1% chance that this will happen.(Lots of work!)

---> Zelda Nerd<---- guilty as charged.

Also somewhat of a realism (within the bounds of fantasy) nitpicker.
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Claudz
 
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Post » Sun May 20, 2012 6:19 pm

Ok Added , so it doesnt break anymore the radiant ai?
never had that bug , it works fine for me
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Love iz not
 
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Post » Mon May 21, 2012 12:08 am

Seems an appropriate place for this copy pastework.

I would actually prefer we CAN't have normal combat while in the water but there SHOULD be an alternative. You simply cannot cast a fire, shock or frost spell underwater. You cannot effectively swing a sword axe and certainly not a mace underwater. You cannot draw a bow and getting the bowstring wet would destroy the usefullness of a bow.

You CAN use Spears and Daggers somewhat effectively(I am an occasional spear fisherman/Surfer/Scuba Diver and can attest to the usefulness of both as I carry a knife all the time and a spear[not spear gun], everything else would not really work all that well) Since all we really fight in the water are Slaughterfish and the occasional Horker and glitched critter why not make a restricted system in the water. AND....we get SPEARS!!! :wink_smile: ---- :eek: :woot: :wub:

Hell maybe even add fishing to what we can do instead of grabbing them make it so you can spear them!!!

As Fi from Skyward Sword would say though. I calculate a 1% chance that this will happen.(Lots of work!)

---> Zelda Nerd<---- guilty as charged.

Also somewhat of a realism (within the bounds of fantasy) nitpicker.

that stuff is not possible to dowithout a lot of work on animation coding etc , Unfortunately seems CA doesn't like Spears and they just inherited the same mechanics of the Oblivion and predecessors , so you can just swim underwater ....
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Kit Marsden
 
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Post » Sun May 20, 2012 11:55 pm

...
3 Potions Unspam ( is been worked on? )
reduce the overload of potions all around the world
...
After I increased the game's difficulty setting did I find a use for all these potions and the Alchemy skill tree itself.

You may only be missing an incentive to make use of potions. I suggest to play the game The Witcher for a contrast and then come back to Skyrim.

I have seen potions in so many games over the years and thought that I will never like them. The Witcher is a game, which has a very strong focus on potions and managed (for me) to bring back an interest in potions. Otherwise would I agree and have said that potions are a totally overused element in all games... Increase the difficulty to Expert or Master and you will have a real need for them.
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Laura Shipley
 
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Post » Mon May 21, 2012 8:43 am

I thinkthat swimming should need some more realism care :

1 you can0t swim if overengumbered
2 you can't swim in armor unless is very light ( so depends on it's weight
3 you cant swim if you are more encumbered than half of your endurance

4 once you swim and you carry items then you can swim for as long as free slot your endurance allows so if your endurance is 10 , you are engumbered for 6 then you can swim for 3 seconds ...

5 once the endurance time is over you sink unless you free more space in the inventory rising so the endurance that will not regenerate till you get out of water....

That sounds cool to me ...
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Misty lt
 
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