Redo FO 1&2?

Post » Tue May 08, 2012 8:31 am

Our new voice actors arent superb either
There's this one guy who did a lot of characters in Oblivion and FO3. I hate him with a passion because he always has the same sneezing, ear-scratching voice.
Here's an example if you're curious about him. http://www.youtube.com/watch?v=pG6JTtFzURs&feature=related
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Alyce Argabright
 
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Post » Tue May 08, 2012 7:40 pm

Its simple really. If you dont want to play the remake then DONT BUY IT. Noones taking the original FO1 and FO2 games away from you, You can play them whenever you want. For those of us who didnt get to play the game in ugly ass graphics and bad voice acting, a remake should be made. Nostalgia is over rated. 10 years from now you might be nostalgic about the remake of FO1 and FO2 games you played.

:facepalm:

The graphics are not " ugly ass " and the voice acting was quite good, much better than Fallout 3's. Remakes should not be made, leave the games alone they don't need to be screwed with.
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Becky Cox
 
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Post » Tue May 08, 2012 5:41 pm

Our new voice actors arent superb either

There are alot of voiced characters in FNV. Granted all of them arent perfect, but some are amazing, example : Chief Hanlon (Kris Kristofferson).

As for the same guy being used for alot of voices...You cant really do something about that when every character in such a big game is voiced. Its not practical to give each one a unique voice.

But Major characters in Bethesda games are superbly voiced, like chief hanlon, 3 dog, That guy who comes to recruit you for brother hood in oblivion.
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Christine
 
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Post » Tue May 08, 2012 6:44 am

There are alot of voiced characters in FNV. Granted all of them arent perfect, but some are amazing, example : Chief Hanlon (Kris Kristofferson).

As for the same guy being used for alot of voices...You cant really do something about that when every character in such a big game is voiced. Its not practical to give each one a unique voice.

But Major characters in Bethesda games are superbly voiced, like chief hanlon, 3 dog, That guy who comes to recruit you for brother hood in oblivion.
And Martin, I know. Main characters are good.

But if you're voicing over 20 characters you'd at least try to change your voice a bit right?
It's not the casting approach I have a beef with. I understand that. But I can't stand that guy.
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Alada Vaginah
 
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Post » Tue May 08, 2012 5:49 pm

There are things I wouldn't mind saying to you right now, but I'm pretty sure they'd get me banned.

Suffice is to say, no, Fallout 3 and New Vegas are not turn-based in any way whatsoever, and you are completely incorrect for thinking so. The difficulty in bringing up your Pip-Boy is due to animation delay - before putting the stupid gadget up to your face and hitting the "pause time" button, the game waits for any animations your character is performing (usually reloading) before bringing up the menu. This a natural consequence of Bethesda's asinine "let's put cool [censored] in our game without a single thought as to how it would impact gameplay, lore, or narrative" approach to design, an obvious example forcing something that should be easily accessible and functional (a menu) to be of secondary priority to their AWESOME NUKE CATAPULT RELOAD ANIMATION BRO.

What you're doing is effectively looking at what is best a terrible design decision and at worst a bug, and calling it a feature in order to contort into some completely arbitrary and incorrect misconception of what turn-based gameplay is. Which I guess is par for the course. You should give Todd Howard a call, they could use more people like you at Bethesda.
:celebration: Nerdrage much, my friend? Wow. Methinks you need to step back, take a deep breath, and get a life. I think there are far more important issues in the world worth getting upset over than my mere trifle of a post. But what do *I* know?

But, either way, you're incorrect -- look up some of the development history of not only the post-Interplay Fallout series, but also The Elder Scrolls, going back to at least Morrowind. The Gamebryo engine utilizes turn-based gameplay and combat, but it's under the hood, and damn near invisible, except at certain moments. The "dice-rolls" occur offscreen, in other words, and so rapidly that it appears to be "real-time."

You need to conduct a little basic research first and get all your facts straight before coming in here and acting on impulse, amigo.


Bad voice acting? What little there was in the originals was actually better than in either of the new games, and quite good on general level.
But you're right, nostalgia is overrated. Good thing there's hardly any at play here. :)
Voice-acting-wise, the originals were strictly hit-and-miss, at best. Richard Dean Anderson, for instance, sounds like he was rolling four Valium deep the day he showed up at the recording studio.
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Rude Gurl
 
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Post » Tue May 08, 2012 6:21 am

There's this one guy who did a lot of characters in Oblivion and FO3. I hate him with a passion because he always has the same sneezing, ear-scratching voice.
Here's an example if you're curious about him. http://www.youtube.com/watch?v=pG6JTtFzURs&feature=related

Wes Johnson (the guy you're thinking of) and Stephen Russell are the only decent voice actors Bethesda hires for their games (not including New Vegas since that game doesn't use Bethesda's usual ensemble of voice actors).

