Realism Realism Realism

Post » Sat May 28, 2011 3:00 am

For Gods sake, what is with all this babble over realism man? Alot of threads keep whining how they want 'realism guns' 'realism radiation' blah blah blah.

Granted sensibility is wanted in a game, why are people after realism over video game? Is it THAT hard to enjoy New Vegas without 'realism' in it? I've never denied my standards for Fallout are never high, as long as it retains a retro-futurism aspect.

Anyway, does anyone else have an opinion on all this realism talk?
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ladyflames
 
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Post » Sat May 28, 2011 4:42 am

People generally prefer their RPGs to be realistic,it just adds to the game.
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Damien Mulvenna
 
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Post » Sat May 28, 2011 1:25 pm

I think it's just the latest forum flavor. It's where the ideas are turning. I'm the kind of person who prefers logic and common sense as opposed to outright realism when it comes video game structure, since I play video games to escape reality for a few hours. A lot of things people want, I feel, offer very little except little candy coatings that are not all that important or even in the least necessary.
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jadie kell
 
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Post » Sat May 28, 2011 4:06 pm

The only form of realism I would like is bullet penetration but only when it would make sense, I mean really a 5.56mm would go through straight through some wood and flimsy metal so I think if your enemy is behind it you should be able to light his ass up instead of having to chase him out of hiding spots.

Fallout isn't meant to be realistic thats the fun of it, playing out a Post Apocalyptic America. To much realism and we lose sight of what the game is trying to do which is immerse us in a world so drastically different from our own.

:tops:
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Rich O'Brien
 
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Post » Sat May 28, 2011 7:40 am

People generally prefer their RPGs to be realistic,it just adds to the game.


This..

Role
Playing
Game.

You are roleplaying as a person so you want the person and the game to be as realistic as possible, without overdoing it.
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Marilú
 
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Post » Sat May 28, 2011 8:48 am

I dont know. I mean, Realism to an extent is fine, but it seems like everyone wants it to be real life rules, just in a post apocalyptic world :bonk:

Its fine for people to want more realistic aspects, but if it seems even in the SLIGHTEST improbable, people want nothing to do with it.
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Grace Francis
 
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Post » Sat May 28, 2011 10:32 am

Realism matters to an extent, but all in all, it doesnt bother me that a giant ant is running me down, in fact, if you can beleive it, its kinda fun!
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Tai Scott
 
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Post » Sat May 28, 2011 4:08 pm

I dont know. I mean, Realism to an extent is fine, but it seems like everyone wants it to be real life rules, just in a post apocalyptic world :bonk:

Its fine for people to want more realistic aspects, but if it seems even in the SLIGHTEST improbable, people want nothing to do with it.


I completely agree with you that some of us are aiming too high, and I forsee a lot of disatisfaction with the finished product (of course they'll tell us they love it, even when months earlier they were arguing against it, IT being any number of things). I personally don't expect anymore realism than I saw in Bioshock, Wolfenstein, Singularity, or even Fallout 3. I use those as the most recent FPS shooting style games that I can think of.

It's science fiction...Not a real life scenario. Unrealism should be the standard in Science Fiction.
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Je suis
 
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Post » Sat May 28, 2011 4:59 am

Realism matters to an extent, but all in all, it doesnt bother me that a giant ant is running me down, in fact, if you can beleive it, its kinda fun!

This basically. I just hate it when people take it too far "dual-wield, bullet penetration, proper reloads(uneeded) etc." I mean to paraphrase Yahtzee "If it was realistic you would be fighting your enemy from several blocks away, get hit in the leg and sit in a hospital for months recovering."
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Nathan Hunter
 
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Post » Sat May 28, 2011 4:20 am

Realism to the point where things make sense. Realism where we have to eat, and drink and sleep to live but not to the point where I have to use the washroom or load bullets into magazines before I can use them. We are playing a game where we can be shot alot and live. Now if you want super realism to the extreme it should be that we die after we get shot just once in a vital area.

I am happy with Hardcode mode and I really hope they have effects from drinking, drugs and to let us smoke but that's about it.
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Emilie Joseph
 
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Post » Sat May 28, 2011 8:29 am

I agree with you. There is a limit as to how realistic things to be, and some people seem to be passing that limit.
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Myles
 
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Post » Sat May 28, 2011 9:54 am

Who cares?
If people wanna speculate or complain about game features, let them. If it bothers you just don't pay attention to the thread. At least those realism threads are about the game, unlike threads about the quality and content of other members posts and opinions.
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Stephani Silva
 
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Post » Sat May 28, 2011 3:09 pm

Fun > Realism AND Fun =/= Realism
But a touch of realism is always welcome.
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Beulah Bell
 
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Post » Sat May 28, 2011 10:31 am

