Reasoning for not letting us explore all the provinces

Post » Sun Jun 03, 2012 10:30 am

Ok so I was bummed out when I heard you couldn't explore all the provinces with one character but considering you get to explore x4 the provinces you get to in the single player games (obviously excluding arena), x3 if you pick daggerfall covenant but there has to be a reason . After listening to the podcast and they said the game on release wont have all the areas of you factions provinces open , they are focusing really hard on making awesome areas that are incredibly fun to explore and releasing the new areas in patches and expansions so instead of having straight off 100% of our homeland to explore with shallow go collect 10 x or go kill 15 y , they are starting us with ( not exact number , just an example ) say 50% of our home province but with really interesting quests that are "30-45 minute long stories" -firor or sage . concentrated areas with really in depth TES quests instead if all tamriel with cruddy WoW like quests.

Also I think the whole faction not being able to go to other factions lands reinforces the feel of a community , it also vastly decreases competition for mobs and camping and all that annoying d*^k behaviour that comes with mmo's and when you reroll a different faction you get a whole new experience instead of just a new racial power and character skin. besides with the decreased size of the explorable map comes greater quality of quests and areas , dungeons etc :smile:

Alot of people have done nothing but hate on TESO and its team and they have done noting but prove them wrong so I think we should at least wait until why they explain why they are not letting you explore other areas , from all the info released they are doing an awesome job and they have erased most of our concerns about it so far so I think we should show some maturity and ask "why" before we flip out.

Why do you guys think they did it ?
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David Chambers
 
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Post » Sun Jun 03, 2012 7:36 pm


Why do you guys think they did it ?

To force pvp into Cyrodiil rather than the other provinces.
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Rachel Eloise Getoutofmyface
 
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Post » Sun Jun 03, 2012 3:57 pm

Since it is set a long time ago I think that the new areas will be different from all the recent elder scrolls games. So I wont be to upset about it.
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GPMG
 
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Post » Sun Jun 03, 2012 9:24 am

Since it is set a long time ago I think that the new areas will be different from all the recent elder scrolls games. So I wont be to upset about it.

They have said Cyrodiil will look exactly like it did in Oblivion. Everything will be in the same place. It will even be the same size. Skyrim will also have everything in the same place except they did say some things will be different because it's 1000 years before skyrim. They also said Morrowind will look the same.
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Megan Stabler
 
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Post » Sun Jun 03, 2012 3:37 pm

Landscape, wildlife, fauna, etc will be the same (if not very similar) in most areas to give a sense of continuity.

Don't expect all the buildings, caves, camps, or things of that nature to be the same.
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N Only WhiTe girl
 
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Post » Sun Jun 03, 2012 10:29 am

They have said Cyrodiil will look exactly like it did in Oblivion. Everything will be in the same place. It will even be the same size. Skyrim will also have everything in the same place except they did say some things will be different because it's 1000 years before skyrim. They also said Morrowind will look the same.

They said the height map will be very similar but there "will be some differences." (http://www.gameinformer.com/b/features/archive/2012/05/30/the-stylized-art-style-of-the-elder-scrolls-online.aspx) (a minute into the video if you want to skip right to it)
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joseluis perez
 
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Post » Sun Jun 03, 2012 5:54 pm

They said in the podcast, I believe, that the entire area of the provinces will not be accessible at launch. The reasoning for this was in order to improve player content. (Quality not just quantity) They are still fixing some issues and bugs, but the whole province will eventually become available.
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Rachel Briere
 
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Post » Sun Jun 03, 2012 11:13 am



To force pvp into Cyrodiil rather than the other provinces.
Which is good why?
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Emily Graham
 
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Post » Sun Jun 03, 2012 9:49 am

its a bummer but i will live with it
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IsAiah AkA figgy
 
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Post » Sun Jun 03, 2012 8:18 pm

Which is good why?

Which is bad why?
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Chantel Hopkin
 
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Post » Sun Jun 03, 2012 9:36 pm

I think the reason is to prevent random undesired PvP from breaking out while one just wants to do quests. An entire contested province with towns and forts to sack, reclaim and sack again, with the White Gold Tower the sparkling jewel that drawa all PvP eyes should be enough to satisfy the PvP crowd.

