Simple Spawn Dragon Script

Post » Fri Nov 16, 2012 6:58 pm

does the script compile? Also where is this whole thing taking place, like where is the chest at?
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Lewis Morel
 
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Post » Fri Nov 16, 2012 3:23 pm

At the top of the Throat of the World, should I try this scripted event somewhere else? And yeah the script compiles just fine.

By compiling you mean saving, right? It shows 0 errors.

Edit: This is a custom chest by the way.
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Beat freak
 
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Post » Fri Nov 16, 2012 8:24 pm

Well I suggest you try it somewhere else first to see if it works then try it there again, the only thing wrong I can think of would be navmesh. If there is no Navmesh where your trying to spawn your dragon then it won't work.
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Laura Richards
 
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Post » Fri Nov 16, 2012 11:14 pm

The Dragon was able to fly here though, because earlier when I forgot to tick the "Disable" box it was able to fly around and even land.
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Chad Holloway
 
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Post » Fri Nov 16, 2012 7:08 pm

I'm not sure why it doesn't work then, everything sounds good. Only thing I can suggest is testing in different places to see if it works.
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Symone Velez
 
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Post » Fri Nov 16, 2012 3:35 pm

Are those curly brackets around the event actually in your script? Those shouldn't be there. Curly braces indicate comments, code that isn't run.
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Alexxxxxx
 
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Post » Fri Nov 16, 2012 7:50 am

YES! :biggrin: That did it! I removed the brackets and the Dragon was there when I opened the chest!

Everyone thank you for your great help, I'm sorry if I was being a pain.
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Hussnein Amin
 
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Post » Fri Nov 16, 2012 1:58 pm

Glad it worked out. No need to apologise, asking for help is the point of this forum. Also, sorry about the actorbase/actor error earlier, I'm using my phone while I'm at work, too much text for such a small display :P

- Hypno
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Rik Douglas
 
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Post » Fri Nov 16, 2012 10:35 pm

Nah that's all right, at least now I know the difference between the two. :tongue:

I'm happy it all worked in the end
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Kelli Wolfe
 
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