Realism mod set

Post » Sun May 20, 2012 6:40 pm

I woudl like a Realism mod set that did the actual list :


1 Hypothermia ( been worked on ... ) http://www.gamesas.com/topic/1336804-relzwip-rudimentary-hypothermia/page__fromsearch__1
add freezing zones that need special overcoats to be weared to protect from cold
add cold effects like freezng , slowing , trembling , and some cold illness efects like toss etc ...

2 Primal needs ( is been worked on? )http://www.skyrimnexus.com/downloads/file.php?id=6506
Food , sleep , drink
need to eat and drink , hunt ad food so make actually usefull the cooking and the food
make so that for recovering health you need to rest and eat , to recover stamina as well ...

3 Potions Unspam ( is been worked on? )http://www.skyrimnexus.com/downloads/file.php?id=1269
reduce the overload of potions all around the world

4 Burden Backpacks and Saddlebags ( is been worked on? )
make the burden heavy so heavy that you cannot bring anything apart of a sword a knife a shield and the dress / armours you wear , if you want extra space you need to use and wear a backpack
the larger the backpack the more items you can carry , provided that you have the strenghts for the weights...

5 horseback fighting ( is been worked on? )

6 Scared Horses ( been worked on ) http://www.skyrimnexus.com/downloads/file.php?id=1522&navtag=file/images.php?id=1522&tab=3
make horse run away when you fight if untrained or if trained stay on the place but not run into the enemy ...

7 Boats ( been worked on ) http://www.skyrimnexus.com/downloads/file.php?id=5432
driveable boats

8 Real Storms ( is been worked on? )
make storms and bad weather influence more the cold illness factor but also influence the movement speeds the combat etc...

9 Real Dark ( is been worked on? ) http://www.skyrimnexus.com/downloads/file.php?id=4323
make the nights darker and the dungeons with all torches and similar switched off so you can start them up with your torches ,
add more torches to the world...
I seen several mods talking of darker nights but they always breack something else in the game

10 Forging Realism
make so that the forging is no more free in every smithing place but you need to pay to use it eventually or buy yur own one ...
make time pass when you forge an item according to the difficulty of it so no more poppig out stuff in one second ....
Use more items for forging like wood , and be able to disassemble some items and recover some stuff like melting sowrds or ingots
Create more weapong and armor combinations in material crossovers and quality according to the material used ...
Craft other items other than swords and armors.

11 Realistic Armors
I find a bit annoying that as character you can collect the armors of anyone and any race and any gender and fit like if it was made for you ...
I woudl find much more interesting to have the Armors be divided into 3 size categories , by race category and by gender category ... so you wouln't be able to wear anything always ... but you could still collect the armors , sisassemble them and recover some pieces ( like half of them ) reuse them to craft or sell them ... plus if the armor is the same gender and same race ( for race If human is the same ) then the smith coul give you the option to fit the armor so that you coudl use ....

12 Realistic Swimming

I thinkthat swimming should need some more realism care :

1 you can0t swim if overengumbered
2 you can't swim in armor unless is very light ( so depends on it's weight
3 you cant swim if you are more encumbered than half of your endurance

4 once you swim and you carry items then you can swim for as long as free slot your endurance allows so if your endurance is 10 , you are engumbered for 6 then you can swim for 3 seconds ...

5 once the endurance time is over you sink unless you free more space in the inventory rising so the endurance that will not regenerate till you get out of water....

That sounds cool to me ...


http://www.skyrimnexus.com/downloads/file.php?id=6679 - Adds momentum to your character and makes running more akin to, say, Mirror's Edge, where you progress to sprinting speeds and your character has weight so it takes time to start/stop. This is opposed to the default walk/run and run/sprint binary system Skyrim has. Encumbrance will also effect speed/momentum.

http://www.skyrimnexus.com/downloads/file.php?id=1931 - Self Explanatory.

http://www.skyrimnexus.com/downloads/file.php?id=6002 - This mod is in alpha and could break your game, not to mention it's very feasibility is in question. That being said, there is potential here and we should keep an eye on it.

http://www.skyrimnexus.com/downloads/file.php?id=646 - Self explanatory.

http://www.skyrimnexus.com/downloads/file.php?id=5203 - Self explanatory.

http://www.skyrimnexus.com/downloads/file.php?id=601 - Bodies don't go flying all over the place when struck.

