SkyBoost (topic 2)

Post » Sun May 20, 2012 4:26 am

Just registered to the forum to express my thanks for this mod. Minimum fps increased at Dragonsreach from 25-26 to 36-37 using version r3. I'm using fps limiter capped at 60 and not experiencing stutter or increased choppiness like some other users.
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Sophie Payne
 
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Post » Sat May 19, 2012 8:43 pm

I seem to be getting quite a few bugs happening with r2 and r3 like npcs I kill coming back to life in front of me , npcs sinking into the landscape after killing them , and weapons hanging in the air after killing npcs , also dragons not attacking and flying in circles . this doesnt happen to all the npcs all the time or the dragons but enough to notice. also the quest where you get the scroll for anka was odd that she was frozen and wouldnt follow me ..had to reload a previous save and then the quest worked . I have the latest patch , Ive been playing for over 150 hours and never had this happen until using these any ideas ?? is it conflicting with the enb antifreeze ?? Im also using a batch file to force the game to run the processors at high , could that be causing a conflict ?
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Genevieve
 
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Post » Sun May 20, 2012 12:50 am

i found something weird, i get a better performance in whiterun if shadows are ultra, if shadows are medium i get 5 fps less, bit weird isnt it??
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Leah
 
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Post » Sun May 20, 2012 4:53 am

morgan23
Not rly weird , `shadow` code probably is using different functions , ultra code probably uses one of my optimized funcs when medium does not or something like this , did u try to check this on vanilla ?
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Lyndsey Bird
 
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Post » Sat May 19, 2012 11:39 pm

I seem to be getting quite a few bugs happening with r2 and r3 like npcs I kill coming back to life in front of me , npcs sinking into the landscape after killing them , and weapons hanging in the air after killing npcs , also dragons not attacking and flying in circles . this doesnt happen to all the npcs all the time or the dragons but enough to notice. also the quest where you get the scroll for anka was odd that she was frozen and wouldnt follow me ..had to reload a previous save and then the quest worked . I have the latest patch , Ive been playing for over 150 hours and never had this happen until using these any ideas ?? is it conflicting with the enb antifreeze ?? Im also using a batch file to force the game to run the processors at high , could that be causing a conflict ?
Never seen stuff like that and playing with skyboost long time already
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Andrea Pratt
 
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Post » Sat May 19, 2012 6:39 pm

Holy cow......

Vanilla Skyrim top of Dransreach steps: 35 fps
With SkyBoost (r3): 51 fps

Running 1920x1080, 8xAA, FXAA=Off, AFx16, custom ini with settings mixed between Medium, High and Ultra, uGrids=7

My system:
i5 2500k (not OC because I had to unOC it because of BF3 crashes)
Radeon 5870 1GB
8GB RAM
Xonar Sound Card

i have a very similar system (6870 instead) but im very impressed with the fps youre getting. i really did not think going from 6870 to 5870 would raise fps from 38 to 51.
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Quick Draw
 
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Post » Sat May 19, 2012 11:26 pm

Great job on this mod.. keep it up!

i7 920@3.5 + 4870X2 w/ 12.1 preview, High, Grids 11, FXAA, 1700MB vram usage (mods)

Top of Dragonsreach stairs, looking at the tree
Vanilla = 38 FPS
TESVAL = 50 FPS
Skyboost R3 = 57 FPS

Whiterun spawn location from fast travel
Vanilla = 44 FPS
TESVAL = 58 FPS
Skyboost R3 = 68 FPS ---- 80% usage both GPU's

This mod should be on the nexus imo, thanks!

r3 is incredible. really smooth for me and i have similar specs to the one i quoted above

i7 930 @2.8
5850 (1)
latest driver
ASUS PX58d mobo
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mishionary
 
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Post » Sat May 19, 2012 11:11 pm

morgan23
Not rly weird , `shadow` code probably is using different functions , ultra code probably uses one of my optimized funcs when medium does not or something like this , did u try to check this on vanilla ?
That would explain it! I upped my shadow res. to 4096 when doing some shadow optimization stuff, and I didn't drop in FPS, as I always have before. However, this time around I was on r2 (same good result in r3). Got me a bit puzzled, but didn't make the connection. Makes sense what you say there Alexander. That must be it.
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suniti
 
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Post » Sun May 20, 2012 5:24 am

I'm playing far below minimum specs, and with this I have had lag like maybe, twice. Good work!
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Jah Allen
 
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Post » Sun May 20, 2012 10:30 am

I seem to be getting quite a few bugs happening with r2 and r3 like npcs I kill coming back to life in front of me , npcs sinking into the landscape after killing them , and weapons hanging in the air after killing npcs , also dragons not attacking and flying in circles . this doesnt happen to all the npcs all the time or the dragons but enough to notice. also the quest where you get the scroll for anka was odd that she was frozen and wouldnt follow me ..had to reload a previous save and then the quest worked . I have the latest patch , Ive been playing for over 150 hours and never had this happen until using these any ideas ?? is it conflicting with the enb antifreeze ?? Im also using a batch file to force the game to run the processors at high , could that be causing a conflict ?

