SkyBoost (topic 2)

Post » Sat May 19, 2012 11:55 pm

P.S. This mod community is amazing, 40-50% FPS gains are unheard of :smile:

Same results here :) any way i quess i leave that to guys who actually know anything usefull so i will just test new versions and say thank you everytime :)

Hm if im not wrong my cpu can use sse 1, 2, 3, 4a and it's already quite old (phenom ii x4 n970).
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Emily Shackleton
 
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Post » Sun May 20, 2012 6:57 am

1) Creating SSE4 version will fragment efforts and create confusion. While it's easy to do cpu capabilities detection in dll load to throw a warning or sth if it's not supported - it's still a different version to maintain.
True, but if the DLL can check cpu capabilities it can also easily apply the proper patch instead of just giving any warning. There would still be the need to maintain different versions but there's no need for two or more different DLLs.

2) Some of the SSE4+ gains are valid only for Intel Nehalem+ CPUs that are already brutally powerfull
That's a much more important point. It might just not be worth it. :smile:

P.S. This mod community is amazing, 40-50% FPS gains are unheard of :smile:
So true! :smile:


@Pawe?
SSE4a was introduced by AMD and is not available on Intel CPUs. Intels SSD4.x is only available in Intel "Nehalem" and higher CPUs and AMD only supports it with their new "Bulldozer" FX CPUs. So in the end, SSE3 is the highest usable version for many people. In the end maintaining one SSE2 version might be the best option.
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Quick Draw III
 
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Post » Sat May 19, 2012 9:57 pm

@Pawe?
SSE4a was introduced by AMD and is not available on Intel CPUs. Intels SSD4.x is only available in Intel "Nehalem" and higher CPUs and AMD only supports it with their new "Bulldozer" FX CPUs. So in the end, SSE3 is the highest usable version for many people. In the end maintaining one SSE2 version might be the best option.

I did read about it and i agread SSE2 version is only good option the new cpus with SSE4 and SSE5 are strong enought to deal with anything anyway.

Still i don't get it why someone requested SSE1 version? SSE2 was introduced in 2000 in intel and amd cpu's and if some one has older cpu than this then he can't play Skyrim anyway...

Edit: Hm i might make a mistake not sure if there are cpu's using SSE5 preaty much i don't care since i can play with no problems using skyboost :smile:
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Robert Devlin
 
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Post » Sun May 20, 2012 12:28 am

The first dual-core processer (which is a minimum skyrim requirement) was the AMD Athlon X2 series which came out in 2006, and it supports SSE3.
(Source: http://en.wikipedia.org/wiki/Athlon_64_X2)

What worries me is the Intel C++ Compiler, remember http://downloadsquad.switched.com/2010/01/04/intel-forced-to-provide-a-compiler-that-isnt-crippled-for-amd-processors/?
Well, http://www.engadget.com/2009/11/12/intel-shells-out-1-25-billion-to-settle-all-amd-litigation/ but theres http://www.agner.org/optimize/blog/read.php?i=49. Now that refers to the previous Compiler version, current one is 12.1, this is the one Alexander is using.

So is it still crippling non Intel CPUs and if so, is there a working workaround?


that issue is only valid for the ICC dispatcher, Alexander probably isn't even using it with his hand written code

@Pawe?
SSE4a was introduced by AMD and is not available on Intel CPUs. Intels SSD4.x is only available in Intel "Nehalem" and higher CPUs and AMD only supports it with their new "Bulldozer" FX CPUs. So in the end, SSE3 is the highest usable version for many people. In the end maintaining one SSE2 version might be the best option.

SSE4.1 was introduced in the Penryn model Core 2 processors

Still i don't get it why someone requested SSE1 version? SSE2 was introduced in 2000 in intel and amd cpu's and if some one has older cpu than this then he can't play Skyrim anyway...

the requester has a Athlon XP, which cannot run this games base code anyway.
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:)Colleenn
 
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Post » Sun May 20, 2012 9:49 am

the requester has a Athlon XP, which cannot run this games base code anyway.

