Schafer & Gilbert doing Ponystarter fund for new adventu

Post » Mon May 14, 2012 2:51 pm

http://www.rockpapershotgun.com/2012/02/09/squee-schafer-gilberts-kickstarter-fund-for-adventure/

That's the guys behind adventure games like Monkey Island, and many other games.

Very cool, they've already gone past the $400,000 they needed! :smile:
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Michelle Smith
 
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Post » Mon May 14, 2012 8:41 pm

They already have hit $400,000 from what I saw. I can totally read.... They got $100,000 in what 25 mins which is impressive.
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Claire
 
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Post » Mon May 14, 2012 4:37 pm

Very cool, they've already gone past the $400,000 they needed! :smile:
I'm not surprised :P
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Anthony Santillan
 
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Post » Mon May 14, 2012 12:03 pm

I can't decide if I should go with the $110 option or just be satisfied with the cheapest $15 one. Oh well, still have plenty of days to decide :P
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Vickey Martinez
 
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Post » Mon May 14, 2012 7:01 am

I'll probably go for the simple $15 one. Watching the game slowly develop with the monthly video updates, concept art and forum feedback will be interesting. :smile:


Wow, they've almost doubled the amount of money they had when I posted this thread. And the big publishers think nobody cares about old school adventure games anymore...
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hannah sillery
 
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Post » Mon May 14, 2012 8:02 am

I'd love to contribute, but sadly I don't have access to any of the payment options.
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Channing
 
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Post » Mon May 14, 2012 10:39 am

http://www.kickstarter.com/projects/66710809/double-fine-adventure

In less than 24 hours. Very impressive. :)
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Niisha
 
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Post » Mon May 14, 2012 4:57 pm

He looks plenty funded, so I feel no need to give him anything. No offense to him or anything, he does make some awesome games. Costume Quest was enjoyable and had a half decent PC port too. I've already contributed some money to another kickstarter project. If anyone is curious, it's this one. http://www.kickstarter.com/projects/599092525/the-order-of-the-stick-reprint-drive/posts
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Courtney Foren
 
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Post » Mon May 14, 2012 2:49 pm

Squee! :D
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Rachel Eloise Getoutofmyface
 
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Post » Mon May 14, 2012 6:38 pm

http://www.rockpapershotgun.com/2012/02/09/double-fine-kickstarter/

$1,000,000. (Edit: and there are still 32 days to go! How much will they have raised by then?)

Hopefully in future we see more games funded this way. It's a good alternative to self-funding, bank funding and especially publisher funding.

I bet some companies -- we all know which ones I'm talking about... -- are kicking themselves for not thinking of this first.
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Andrea P
 
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Post » Mon May 14, 2012 9:01 am

Yep, was following yesterday when it was around $300,000. They needed $400,000, yet by the end of the day they surpassed $1m. Some quotes I'm quoting off Gareth Fouche (developer of Scars of War) which he quoted from anotherquote Twitter:


So (mainstream) publishers around the world claim that graphic adventure games are long dead. Today actual gamers begged to differ.

on a day when gamers give $1M for a game that doesn’t yet exist, Ubisoft’s customers couldn’t play games they’d paid for

Doublefine killed in Kickstarter b/c the core team has earned decades of respect. Indies who see Kickstarter as ATM are asking for trouble

We never asked for $20 million dollar games, $100 million games. All we ever wanted was fun.
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Jack Bryan
 
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Post » Mon May 14, 2012 2:13 pm

As long as it goes to the starving orphans with polio.
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Sammygirl500
 
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Post » Mon May 14, 2012 9:31 am

As long as it goes to the starving orphans with polio.

It's funding the arts. :)

:P
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helen buchan
 
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Post » Mon May 14, 2012 7:30 pm

There's already http://www.gamesas.com/topic/1344912-schafer-gilbert-doing-kickstarter-fund-for-new-adventure-game/ :)
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lucile
 
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Post » Mon May 14, 2012 8:58 am

Oops. Oh... kay. /thread Sorry.

[A mod was kind enough to merge topics.]
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Sammygirl500
 
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Post » Mon May 14, 2012 3:13 pm

It's at over $1,250,000 now, apparently.
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N3T4
 
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Post » Mon May 14, 2012 7:23 pm

My mind is in turmoil. One side thinks, "Yes, but what exactly are they making", the other thinks "Who cares?! It's going to be AWESOME!"
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Adam Porter
 
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Post » Mon May 14, 2012 11:36 am

Double Fine's success has inspired Obsidian to post http://forums.obsidian.net/blog/1/entry-158-if-obsidian-kickstarter/ on their forum...
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Paul Rice
 
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Post » Mon May 14, 2012 4:22 pm

lol, and people think without IP no one will develop games because there's no money to be had. :rolleyes:
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Erin S
 
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Post » Mon May 14, 2012 7:54 am

I'll have to research this, but I would tempted to actually "invest" in their opportunities. Though the problem is an investment to them would probably be $100k+ which is something I can't do :(. Another thing is if it tanks then I would be out the money, but still these two are very well renowned.
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Aaron Clark
 
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Post » Mon May 14, 2012 6:26 pm

http://www.kickstarter.com/projects/66710809/double-fine-adventure

In less than 24 hours. Very impressive. :smile:

Wow! goes to show the great following of this.
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lauraa
 
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Post » Mon May 14, 2012 6:38 pm

This will have an interesting effect on the industry.
https://twitter.com/#!/ChrisAvellone

Seems Avellone is interested by what has happened.
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Horse gal smithe
 
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Post » Mon May 14, 2012 6:04 am

This will have an interesting effect on the industry.
https://twitter.com/#!/ChrisAvellone

Seems Avellone is interested by what has happened.

May be just my silly self, but this tweet is a bit interesting:
Hmmmm. I admit, I've got Kickstarter fever now. I feel like a bunch of doors suddenly appeared in game development.

Or is that the tweet you were talking about? :sweat:
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No Name
 
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Post » Mon May 14, 2012 3:15 pm

May be just my silly self, but this tweet is a bit interesting:


Or is that the tweet you were talking about? :sweat:
I was talking about a few of them, like the hypothetical "If Obsidian did this what would you like too see ?" and the one you mentioned.

Either way, its making me a bit optimistic. Gamers may be able too get games we want to see, no worrying about publishers calling the shots. People loved PST, yet I doubt publishers would make a new one, but if gamers provided the moeny, they could make another, like people wnt too. Isometric, turn based, etc.

As a fan of alpha protocol (game was great imo, but didnt sell the best) this makes me somewhat excited. Obsidian did ask sega to allow a sequal. SEGA decided to say no, but kept the IP. If enough people were interested thre may be a sequal.
It may also make devs less reliant on publishers, that way they may ctually hold on to the IPs they make, avoiding a fate like X-com or syndicate.
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Tai Scott
 
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Post » Mon May 14, 2012 3:28 pm

Double Fine's success has inspired Obsidian to post http://forums.obsidian.net/blog/1/entry-158-if-obsidian-kickstarter/ on their forum...
And the massive interest in a Planescape Torment 2 crashed their forum for a while. :P
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Queen of Spades
 
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