10 reasons why subscriptions are a bad idea.

Post » Wed Sep 04, 2013 9:56 am

1.ESO seems like an ambitious project and it seems like a bold move from ZOS to go with subs.It is to early to judge what they are able of but so far they seem to listen to what fans want.
A big project needs a lot of income though.And from all the mmo's I played I have the feeling the PTP model is the only way to go.
Players will be hungry and demanding for content.hardcoes will burn content faster than fat.
2.I think with this point I agree most.Zenimax needs as many customers as possible for their big project to succeed
if the PTP model is too pushy "either pay a month ,or not at all" it places casuals in an uncomfortable position;the dated subsystem has nothing else to offer
for occasional players that can't play alot for the month they pay,ZOS should make it possible for everyone to get the quality time/value they pay for somehow.
I do believe this is only possible if they make the system "more gentle" towards all groups of players
Taking away the financial pressure of cassual players and assure them their gametime because they deserve it as much as hardcoe players that pay for it each month.
Each customer they win is extra money earned.Giving players worth money is key for this model to succeed.
3.But will content dry up?if they can make the game itself enjoyable enough perhaps people can survive a bit longer too with the content they have.
But promises are promises.Many people have priorities in life.In these dire times everyone tries to save money
and they might question even more if they get money' worth ,again it is key.
4.perhaps with the flexible/gentle subcription suggestion I made you can use your month of rest time whenever you want,even after years...
That way you will have less the feeling you are cut off of your character if you can't play for a while..really disliked that after I couldn't pay for rift anymore when it came out and couldn't access my character anymore
5 Only for services as faction change,gender change,... i could understand the extra costs
6 The big expansions will probably be box sales still?
7 content and gametime...so you think they'll actually charge for bandwidth and serve fees more than they would for content stream...
8 not only justify subscription with new content,also with making sure everyone gets worth their gametime.
But no it is for 1 game and you don't get subscription offers like with amazon prime,free shippings a month,kindle books,..unlimited movies,...,...
It is limited in the ways to assure customers money's worth to services and gametime.
Would be cool if they would send the eye of magnus in a priority package to assure you get money's worth as an occasional player though if you haven't played for more than 5 days in a month xD
9.Yea but gw2 had no exciting endgame to me,ok the fractals were a fun addition as were the holiday events..
But the game couldn't keep me hooked..at this point no one would be able to tell the content stream gw2 vs ESO
Ofcourse I expect it to be alot more for ESO,they better keep their promises too "new content each few weeks"
10.Perhaps public opinion on ptp are so negative atm people can't see the positive stuff,the possibilities that could come with it.
Ofcourse its yet to be seen if they can deliver..so far from what I've seen i have a positive feeling.
If they offer premium service while keeping the game polished and constantly updating it at the same time the PTP model can succeed.And the game will be lager and more successful than any of those Btp or Ftp's
I made a suggestion a while ago to take away the financial pressure from casual players its in the signature below
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Haley Cooper
 
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Post » Wed Sep 04, 2013 4:58 pm

Its a pretty simple question: do you honestly think that it was the mere existence of the sub model that drove all those subscribers away, thus forcing the games to go free to play?

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suniti
 
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Post » Wed Sep 04, 2013 12:38 pm

Simple answer yes I do think it contributed

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Rhi Edwards
 
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Post » Wed Sep 04, 2013 12:25 pm

Because people can justify to themselves playing for free instead of paying for content that svcked. Looking for "why swtor failed" or "tortanic" doesn't bring up a subscription as the reason people bailed.

http://www.mmorpg.com/blogs/Paragus1/082012/23610_Rant-The-Tortanic

http://massively.joystiq.com/2012/04/15/mmo-week-in-review-tortanic/

http://www.swtor.com/community/showthread.php?t=207669

And they blamed the players: http://blogs.bettor.com/Anonymous-Bioware-Insider-blames-fans-for-SWTOR-Video-Games-Update-a173317 Apparently they managed to miss the feedback that said things needed to be fixed/changed/updated while it was still in beta. The people who complained ended up suspended or banned.

Not one mention about the sub.

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Fiori Pra
 
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Post » Wed Sep 04, 2013 3:11 pm

You'd be wrong. It was almost completely due lack of content and it pretty much being WoW with a Star Wars skin instead of something unique that they repeatedly stated it would be.

Another thing you need to keep in mind is that in ftp number of players =/= number of people paying.

