1 Hypothermia ( been worked on ... ) http://www.gamesas.com/topic/1336804-relzwip-rudimentary-hypothermia/page__fromsearch__1
add freezing zones that need special overcoats to be weared to protect from cold
add cold effects like freezng , slowing , trembling , and some cold illness efects like toss etc ...
2 Primal needs ( is been worked on? )http://www.skyrimnexus.com/downloads/file.php?id=6506
Food , sleep , drink
need to eat and drink , hunt ad food so make actually usefull the cooking and the food
make so that for recovering health you need to rest and eat , to recover stamina as well ...
3 Potions Unspam ( is been worked on? )http://www.skyrimnexus.com/downloads/file.php?id=1269
reduce the overload of potions all around the world
4 Burden Backpacks and Saddlebags ( is been worked on? )
make the burden heavy so heavy that you cannot bring anything apart of a sword a knife a shield and the dress / armours you wear , if you want extra space you need to use and wear a backpack
the larger the backpack the more items you can carry , provided that you have the strenghts for the weights...
5 horseback fighting ( is been worked on? )
6 Scared Horses ( been worked on ) http://www.skyrimnexus.com/downloads/file.php?id=1522&navtag=file/images.php?id=1522&tab=3
make horse run away when you fight if untrained or if trained stay on the place but not run into the enemy ...
7 Boats ( been worked on ) http://www.skyrimnexus.com/downloads/file.php?id=5432
driveable boats
8 Real Storms ( is been worked on? )
make storms and bad weather influence more the cold illness factor but also influence the movement speeds the combat etc...
9 Real Dark ( is been worked on? ) http://www.skyrimnexus.com/downloads/file.php?id=4323
make the nights darker and the dungeons with all torches and similar switched off so you can start them up with your torches ,
add more torches to the world...
I seen several mods talking of darker nights but they always breack something else in the game
10 Forging Realism
make so that the forging is no more free in every smithing place but you need to pay to use it eventually or buy yur own one ...
make time pass when you forge an item according to the difficulty of it so no more poppig out stuff in one second ....
Use more items for forging like wood , and be able to disassemble some items and recover some stuff like melting sowrds or ingots
Create more weapong and armor combinations in material crossovers and quality according to the material used ...
Craft other items other than swords and armors.
11 Realistic Armors
I find a bit annoying that as character you can collect the armors of anyone and any race and any gender and fit like if it was made for you ...
I woudl find much more interesting to have the Armors be divided into 3 size categories , by race category and by gender category ... so you wouln't be able to wear anything always ... but you could still collect the armors , sisassemble them and recover some pieces ( like half of them ) reuse them to craft or sell them ... plus if the armor is the same gender and same race ( for race If human is the same ) then the smith coul give you the option to fit the armor so that you coudl use ....
12 Realistic Swimming
I thinkthat swimming should need some more realism care :
1 you can0t swim if overengumbered
2 you can't swim in armor unless is very light ( so depends on it's weight
3 you cant swim if you are more encumbered than half of your endurance
4 once you swim and you carry items then you can swim for as long as free slot your endurance allows so if your endurance is 10 , you are engumbered for 6 then you can swim for 3 seconds ...
5 once the endurance time is over you sink unless you free more space in the inventory rising so the endurance that will not regenerate till you get out of water....
That sounds cool to me ...
http://www.skyrimnexus.com/downloads/file.php?id=6679 - Adds momentum to your character and makes running more akin to, say, Mirror's Edge, where you progress to sprinting speeds and your character has weight so it takes time to start/stop. This is opposed to the default walk/run and run/sprint binary system Skyrim has. Encumbrance will also effect speed/momentum.
http://www.skyrimnexus.com/downloads/file.php?id=1931 - Self Explanatory.
http://www.skyrimnexus.com/downloads/file.php?id=6002 - This mod is in alpha and could break your game, not to mention it's very feasibility is in question. That being said, there is potential here and we should keep an eye on it.
http://www.skyrimnexus.com/downloads/file.php?id=646 - Self explanatory.
http://www.skyrimnexus.com/downloads/file.php?id=5203 - Self explanatory.
http://www.skyrimnexus.com/downloads/file.php?id=601 - Bodies don't go flying all over the place when struck.
...to be used with http://www.skyrimnexus.com/downloads/file.php?id=2706 - Use light objects and bodies only.
http://www.skyrimnexus.com/downloads/file.php?id=3460 - Use no autoaim.
http://www.skyrimnexus.com/downloads/file.php?id=4020 - NPCs will actually move out of the way for you.
more to come I guess...