If the too easy crowd had their way, perks would be nerfed and weapons turned into wet noodles.
Action gamers are the reason why RPG players can't have cool stuff in games. There getting their action all over our game.
Required (and probably useless) disclaimer: I love Skyrim, but the combat and character development is, IMO, sloppy and needs a lot of work.
I'm not an action gamer, I think Master is too easy (for many builds), and I think that the secret of fun combat is
max/min-ing. Many games require thought and "work" in order to develop exploits for your character, but in Skyrim the exploits are built right into the perk tree. So, like navigating a mine field, you have to very carefully tiptoe through the perk tree avoiding synergies that amplify your character's power to demigod. I feel like there's more work required in Skyrim to
avoid an overpowered build than there was planning characters in Oblivion or Morrowind. But at least the perk spreadsheet is hidden behind a fancy looking, cumbersome, and horrible to use UI.
Conjuration plus most builds is OP, and the higher the difficulty, the more amplified the effect becomes. Any 2 crafting skills is OP. Do I really need to go on?
Sure, you can dump perks in waste buckets like speech or lockpicking for all of your characters--this is a proper roleplaying solution, right? You can exercise speech and take every perk (to avoid getting overpowered), but roleplay that your character is an inarticulate clod who's bad with money. Or you can wait and get beat on for the first 30 seconds of every fight without doing anything, and roleplay that you're in the middle of deadly combat in a game with a balanced skill/perk tree.
Sorry if I'm harsh, but the concept (and frequent accusations) of power-gaming in Skyrim is just ridiculous. Skyrim comes pre-installed with a cheat mod called the perk system, and it's more difficult to gimp a character than to develop an overpowered one.