Nope, it does not work that way, pushing the settings higher places more load on the GPU, Skyboost only works optimizing the CPU throughput, while Alex is pushing for more optimization I don't think he will be getting much more, as I explained earlier in the thread, once he has reached max optimization for the CPU, the GPU then becomes the bottleneck, it's why the increase is more noteable in populated areas, AI uses CPU.
Not sure if serious.
Let's try this again: Because of this mod my FPS in CPU stressing situations goes up, way up (32->50 in dragonreach). Because I'm okay with anything above 30 this means for me that I can go into the init files and raise the values even higher. Understand what I'm saying now? Net result is by raising those values the FPS goes down again of course but again I don't mind anything above 30.
ED: Oh wait you're suggesting that the video settings aren't already maxed out eh? Sorry bud those were maxed a long time ago, now I'm fiddling with things like draw distances and the like and yes these things are still taxing the CPU and my GPUs are still barely getting used so its a valid trade off for me to aim in this direction.
Your rig can into space...

Also i don't think it's wise to push more than ultra settings it can increase problems.
I read forums did notice people have problems that i never had and they got so much better rigs than me so there must be a reason...
Aye at this point I've run into the LAA wall, 4GB isn't enough

I'm typically sitting at 2.6GB of vram and 1.4GB of system ram. If I push the ugrid any higher then 11/144 for instance the game won't load because between the two its trying to allocate more then 4GB total, doh!

So I also agree you can add a tremendous amount of instability by blindly editing those values directly like I am but meh this is fun, I keep a good record of save games and I'm fully prepared to accept any instability I introduce through this experimentation.