Role playing experiance

Post » Wed Oct 31, 2012 10:04 pm

I don't know about all of you, I know at least a large amount of people on this forum like to Role play in Skyrim but I think it could have been better.
The DLC 'Hearthfire' did this, adding adopting, ability to make your own house that fits your character but I feel there should be more improvements.
What things do you think should be added to improve this if you agree.
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Jessica Colville
 
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Post » Thu Nov 01, 2012 10:19 am

Well, "Role Playing" is making your own story, with no help needed from the devs.
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Smokey
 
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Post » Thu Nov 01, 2012 8:09 am

Isn't it not playing in a role?
Like you're the Dragonborn but I think there needs to be further extensions.
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Red Sauce
 
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Post » Thu Nov 01, 2012 1:27 am

Well, "Role Playing" is making your own story, with no help needed from the devs.
Try to roleplay anyone you want in mario =) Help from devs is needed, i think. Meaning in-game resourses for RP.
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Ezekiel Macallister
 
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Post » Wed Oct 31, 2012 9:52 pm

That's the thing. You don't have to be the dragon born. Most RP'd characters deliberately don't start that quest, as it pretty much railroads you into beign a super hero.
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Dark Mogul
 
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Post » Wed Oct 31, 2012 10:22 pm

Dar'resh came from Elsweyr with his sister. His father was scum who only cared to play "games" with less reputable maids and his mother was driven to the sugar because of it. The only thing in the word Dar'resh really, truly cared about was his sister, born of the same litter. His older brother, Kharjo, had moved to Skyrim a few years ago to seek his fortune. They had maintained contact through letters, and Kharjo said that they could fall in with his caravan. So, they set out. It was a long journey, but eventually they made it to the border of Skyrim.
Darkness loomed in the mountains. They were attacked, beaten and robbed by bandits, left with only the clothes on their backs. Stumbling through the freezing snow they made it down the mountain, but collapsed of exhaustion. They woke up in a redbel camp, where they were fed and warmed by the fire. The leader of the camp, a man named Ulfric, told them that they could fall in with them if they wanted as long as their routes were parallel. They gladly accepted. After moving no more than half a mile, tragedy struck again. They walked into an Imperial ambush. Ulfric told his men to lay down their arms, assuming that they would just be on their merry way with the Imperials and find a way to escape some other time. The Imperials had no such plans. The women of the group were [censored] and clubbed to death. Dar'resh was held in front of his sister and made to watch as she received similar treatment and was skinned alive before being mercifully run through by the captain of the guard.
Upon reaching their destination, Dar'resh thought that he was going to die and be with her again. Again, this was not planned. The fortress was attacked by Alduin, and he escaped. He found Kharjo, and told him what happened. Now, all they care about is tearing the empire apart and avenging their sister, no matter how long it takes. He fights with the rebels, and bides his time for a chance at the Emperor. His time will come. He will be ended slowly and without remorse.

That is roleplaying. You figure out why you are here, what are you doing and why you are doing it. That is my Khajiit character.
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Monique Cameron
 
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Post » Wed Oct 31, 2012 6:42 pm

Try to roleplay anyone you want in mario =) Help from devs is needed, i think. Meaning in-game resourses for RP.

I can see what you're saying, but Mario isn't an RPG.
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Shae Munro
 
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Post » Wed Oct 31, 2012 5:55 pm

To improve role-playing in this game is easy. Just

Spoiler
stop cramming things like forced Werewolf and Daedra servitude into faction quest lines. Don't let someone become the Master of the Mages guild if they can't cast a single spell. Don't require the murder of an old lady to let us purge the DB. Etc. and etc.

I could go on and on, but I think you get the point. Skyrim is the hardest game to role-play in that I have ever played. Don't get me wrong, the world is incredible and Hearthfire was fantastic for role-playing, but the factions break the role-playing immersion in every way imaginable.
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Suzie Dalziel
 
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Post » Wed Oct 31, 2012 7:26 pm

To improve role-playing in this game is easy. Just

Spoiler
stop cramming things like forced Werewolf and Daedra servitude into faction quest lines. Don't let someone become the Master of the Mages guild if they can't cast a single spell. Don't require the murder of an old lady to let us purge the DB. Etc. and etc.

I could go on and on, but I think you get the point. Skyrim is the hardest game to role-play in that I have ever played. Don't get me wrong, the world is incredible and Hearthfire was fantastic for role-playing, but the factions break the role-playing immersion in every way imaginable.

