Reasoning for not letting us explore all the provinces

Post » Sun Jun 03, 2012 4:30 pm

Unless of course each server is one of the provinces and players can freely access each server.

It's not impossible each faction will have it's own server.

Because the only cross-player interacction is through a battle-grounds instance which could be done cross server.

But if that's how it's done we're actually just dealing with 3 seperate mini-mmos in 1 package.
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Hilm Music
 
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Post » Sun Jun 03, 2012 10:28 am

It's not impossible each faction will have it's own server.

Because the only cross-player interacction is through a battle-grounds instance which could be done cross server.

But if that's how it's done we're actually just dealing with 3 seperate mini-mmos in 1 package.
And you get to pay full price! =D
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Roberta Obrien
 
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Post » Sun Jun 03, 2012 1:44 pm

Here's something to think about... As time goes by, what if they decide to shake up the status quo and change which provinces are aligned with each other?
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Racheal Robertson
 
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Post » Sun Jun 03, 2012 5:53 am

Here's something to think about... As time goes by, what if they decide to shake up the status quo and change which provinces are aligned with each other?

That would contradict there rule about players being confined to there specfici areas.
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Emily Jeffs
 
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Post » Sun Jun 03, 2012 1:47 pm

None of the modern TES games let you explore outside of 1 province... The MMO will give you access to 4. I guess 4 is less freedom than 1.
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JERMAINE VIDAURRI
 
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Post » Sun Jun 03, 2012 11:52 am

That would contradict there rule about players being confined to there specfici areas.

They would still be confined to their special areas. But those special areas would change.
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priscillaaa
 
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Post » Sun Jun 03, 2012 9:39 pm

People don't seem to understand what this means.

This means you won't be playing in all of Tamriel, you'll be playing in the "Daggerfall covenant" or the other factions.

You WONT be exploring all of Tamreil you'll be exploring 2 or 3 provinces.

Your only connection to the other factions will be through instanced pvp, it will be impossible to have multi-faction RP.

Also your Orc can't go to Morrowind.

Your Wood-elf can't go to Skyrim.

While it's fine to have certain races be in certain factions, is it really important to force players to stay in there area? Most other MMOS allow you to go into other factions areas.

And dare i say it. With this decision WOW has more freedom then ESO. In WOW at least you can go to any zone you want, but in this your confined to 2 or 3 lands.

Also your Orc can't go to Morrowind.
When I played Daggerfall my Orc couldn't go to Morrowind either.
When I played Oblivion my Orc couldn't go to morrowind either.
When I played Skyrim.... :blink:

If WoW has more freedom than ESO, and you want more freedom.... it doesn't take a genius to put two & two together.
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(G-yen)
 
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Post » Sun Jun 03, 2012 7:10 am

What on earth? Could I please have a link to the article that said this??? :(
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rolanda h
 
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Post » Sun Jun 03, 2012 12:03 pm

It makes sence to me to have it that way. It suits the time period perfectly, there wasn't no establish emperor or anything like that yet.

After the entire providences was under one rule, I am quite sure the humans, elves and *beast races* kinda spread out a little more.
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Rowena
 
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Post » Sun Jun 03, 2012 6:45 am

I bet there will be co-op servers that do not have PvP, but they allow anyone to go anywhere and group with anyone AND PvP servers that allow you to do the same and also kill anyone anywhere. The 'standard' servers are what yall are discussing. A lot of exaggeration and over=reacting seems to be going on.
Oops I meant Tamriel not Cyrodiil. It was said that there will be no cross faction exploration. Meaning there is no exploring the Summerset isles as a Dunmer or Black Marsh as a Redguard. I only want to make one character and explore all of Tamriel. I ALSO want to be able to PVP with faction conflict. So a co-op server doesn't help me. This was assumed though so idk if it is true or not but people seem to believe it is so based on the podcast.
There. Co-op servers don't solve this issue.