So his request dosen't make any sense and well Alexander considering making SSE1 version makes even less im lost seriously...
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Joanne Crump
 
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Post » Sun May 20, 2012 10:01 am

that issue is only valid for the ICC dispatcher, Alexander probably isn't even using it with his hand written code
That is somewhat reassuring, expect for the probably :). I was mainly wondering because the SkyBoost.asi is >2MB which to some extend suggests that it contains more than one codepath.
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Marcus Jordan
 
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Post » Sun May 20, 2012 4:29 am

Ah!, guys, a friend just commented that since using skyboost r3, he can see shadows updating in real time, anyone else noticed this as well?
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Jonathan Windmon
 
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Post » Sun May 20, 2012 8:40 am

I'm using Skyrim as I installed it on the release day, never been updated. I see that the readme mentions it's fully compatible with Skyrim 1.3.10.0. Does this mean it's NOT compatible with any other version or that it's only guaranteed compatible with that version?
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Chica Cheve
 
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Post » Sat May 19, 2012 10:38 pm

I'm using Skyrim as I installed it on the release day, never been updated. I see that the readme mentions it's fully compatible with Skyrim 1.3.10.0. Does this mean it's NOT compatible with any other version or that it's only guaranteed compatible with that version?
Exactly. You would need to update to use it.
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RObert loVes MOmmy
 
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Post » Sat May 19, 2012 7:58 pm

Ah!, guys, a friend just commented that since using skyboost r3, he can see shadows updating in real time, anyone else noticed this as well?

Only if you put this in Skyrim.ini under [Display].

fSunShadowUpdateTime=0
fSunUpdateThreshold=0
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Monika Krzyzak
 
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Post » Sun May 20, 2012 4:08 am

noticeable fps boost with this mod, but after a two-hour gamerun in Whiterun I had all sorts of bugs which I had never seen before (50hrs gameplay, vanilla, vsync enabled):
objects continuously falling and moving on upper floor of house in Whiterun, my character stuck at interior door (no cell change, just game continuously kicking me back in the room I was trying to exit), npc suddenly disappearing in Jorravskr basemant, npc at market stall repeating dialogue line twice in a row.
Subsequent two-hour gamerun with mod uninstalled and didn't see any bugs. There must be a relationship, probably the bugs are engine related but I have a feeling the mod increases their occurence in a given timeframe.
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Alberto Aguilera
 
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Post » Sun May 20, 2012 2:08 am

Hey Lurk, whats your FPS in these trouble spots? Also whats your monitor specs? The physics bugs can occur with V-sync on if you have a high refresh monitor, the FPS boost might have pushed your frames high enough to experience problems. If you got a standard 60hz screen though it shouldn't happen. I've experienced a flying shovel and a flying horse in vanilla with v-sync on :(
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Jarrett Willis
 
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Post » Sat May 19, 2012 10:04 pm

SSE4a was introduced by AMD and is not available on Intel CPUs. Intels SSD4.x is only available in Intel "Nehalem" and higher CPUs and AMD only supports it with their new "Bulldozer" FX CPUs. So in the end, SSE3 is the highest usable version for many people. In the end maintaining one SSE2 version might be the best option.
My AMD Phenom II P960 supports SSE 1, 2, 3, and 4A.
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Rebecca Clare Smith
 
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Post » Sun May 20, 2012 1:50 am

noticeable fps boost with this mod, but after a two-hour gamerun in Whiterun I had all sorts of bugs which I had never seen before (50hrs gameplay, vanilla, vsync enabled):
objects continuously falling and moving on upper floor of house in Whiterun, my character stuck at interior door (no cell change, just game continuously kicking me back in the room I was trying to exit), npc suddenly disappearing in Jorravskr basemant, npc at market stall repeating dialogue line twice in a row.
Subsequent two-hour gamerun with mod uninstalled and didn't see any bugs. There must be a relationship, probably the bugs are engine related but I have a feeling the mod increases their occurence in a given timeframe.

