I'm new to scripting in the Creation Kit and I cannot figure out how to spawn a Dragon when the player opens a certain chest.
I've already got the dragon in place, and I've ticked the box that reads something like "Disabled" (in the Dragon's options that is) so that it doesn't spawn immediately upon loading the map.
Scriptname aaaSpawnBigDragon1 extends ObjectReference {Event OnOpen(ObjectReference TravelerChest2)ObjectReference TravelerChest2 = Enable(aSpawnRobinsDragon1)EndEvent}
That's the code how it was in my last attempt. (Excuse me if it is far off

TravelerChest2 = The chest that should activate the Dragon
aaaSpawnBigDragon1 = The name of the script
aSpawnRobinsDragon1 = The name of the Dragon (Heh yea that's my name)
Thanks in advance!