...to be used with http://www.skyrimnexus.com/downloads/file.php?id=2706 - Use light objects and bodies only.

http://www.skyrimnexus.com/downloads/file.php?id=3460 - Use no autoaim.

http://www.skyrimnexus.com/downloads/file.php?id=4020 - NPCs will actually move out of the way for you.

more to come I guess...
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Emily Martell
 
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Post » Mon May 21, 2012 8:56 am

I would like Skyrim to be bug free, but it won't be.

Somethings your demanding for are inpossible, such as horseback fighting. That will NEVER happen. Didn't happen in Oblivion, won't happen here.

Perhaps you should do it yourself?
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Killah Bee
 
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Post » Mon May 21, 2012 3:19 am

I would like Skyrim to be bug free, but it won't be.

Somethings your demanding for are inpossible, such as horseback fighting. That will NEVER happen. Didn't happen in Oblivion, won't happen here.

Perhaps you should do it yourself?
and May be you should inform better yourself befoure posting?

http://www.youtube.com/watch?v=ef0p5eHAxF8
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Benji
 
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Post » Mon May 21, 2012 6:39 am

Don't listen to who ever that is, he wants something that has never been part of any Elder Scrolls game, " no bugs" impossible with the size/scope of these games.


Anyway great thread, i would love to see these things worked into a good realism/survivalist mod lets hope someone picks this up.
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Jerry Jr. Ortiz
 
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Post » Mon May 21, 2012 9:11 am

I'm guessing Arwen's Tweaks will address 3, 4, 5, and 6 when she ports it over. I'm planning on making a needs mod (3) and in the past have done stuff related to temperature, so I might take a stab at 1 and 2 and maybe 11. I might also incorporate something related to 15 in the needs mod, since it pretty much needs to include a dynamic timescale feature. There's already a very good mod for number 12, it's one of the best improvements I've come across for this game, but unfortunately its suffering from some quest breaking bugs that may not be fixed until after the CK is released. I'd imagine 8 and 9 will have mods shortly after there's a CK, 7 though is going to take somebody pretty skilled to implement so I wouldn't hold my breath (as much as I'd like to see it too.)
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Danny Blight
 
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Post » Sun May 20, 2012 6:47 pm

I would like Skyrim to be bug free, but it won't be.

Somethings your demanding for are inpossible, such as horseback fighting. That will NEVER happen. Didn't happen in Oblivion, won't happen here.

Perhaps you should do it yourself?

Its sad that people with only negative input have to post. You do nothing but drag people down to your level of thinking..

That being said, some of these idea are really really cool. Specifically the back pack idea!! I would love stumble upon different kinds of packs that are bigger and can carry more. But the size of the backpack would definitely have to correspond to your strength of course and as you level you could use the bigger packs. Very awesome idea OP!

The food and eating to survive is also something that would be great to have because cooking as of now, is just a useless aspect of the game. It would give cooking a purpose and ad a greater sense of survival for sure.

Great ideas man, an I hope the modders are enthusiastic about them too!
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Jack Bryan
 
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Post » Mon May 21, 2012 1:01 am

And for the boat idea, I really hope something like this is added. I would love canoe from Ivarstead to riften, surrounded by the beautiful forests in that region. It would be great to see good animations for paddling the canoes as well.
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David Chambers
 
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Post » Mon May 21, 2012 6:17 am

Thankyou , I woudl do them myself if I got how to script the stuff but no CK no party .. and to me the hacking methods are just boring brainstorming that I don't really have fun playing with ... I am limiting for now just to remodel some stuff and it's already a pain trying to import something ingame that works ....
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Dorian Cozens
 
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Post » Sun May 20, 2012 10:10 pm