True enough. It should be that certain guilds won't let you in if you've joined others. Much like the Houses in Morrowind. My Dark Brotherhood Assassin/Thief should not be welcomed into the Mages Guild with open arms. If should be impossible for one character to be in all guilds.
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Jade Barnes-Mackey
 
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Post » Wed Oct 31, 2012 6:20 pm

True enough. It should be that certain guilds won't let you in if you've joined others. Much like the Houses in Morrowind. My Dark Brotherhood Assassin/Thief should not be welcomed into the Mages Guild with open arms. If should be impossible for one character to be in all guilds.

I am okay with your thief/ninja/backflip/dragonshouting/assassin but if you are like a known killer.. I don't think they should be so open to letting you in..
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Dawn Farrell
 
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Post » Wed Oct 31, 2012 7:25 pm

True enough. It should be that certain guilds won't let you in if you've joined others. Much like the Houses in Morrowind. My Dark Brotherhood Assassin/Thief should not be welcomed into the Mages Guild with open arms. If should be impossible for one character to be in all guilds.

I have a lot of problems with that. Someone with no magic skill above 20 shouldn't be able to become master of the Mage Guild, yet, you can. I just role-play now that my characters only join factions that make sense to their play style, but that still doesn't get them past some of the other forced choices the factions have.
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El Goose
 
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Post » Thu Nov 01, 2012 5:44 am

If people know that you are in the Dark Brotherhood, then you are most assuredly doing it wrong.
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helliehexx
 
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Post » Thu Nov 01, 2012 8:30 am

Well, "Role Playing" is making your own story, with no help needed from the devs.

This.

There are enough tools in Skyrim to play literally any type of character that you want. There is nothing else "needed" from outside influence to expand your imagination unless you are running short on imagination. DLC just adds extra tools to the bag, so-to-speak.
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Ownie Zuliana
 
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Post » Thu Nov 01, 2012 3:29 am

If people know that you are in the Dark Brotherhood, then you are most assuredly doing it wrong.

True..

I liked the Dark Brotherhood quests in Oblivion, the sneak aspect in Skyrim's Dark Brotherhood was non-exsistant..
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Damned_Queen
 
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Post » Wed Oct 31, 2012 7:16 pm

True..

I liked the Dark Brotherhood quests in Oblivion, the sneak aspect in Skyrim's Dark Brotherhood was non-exsistant..

Only if you make it that way. I have very sneaky assassin's who fit in with the Dark Brotherhood just fine.
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Kathryn Medows
 
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Post » Wed Oct 31, 2012 8:19 pm

The problem that I have is this: I always tend to play sneaky Assassin/Thief type characters in the Elders Scrolls. Not evil per say, but with a certain lack of morals. My approach is always stealthy - daggers, short swords and bows are my weapons of choice. I tend to ignore Magic and Heavy Armour/Weapons entirely. Obviously I make a bee line for the Thieves Guild or Dark Brotherhood style guilds as soon as a start, as they fit in well with my character. The issue begins once I've completed the main questline, plus the various guild quests. I won't to experience the content the rest of the game has to offer. I wont to see what the Mages guild has to offer, or what the secret of the Companions is. But I can't justify joining them because it makes no sense for my Argonian Assassin to suddenly cut-short his throat slitting to start a busy career in Magic, or join some upstanding Companions guild. If I were 'locked out' of these, I would feel less like I was missing out. I would have seen everything possible with the character I made. I would be unable to see more in a way that made sense 'in game' rather than a self-imposed restriction.

And I know, I could create a new Mage character and simply use him as a chance to do the Mages guild story line, but I only ever create one character in RPGs, and can never be bothered to go through a story more than once.

First world RPG problems, lol.
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Jenna Fields
 
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Post » Thu Nov 01, 2012 4:50 am

If people know that you are in the Dark Brotherhood, then you are most assuredly doing it wrong.

Far point. However, despite my best efforts to stay secretive, random guards I've never met seem to know my affiliations So either my rise to fame in the Brotherhood ranks is front page in some kind of Skyrim Guard weekly newsletter, or every citizen in Skyrim operates in some kind of intelligence network....
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Austin Suggs
 
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Post » Thu Nov 01, 2012 5:10 am

True..