There are so many ways to make this happen, I don't even see the point in debating them individually. Let us play with our friends in the other factions. You don't have to make it easy. There are solutions how to make something rare in an MMO. Embassies could play an important role in this.
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Kortniie Dumont
 
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Post » Sun Jun 03, 2012 5:58 pm

The simplest way to make it happen is to coordinate with your friends and make a sacrifice and play in the same faction. I solved it for you guys. Get creative like the lore.
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Natalie Harvey
 
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Post » Sun Jun 03, 2012 5:13 pm

Uhm. Are people really making the argument that you couldnt go to other provinces in the single player, and they actually think that is, in even the most miniscule of ways, relevant at all?

The single players didn't make the content and then restrict people from accessing it. They just didn't make the content. The whole point of a TES MMO was always for you to be able to access all of Tamriel and play with your friends. Saying you can do so with multiple characters is iirelevant as well. There are people who want to just role one character and make them as powerful as they can while exploring Tamriel, get really good and then become a force to be reckoned with around Tamriel. The faction restricted provinces and restrictive content also seriously cuts down RP potential.

The restriction does nothing that other systems cannot do. It is a lazy or outdated way of making it so they do not need to worry about griefers and all that while not needing to provide content for other factions in other factions areas.
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Tina Tupou
 
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Post » Sun Jun 03, 2012 4:47 pm

The simplest way to make it happen is to coordinate with your friends and make a sacrifice and play in the same faction. I solved it for you guys. Get creative like the lore.
If making new friends isn't part of your solution, you didn't solve it for me. No, thank you.
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Mr. Allen
 
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Post » Sun Jun 03, 2012 10:17 pm

Try and imagine this kind of system:

Players are not restricted to their faction territory and Cyrodiil. In fact, that hasn't been confirmed yet. The myth just spread like wildfire because the media coverage on the subject was sparse.

So - imagine - Your character wants to cross the faction border from Skyrim to Hammerfell, but at first you can't. In order to do this you have to do a quest line which makes you neutral, your character promises not to harm anyone from the Daggerfall Covenant. Ta-da! You get your pass, you may now pass safely into Daggerfell. Sweet, now go to Hammerfell, kill a few weird monsters you've never seen before and trade in the markets there.

PvP only exists in Cyrodiil and instanced battleground, this has been confirmed. But with this magic pass, your guy isn't able to attack or be attacked by anyone from Daggerfall...so your impact on the war for the imperial throne doesn't count. Consider yourself switzerland. No one from Daggerfall or Ebonheart even has an option to PvP you, (unless if you decide on dueling) Imperial NPC's will still attack you if you pass through Cyrodiil, just like mudcrabs or daedra. But you couldn't capture a farm or fort...even if you killed everything, it just wouldn't register to your faction.

Aldmeri clowns can still fight you though, you never did the quest for their side. (But you could) And lets just say, that with this idea you can never fully switch to the other faction - if you're Nord, you'll always only be able to fight for Ebonheart in PvP. So when you find people in battle, you always know by sight which side they're on.

Now if you really want to PvP again and fight for the crown, just go back to your capitol, turn the pass in (yup you lose it) and go back to beating up your old friends. This system should satisfy anyone that want to PvP, anyone who doesn't, and still keeps the camaraderie of faction pride.

Questions?
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Louise
 
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Post » Sun Jun 03, 2012 9:13 pm

The RPers ( Which I am one ) are supposed to be players who can adapt because that is what you do during stories as they happen. Seems they are the people least capable of adapting now. Role play it like a single player game, stay in your faction, and pretend like the rest of the world isn't there. The potential players are just being lazy and using outdated thought processes. They just need to worry about the content in their current factions instead of other factions areas.
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Kevin S
 
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Post » Sun Jun 03, 2012 11:38 am

If making new friends isn't part of your solution, you didn't solve it for me. No, thank you.
What is preventing you from making new friends in whatever faction you pick? Unless you have a server full of friends making the switch to this game then I can see where you would have this issue. Thank you. Also, it isn't my job to make you like this game or its features. But you need to remember this is just a game, and the game isn't being designed for you specifically. If you dislike a feature set or direction of a project, you can always take your ideas, thoughts, and forum time to another project you might enjoy more.
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David Chambers
 
