Open world games will always be rife with abuse I'm afraid; you can't create no limits then expect every concoction to be equally valid. I personally don't feel the need to use absolutely everything on every play-through and it's probably one of the main reasons I vibe with this kind of game so well.
I've always felt that attempting to play a character who lives in the world, as opposed to an external who gleans unnecessary advantages from game mechanics and player-oriented resources, was the point. Power-gaming, and the balance decisions resulting, are better left for competitive online games.
Well, I for one am not power-gaming, theorycrafting or min-maxing (to be honest, I don't even know what those are), I'm role-playing just like you are, I just role-play slightly different, which is kind of the entire selling-point of the game. Unfortunately, this has made my game way, WAY too easy anyway,
despite my efforts in role-playing a perfectly viable and sensible character. Everything I have done in Skyrim I have learned by myself, none of my knowledge of the game comes from anywhere other than the game itself. I haven't even read the manual. The game is just too easy, even on master difficulty, and that is sure as hell not my fault.
Read my post above. And I'm from Commodore 64' generation, by the way.
I read it, my point still stands; if I don't want to one-shoot everything in the game, I have to role-play an illiterate idiot, is in my opinion not a balanced game. It just isn't.
The problem isn't that I don't know how to role-play computer games, it's actually precisely the opposite, I
DO know, which is why I'm so bloody good at it, and I should be, having done this for 30 years. And I'm from Philips G7000 generation, by the way.