Role playing game.

Post » Sun Dec 18, 2011 2:34 pm

Interesting. :)

About the summon hound, I'd definitely say the first one is better. It's more real than the other one, if you know what I mean. :obliviongate:
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oliver klosoff
 
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Post » Mon Dec 19, 2011 2:09 am

Alpha test number 3

Let's begin with the fact that we payed around 40$ to print all 531 (yes, 531 cards) of the game. Unfortunately we over-slept due to staying out working very late at night (till somewhere around 5 am). Then we spent 3-4 hours cutting the cards out of their pages for the alpha test.

At the end around 10 people showed up, each and every one of them wanting to test the game. :P Which was funny because it has a maximum of 6 players to play. So we found out which of them was willing to stay for more than 3 hours, and the to the rest of them we said "Sorry". :)

Anyway, the alpha went a million times better than past versions. The game was almost fluent, fun, there were interactions between most players and most of the time it seemed balanced.
However, we did came by TONS of problems and issues with the game (even a few bugs). One of them is the board, which I REALLY wanted to upload here right after this alpha, but apparently I can't because I have to redo the whole board to make it more balanced. XD (work, work, work...)

We keep throwing away features from the game (which we did in earlier versions as well) to make this game as easy to learn and as strategic and complicated and interesting as possible at the same time. Now we're adding a new feature to the game which will add 6 more cards. It's a very cool feature and probably very necessary for role playing elements and to make the game feel more like a world, not to mention to give that sense of adventure of you traveling with your friends.

Overall, it went great for the third alpha. :) We're testing the same version tomorrow as well, so I hope I'll learn more about the game to make it even more fun than it already is.

The things I've learned so far from this alpha:
  • This game can be very surprising and changing. People love to be surprised - although we need to work more on this feature...
  • Apparently, there are useless elements a game can have, and it's important for you to recognize between the necessary and fun, and the unnecessary and boring.
  • Giving up on ideas you used to have is very painful...
  • The simplicity of learning throughout the game is the key feature here. You have to evolve and think, otherwise you're stuck.
  • I've learned more, but meh.


The testing lasted around 3-4 hours. The game advanced in a normal rate, but we want it to be faster than that. So...

BACK TO THE DRAWING TABLE!

NOTE: I'm working on an official website for the game. :) (a bit hard with all the other things left to do...)




@GorbadPS3: Thanks. :) Unfortunately I'm already using the second design. I pasted it to all of the other cards. Thanks a lot though for giving out your opinion! (it's just that most people were in favor of the second one...)
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Khamaji Taylor
 
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Post » Mon Dec 19, 2011 2:07 am

Just a little question, is it possible to steal (pickpocket, heist etc) from other players in this game, with the help of a class choice early on and maybe even a card? It could be a random item, random amount of gold, a fixed target item or fixed amount of gold the player attempts to steal. This would obviously create a 'war'-situation between the players and might even fail, meaning the player who tried to steal would then lead to something different. Unfortunately I don't know much of the games other cards, but I'm very interested. I haven't really searched for the class and race thing, but how big difference does it make once you get started? Can all players be orc warriors? (is this info on the facebook page?)
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[ becca ]
 
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Post » Sun Dec 18, 2011 10:45 pm

Nice project you've got there! Are the rules written out yet?

Also, might want to make the topic title more informative, so it's clear that this is a thread about a board game you're developing.
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Mr. Ray
 
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Post » Sun Dec 18, 2011 6:57 pm

Just a little question, is it possible to steal (pickpocket, heist etc) from other players in this game, with the help of a class choice early on and maybe even a card? It could be a random item, random amount of gold, a fixed target item or fixed amount of gold the player attempts to steal. This would obviously create a 'war'-situation between the players and might even fail, meaning the player who tried to steal would then lead to something different. Unfortunately I don't know much of the games other cards, but I'm very interested. I haven't really searched for the class and race thing, but how big difference does it make once you get started? Can all players be orc warriors? (is this info on the facebook page?)

I'll post the game's rules bit by bit as we move along to finishing it. :P (I feel so official right now XD)

There are classes AND races in this game. One of the classes is a rogue, and if you are a rogue, you are able steal from other players and from towns. There are also MANY other ways you can get an item from a player even if you aren't the rogue. They are not easy, though.

The key feature in the game is change because the game always changes. You can find yourself in a party with your best friend and then get back stabbed by him. Also there are many sophisticated ways of winning the game (in order to win the game you have to complete 3 missions. That, or kill all other players) such as (here's an example):
A player has a mission card telling him he must kill another player inside a dungeon. Meaning, that player will have to pretend to cooperate with someone and then attack him when he is most vulnerable. But the other player has a mission card telling him "If you are the reason a player complete's a mission card, you complete this mission". Meaning, both of them complete their mission cards.

The above is just one example of endless possibilities, of course.

Nice project you've got there! Are the rules written out yet?