This happened to me even before TESVAL or SkyBoost on 1.1, 1.2, 1.3 and occasionally on 1.3.10 so this has nothing to do with SkyBoost.
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Shae Munro
 
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Post » Sun May 20, 2012 12:16 am

This happened to me even before TESVAL or SkyBoost on 1.1, 1.2, 1.3 and occasionally on 1.3.10 so this has nothing to do with SkyBoost.

Not really a viable solution, but what I did to solve this (and it has solved it, for now), is start a completely new game. Remove all my savegames, and remove most of the mods that change up too much stuff.

Scripts kick in, there are a few glitches with npc's and grids loading a fraction late. But it's nothing like before.

Way better.

I also sleep for 3 days in a row every few hours of play (resets a lot of cells), use the PCB console command (purge cell buffers), generally don't drop stuff on the ground in exterior cells, and run a mod that clears up dead bodies.

removes a lot of glitch-causing bloat.


I'll come back to all the great mods I had once the constuction set is out, and the mods are more bugtested. Right now a lot of the major mods give me huge issues (not at first, but in the long run).
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Budgie
 
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Post » Sun May 20, 2012 3:21 am

Yeah it's not really mods that cause this issue -- people get save bloat problems as early as 30 hours played. Save bloat is there in vanilla and it's pretty bad.
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Bitter End
 
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Post » Sun May 20, 2012 8:49 am

morgan23
Not rly weird , `shadow` code probably is using different functions , ultra code probably uses one of my optimized funcs when medium does not or something like this , did u try to check this on vanilla ?

yeah sorry bout weird thing wasnt trying to create panick or nuthin lol, i havnt checked mate, would you recomend i use ultra then??
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kirsty joanne hines
 
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Post » Sat May 19, 2012 9:19 pm

Ofcourse there is a limit for optimization but the limit before this one is my time :biggrin:
I don't want to rewrite each bottleneck until i see the last patch from beth

I think I can speak on behalf of all that we appreciate your time!

I'm getting 2-3 FPS over R2. I test only in Markarth now because it seem to be the one hold that brings my sys to its knees.

But it's great, I wouldn't be able to run all the bells & whistles w/out this mod. Keep the optimizations coming!
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JUDY FIGHTS
 
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Post » Sat May 19, 2012 11:55 pm

Skyboost isn't meant to work with FXAA injector or ENB is it? Those two are meant to work with TESVAL plugin for SKSE, which I presume is basically a patch to work with SKSE's code and not Skyboost.

Or maybe I'm talking out of my ass. Anyone care to fill me in?

Even with the ENB and Injector settings completely off, it lowers FPS big time. I did not test the ENB/FXAA with TESVAL because I didn't want to remove Skyboost, but was just curious.

{edit} I've kept ENB/FXAA uninstalled anyways. Skyboost's improvement is amazing.
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sexy zara
 
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Post » Sat May 19, 2012 9:30 pm

Skyboost isn't meant to work with FXAA injector or ENB is it? Those two are meant to work with TESVAL plugin for SKSE, which I presume is basically a patch to work with SKSE's code and not Skyboost.

Or maybe I'm talking out of my ass. Anyone care to fill me in?

Even with the ENB and Injector settings completely off, it lowers FPS big time. I did not test the ENB/FXAA with TESVAL because I didn't want to remove Skyboost, but was just curious.