Diden't you wrote similar stuff in one of the tesval topics(not to mention in other skyboost topic)?

Funny so many users and only you have so many trouble after 2 hours? and what you did for 2 hours in whiterun? looks like you just a troll preaty sure that can get you banned.

Not to mention i run more mods not only gfx ones mostly improving npcs can't belive people play with blocky faces and also PISE only AI improvements and i still got vanilla fell i did play with tesval for about week or so no problem skyboost 2-3 days and all is fine no bugs :smile:

My AMD Phenom II P960 supports SSE 1, 2, 3, and 4A.

I hope you did get nice fps boost like me 40-50% :smile:
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Matthew Warren
 
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Post » Sun May 20, 2012 4:07 am

Diden't you wrote similar stuff in one of the tesval topics(not to mention in other skyboost topic)?

Funny so many users and only you have so many trouble after 2 hours? and what you did for 2 hours in whiterun? looks like you just a troll preaty sure that can get you banned.

Not to mention i run more mods not only gfx ones mostly improving npcs can't belive people play with blocky faces and also PISE only AI improvements and i still got vanilla fell i did play with tesval for about 5 days no problem skyboost 2-3 days and all is fine no bugs :smile:



I hope you did get nice fps boost like me 40-50% :smile:
He was reporting what happened to him. And yes, he did report in the SB topic in tech forum. I was the one that suggested that he might get better help asking Alexander over here.

You need to back off Pawel.
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Patrick Gordon
 
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Post » Sat May 19, 2012 11:20 pm

He was reporting what happened to him. And yes, he did report in the SB topic in tech forum. I was the one that suggested that he might get better help asking Alexander over here.

You need to back off Pawel.

Hm this don't look like asking for help he diden't even write anything specific about hardware so yes i quess we all have same PC good luck too Alex if he can fiqure this one out :smile: and the bugs he mentioned all vanilla from what i read i never did encounter any of those bugs so he must be really lucky.

And it's Pawe? not Pawel...

Edit: Considering that he did wrote he plays vanilla Skyrim and only using Skyboost r3 for 2 hours best way to fix is try tesval or Skyboost r2 if that don't help play pure vanilla easy?
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Eddie Howe
 
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Post » Sat May 19, 2012 9:09 pm

^lol who is this . . . :laugh:
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Matthew Barrows
 
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Post » Sun May 20, 2012 12:47 am

This was posted earlier, but some of you may have missed it. 98.9% of users can run SSE3. 99.7 % can run SSE2. He should focus on one of these imo. Click on "other settings"
http://store.steampowered.com/hwsurvey
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City Swagga
 
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Post » Sun May 20, 2012 7:13 am

+1!!!!!

Tried this instead of TESVAL, using SkyBoost r3, im rarely seeing FPS below mid 30s (markarth was hanging out in the 40s, astoundingly!) and thats the worst of it!

This is the kind of improvement i wanted to see since day 1. My CPU is used more efficiently, and my Video card is getting utilized MUCH better.

Specs in Sig, Thanks Alexander!!!!!!!! You've made this a whole new game for me! (That and my new 37" 1080p HDTV as a monitor :tongue: )
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Brandi Norton
 
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Post » Sat May 19, 2012 7:28 pm

I hope you did get nice fps boost like me 40-50% :smile:
If only... :shakehead: Both SkyBoost and the other mod are pretty much useless to me. I might get 1 or 2 more FPS, but that it's it. It may be a quad core, but at only 1800 MHz, it's a weak quad core. Pair that with a measly AMD/ATI Radeon HD 6370m and you get a rather pathetic HP laptop.
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-__^
 
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Post » Sun May 20, 2012 9:05 am

^lol who is this . . . :laugh:
have no idea, but I seem to attract them like flies on honey lately.

