Roleplaying is what balances this game

Post » Mon Dec 12, 2011 9:51 am

What I think OP is/was trying to say is that if your complaining about the game being unbalanced, then don't unbalance the game. If you wish to unbalance it, feel free to. Yes, a Warrior can obviously know about enchanting. There's no reason why he can't, like in the quote above. I didn't feel like reading all 10 pages so please excuse me if someone already said this.
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Tyler F
 
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Post » Mon Dec 12, 2011 7:16 am

People complaining that their wierd min/max hybrids are overpowered aren't really playing the game right. Here's some examples ...

A melee warrior would invest himself in his armor/weapons and the only crafting profession that would make sense is Blacksmithing. Think like a warrior, live like a warrior and you won't be using things like enchanting and alchemy to furthor augment your gear to ridiculous levels.

If you're a mage you focus on your spell schools and enchanting. Your spell damage doesn't scale as well as a melee weapon but your stun-lock perks, summons and severe magicka cost reduction make up for it.

Finally we have the stealthy theif who can front-load the most damage of anyone but doesn't have the defensive and restorative capabilities of a warrior or mage. You create poisons and sneak around, but you don't make sense as a smith or enchanter.

Now this is a completely open game where you can mix and match whatever you want to varying degrees of overpowered or unviable, but what I just described is where the balance is. Break that balance at your own peril.



you are a complete fool
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Vicki Gunn
 
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Post » Sun Dec 11, 2011 9:39 pm

Beyond that your min/max character is going to feel overpowered and your level 50 character who's only invested in speech, pickpocketing and crafting is going to feel underpowered.

Actually, my character is just that and I don't feel the least bit underpowered. 91 Speech, 100 Pickpocketing, (Not crafting), and 100 smithing. Pro all the way.
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Kayla Keizer
 
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Post » Mon Dec 12, 2011 6:15 am

Why should I roleplay just to get the most out of the game? Do you see how that's [censored], not everybody is that into fairytales sorry.
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Stacey Mason
 
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Post » Mon Dec 12, 2011 5:57 am

Everyone stop [censored]ing and play the game how you want to. I roleplay, you level grind. Have at it, Junior.
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Del Arte
 
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Post » Mon Dec 12, 2011 12:14 am

If the too easy crowd had their way, perks would be nerfed and weapons turned into wet noodles.

Action gamers are the reason why RPG players can't have cool stuff in games. There getting their action all over our game.

Required (and probably useless) disclaimer: I love Skyrim, but the combat and character development is, IMO, sloppy and needs a lot of work.

I'm not an action gamer, I think Master is too easy (for many builds), and I think that the secret of fun combat is max/min-ing. Many games require thought and "work" in order to develop exploits for your character, but in Skyrim the exploits are built right into the perk tree. So, like navigating a mine field, you have to very carefully tiptoe through the perk tree avoiding synergies that amplify your character's power to demigod. I feel like there's more work required in Skyrim to avoid an overpowered build than there was planning characters in Oblivion or Morrowind. But at least the perk spreadsheet is hidden behind a fancy looking, cumbersome, and horrible to use UI.

Conjuration plus most builds is OP, and the higher the difficulty, the more amplified the effect becomes. Any 2 crafting skills is OP. Do I really need to go on?

Sure, you can dump perks in waste buckets like speech or lockpicking for all of your characters--this is a proper roleplaying solution, right? You can exercise speech and take every perk (to avoid getting overpowered), but roleplay that your character is an inarticulate clod who's bad with money. Or you can wait and get beat on for the first 30 seconds of every fight without doing anything, and roleplay that you're in the middle of deadly combat in a game with a balanced skill/perk tree.

Sorry if I'm harsh, but the concept (and frequent accusations) of power-gaming in Skyrim is just ridiculous. Skyrim comes pre-installed with a cheat mod called the perk system, and it's more difficult to gimp a character than to develop an overpowered one.
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Amber Hubbard
 
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Post » Mon Dec 12, 2011 2:01 am

Required (and probably useless) disclaimer: I love Skyrim, but the combat and character development is, IMO, sloppy and needs a lot of work.