Please lets make this a community mod , let's collect all the best mods come around those topics and merge them , and help the ones that are halfway ....
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Charity Hughes
 
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Post » Mon May 21, 2012 3:46 am

drinking and eating needs animation...
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REVLUTIN
 
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Post » Mon May 21, 2012 7:37 am

there are many people drinking and eating in taverns ....
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Curveballs On Phoenix
 
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Post » Mon May 21, 2012 5:19 am

Dunno if it was consudered but anyone did think of rakets to walk on high snow or even ice breaking for catching food in ice , or igloo building , this whole stuff could make for a new perk survival...
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koumba
 
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Post » Sun May 20, 2012 11:10 pm

Dunno if it was consudered but anyone did think of rakets to walk on high snow or even ice breaking for catching food in ice , or igloo building , this whole stuff could make for a new perk survival...

The idea of snow shoes has occurred to me, though I'm not sure how you'd check for the type of terrain the player is standing on. Other engines (like Unity) allow you to do a raycast that will return the material type of items in a given direction (like straight down from the player), but nothing like that has been available to modders in past Bethesda construction sets. Even so the engine has to be doing a check of that type internally to determine which footstep sounds to play, maybe the CK will provide access this time, or maybe the SKSE will be able to dig it out for us. I'd like to have the ability to tell when the player is wading through water, in addition to fully swimming, wet feet would be a good thing to keep track of if you're implementing hypothermia.
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DAVId MArtInez
 
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Post » Sun May 20, 2012 9:51 pm

I agreed with that too, and i want more...

Able to go fishing/camping
making camp fire
gold coin weight
crafting arrows and arrow weight
better bosmer looks and i dont mean the movie like avatar lol
able to throw rocks, click and drag is not helping lol
better necromacy to raise the dead and the minions can following you into buildings, caves, etcs.
tame wild animals as pet

there so much more and i only played the game for a week and quit til i get much better realism :)
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Mariaa EM.
 
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Post » Mon May 21, 2012 9:41 am

They aee all good sugestions , whats bothering me the most so far is encumbrance and the way it is handled leads directly to game spoiling and overpoweribg since you can carry so much with you sunce beginning. Gold almoust lost value and gems and stuff have nit that much , a tital echonomy overgaul would be good as well also merchants should buy only what they can use or resell and not all tgat is in their list script , eventually if the player sell too many weapons thus may mske drop the weapon value there overtime up so that no one will buy them in the city for long .... Oh and remove fast travel too .... Having to cross the land to sell a couple if silver dishes will make players think twice befoure doing so ...
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Hannah Barnard
 
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Post » Mon May 21, 2012 3:32 am

Well golds or currency mean nothing to me, since i dont bother with townfolks. I am more of freewander spirit of nature and death. I live off the lands...
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Blaine
 
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Post » Sun May 20, 2012 9:31 pm

How many of those mods are out and hoe many in the works and wich ones are?
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Jesus Duran
 
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Post » Mon May 21, 2012 8:23 am

Has anyone here found a mod that adds weight to arrows?
Also I have found a mod that adds weight to gold but its 0.01 when I feel like gold should be more like 0.001 due to the fact that I only play the game with 100 base carry weight to begin with...
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Dan Endacott
 
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Post » Mon May 21, 2012 12:46 am

yes it would be good but for weight mods I would wait also for bags and holders mods couse otherwise you are quite limited and also will match well a no fast travel , so you are forced to use horses or plan in advance befoure venturing out if you want to collect all the gold and stuff....

may be for gold some bags of gold that could Halve the weight of it as for smart positioning ....
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ANaIs GRelot
 
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Post » Mon May 21, 2012 7:45 am

I would like to start up a mod that brings a bit more realism to Skyrim and my bring a bit of one of my favourite games Patrician 3. This would be how to build the economy into the game, base products in each town. Local traders and caravans moving goods between the holds. But the main problem would be what to do with all the gold that the traders gather etc.