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Post » Sun Jun 03, 2012 9:29 am

Questions?

two. why does the limitation exist in the first place? there only needs to be a few safe zones for noobs (or just anyone who cannot keep up) to train at, not the whole of their province. its not like a horde of ebonheart members will just flood into elswyr and kill every one else who comes near them (if we try we would likely get attacked by another horde anyway, that is what good PvP is). another question, how would this help faction pride? i do not really get that part, if anything the pride is already there (look at the forums, elder scrolls fans already start wars with people from races other than their chosen. p.s. argonians ftw, iv chosen my side in the unending forum wars)
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Justin
 
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Post » Sun Jun 03, 2012 6:51 pm

Try and imagine this kind of system:

Players are not restricted to their faction territory and Cyrodiil. In fact, that hasn't been confirmed yet. The myth just spread like wildfire because the media coverage on the subject was sparse.

So - imagine - Your character wants to cross the faction border from Skyrim to Hammerfell, but at first you can't. In order to do this you have to do a quest line which makes you neutral, your character promises not to harm anyone from the Daggerfall Covenant. Ta-da! You get your pass, you may now pass safely into Daggerfell. Sweet, now go to Hammerfell, kill a few weird monsters you've never seen before and trade in the markets there.

PvP only exists in Cyrodiil and instanced battleground, this has been confirmed. But with this magic pass, your guy isn't able to attack or be attacked by anyone from Daggerfall...so your impact on the war for the imperial throne doesn't count. Consider yourself switzerland. No one from Daggerfall or Ebonheart even has an option to PvP you, (unless if you decide on dueling) Imperial NPC's will still attack you if you pass through Cyrodiil, just like mudcrabs or daedra. But you couldn't capture a farm or fort...even if you killed everything, it just wouldn't register to your faction.

Aldmeri clowns can still fight you though, you never did the quest for their side. (But you could) And lets just say, that with this idea you can never fully switch to the other faction - if you're Nord, you'll always only be able to fight for Ebonheart in PvP. So when you find people in battle, you always know by sight which side they're on.

Now if you really want to PvP again and fight for the crown, just go back to your capitol, turn the pass in (yup you lose it) and go back to beating up your old friends. This system should satisfy anyone that want to PvP, anyone who doesn't, and still keeps the camaraderie of faction pride.

Questions?

^ Best suggestion for a compromise on this that I've seen. It really does address everyone's concerns. I could definitely live with this.

And no Varking, it isn't laziness. Some of us have been looking hopefully toward the day when an Elder Scrolls MMO would come out so that:

A ) Our favorite character could explore the whole of Tamriel
B ) We could do so with our friends and family (who do not all automatically want to play the same race as ourselves)
C ) We could finally experience a polished, lore-rich, open MMO that would show all those other buggers how its really done.
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Dan Wright
 
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Post » Sun Jun 03, 2012 7:43 am

^ Best suggestion for a compromise on this that I've seen. It really does address everyone's concerns. I could definitely live with this.

And no Varking, it isn't laziness. Some of us have been looking hopefully toward the day when an Elder Scrolls MMO would come out so that:

A) Our favorite character could explore the whole of Tamriel
:cool: We could do so with our friends and family (who do not all automatically want to play the same race as ourselves)
C) We could finally experience a polished, lore-rich, open MMO that would show all those other buggers how its really done.
And who says that there will not be PVE servers that would allow this? He was calling the developers lazy when he isn't behind the scenes to know. At that point I just took what he wrote and changed a few words to put it back on him.
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Leonie Connor
 
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Post » Sun Jun 03, 2012 3:01 pm

Try and imagine this kind of system:

Players are not restricted to their faction territory and Cyrodiil. In fact, that hasn't been confirmed yet. The myth just spread like wildfire because the media coverage on the subject was sparse.