I'm not an action gamer, I think Master is too easy (for many builds), and I think that the secret of fun combat is max/min-ing.

So you're not an action gamer, but the key to having fun is action gaming? Gotcha. :prod:
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Destinyscharm
 
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Post » Sun Dec 11, 2011 10:10 pm

So you're not an action gamer, but the key to having fun is action gaming? Gotcha. :prod:

I said the key to fun combat. Last I checked combat tends to happen occasionally in Skyrim.

I'd actually love it if there was an option for a pacifist/speech build, and I plan on giving an extreme stealth character a try (no weapons perks, as little weapons/spell use as possible).
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Yvonne
 
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Post » Mon Dec 12, 2011 1:08 am

I said the key to fun combat. Last I checked combat tends to happen occasionally in Skyrim.

I'd actually love it if there was an option for a pacifist/speech build, and I plan on giving an extreme stealth character a try (no weapons perks, as little weapons/spell use as possible).

I've tried that before. Challenging, to say the least. I swear it seems there's more people out to get you if you don't kill anything lol. People in Skyrim are just [censored]s I guess. :shakehead:
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Alisia Lisha
 
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Post » Mon Dec 12, 2011 2:43 am

I tried many times, it's just impossible to roleplay in this game or even Oblivion. The texts are just weak and the NPCs are so annoying comparred to the quality writing in Fallout New Vegas. I had problem RP a chaotic good guy in that game but in Oblivion and Skyrim, I just play for the good fights and the glitch exploits. The story isn't as immersive and Main Quests could be done way better. Also, I hate the fact how I can't be an atheist in the Elder Scrolls series. There's always deities popping out of nowhere.
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Claudz
 
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Post » Sun Dec 11, 2011 11:38 pm

I tried many times, it's just impossible to roleplay in this game or even Oblivion. The texts are just weak and the NPCs are so annoying comparred to the quality writing in Fallout New Vegas. I had problem RP a chaotic good guy in that game but in Oblivion and Skyrim, I just play for the good fights and the glitch exploits. The story isn't as immersive and Main Quests could be done way better. Also, I hate the fact how I can't be an atheist in the Elder Scrolls series. There's always deities popping out of nowhere.

That's when you use your Teddy Bender hand and send those [censored]s to the void. Azura? Who the f-... Thwack, back to the stars with your hippie self.
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Charlotte Lloyd-Jones
 
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Post » Mon Dec 12, 2011 5:39 am

I swear people are forgetting who their character is.....you are DOVAHKIN you are supposed to become super powerful. You are not a common person. you've been chosen by the gods. If you want to RolePlay where you dont become super powerful try the game called "Real Life" I hear its quite difficult and realistic
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Red Bevinz
 
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Post » Mon Dec 12, 2011 12:14 pm

I can't roleplay a mage without my fuc.king open lock spells.
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Carlos Rojas
 
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Post » Mon Dec 12, 2011 1:11 am

I swear people are forgetting who their character is.....you are DOVAHKIN you are supposed to become super powerful. You are not a common person. you've been chosen by the gods. If you want to RolePlay where you dont become super powerful try the game called "Real Life" I hear its quite difficult and realistic

Well maybe if you had an imagination. But this usually knocks it out of ya --> :banghead:
But ANYWAY, typical action gamer perspective. Not trying to sound superior or anything, just that's what a lot of people think, when all it takes is a little imagination. And taking it SLOWER. You don't know you're a Dohvakiin until you've advanced in the main quest a little, which means up until that point you're whoever the [censored] you want to be.
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Taylrea Teodor
 
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Post » Mon Dec 12, 2011 3:52 am

Required (and probably useless) disclaimer: I love Skyrim, but the combat and character development is, IMO, sloppy and needs a lot of work.

I'm not an action gamer, I think Master is too easy (for many builds), and I think that the secret of fun combat is max/min-ing. Many games require thought and "work" in order to develop exploits for your character, but in Skyrim the exploits are built right into the perk tree. So, like navigating a mine field, you have to very carefully tiptoe through the perk tree avoiding synergies that amplify your character's power to demigod. I feel like there's more work required in Skyrim to avoid an overpowered build than there was planning characters in Oblivion or Morrowind. But at least the perk spreadsheet is hidden behind a fancy looking, cumbersome, and horrible to use UI.