I liked the Dark Brotherhood quests in Oblivion, the sneak aspect in Skyrim's Dark Brotherhood was non-exsistant..

Compared to the Black Hand in Oblviion and the Morag Tong in Morrowind, I thought the Dark Brotherhood were a little disappointing. Assassination went from Hitman style 'make it look like an accident' to an Assassins Creed style 'lets just murder everyone and hope the victim slips on some blood and breaks his neck'. The Dark Brotherhood are less a disciplined group of experts, more a bunch of sniggering frat boys bragging about how many people they've knifed. Honestly, listening to their inane blathering just made me feel vaguely embarrassed. I would have happily 'removed' all of them, if it meant I could replace them with the consummate professionals I was hoping for...
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Jade MacSpade
 
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Post » Thu Nov 01, 2012 7:08 am

Well, "Role Playing" is making your own story, with no help needed from the devs.

I find Skyrim is more tuned for larping than rping. Meaning u can play any role and the game dosent really care or notice ur spec or actions. Theres no boundaries or walls that ingame define ur charector or morallity. Whereas rping would be playing a role that the game reconizes because ur rping in a game that has rules or boundaries to reconize ur actions and define ur charector.

Examples. Tes games will reconize if ur part of the dark brotherhood. Skyrim will reconize that ur part of the dark brotherhood but wont reconize or aknoledge if ur a stealthy assassin or if ur a berserker who cares if anyone sees. One game will reconize and reward or penalize ur due to ur spec and approach whereas skyrim dosent. Mages guild. In skyrim its reconizes u as part of the guild and even will make u head master no matter what ur spec or actions. It dosent reconize or reward or penealize if uve master and perked out every magic class or if ur a brain dead warrior who only knows the starter heal spell and the beginning ward spell. Other tes games wohld reward and reconize ur spec in the u was actually good and knowledgeable in spells or penealkze u if u was so so or didnt know spells ghat well.

In skyrim due to no walls or boundaries to define or reconize ir charector, its larping because u can play any spec or class or role, but its all in ur head because the game wont reconize. Rping would be playing within the boundaries and rules of said game and it reconize and shape ur charector.
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biiibi
 
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Post » Thu Nov 01, 2012 6:54 am

Compared to the Black Hand in Oblviion and the Morag Tong in Morrowind, I thought the Dark Brotherhood were a little disappointing. Assassination went from Hitman style 'make it look like an accident' to an Assassins Creed style 'lets just murder everyone and hope the victim slips on some blood and breaks his neck'. The Dark Brotherhood are less a disciplined group of experts, more a bunch of sniggering frat boys bragging about how many people they've knifed. Honestly, listening to their inane blathering just made me feel vaguely embarrassed. I would have happily 'removed' all of them, if it meant I could replace them with the consummate professionals I was hoping for...

If you pay attention to the Dark Brotherhood storyline, this fits.

They've fallen very far since the Dark Brotherhood of the Oblivion timeline. Under Astrid's leadership, they've fallen even farther. Now since this is General Discussion, I'm not going to drop any spoilers, but the essence of the Dark Brotherhood's questline is to showcase how far a once greatly feared and highly respected Assassin's Guild has fallen on very hard times.

The storyline does a masterful job of not only displaying that, but working in an enrapturing story to go along with it.
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Lindsay Dunn
 
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Post » Thu Nov 01, 2012 5:47 am

I find Skyrim is more tuned for larping than rping. Meaning u can play any role and the game dosent really care or notice ur spec or actions. Theres no boundaries or walls that ingame define ur charector or morallity. Whereas rping would be playing a role that the game reconizes because ur rping in a game that has rules or boundaries to reconize ur actions and define ur charector.

Examples. Tes games will reconize if ur part of the dark brotherhood. Skyrim will reconize that ur part of the dark brotherhood but wont reconize or aknoledge if ur a stealthy assassin or if ur a berserker who cares if anyone sees. One game will reconize and reward or penalize ur due to ur spec and approach whereas skyrim dosent. Mages guild. In skyrim its reconizes u as part of the guild and even will make u head master no matter what ur spec or actions. It dosent reconize or reward or penealize if uve master and perked out every magic class or if ur a brain dead warrior who only knows the starter heal spell and the beginning ward spell. Other tes games wohld reward and reconize ur spec in the u was actually good and knowledgeable in spells or penealkze u if u was so so or didnt know spells ghat well.