Now here's the thing. Nothing says that we won't get quests that take us into provinces not belonging to our faction. But if we do, it will be part of the PvE experience and with NO POSSIBILITY of drawing PvP.

I personally hate PvP with a passion. The last thing I want when I log on for my limited amount of game time is to try to get caught up on quests or gathering crafting resources and be jumped by some jerk who gets his rocks off by messing with people who want no part of PvP.

I'm glad that PvP will be given such a meaningful role in Cyrodiil. If I go there, I invite whatever happens. But while I am doing my thing in my home province, or one of its allies, the only time I had better meet enemy faction members is if they are NPC in conjunction with a quest that gives a really good example of why they are so far from home and need my help returning their corpses there...
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Janette Segura
 
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Post » Sun Jun 03, 2012 9:41 am

I think the reason is to prevent random undesired PvP from breaking out while one just wants to do quests. An entire contested province with towns and forts to sack, reclaim and sack again, with the White Gold Tower the sparkling jewel that drawa all PvP eyes should be enough to satisfy the PvP crowd.

Now here's the thing. Nothing says that we won't get quests that take us into provinces not belonging to our faction. But if we do, it will be part of the PvE experience and with NO POSSIBILITY of drawing PvP.

I personally hate PvP with a passion. The last thing I want when I log on for my limited amount of game time is to try to get caught up on quests or gathering crafting resources and be jumped by some jerk who gets his rocks off by messing with people who want no part of PvP.

I'm glad that PvP will be given such a meaningful role in Cyrodiil. If I go there, I invite whatever happens. But while I am doing my thing in my home province, or one of its allies, the only time I had better meet enemy faction members is if they are NPC in conjunction with a quest that gives a really good example of why they are so far from home and need my help returning their corpses there...
This could easily be solved with PvE servers, with PvP only enabled in Cyrodiil, however, as it stands, there is no reason to not allow us to go into the Enemy's provinces.
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Louise
 
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Post » Sun Jun 03, 2012 6:58 am



Which is bad why?
Restricts the ability to freely explore Cyrodiil for one. Makes PvP only in one zone for another. The main thing is the first one though.
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Liii BLATES
 
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Post » Sun Jun 03, 2012 11:10 am

Restricts the ability to freely explore Cyrodiil for one. Makes PvP only in one zone for another. The main thing is the first one though.

Really? Have they said that anyone who even steps foot into Cyrodiil immediately flagged for PvP, or that you can turn it on and off at your leisure so you could enter towns/cities/etc to shop and such?
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Mike Plumley
 
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Post » Sun Jun 03, 2012 4:32 pm

Really? Have they said that anyone who even steps foot into Cyrodiil immediately flagged for PvP, or that you can turn it on and off at your leisure so you could enter towns/cities/etc to shop and such?
It's safe to assume that you will be flagged for PvP in Cyrodiil, it'd be pretty pointless if you weren't. >.> Then again...I assumed this would be a sandbox... :confused:
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Rhiannon Jones
 
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Post » Sun Jun 03, 2012 3:12 pm

I thought they said that not all of every landmass will be explorable (sections of one country unavailable). And that you just wont be able to do missions for the other provinces that you arent a part of.
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Lew.p
 
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Post » Sun Jun 03, 2012 10:14 pm



Really? Have they said that anyone who even steps foot into Cyrodiil immediately flagged for PvP, or that you can turn it on and off at your leisure so you could enter towns/cities/etc to shop and such?
Oops I meant Tamriel not Cyrodiil. It was said that there will be no cross faction exploration. Meaning there is no exploring the Summerset isles as a Dunmer or Black Marsh as a Redguard. I only want to make one character and explore all of Tamriel. I ALSO want to be able to PVP with faction conflict. So a co-op server doesn't help me. This was assumed though so idk if it is true or not but people seem to believe it is so based on the podcast.
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David Chambers
 
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Post » Sun Jun 03, 2012 7:52 am

Oops I meant Tamriel not Cyrodiil. It was said that there will be no cross faction exploration. Meaning there is no exploring the Summerset isles as a Dunmer or Black Marsh as a Redguard. I only want to make one character and explore all of Tamriel. I ALSO want to be able to PVP with faction conflict. So a co-op server doesn't help me. This was assumed though so idk if it is true or not but people seem to believe it is so based on the podcast.