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He got the
 
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Post » Wed Sep 04, 2013 3:12 pm

Since Elder Scrolls online, is going to be p2p, It has kept my interest, because I have been playing mmo's since the mid 90's I buy a box and pay a sub, I have either liked the game or not, had nothing to do with the sub, a good game is a good game..but on the other hand I have played a boat load of f2p games, and a few b2p games and did not like any of them, for more than a few days, so for my PERSONAL taste if ESO, would have been a f2p game, I doubt I would have even given it a second thought, I am just not a fan of f2p, I have never found a good one.. that's my personal opnion, and how it works for me.. :smile: so I guess you can put me in the lost customer slot if the game had been f2p, and if the game goes from a p2p to a f2p game, then I will be gone, on to the next great adventure.. :smile:

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Marilú
 
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Post » Wed Sep 04, 2013 5:22 am

So, when TOR launched with over 1.7 million people subscribed to the game, and three months later still had 1.3 million, it was all due to those people somehow being tricked into playing a game that they didn't realise would be a sub, and the moment they did they quit out of outrage and indignation?

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Olga Xx
 
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Post » Wed Sep 04, 2013 11:25 am

Sorry, but in any MMO you are ALWAYS renting your character. Even if it's a F2P game, you can be banned and thus lose access to the game and your character. It's the nature of online games.

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Pawel Platek
 
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Post » Wed Sep 04, 2013 2:07 pm

Yes I know I was there at pre-launch & post launch, players where burning through content and once it dried up players stop subing maybe I should of elaborated.

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..xX Vin Xx..
 
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Post » Wed Sep 04, 2013 8:48 am

Yes your correct but the sub cash is the bottom line which got hurt

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Penny Wills
 
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Post » Wed Sep 04, 2013 8:59 am


Don't underestimate the power of the game console's market. It damn near dictates the industry.
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electro_fantics
 
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Post » Wed Sep 04, 2013 1:22 pm

SWTOR it dropped to half a million then to 2 million after the switch

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NeverStopThe
 
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Post » Wed Sep 04, 2013 3:50 pm

You have a point but I don't think that Skyrims numbers can comfortably predict TESO success

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kirsty joanne hines
 
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Post » Wed Sep 04, 2013 8:11 am

And again, what does the sub model have to do with the failure of the game, thus forcing the company to switch to a free to play format in order to salvage what they could? By the way, they most certainly do not have two million subs. They have two million unique accounts. There's a difference.

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Britney Lopez
 
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Post » Wed Sep 04, 2013 6:45 am

OMG!!! Wow, what a flashback. Congratz, you are my new favorite person on the Intarwebz!!! :)

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lucy chadwick
 
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Post » Wed Sep 04, 2013 11:24 am

I was just correcting those figures =)

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Bloomer
 
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Post » Wed Sep 04, 2013 1:20 pm

Except you didn't. TOR started their run with 1.7 million subs. As of their first investors' call, they still had 1.3 million. By the time they announced they were going free to play eight months after launch, they were only admitting to "more than 500 000." As of their last call, they were below 500 000, but "stable." Does that satisfy your picking of nits? If so, then would you mind answering my question?

Do you believe that the 1.3 million people still subscribing to the game after the first three months were doing so because they had somehow been tricked into a subscription, and once these people discovered this they quit out of outrage?

I'm going to do you a favour. I'm going to point you to ahttp://www.swtor.com/community/showthread.php?t=476966 titled "Unsubscriber's Thread: Tell Us a Few Things." This is the second part of that, since the first thread capped out at 1000 posts. Would you be so kind as to point out to me all those who left the game because of the subscription requirement?

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josie treuberg
 
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Post » Wed Sep 04, 2013 7:33 am

Anyone who has lots of experience with all kinds of MMO's and payment models knows that the subscription payment model that Zenimax has announced is the absolute cheapest way there is for the consumer to pay to play an MMO.

The only other method would of course be what some call buy to play, however with an MMO in development with the budget of ESO B2P is not a viable payment method and would not even be considered.

The only other option that would have worked for ESO is the Free to Play payment method however free to play is the most expensive payment model for the consumer and Zenimax actually would recover their development budget just as quickly if not faster using a F2P model like Cryptic uses for games like Star Trek Online and Neverwinter.

So having said that I am very happy to see that ESO will be Pay to Play and I hope it is good enough that I want to subscribe to it for at least the next 5 years. :tops:

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Nancy RIP
 
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Post » Wed Sep 04, 2013 8:06 am

No I don't think they where tricked.

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Blackdrak
 
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Post » Wed Sep 04, 2013 12:36 pm

I'm curious to know how you can make this statement with such certainty. The buy2play model has worked very well with such titles as Guild Wars 2.

In my opinion, the buy2play model is more inclusive of a wider swath of players. Casual players will not be forced to pay for time they aren't using, and hardcoe players will get a choice about which content they wish to purchase. Everybody wins.

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HARDHEAD
 
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Post » Wed Sep 04, 2013 5:24 am

I'm just closing these all for review until we figure something out, because obviously our strategy of attempting to let this community create their own topics and discuss things in a civilized manner just isn't panning out.

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KRistina Karlsson
 
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