In skyrim due to no walls or boundaries to define or reconize ir charector, its larping because u can play any spec or class or role, but its all in ur head because the game wont reconize. Rping would be playing within the boundaries and rules of said game and it reconize and shape ur charector.

Your post gave me cancer.
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Adam Porter
 
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Post » Thu Nov 01, 2012 7:16 am

I have no problems already roleplaying very easily in this game. :shrug: 23 characters and counting.
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Michelle Smith
 
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Post » Thu Nov 01, 2012 7:31 am

If you pay attention to the Dark Brotherhood storyline, this fits.

They've fallen very far since the Dark Brotherhood of the Oblivion timeline. Under Astrid's leadership, they've fallen even farther. Now since this is General Discussion, I'm not going to drop any spoilers, but the essence of the Dark Brotherhood's questline is to showcase how far a once greatly feared and highly respected Assassin's Guild has fallen on very hard times.

The storyline does a masterful job of not only displaying that, but working in an enrapturing story to go along with it.

No, I quite agree. I understood that from the story line and, as you say, it was done well. It's just a shame, that's all. As in - I understood and enjoyed the 'in-game' reasons for the change. I just would have preferred, at the very least, to be able to re-shape the guild back into it's former glory, if I had so wished. But hey, getting a little off topic here, I guess.
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Melis Hristina
 
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Post » Thu Nov 01, 2012 12:51 am

The issue begins once I've completed the main questline, plus the various guild quests. I won't to experience the content the rest of the game has to offer. I wont to see what the Mages guild has to offer, or what the secret of the Companions is. But I can't justify joining them because it makes no sense for my Argonian Assassin to suddenly cut-short his throat slitting to start a busy career in Magic, or join some upstanding Companions guild. If I were 'locked out' of these, I would feel less like I was missing out. I would have seen everything possible with the character I made. I would be unable to see more in a way that made sense 'in game' rather than a self-imposed restriction.

Well this seems to be your issue, not Bethesadas. I find it funny how people here complain that the modern TES games are too "hand-holding" and then they turn around and say there should be more restrictions. If it doesnt make sense for your character to join a guild then dont join it, its your choice. Its the same with the people in here who complain the game is too easy while they are using every exploit and skill to make super powerful weapons and armor. The majority of RPGing is done with a persons imagination rather then game mechanics. What if I role-play a character who it makes perfect sense that they can join two specific guilds but then the game tells me he can't, how is that role-playing. I want to be able to play my roles and characters not Bethesadas, and that is exactly what they have given me. If a daedric quest is too evil and your character is good, then don't do it, it gives you the option to say no to them. YOUR choice.

Isn't larping, live action role playing? How does one do that in a video game.
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Astargoth Rockin' Design
 
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Post » Thu Nov 01, 2012 6:47 am

Well this seems to be your issue, not Bethesadas. I find it funny how people here complain that the modern TES games are too "hand-holding" and then they turn around and say there should be more restrictions. If it doesnt make sense for your character to join a guild then dont join it, its your choice. Its the same with the people in here who complain the game is too easy while they are using every exploit and skill to make super powerful weapons and armor. The majority of RPGing is done with a persons imagination rather then game mechanics. What if I role-play a character who it makes perfect sense that they can join two specific guilds but then the game tells me he can't, how is that role-playing. I want to be able to play my roles and characters not Bethesadas, and that is exactly what they have given me. If a daedric quest is too evil and your character is good, then don't do it, it gives you the option to say no to them. YOUR choice.

Isn't larping, live action role playing? How does one do that in a video game.

Whilst I agree that the most important element of any RPG is your imagination, I would argue that having 'restrictions' would improve immersion, rather than reduce it as you seem to be suggesting. I would argue that a game that allows a character to join any guild at any point, with no consequences is less realistic and therefore less immersive than a game that imposes a series of entrance criteria to those guilds, much like real life - I can't just walk into any job without prior experience and/or qualifications. Why shouldn't the same be said of the Mages guild? If the game, for no good reason, had no physics and you could simply fly everywhere in much the same way as the no-clip command works, would it be my 'fault' for not roleplaying 'correctly' if I chose to exploit that? Or would it be Bethesda's 'fault' for not implementing something that would arguably make the game world better if it had been added?

A 'entrance exam' of sorts for things like guilds is not 'hand holding' it's added realism. In my opinion, anyway.
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biiibi
 
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