There are alot of voiced characters in FNV. Granted all of them arent perfect, but some are amazing, example : Chief Hanlon (Kris Kristofferson).

As for the same guy being used for alot of voices...You cant really do something about that when every character in such a big game is voiced. Its not practical to give each one a unique voice.

But Major characters in Bethesda games are superbly voiced, like chief hanlon, 3 dog, That guy who comes to recruit you for brother hood in oblivion.

And this makes the voice acting in Fallout 1/2 bad how exactly? Both of the old Fallout games had all star voice casts, people like Jim Cummings and Frank Welker who are voice acting legends.
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KiiSsez jdgaf Benzler
 
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Post » Tue May 08, 2012 9:48 am

And Tony Jay.
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Emma Pennington
 
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Post » Tue May 08, 2012 7:44 am

But Major characters in Bethesda games are superbly voiced

That's a good one. Using the same person to voice different characters and not altering their voice so everyone sounds the same. You win the ignorance award. :facepalm:
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Pants
 
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Post » Tue May 08, 2012 6:53 am

And Tony Jay.
And Michael Dorn
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TRIsha FEnnesse
 
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Post » Tue May 08, 2012 9:38 pm

Recall being pleasantly surprised to hear Earl Boen's voice in there, too, the day after I bought the first game.
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Teghan Harris
 
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Post » Tue May 08, 2012 9:20 pm

My question is, how do you make a turn based game FP? :bonk:

That being said, having played the originals... I would object if it was first person, just don't see how it can be done. Would I still buy them? Probably, but I'd also probably break the disc in half and throw it in the corner with FOBOS.
Why would one want an FP Fallout game? :bonk:

It could be done similar to VATS as it now is in Fo3/NV, just without the aim-highlighting without the extra APs spent for it.
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marie breen
 
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Post » Tue May 08, 2012 5:36 am

My question is, how do you make a turn based game FP? :bonk:

That being said, having played the originals... I would object if it was first person, just don't see how it can be done. Would I still buy them? Probably, but I'd also probably break the disc in half and throw it in the corner with FOBOS.
To be sure, though, I wouldn't necessarily preclude any Fallout game simply over a gameplay-perspective shift -- if done well, I'd play it.

The series had to adapt with the times, and a lower-detailed, 2-D isometric overhead RPG is a slightly tougher sell in this particular era.
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R.I.p MOmmy
 
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Post » Tue May 08, 2012 12:13 pm

Since I haven't given my full opinion on this topic yet, I actually wouldn't mind a remastering of Fallout 1/2 where they gave the existing game a 3D facelift and kept everything else in tact (gameplay, camera, dialogue etc), similar to Real Myst and the X-Wing and TIE Fighter Windows 95 remakes. Adding additional voice work for the many minor characters that don't have any would be nice too.

I don't mind remakes that are simply visual/audio remasters meant to take advantage of modern technology; I support them actually as they breathe new life into classic titles.
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Nancy RIP
 
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Post » Tue May 08, 2012 1:29 pm

:celebration: Nerdrage much, my friend? Wow. Methinks you need to step back, take a deep breath, and get a life. I think there are far more important issues in the world worth getting upset over than my mere trifle of a post. But what do *I* know?

But, either way, you're incorrect -- look up some of the development history of not only the post-Interplay Fallout series, but also The Elder Scrolls, going back to at least Morrowind. The Gamebryo engine utilizes turn-based gameplay and combat, but it's under the hood, and damn near invisible, except at certain moments. The "dice-rolls" occur offscreen, in other words, and so rapidly that it appears to be "real-time."

You need to conduct a little basic research first and get all your facts straight before coming in here and acting on impulse, amigo.

Uh no he's quite right. There's nothing turn-based about Fallout 3 or New Vegas' combat under the hood or not. Morrowind used a dice roll system to determine whether you hit or missed your target but it was axed after that game and even in Morrowind there were no turns.

Voice-acting-wise, the originals were strictly hit-and-miss, at best. Richard Dean Anderson, for instance, sounds like he was rolling four Valium deep the day he showed up at the recording studio.

Yeah Richard Dean Anderson wasn't at his best but I still thought he fit Killian pretty well. But everyone else was great.
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Devils Cheek
 
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Post » Tue May 08, 2012 12:49 pm

Wes Johnson (the guy you're thinking of) and Stephen Russell are the only decent voice actors Bethesda hires for their games
They need some new people if you ask me. His voice (or rather the voice he uses in recording) is too distinct to be used on that many characters.
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Marina Leigh
 
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Post » Tue May 08, 2012 9:50 pm

To be sure, though, I wouldn't necessarily preclude any Fallout game simply over a gameplay-perspective shift -- if done well, I'd play it.

