Some random ideas that have been floating in my mind...- Some mage selling unique spells. Nothing scripted or incredibly extravagant, just new combinations of existing effects. Speaking of which, effects like Absorb Skill, Damage Skill are present in the game but never actually used, so adding them could be a possibility.
I though about adding new spells to existing spell merchants - preferably via a script in order to make the mod compatible with head replacers. Either way, will do.
Or you could have a Levitate spell that is very cheap, but also inflicts Sun Damage on the player - spells with unpleasent side effects are cool in my opinion (I have some ideas that I was going to use in a mod of mine, but I can share if you want

). Selling Powers would also be nice.
Unfortunately, this idea isn't very viable - except for the sun damage all negative effects can be resisted, resulting in cheap spells.
A "House Guide" building with mages teleporting to other Telvanni towers.
Sorry, but I don't plan to add a "guild guide" system for House Telvanni. However, Uvirith's Legacy already has a similiar system and Rise of House Telvanni is going to have one.
However, I'm going to make an optional, direct travel to Port Telvannis add-on (I hate going there in several steps)
Hmmm...ideas...
Well, I've always loved the Vivec arena, especially after installing the Gladiator mod. After that I always wanted a similar type of place, but for mages. A mage arena. Maybe it could be a place where Telvanni could go "settle" their differences officially. Or maybe just for the sake of testing one's skills. Every Telvanni must have catlike magical reflexes!
Just an idea...trying to think of more original things than standard shops and such.
Will see. If I can make it look good (and find a suitable place for it...) I'll make the structure. Than, if I'll be able to decypher some scripts, perhap's I'll add an option to have some duels. Thanks for the input!
Maybe guard barracks? It's pretty useless, except for stealing sprees, but I love it when cities guards have some kind of headquarters where they live (like in Balmora, Vivec, Molag Mar...).
Yes, I'll add one - a bit east from the Council House, near the Soulgem Mine. Thanks for the idea!
Another idea, though probably less interesting. If you need spare houses to add here and there, I am quite sure that in Sadrith Mora that are a couple people who are in fact "homeless". The Nord woman near Muriel's, the Redguard trader and the Redguard smith, and those Bosmer in the market
Yes, I'll add some houses to "fil up" the town.
Glad to hear you're back on this project, Karpik777; can't wait for some updates and new screen shots.
Well, it's good to have free time again for modding

Though I can see why it was never made - playing with the shrooms can be annoying after a while...
Just some randomm idea. Maybe those crystals that are always found in Telvanni towers have some other kind of effect. Maybe you can have a quest where you chip off a portion of it and it gives you increased magic or something similar. Maybe have different crystals have different effects. Just something you could toy with.
I don't plan to use these crystals themselves in order to keep compatibility with Morrowind Crafting. However, in order to get himself a staff, the Archmagister will need to find a VERY special crystal