Uhm, I actually tried this some time ago and forgot to post my report

. Overall, I am impressed and I really like the way this expansion is shaping up. The decision to concentrate most of the new buildings in the backside of the city was fortunate, it has the effect of making the city seem bigger while still keeping it spacious. The variety of new buildings is refreshing too, and I like it that you are not just adding shops but also new houses (this is a complain I often have with city expansion mods).
Some little bugs I've noticed:
- In Fedrara's Trinkets, the upper floor is not accessible (there are stairs, but they are unusable due to the roof being too low). The same happened in the clothier's shop, though to a lesser extent. It also happened in Ralyn Oryn's manor, though this interior is obviously just started. By the way, I really like the balcony.
- A minor thing: Nelos Rathryon's house is bigger on the inside than it is on the outside. (I know this is common with vanilla mesh, but in this case I think you used the wrong interior mesh for the house mesh you chose).
- There is a little floating root in the base of Meluria Seleth's house.
- The platform in front of Rolis Gravon's house could be slightly larger. As it is, it is very easy to fall off. (Just a minor thing, though).
And now, to some suggestions.
- Generally speaking, the added areas seemed a little barren. Personally I appreciate some sparse decorations, both in the streets and in the houses, besides what is purely functional. Plants, lanterns, or containers in the streets, for example; or living areas for the shop owners. Those little tweaks would make the place much more atmospheric.
- Like Syrcanus I found the underground tunnels confusing to navigate, however I understand that part is still a work in progress. On the top of my head, if you want to player to be able to go underground in a fancy way, you could script some kind of magic elevator (apt scripts are available in the CS forum).