Also, might want to make the topic title more informative, so it's clear that this is a thread about a board game you're developing.

I don't think I can change the title of this thread anymore... xD and you're right...

The rules are all written. We're in the stage of throwing out features (because apparently we had too many if we wanted to make it a comfortable game...). We're also basing the rules right now, everything is written and clear. But there are always situations we didn't foresee in advance, so, mainly, we need to base "These" moments.

____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Other than that, ask anything and I'll answer. :) I've nothing to hide.
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Lillian Cawfield
 
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Post » Sun Dec 18, 2011 3:31 pm

Oh, my god! I thought this project was scrapped after nothing more came of it aside from your initial thread. When I get a chance I'm going to take a much closer look at this thread; I'm at work right now.
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u gone see
 
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Post » Mon Dec 19, 2011 4:44 am

Awesome dude. Are you going to use the D20 system or something similar?
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sunny lovett
 
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Post » Mon Dec 19, 2011 6:05 am

Awesome dude. Are you going to use the D20 system or something similar?

Nope. :) It's a much simpler system. Unlike D&D, where you have thousands of stats and thousands of different dice...

In this game, your character has advantages and disadvantages, attack, hp, capacity, souls and levels. That is all.

In a way, though, I do use the D20 dice, but only to describe the health of creatures you are fighting. Like, if a creatures has 14 HP, and you deal 3 damage to it, you change the dice to 11. It's a much better system. :)
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Nick Tyler
 
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Post » Sun Dec 18, 2011 4:54 pm

Nope. :) It's a much simpler system. Unlike D&D, where you have thousands of stats and thousands of different dice...

In this game, your character has advantages and disadvantages, attack, hp, capacity, souls and levels. That is all.

In a way, though, I do use the D20 dice, but only to describe the health of creatures you are fighting. Like, if a creatures has 14 HP, and you deal 3 damage to it, you change the dice to 11. It's a much better system. :)

D20 doesn't have thousands of stats. -_- It's still a fairly easy role playing game to learn because of it's simplicity. I won't say it's the easiest, but certainly not thousands of stats. You'll have to point me to an rpg with actual thousands of stats please. Not FATAL, that doesn't count.

6 Stats
36 Skills (3.5 incarnation)
7 Dice (Fine 9 technically)

You can roll the d3 and d5 as a d6 and d10 respectively.
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Sabrina garzotto
 
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Post » Mon Dec 19, 2011 1:25 am

D20 doesn't have thousands of stats. -_- It's still a fairly easy role playing game to learn because of it's simplicity. I won't say it's the easiest, but certainly not thousands of stats. You'll have to point me to an rpg with actual thousands of stats please. Not FATAL, that doesn't count.

6 Stats
36 Skills (3.5 incarnation)

Pretty sure that was hyperbole. :whisper:
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Pawel Platek
 
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Post » Mon Dec 19, 2011 12:08 am

Pretty sure that was hyperbole. :whisper:

Sounds like a sales pitch that's going to have people new to RPG's thinking D&D actually has thousands of stats.
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Max Van Morrison
 
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Post » Sun Dec 18, 2011 8:16 pm

D20 doesn't have thousands of stats. -_- It's still a fairly easy role playing game to learn because of it's simplicity. I won't say it's the easiest, but certainly not thousands of stats. You'll have to point me to an rpg with actual thousands of stats please. Not FATAL, that doesn't count.

6 Stats
36 Skills (3.5 incarnation)
7 Dice (Fine 9 technically)

You can roll the d3 and d5 as a d6 and d10 respectively.

I know it doesn't have thousands of stats xD It was my intention to exaggerate in order to pass my point.

Thing is, D&D as a board game doesn't work... especially if you want it to end in around 2-4 hours. So, compared to MY game, D&D has A LOT of stats and aspects to every character.

I played D&D, and it's fun. :) But this game takes this aspect into a new direction.
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Suzie Dalziel
 
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Post » Sun Dec 18, 2011 9:05 pm

I know it doesn't have thousands of stats xD It was my intention to exaggerate in order to pass my point.

Thing is, D&D as a board game doesn't work... especially if you want it to end in around 2-4 hours. So, compared to MY game, D&D has A LOT of stats and aspects to every character.

I played D&D, and it's fun. :) But this game takes this aspect into a new direction.

Never had a problem with anything else, just your comment about there being thousands of stats. I know board games need simpler rules.
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CHangohh BOyy
 
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Post » Sun Dec 18, 2011 5:14 pm

WOW dude! Seriously it looks pretty amazing and professional. I understand you have put a lot of work into it so way to go!
Any idea about when it will be done?
And yes, I will be waiting for this to come ;)
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~Amy~
 
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Post » Sun Dec 18, 2011 11:29 pm

looking through the FB page, impressive work :)

i am impressed with how Nightmare is actually a horse that the player has to war with, as this is actually being true to the word and it's meaning.
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Vera Maslar
 
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