Conjuration plus most builds is OP, and the higher the difficulty, the more amplified the effect becomes. Any 2 crafting skills is OP. Do I really need to go on?

Sure, you can dump perks in waste buckets like speech or lockpicking for all of your characters--this is a proper roleplaying solution, right? You can exercise speech and take every perk (to avoid getting overpowered), but roleplay that your character is an inarticulate clod who's bad with money. Or you can wait and get beat on for the first 30 seconds of every fight without doing anything, and roleplay that you're in the middle of deadly combat in a game with a balanced skill/perk tree.

Sorry if I'm harsh, but the concept (and frequent accusations) of power-gaming in Skyrim is just ridiculous. Skyrim comes pre-installed with a cheat mod called the perk system, and it's more difficult to gimp a character than to develop an overpowered one.

\
I would agree. Lets see:
Alchemy - broke. Insta use 100+ potions in 1 second. Even while you are swinging a sword!
Enchant - broke - I can cast spells at 0 zero cost. I can get resist magic 85% or fire 85%. I can max damage bonus from a weapon to 160% ( that is equal to *8* + damage perks) . The number of superperks you can get out of this skill is just too much. Who cares about Alteration perk Atronarch when I can craft some robes that Resists Magic 85% and makes my spells cost 0! Or why worry about Ward spells when I can get 85% Magic Resistance. It just trivalizesd too much of the game.
Magic Stones: Lord Stone - broke (gah 50% DR + 25 magic resistance) Steed stone gives a top tier perk. Unlock any lock? broke
Conjuration: Summon Atronarchs to grind a tough boss down. Combine with Enchantment to allow you to summon an unlimited army of summons to swarm anyting.
Illusion: broke. Frenzy/Invisibility. Then cast Calm on the boss.
Stealth: broke - mega damage bonus. Stupid AI.
Jump on a rock and shot an arrow: broke. Lol, too funny but it works.

Funny thing is Destruction is not broke! Just a little gimped. Ha. But that will be fixed on the PC. I can not wait to see all of the spell mods! Of course I feel bad for the console guys on this one. To think I *almost* bought this game for my 360.

Really, they cut SOOO much content out of the game I was expecting it to be more "tight" in the exploit category. Instead we get the worst of both worlds. Limited options and some options are basically easy mode.
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Justin Bywater
 
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Post » Mon Dec 12, 2011 10:15 am

But if we do what you say then all of our characters would end up being the same and it would totally take away the fun (and point) of builing a character.
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Isaiah Burdeau
 
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Post » Mon Dec 12, 2011 12:35 pm

I think you're missing the point. I'm not telling you how to play I'm telling you that this game is balanced around roles that make sense. If you want to be king everything that's fine but don't be surprised when the game feels imbalanced.

So you think Bethesda went out of their way to make a classless character progression system to optimize the building of characters in the three standard rpg classes.....hmm....nope.

Your argument is swiss cheese, brudda! Enchanting + blacksmithing + shield skills can yield a Dragon Age-esque "Templar" type magekilling knight.
Just one example. Millions more, if you are creative. Based on your original statement perhaps this is a skill you could level up outside of the game...
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Sara Lee
 
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Post » Mon Dec 12, 2011 12:16 am

So you think Bethesda went out of their way to make a classless character progression system to optimize the building of characters in the three standard rpg classes.....hmm....nope.

Your argument is swiss cheese, brudda! Enchanting + blacksmithing + shield skills can yield a Dragon Age-esque "Templar" type magekilling knight.
Just one example. Millions more, if you are creative. Based on your original statement perhaps this is a skill you could level up outside of the game...

Jeez, you're supposed to argue the point, not give the kid nightmares. :nono:
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cosmo valerga
 
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Post » Mon Dec 12, 2011 6:39 am

I've tried that before. Challenging, to say the least. I swear it seems there's more people out to get you if you don't kill anything lol. People in Skyrim are just [censored]s I guess. :shakehead:

I'm really looking forward to the stealth attempt, almost to the point of dropping my current character.