Hey Lurk, whats your FPS in these trouble spots? Also whats your monitor specs? The physics bugs can occur with V-sync on if you have a high refresh monitor, the FPS boost might have pushed your frames high enough to experience problems. If you got a standard 60hz screen though it shouldn't happen. I've experienced a flying shovel and a flying horse in vanilla with v-sync on :(
thx for asking, I haven't measured fps, but the feel while playing in the troubled spots is they might be pretty high. I have 2x 2Gb 6950's Crossfired on a 3.5GHz quadcore Phenom II Black Edition with 8Gb HyperX RAM on a SATA RAID HD setup.
Monitor is 24" regular 60Hz LCD, but I always played with Vsync enabled. Still, your remark is interesting, SkyBoost might be causing problems on higher end systems in areas where fps is already high. Your observation is relevant.
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Ricky Meehan
 
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Post » Sun May 20, 2012 4:56 am

have no idea, but I seem to attract them like flies on honey lately.

thx for asking, I haven't measured fps, but the feel while playing in the troubled spots is they might be pretty high. I have a 6950 2Gb Crossfire setup on a 3.5GHz quadcore Phenom II Black Edition with 8Gb HyperX RAM on a SATA RAID HD setup.
Monitor is 24"" regular 60Hz LCD, but I always played with Vsync enabled, but your remark is interesting, probably SkyBoost might be causing problems on higher end systems in areas where fps is already high. Your observation is relevant.
Have you tried the http://www.skyrimnexus.com/downloads/file.php?id=34? It might help. :shrug:
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Lory Da Costa
 
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Post » Sun May 20, 2012 7:43 am

Only if you put this in Skyrim.ini under [Display].

fSunShadowUpdateTime=0
fSunUpdateThreshold=0

ah, sorry, i was talking about tree shadows, i think he just didn't notice before lol
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Scott Clemmons
 
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Post » Sun May 20, 2012 6:53 am

noticeable fps boost with this mod, but after a two-hour gamerun in Whiterun I had all sorts of bugs which I had never seen before (50hrs gameplay, vanilla, vsync enabled):
objects continuously falling and moving on upper floor of house in Whiterun, my character stuck at interior door (no cell change, just game continuously kicking me back in the room I was trying to exit), npc suddenly disappearing in Jorravskr basemant, npc at market stall repeating dialogue line twice in a row.
Subsequent two-hour gamerun with mod uninstalled and didn't see any bugs. There must be a relationship, probably the bugs are engine related but I have a feeling the mod increases their occurence in a given timeframe.

thats not the mod, its because you disabled ipresentinterval

if this is not the case, then you can use dxtory to cap the frame limit to 60, however ipresentinterval should automatically do this even if the refresh rate is higher.
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Sylvia Luciani
 
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Post » Sun May 20, 2012 1:14 am

have no idea, but I seem to attract them like flies on honey lately.


thx for asking, I haven't measured fps, but the feel while playing in the troubled spots is they might be pretty high. I have 2x 2Gb 6950's Crossfired on a 3.5GHz quadcore Phenom II Black Edition with 8Gb HyperX RAM on a SATA RAID HD setup.
Monitor is 24" regular 60Hz LCD, but I always played with Vsync enabled. Still, your remark is interesting, SkyBoost might be causing problems on higher end systems in areas where fps is already high. Your observation is relevant.

Thats a sweet rig. Considering my specs are considerably less than yours, and I get a solid 60 FPS in most indoor areas (I play in windowed mode, it seems to limit the FPS dead on 60 rather than bouncing it around 60-62FPS) there is a posibility your frames could be bouncing around just above 60, I think even with v-sync on this is possible, though I'm no techy so I'm not sure. But, I think I have read previously the bugs start to come in at around FPS 70. I used to play with v-sync off and that bouncing around on the top floor you describe is exactly what I was getting, it makes a horrible racket, I'm pretty sure my FPS would never have gone far above 60, certainly not above 70 as my rig isn't powerful enough and I play with some high settings in the .ini too.
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Dark Mogul
 
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