So - imagine - Your character wants to cross the faction border from Skyrim to Hammerfell, but at first you can't. In order to do this you have to do a quest line which makes you neutral, your character promises not to harm anyone from the Daggerfall Covenant. Ta-da! You get your pass, you may now pass safely into Daggerfell. Sweet, now go to Hammerfell, kill a few weird monsters you've never seen before and trade in the markets there.

PvP only exists in Cyrodiil and instanced battleground, this has been confirmed. But with this magic pass, your guy isn't able to attack or be attacked by anyone from Daggerfall...so your impact on the war for the imperial throne doesn't count. Consider yourself switzerland. No one from Daggerfall or Ebonheart even has an option to PvP you, (unless if you decide on dueling) Imperial NPC's will still attack you if you pass through Cyrodiil, just like mudcrabs or daedra. But you couldn't capture a farm or fort...even if you killed everything, it just wouldn't register to your faction.

Aldmeri clowns can still fight you though, you never did the quest for their side. (But you could) And lets just say, that with this idea you can never fully switch to the other faction - if you're Nord, you'll always only be able to fight for Ebonheart in PvP. So when you find people in battle, you always know by sight which side they're on.

Now if you really want to PvP again and fight for the crown, just go back to your capitol, turn the pass in (yup you lose it) and go back to beating up your old friends. This system should satisfy anyone that want to PvP, anyone who doesn't, and still keeps the camaraderie of faction pride.

Questions?


The rumors are true there's a POD from the Devs i heard it myself. So we are doomed to only being able to explore our faction area.
That would make sense and even be cool if they did this.

But there probably going to restrict players.

If somthing like you sugjested happened i might give this game a try.

They'd have to get rid of the part about the no-sole though.
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Holli Dillon
 
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Post » Sun Jun 03, 2012 6:17 pm

Also your Orc can't go to Morrowind.
When I played Daggerfall my Orc couldn't go to Morrowind either.
When I played Oblivion my Orc couldn't go to morrowind either.
When I played Skyrim.... :blink:

If WoW has more freedom than ESO, and you want more freedom.... it doesn't take a genius to put two & two together.

But in ESO we have ALL of Tamriel.
o
And JUST to be jerks there not letting you travel to most of the zones.

PvP is JUST in Cyrodil, so we should be allowed to just PVE in any zone we want.
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Sara Johanna Scenariste
 
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Post » Sun Jun 03, 2012 10:28 am

why does the limitation exist in the first place? there only needs to be a few safe zones for noobs (or just anyone who cannot keep up) to train at, not the whole of their province. its not like a horde of ebonheart members will just flood into elswyr and kill every one else who comes near them (if we try we would likely get attacked by another horde anyway, that is what good PvP is).

Addressing this: because some people will buy the game years after it's debut - when all the hardcoe fans have been running around for months with the pimpest gear. If you kept getting killed trying to get from 0-max you'd have a hard time keeping up as well. Those players would likely lose interest fast, and give up on the game. Competition breeds the best of us. Senseless murder is just un-called for. If you want to beat up helpless bunnies, I'm sure there's a game for that.

how would this help faction pride? i do not really get that part, if anything the pride is already there

Yeah, there's a high level of pride instilled into the reasoning for peoples race choices in the first place. And the fact that you can still only fight for your original faction in PvP solidifies that. The unfair discrimination you will probably encounter on foreign soil will just boil hatred for those races in PvP. There are actually arguments to the effects of, ('bordering' lets call it), for both sides -

In my model, I've already stated some reasons. I'm sure that it would really come down to the game development -whatever reasoning would make you want to return home at all...better prices, guild benefits, and the fact that you can only do quests in your home faction. (While in enemy factions you simply explore, do some small quests maybe.) These all boost hometown pride

In the freedom of choosing whatever faction you want the opposite reaction is this - your consequences carry less importance. If I can switch to the other factions at will, my pride for that faction is only as strong as the reason for why I switched. If I went over to my buddies side, then he stopped playing and I had no more friends on that team, I wouldn't be nearly as committed as I was at first. If the reason was some equipment that I could only get in that province - once I have that gear I no longer care.
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Nathan Barker
 
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Post » Sun Jun 03, 2012 8:09 am

