Alpha test number 3Let's begin with the fact that we payed around 40$ to print all 531 (yes, 531 cards) of the game. Unfortunately we over-slept due to staying out working very late at night (till somewhere around 5 am). Then we spent 3-4 hours cutting the cards out of their pages for the alpha test.
At the end around 10 people showed up, each and every one of them wanting to test the game.

Which was funny because it has a maximum of 6 players to play. So we found out which of them was willing to stay for more than 3 hours, and the to the rest of them we said "Sorry".

Anyway, the alpha went a million times better than past versions. The game was almost fluent, fun, there were interactions between most players and most of the time it seemed balanced.
However, we did came by TONS of problems and issues with the game (even a few bugs). One of them is the board, which I REALLY wanted to upload here right after this alpha, but apparently I can't because I have to redo the whole board to make it more balanced. XD (work, work, work...)
We keep throwing away features from the game (which we did in earlier versions as well) to make this game as easy to learn and as strategic and complicated and interesting as possible at the same time. Now we're adding a new feature to the game which will add 6 more cards. It's a very cool feature and probably very necessary for role playing elements and to make the game feel more like a world, not to mention to give that sense of adventure of you traveling with your friends.
Overall, it went great for the third alpha.

We're testing the same version tomorrow as well, so I hope I'll learn more about the game to make it even more fun than it already is.
The things I've learned so far from this alpha:
- This game can be very surprising and changing. People love to be surprised - although we need to work more on this feature...
- Apparently, there are useless elements a game can have, and it's important for you to recognize between the necessary and fun, and the unnecessary and boring.
- Giving up on ideas you used to have is very painful...
- The simplicity of learning throughout the game is the key feature here. You have to evolve and think, otherwise you're stuck.
- I've learned more, but meh.
The testing lasted around 3-4 hours. The game advanced in a normal rate, but we want it to be faster than that. So...
BACK TO THE DRAWING TABLE!NOTE: I'm working on an official website for the game.

(a bit hard with all the other things left to do...)
@GorbadPS3: Thanks.

Unfortunately I'm already using the second design. I pasted it to all of the other cards. Thanks a lot though for giving out your opinion! (it's just that most people were in favor of the second one...)