Well hardcoe mode is more of a survival aspect than 'real aspect' which is interesting. But like some of you state, bullet penetration, obnoxiously realistic reload animations and times make no sense. Im happy with the 'realism' fallout 3 had. :shrug:
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Brιonα Renae
 
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Post » Sat May 28, 2011 4:26 pm

I agree with you there Styles. The hardcoe mode seems to reflect how much ''Realistic'' New Vegas should be (in my opinion). Too much realism, and you end up with Battlefield 2: Project Reality where you can bleed to death with one shot; sure it realistic, but in the context of the Fallout Universe, it's more of a hassle than adding immersion to the game. Realism in Fallout New Vegas should relate only to the Wastleland Survival aspect of the game (eating, drinking, sleeping, how much ammo (items) you can carry, healing system (Stimpacks only healing you but not repairing broken limbs) ect.).
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Christie Mitchell
 
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Post » Sat May 28, 2011 12:29 pm

This basically. I just hate it when people take it too far "dual-wield, bullet penetration, proper reloads(uneeded) etc." I mean to paraphrase Yahtzee "If it was realistic you would be fighting your enemy from several blocks away, get hit in the leg and sit in a hospital for months recovering."


Maybe they want to lose months of game-time recovering from injuries like their broken limbs and maybe being forced to get artificial limbs.
Or maybe...and this is me being sarcastic...They would like their character data to be deleted when you die even once. Now THAT'S realistic, jack!
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jess hughes
 
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Post » Sat May 28, 2011 5:22 am

I'm sliding across the wasteland. It's real.
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Dezzeh
 
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Post » Sat May 28, 2011 4:56 am

I'm sliding across the wasteland. It's real.

Glad to hear that. Because the Transportation System in F:NV is a vast network of water slides :laugh:
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Wayne Cole
 
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Post » Sat May 28, 2011 2:04 pm

Well hardcoe mode is more of a survival aspect than 'real aspect' which is interesting. But like some of you state, bullet penetration, obnoxiously realistic reload animations and times make no sense. Im happy with the 'realism' fallout 3 had. :shrug:


Hehehe...methinks it's actually a two-part problem, really. One, you've got all the varying "desired degrees of realism" warring with each other in the forums, ranging as observed from people who don't mind "full-on fantasy, anything goes" to people who want "100% simulation-quality every little detail" realism. You get that in almost any RPG forum, though I tend to find it more amusing in fantasy RPG forums- what points up the absurdity more than squawking about real-world realism in a game where people conjure magical fireballs, right?

But then part two, or perhaps it's just more of an "aggravating factor"- the merger of first-person FPS style play introduces a new level of conflict: between RPGers, who are always squabbling amongst each other about what degree of realism is required/desired anyway, and full-on action FPS fans for whom (in the more extreme cases) any nod to keeping things slightly realistic is simply an obstacle that gets in the way and adds tedium to their fun. While for some RPGers toward the opposite end of the scale, some of the so-called "tedium" is part of the fun.

It's an argument that's gone on since computer games appeared, and I think the only thing really making it seem extreme here is the clash of harder-core RPG and FPS fans making it look..."worse than it really is?" Rather like taking two religions, if you will, where adherents of both argue amongst themselves anyway then trying to merge the two- of course those at the extreme ends of each group are likely to clash.
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FoReVeR_Me_N
 
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Post » Sat May 28, 2011 1:59 pm

Realism matters to an extent, but all in all, it doesnt bother me that a giant ant is running me down, in fact, if you can beleive it, its kinda fun!

Yea would you rather a regular ant running after you that doesn't spit fire?
I just get tired of ppl sayin OK I HAS NEED SUM MAGZ WITH WATEVA # OV BULLETZ I WANT CUZ ITZ REEL!!!!!!!!!!!
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claire ley
 
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Post » Sat May 28, 2011 5:50 pm

Not everyone is a fan of abstract art. Less realism means more abstract.
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Joie Perez
 
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Post » Sat May 28, 2011 6:53 am

I've always wanted to eat, [censored], and puke in a video game. Hell I can't wait til I get my first mortgage and have six with my video game wife (complete with a fade to black because we wouldn't want kids seeing us do the naughty).

Not really. I play video games to get away from the real world not delve from one [censored] life to another
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REVLUTIN
 
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Post » Sat May 28, 2011 6:03 am

Look at hack's thread for over the top realism, i love scraps and the others posts though :D dam near died laughing. Im ok wiht some realism but seriously? its a video game, you want the extreme amout of realism some of you want, go out in the middle of the desert, irradiate urself and then fight the soldiers who were gaurding the nuclear material, with which u irradiated urself. then come back and tell me if u want realism, or to play a nice GAME :P
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Daniel Holgate
 
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Post » Sat May 28, 2011 12:52 pm

People generally prefer their RPGs to be realistic,it just adds to the game.