I understand, I wanted my Nord Nightblade to sneak across the sands of Elswyr, : (
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natalie mccormick
 
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Post » Sun Jun 03, 2012 5:38 am

Some posts were removed. Please stop the bickering and just give your opinion in a manner which actually adds to the discussion instead of making hostile posts just to aggravate other members of this community.

On behalf of everyone, thanks! :)

Milt
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Ella Loapaga
 
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Post » Sun Jun 03, 2012 11:57 am

sorry Milt ill quiet down at this point and go back to silently reading the boards the way I have since the inception. didnt intend for my posts to be riling people up just Saddened that its a Daoc 2 hidden under the name of TESO
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Cayal
 
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Post » Sun Jun 03, 2012 11:40 am

Word.

I think the reason is to prevent random undesired PvP from breaking out while one just wants to do quests. An entire contested province with towns and forts to sack, reclaim and sack again, with the White Gold Tower the sparkling jewel that drawa all PvP eyes should be enough to satisfy the PvP crowd.

Now here's the thing. Nothing says that we won't get quests that take us into provinces not belonging to our faction. But if we do, it will be part of the PvE experience and with NO POSSIBILITY of drawing PvP.

I personally hate PvP with a passion. The last thing I want when I log on for my limited amount of game time is to try to get caught up on quests or gathering crafting resources and be jumped by some jerk who gets his rocks off by messing with people who want no part of PvP.

I'm glad that PvP will be given such a meaningful role in Cyrodiil. If I go there, I invite whatever happens. But while I am doing my thing in my home province, or one of its allies, the only time I had better meet enemy faction members is if they are NPC in conjunction with a quest that gives a really good example of why they are so far from home and need my help returning their corpses there...

I actually imagined something quite like this as the structure of gameplay, myself. I'm glad you brought it up, because it seems a very equitable system for PvPers and PvEers. The only thing people could complain about is the lack of realism, with the battle lines not extending further into faction territory.
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Devin Sluis
 
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Post » Sun Jun 03, 2012 5:07 pm

People don't seem to understand what this means.

This means you won't be playing in all of Tamriel, you'll be playing in the "Daggerfall covenant" or the other factions.

You WONT be exploring all of Tamreil you'll be exploring 2 or 3 provinces.

Your only connection to the other factions will be through instanced pvp, it will be impossible to have multi-faction RP.

Also your Orc can't go to Morrowind.

Your Wood-elf can't go to Skyrim.

While it's fine to have certain races be in certain factions, is it really important to force players to stay in there area? Most other MMOS allow you to go into other factions areas.

And dare i say it. With this decision WOW has more freedom then ESO. In WOW at least you can go to any zone you want, but in this your confined to 2 or 3 lands.
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Sunny Under
 
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Post » Sun Jun 03, 2012 8:30 pm

I bet there will be co-op servers that do not have PvP, but they allow anyone to go anywhere and group with anyone AND PvP servers that allow you to do the same and also kill anyone anywhere. The 'standard' servers are what yall are discussing. A lot of exaggeration and over=reacting seems to be going on.
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Allison Sizemore
 
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Post » Sun Jun 03, 2012 5:38 pm

I bet there will be co-op servers that do not have PvP, but they allow anyone to go anywhere and group with anyone AND PvP servers that allow you to do the same and also kill anyone anywhere. The 'standard' servers are what yall are discussing. A lot of exaggeration and over=reacting seems to be going on.

I hope your right.

But the Pod-cast said players would be confined to there own provinces, and untill they release info on "special" servers we're going to have to assume this.

Besides it's wrong that ANY server in the game forces you to stay in your own faction land.

No ones ever done somthing this bad in an MMO. All the others let you travel the whole game world.

WOW is a more open-world game then this.
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Helen Quill
 
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Post » Sun Jun 03, 2012 9:55 pm

I hope your right.

But the Pod-cast said players would be confined to there own provinces, and untill they release info on "special" servers we're going to have to assume this.

Besides it's wrong that ANY server in the game forces you to stay in your own faction land.

No ones ever done somthing this bad in an MMO. All the others let you travel the whole game world.

WOW is a more open-world game then this.

Unless of course each server is one of the provinces and players can freely access each server.
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Harry Leon
 
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