Anyway, I would like to do some modelling for Skyrim, but I have experience with the old scripting language of Oblivion, ah great times
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Louise Lowe
 
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Post » Mon May 21, 2012 3:02 am

It's more player character animations I'd like to see, for example if someone is going to mod lighting a campfire, then animate the player character using a flint or something like that.
When sleeping, animate the character climbing into bed before bringing up the sleep menu, then animate getting out of bed at the end of sleep, this has already been done in Oblivion with a mod called http://www.tesnexus.com/downloads/file.php?id=16005

The same thing when eating and drinking, what would be real cool is when purchasing food or drink in the taverns, the vendor places the items on the counter.

And I'm definitely on board with clothing fitting the environment, I already role my character to wear fur in the colder snowy regions.
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Emma Parkinson
 
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Post » Sun May 20, 2012 7:34 pm

3.4.5.8.9 are all quite likely to come along. Hell, I can think of an easy way to do 9 if we had access to scripting. (Maybe doable with script dragon or SKSE.) And 8 is simply waiting on the CK. :)
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Makenna Nomad
 
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Post » Mon May 21, 2012 8:44 am

and May be you should inform better yourself befoure posting?

http://www.youtube.com/watch?v=ef0p5eHAxF8
:lol:

Showed him.

Anyhoo, I can see a lot of these being released. But rather as seperate mods. Unless I'm mistaken, most realism mods tend to include eating, sleeping, drinking and environmental effects. The rest would be in a "Mounted Combat" mod or a "Sailing" mod, etc.

But I do hope to see most, if not all of your suggestions someday.
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Symone Velez
 
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Post » Mon May 21, 2012 8:09 am

I woudl like a Realism mod set that did the actual list :


1 Hypothermia ( been worked on ... )
add freezing zones that need special overcoats to be weared to protect from cold
add cold effects like freezng , slowing , trembling , and some cold illness efects like toss etc ...

2 Primal needs ( is been worked on? )
Food , sleep , drink
need to eat and drink , hunt ad food so make actually usefull the cooking and the food
make so that for recovering health you need to rest and eat , to recover stamina as well ...

3 Potions Unspam ( is been worked on? )
reduce the overload of potions all around the world

4 Burden Backpacks and Saddlebags ( is been worked on? )
make the burden heavy so heavy that you cannot bring anything apart of a sword a knife a shield and the dress / armours you wear , if you want extra space you need to use and wear a backpack
the larger the backpack the more items you can carry , provided that you have the strenghts for the weights...

5 horseback fighting ( is been worked on? )

6 Scared Horses ( is been worked on? )
make horse run away when you fight if untrained or if trained stay on the place but not run into the enemy ...

7 Boats ( is been worked on? )
driveable boats

8 Real Storms ( is been worked on? )
make storms and bad weather influence more the cold illness factor but also influence the movement speeds the combat etc...

9 Real Dark ( is been worked on? )
make the nights darker and the dungeons with all torches and similar switched off so you can start them up with your torches ,
add more torches to the world...
I seen several mods talking of darker nights but they always breack something else in the game

10 Forging Realism
make so that the forging is no more free in every smithing place but you need to pay to use it eventually or buy yur own one ...
make time pass when you forge an item according to the difficulty of it so no more poppig out stuff in one second ....
Use more items for forging like wood , and be able to disassemble some items and recover some stuff like melting sowrds or ingots
Create more weapong and armor combinations in material crossovers and quality according to the material used ...
Craft other items other than swords and armors.

more to come I guess...


Updated topic....
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Big mike
 
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Post » Sun May 20, 2012 11:35 pm

I woudl like a Realism mod set that did the actual list :

[...]

6 Scared Horses ( is been worked on? )
make horse run away when you fight if untrained or if trained stay on the place but not run into the enemy ...

7 Boats ( is been worked on? )
driveable boats


[...]


http://www.skyrimnexus.com/downloads/file.php?id=1522&navtag=file/images.php?id=1522&tab=3.

And for the sailable boat, http://www.skyrimnexus.com/downloads/file.php?id=5432.

Hope this helps.
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Thema
 
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