-snip snip-

instead of answering things up-front, i will give my own model of how i think could work out:

im an an argonian in the ebonheart pact, i will be able to visit a lot, if not most, placs in, say, valenwood, but i would not be let into a few places (the capital, a few cities, war camps, some resorce areas, ect) and i would not be able to get some things ( armour/weapons saved for the dminion members, for example), these places and things could provide enough so that any new players who would not be able to deal with high level griefers will have places to train, get armour/weapons, group up or anything else the need and i could still explore and assault most of the province if i wanted too. to go that extra mile, other towns could have high level NPC guards, like in mabinogi (i went to the giant lands as an elf before, no players in sight but i got wrecked), who would attempt kill me if i caused trouble. i could barter on enemy territory but most traders would be agressive and increse prices for members of an outside race, some would even refuse to trade with you.

with my model weaker people have places they can get help/train at, PvPers can invade some places if they wanted and explorers can explore. i think getting attacked on your own territory and raiding other provinces would provide much more faction pride than being restircted to it would allow for.
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Carolyne Bolt
 
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Post » Sun Jun 03, 2012 1:36 pm

Addressing this: because some people will buy the game years after it's debut - when all the hardcoe fans have been running around for months with the pimpest gear. If you kept getting killed trying to get from 0-max you'd have a hard time keeping up as well. Those players would likely lose interest fast, and give up on the game. Competition breeds the best of us. Senseless murder is just un-called for. If you want to beat up helpless bunnies, I'm sure there's a game for that.



Yeah, there's a high level of pride instilled into the reasoning for peoples race choices in the first place. And the fact that you can still only fight for your original faction in PvP solidifies that. The unfair discrimination you will probably encounter on foreign soil will just boil hatred for those races in PvP. There are actually arguments to the effects of, ('bordering' lets call it), for both sides -

In my model, I've already stated some reasons. I'm sure that it would really come down to the game development -whatever reasoning would make you want to return home at all...better prices, guild benefits, and the fact that you can only do quests in your home faction. (While in enemy factions you simply explore, do some small quests maybe.) These all boost hometown pride

In the freedom of choosing whatever faction you want the opposite reaction is this - your consequences carry less importance. If I can switch to the other factions at will, my pride for that faction is only as strong as the reason for why I switched. If I went over to my buddies side, then he stopped playing and I had no more friends on that team, I wouldn't be nearly as committed as I was at first. If the reason was some equipment that I could only get in that province - once I have that gear I no longer care.

Faction pride isn't automatic with any model. And the draw backs you point out for the freedom-of-choice model are present with any other as well, as long as players can create alts. While some players (usually the most devoted pvp-ers) play characters of one and only one faction, even with a score of alts, there are many others who create characters of every race and faction available and don't really care much about the factions per se.

Going with your suggestion, my preference for what I consider traditional ES freedom-of-choice, and with your response to the above critique in mind though...

They could make it relatively easy to become neutral (there might be one or more non-player-guilds that facilitate this - lets just say an Explorers Guild for instance), but make it hard to actually join a faction your people are at war with, and increasingly difficult (bordering quickly on the impossible) to keep switching (which would make sense, as you'd rightly be viewed with ever growing suspicion).

And a place where I differ with you...While I can see myself making an alt for PVP (I do enjoy it now and then), my primary interest for my main character in an ES MMO, as I've said, is in exploring all of Tamriel with my friends and family. And it would be nice if we could do whatever non-faction-war quests were available wherever we land.
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Bee Baby
 
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Post » Sun Jun 03, 2012 10:09 am

There is a kind of blindness where hardcoe RP'ers can not see how the game mechanics of a totally freeform world can cause players to ruin the experience for others and where harcore 'gamers' will do their best to gain the most advantage in the game. There has to be a compromise in general servers for everyone to get a bit of everything. Specialty servers are really what is needed... where GMs will enforce the rules of the servers so that gamers don't harass RP'ers and RP'ers can do their thing. It is as simple as that, I think.
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Mariaa EM.
 
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