?2011 All copyrights reserved.
http://www.facebook.com/pages/Adventure-Board-Game/314099891935823?sk=wall - There are designs and teasers for the game. Please like it if you have a facebook account in order to join the group.
We want more recognition so our hard work won't go to waste.
http://darkdeliverians.deviantart.com/ - In case you want to check out some of the artwork in a higher resolution.
Hey everybody!
I'm working on a board game for a long time now. It was a hard work but eventually I finished the alpha version.
Concept
Adventure is a board role playing game and is all about CHANGE. The game changes all the time, you always have different strategies and goals which have to do with the players you're playing with, and in order to do that you have to be sneaky, convincing, cunning, and sometimes - back stab someone if you must.
Face a changing and hostile world while trying to complete 3 missions that will make you victorious.
A changing map, hostile creatures, dungeons and the worst of all: 5 other players who have different and hidden goals! You must be paranoid to win this game.
You can play one of 6 races:
- Elf.
- Human.
- Orc.
- Dwarf.
- Undead.
- Minotaur.
After you have a race, you pick one of 7 classes:
- Ranger.
- Rogue.
- Warrior.
- Paladin.
- Mage.
- Conjurer.
- Alchemist.
In order to win the game you have to complete 3 mission cards in a vast open world where you can complete dungeons with your friends, complete quests, gain experience and defeat lots of unique and original creatures.

We accept any suggestions and ideas for the game.
A little background
I created the game with a few friends of mine and we're working on it for over a year now and the results are pretty impressive.
Just to clarify, this product is for me and my friends, but we intend to make an online version for everyone to play.

Special thanks to my friends, and not to mention http://www.gamesas.com/index.php?/user/466541mikedzines/ - a forum member here in the Bethesda forums who helped me a lot with the designs and improving myself overall.
Content
This game features:
- A rare opportunity to play a game that always catches you by surprise no matter how many times you play it!
- A very unique and simple system for a deep character customization designed differently for each of the 7 classes of the game.
- 6 races!
- Over 500 cards and pieces of art!
- World map!
- Infinite number of choices and strategy gameplay!
- Playable up to 6 players!
- Options for traveling in a party!
- Unique dungeons!
- Back stabbing, cheating, strategy and lots of fun!
Teasers! :woot:
http://darkdeliverians.deviantart.com/art/World-of-Dragons-269450824
Cards from the game:
- http://i39.tinypic.com/dzbho0.jpg
- http://i39.tinypic.com/28hkeg8.jpg
- http://i40.tinypic.com/2wgsnkh.jpg
- http://i42.tinypic.com/25hz9z5.jpg
- http://i43.tinypic.com/9u9isw.jpg
- http://i39.tinypic.com/p998p.jpg
- http://i43.tinypic.com/v2sq3m.jpg
- http://i39.tinypic.com/1pf1i8.jpg
- http://i44.tinypic.com/5jwk6f.jpg
- http://i44.tinypic.com/zv5sb4.jpg
- http://i41.tinypic.com/2wbum2t.jpg
- http://i41.tinypic.com/2e4kscy.jpg
- http://i41.tinypic.com/10hombm.jpg
- http://i40.tinypic.com/aoqd7n.jpg
Let's begin with the fact that we payed around 40$ to print all 531 (yes, 531 cards) of the game. Unfortunately we over-slept due to staying out working very late at night (till somewhere around 5 am). Then we spent 3-4 hours cutting the cards out of their pages for the alpha test.
At the end around 10 people showed up, each and every one of them wanting to test the game.


Anyway, the alpha went a million times better than past versions. The game was almost fluent, fun, there were interactions between most players and most of the time it seemed balanced.
However, we did came by TONS of problems and issues with the game (even a few bugs). One of them is the board, which I REALLY wanted to upload here right after this alpha, but apparently I can't because I have to redo the whole board to make it more balanced. XD (work, work, work...)
We keep throwing away features from the game (which we did in earlier versions as well) to make this game as easy to learn and as strategic and complicated and interesting as possible at the same time. Now we're adding a new feature to the game which will add 6 more cards. It's a very cool feature and probably very necessary for role playing elements and to make the game feel more like a world, not to mention to give that sense of adventure of you traveling with your friends.
Overall, it went great for the third alpha.

The things I've learned so far from this alpha:
- This game can be very surprising and changing. People love to be surprised - although we need to work more on this feature...
- Apparently, there are useless elements a game can have, and it's important for you to recognize between the necessary and fun, and the unnecessary and boring.
- Giving up on ideas you used to have is very painful...
- The simplicity of learning throughout the game is the key feature here. You have to evolve and think, otherwise you're stuck.
- I've learned more, but meh.
The testing lasted around 3-4 hours. The game advanced in a normal rate, but we want it to be faster than that. So...
BACK TO THE DRAWING TABLE!
NOTE: I'm working on an official website for the game.