The series had to adapt with the times, and a lower-detailed, 2-D isometric overhead RPG is a slightly tougher sell in this particular era.
Nobody has ever suggested that any new Fallout be a low-res 2D game; No one :shrug:
*And BTW... Oblivion defaults to the same screen resolution as Fallout had. :chaos:
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le GraiN
 
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Post » Tue May 08, 2012 10:12 am

They need some new people if you ask me. His voice (or rather the voice he uses in recording) is too distinct to be used on that many characters.

The Super Mutants and Protectrons didn't sound too much like Mister Burke/Lucien Lechance to me, so he's certainly capable. He's a heck of a lot better than most of the other Fallout 3 VAs, at least he tries to do a wide range of voices. Stephen Russell though; he was definitely the best VA in Fallout 3, and he should do more voice work. I couldn't tell that the Mr. Handys, Mr. Gutsys and Harold were all voiced by the same guy. He also gets brownie points for being the voice of Garrett and some minor characters in the Thief series.
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I’m my own
 
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Post » Tue May 08, 2012 11:31 am

Uh no he's quite right. There's nothing turn-based about Fallout 3 or New Vegas' combat under the hood or not. Morrowind used a dice roll system to determine whether you hit or missed your target but it was axed after that game and even in Morrowind there were no turns.
Todd and some of the other devs have mentioned in past interviews that all of the "modern" Elder Scrolls games are completely numbers-driven behind the scenes, with the Gamebryo engine essentially drawing upon its own internalized version of turns, rounds, and "rolls" (of a sort) to determine onscreen character initiative, etc. (which is a slightly-better-expressed version of what I was attempting to put into words, back there :homestar: ).


*And BTW... Oblivion defaults to the same screen resolution as Fallout had. :chaos:
I was referring more to the tiny, zoomed-out, pixellated screen-objects (like guns, crowbars, etc.) seen in the original Fallouts, there, compared to the better-detailed and larger-sized versions that we got in FO3 and NV.
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Lance Vannortwick
 
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Post » Tue May 08, 2012 7:31 pm

First off since when is 14 old? second off Fallout 1 looks better then most 3D games from the early 2000's as 3D ages poorly, even more so these days. And finally there is not a damn thing wrong with Turn Based Combat.

It's also 2011
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brandon frier
 
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Post » Tue May 08, 2012 11:38 am

It's also 2011
And?
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koumba
 
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Post » Tue May 08, 2012 2:22 pm

They don't need to be re-done. First off, they're fine as is. Second, the storylines have already been done, lets move on to something new please.
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stevie trent
 
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Post » Tue May 08, 2012 6:15 pm

I was referring more to the tiny, zoomed-out, pixellated screen-objects (like guns, crowbars, etc.) seen in the original Fallouts, there, compared to the better-detailed and larger-sized versions that we got in FO3 and NV.
That's how they would look from that distance. :shrug:


It's also 2011
And?
Seconded! :laugh:

What's the date have to do with anything?
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Channing
 
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Post » Tue May 08, 2012 9:25 am

My question is, how do you make a turn based game FP? :bonk:

That being said, having played the originals... I would object if it was first person, just don't see how it can be done. Would I still buy them? Probably, but I'd also probably break the disc in half and throw it in the corner with FOBOS.
Did you just ask how you make a 1st person turn based game? That would be so hard and complex to have a new perspective on a turn based game (WARNING!high levels of sarcasm) you know look at valkiyra chronicles it's 3rd person but so is fallout 3/new vegas as people forget it would be easy to implament fp.
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James Rhead
 
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Post » Tue May 08, 2012 12:32 pm

Todd and some of the other devs have mentioned in past interviews that all of the "modern" Elder Scrolls games are completely numbers-driven behind the scenes, with the Gamebryo engine essentially drawing upon its own internalized version of turns, rounds, and "rolls" (of a sort) to determine onscreen character initiative, etc. (which is a slightly-better-expressed version of what I was attempting to put into words, back there :homestar: ).

I doubt this. Todd Howard can claim whatever he likes but in no meaningful way can combat in any Elder Scrolls or the latter Fallouts be called turn-based. Even Arena and Daggerfall had real-time combat. Come Morrowind they subtly programmed turns into an engine that actually used real time combat just because?
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Javaun Thompson
 
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Post » Tue May 08, 2012 1:25 pm

The Super Mutants and Protectrons didn't sound too much like Mister Burke/Lucien Lechance to me, so he's certainly capable. He's a heck of a lot better than most of the other Fallout 3 VAs, at least he tries to do a wide range of voices. Stephen Russell though; he was definitely the best VA in Fallout 3, and he should do more voice work. I couldn't tell that the Mr. Handys, Mr. Gutsys and Harold were all voiced by the same guy. He also gets brownie points for being the voice of Garrett and some minor characters in the Thief series.
Whoa I just did some checking and found that we're talking about different people. :turtle:
The guy I meant is Craig Sechler. He did Altmer, Bosmer and Dunmer males in Oblivion. You probably thought I meant Sheogorath but I meant the adoring fan.
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Tania Bunic
 
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