Sorry if I came on too strong in my first post. Sometime back, in either Morrowind or Oblivion, I realized that combat is a large and (mostly) unavoidable part of any TES game. After that I started to get intense about it. Since you have to do it a lot, it should be fun, right? It's either that or turn the slider all the way down and just grumble your way through the "interruptions". Anyway, the result, for me, was to turn the combat aspects of the game into a min/max challenge, but not min/max for power, min/max for fun or drama. So I try to tweak character skills to keep a certain level of challenge and interest throughout the game. At high levels I often made "bad" choices in Oblivion, like wearing armor or using weapons I wasn't skilled in, to try to keep the combat interesting as I waded through the Daedric hordes. Skyrim has made this approach a bit more difficult, and I feel like I have to work harder to keep the fights entertaining. (But there are builds I haven't tried yet.)
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Emily Martell
 
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Post » Mon Dec 12, 2011 10:35 am

Like many things in life...

Skyrim is whatever you make of it.
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JR Cash
 
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Post » Mon Dec 12, 2011 12:03 pm

Noted. Removal of classes means you may only play Mage, Warrior, or Thief. All other character concepts are strange hybrids that break the game.

This theory also explains the horrendous lack of dialogue and quest choices, it's the fault of the player.


Same problem with levitation and spellmaking. They break the game if they were abused. Yet they were FUN! Nope they are gone because they are too OP and break the game. But we get enchanting / blacksmithing / alchemy....... that are all blatantly overpowered.
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Gemma Archer
 
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Post » Mon Dec 12, 2011 9:26 am

Also, I hate the fact how I can't be an atheist in the Elder Scrolls series. There's always deities popping out of nowhere.

This cracked me up. But you could always emulate the Dwemer. And honestly, anybody can disbelieve in something that doesn't exist. It takes a real Mer to refute something that does.
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Sxc-Mary
 
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Post » Mon Dec 12, 2011 6:06 am

if i want to have fun with a mage, not a summoner, and want to kill stuff with destruction in a higher level 35+ish, am i forced to pick enchanting because thats how im suppose to role play?



No. You should get enchanting because at the higher levels you'll run out of mana - with enchanting you can reduce the mana cost of spells to almost nothing. Unless you mastered alchemy, but then you'll be drinking one potion after the other.
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Gisela Amaya
 
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Post » Mon Dec 12, 2011 11:59 am

You don't know you're a Dohvakiin until you've advanced in the main quest a little, which means up until that point you're whoever the [censored] you want to be.


you are still Dohvakiin before you know it.
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Joey Avelar
 
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Post » Mon Dec 12, 2011 9:13 am

I'm really looking forward to the stealth attempt, almost to the point of dropping my current character.

Sorry if I came on too strong in my first post. Sometime back, in either Morrowind or Oblivion, I realized that combat is a large and (mostly) unavoidable part of any TES game. After that I started to get intense about it. Since you have to do it a lot, it should be fun, right? It's either that or turn the slider all the way down and just grumble your way through the "interruptions". Anyway, the result, for me, was to turn the combat aspects of the game into a min/max challenge, but not min/max for power, min/max for fun or drama. So I try to tweak character skills to keep a certain level of challenge and interest throughout the game. At high levels I often made "bad" choices in Oblivion, like wearing armor or using weapons I wasn't skilled in, to try to keep the combat interesting as I waded through the Daedric hordes. Skyrim has made this approach a bit more difficult, and I feel like I have to work harder to keep the fights entertaining. (But there are builds I haven't tried yet.)

Much more clear. I misinterpreted your other comment by a long shot. I get what your saying.
And @ Vandee, but what does that have to do with anything if you know nothing of your Dovahkiin bloodline? You can't use the power the Dovahkiin possesses until you know there IS a power to possess. Before you find all this, your just some bastard child of some dragon-man who tore their deer-skin condem.
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Leanne Molloy
 
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