Of course, because suddenly becoming stronger after gaining an arbitrary amount of experience from killing enemies, and thereby being able to improve your skills at picking locks or healing wounds is COMPLETELY, 100% realistic. I mean, who HASN'T ever gained knowledge of science from shooting oversized scorpions? That happens to me every day!

No, RPGs are actually probably one of the LAST places I'd look for realism in a game, to be honest.

This basically. I just hate it when people take it too far "dual-wield, bullet penetration, proper reloads(uneeded) etc." I mean to paraphrase Yahtzee "If it was realistic you would be fighting your enemy from several blocks away, get hit in the leg and sit in a hospital for months recovering."


Except dual wielding is quite unrealistic, in fact, and it usually shows up in works that gladly ignore realism if the designers think it would be fun, cool or whatever.

Still, you're right that full realism wouldn't be fun, but that doesn't mean that just because something would be realistic means it's automatically a bad thing.

though I tend to find it more amusing in fantasy RPG forums- what points up the absurdity more than squawking about real-world realism in a game where people conjure magical fireballs, right?


To be perfectly fair, just because something is fantasy doesn't mean it completely ignores real life logic, in fact, in all the fantasy novels I've read, the heroes still need food and water, and sleep. More often then not, a certain other need is never adressed, but we can probably assume that they still do it, it's just not described, so we can still have realism in fantasy, just because a setting has certain unrealistic things doesn't mean it can't still strive to reflect reality in things that still apply in the real world. All in all, though, when dealing with fantasy, consistency is much more important than realism, and honesty, to an extent, the same applies to science-fiction. For the sake of enjoying a work of fiction, I can buy that there's a race of lizard people in a world and people can shoot fireballs from their hands, I could also buy a virus that makes people become big, green, and sometimes makes them stupid, I can even believe that there's a man who can fly, immune to bullets, and can punch through solid concrete. But when you start randomly adding new traits to something that I've so far suspended my disbelief on without explanation because the plot says so, that's a little harder for me to buy.

But the problem with asking for realism in video games is that games aren't really created to simulate real life, they're created to be entertaining, so their first priority needs to be entertaining the player, not being realistic. This is not to say video games can't, or should not also try to be realistic, to an extent, as I've said earlier,just because something is realistic in a video game does not mean it's a bad idea, it just doesn't mean its a good idea either, sometimes, a bit of extra realism can help to make the game more fun, sometimes, it can make it really annoying, it all depends on what, exactly, is done to make it realistic and how far the designers go to achieve this, it also depends somewhat on the style of the game, what is an ideal level of realism in a game can vary from person to person and from game to game. In the end, I really don't want to have to eat, drink, sleep and use the bathroom in a game like Fallout, I also don't want to be able to bleed to death from one shot to the leg if I don't get medical attention quickly and still have it crippled for months, if not for life. On the other hand, I wouldn't really object if the designers tried to simulate realistic bullet physics instead of having them just go in a straight line, or if the enemies actually behaved somewhat intelligently in combat instead of just blindly running at te player and shooting, or the designers tried to make the geography and ecology of the game feel somewhat believable, in short, realism is fine as long as it doesn't hurt gameplay, or even better, adds more depth to it, but if realism just makes the game unnecessarily tedious, frustrating and annoying and not fun at all, than it's not wanted.
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Eoh
 
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Post » Sat May 28, 2011 3:02 am

Of course, because suddenly becoming stronger after gaining an arbitrary amount of experience from killing enemies, and thereby being able to improve your skills at picking locks or healing wounds is COMPLETELY, 100% realistic. I mean, who HASN'T ever gained knowledge of science from shooting oversized scorpions? That happens to me every day!

No, RPGs are actually probably one of the LAST places I'd look for realism in a game, to be honest.


When most people talk about realism in games they don't mean experience points. But frankly, if you use a gun a long time then you're going to get better at shooting a gun. Same with everything else, the more practice you have with a skill, the better at that skill you become, so yes experience is quite realistic.

Aside from that, I like my games to be realistic. When I say that I am referring to physics and laws of nature. Unless there is a very good explanation for why something is unrealistic I usually think it doesn't belong. For example, I don't want to fly. I don't want my bullets to punch through concrete. I don't want to be able to fall 100 feet and be fine. If these things can happen the game is "unrealistic" and is annoying at best or stupid at worst. Some games can have exceptions. For example, magic in Oblivion is ok because it's fantastical and accepted in fantasy games. The setting allows magic. No setting, unless it's on the moon or you're Master Chief from Halo, explains why you can fall off a tall building without getting hurt. Mass Effect has biotics (essentially a sci-fi magic) which is unrealistic but extremely well explained in ME1 so it is acceptable and fun.

There is a difference between a realistic setting and realistic physics and natural laws. The former is not important (especially with a good explanation for the setting - Fallout is a wasteland, explanation: nuke war). The latter is very important. A game that does not make sense in physical reality is not fun, imo.
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Jessica White
 
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