{edit} I've kept ENB/FXAA uninstalled anyways. Skyboost's improvement is amazing.
I believe SkyBoost is compatible with both FXAA and ENB.
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Rachael Williams
 
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Post » Sun May 20, 2012 5:55 am

I believe SkyBoost is compatible with both FXAA and ENB.
:turned:

Do you know if I changed the ENB.ini settings to use my graphics card instead of "ENB" that it will work better? or does ENB not work at all that way...
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Fluffer
 
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Post » Sun May 20, 2012 10:18 am

I played for five hours tonight, not a single issue that I couldn't trace back to vanilla, so far at least :)
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David Chambers
 
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Post » Sun May 20, 2012 1:18 am

:turned:

Do you know if I changed the ENB.ini settings to use my graphics card instead of "ENB" that it will work better? or does ENB not work at all that way...
No idea. I don't use ENB (or FXAA for that matter). Tried 'em, didn't like it.
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Andrew Perry
 
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Post » Sun May 20, 2012 9:49 am

Very impressive.
TESVAL worked great but I had some texture problems, mostly with water that I never had before. Most notably the little river between War Maiden's Forge and the main Entrance in Whiterun showed a low detail LOD texture instead of the real texture. Moving around made the texture re-appear and disappear again, depending on viewing angle and position.

With SkyBoost R2 and R3 that problem is gone, the correct texture is back from any angle and position.

I tested performance in Whiterun, looking down the steps:
Vanilla: 20-22 fps
TESVAL: 27-29 fps
R2: 28-30 fps
R3: 33-35 fps

System: Phenom II X4 @3400MHz, 8GB RAM, factory overclocked nVidia GTX 275 (1.7GB RAM), Win7 x64.

In Markath R3 is also 2 to 5 fps faster than R2 and TESVAL.
I also loaded a game at the forge in Understone Keep in Markath, that was invisible in an early version of TESVAL. After the visibility had been fixed, leaving that room also caused a short stutter while walking through the door, both with TESVAL and SkyBoost R2. With R3 the stutter is gone.

And finally I like that this works without Skyrim Script Extender because other than TESVAL I have no use for SKSE so far.
Thanks a lot for this great mod!
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Ruben Bernal
 
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Post » Sat May 19, 2012 10:05 pm

Very impressive.
TESVAL worked great but I had some texture problems, mostly with water that I never had before. Most notably the little river between War Maiden's Forge and the main Entrance in Whiterun showed a low detail LOD texture instead of the real texture. Moving around made the texture re-appear and disappear again, depending on viewing angle and position.

With SkyBoost R2 and R3 that problem is gone, the correct texture is back from any angle and position.

I tested performance in Whiterun, looking down the steps:
Vanilla: 20-22 fps
TESVAL: 27-29 fps
R2: 28-30 fps
R3: 33-35 fps

System: Phenom II X4 @3400MHz, 8GB RAM, factory overclocked nVidia GTX 275 (1.7GB RAM), Win7 x64.

In Markath R3 is also 2 to 5 fps faster than R2 and TESVAL.
I also loaded a game at the forge in Understone Keep in Markath, that was invisible in an early version of TESVAL. After the visibility had been fixed, leaving that room also caused a short stutter while walking through the door, both with TESVAL and SkyBoost R2. With R3 the stutter is gone.

And finally I like that this works without Skyrim Script Extender because other than TESVAL I have no use for SKSE so far.
Thanks a lot for this great mod!
The water thing's happened to me with vanilla Skyrim in other locations, so it might just be a Skyrim issue.
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Tina Tupou
 
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Post » Sun May 20, 2012 2:02 am

The water thing's happened to me with vanilla Skyrim in other locations, so it might just be a Skyrim issue.
Might be.
But in over 150 hours I never had this before. Since installing SKSE and TESVAL I experienced this in other places too, for example in the water pools around Bonestrewn Crest, next to the Eldergleam Sanctuary. Flickering between LOD and highres texture depending on angle and position. This is also gone with SkyBoost R2 and R3.
Possibly some timing issue but for me SkyBoost seems to be working better.
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Jonny
 
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Post » Sun May 20, 2012 5:18 am

Might be.
But in over 150 hours I never had this before. Since installing SKSE and TESVAL I experienced this in other places too, for example in the water pools around Bonestrewn Crest, next to the Eldergleam Sanctuary. Flickering between LOD and highres texture depending on angle and position. This is also gone with SkyBoost R2 and R3.
Possibly some timing issue but for me SkyBoost seems to be working better.
Could be timing. Maybe TESVAL/SkyBoost just increase the frequency of this somehow.
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*Chloe*
 
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Post » Sun May 20, 2012 6:21 am

I'm happy to report that there was indeed some improvements over both the the previous version of Skyboost and the latest TESVAL. On average, it's around 2-3 fps. Compared to vanilla it's about 8 fps improvement. Also, (I don't know if this is just a placebo effect) but meshes seems to be streaming or loading smoother when I'm outdoors in the wilderness (though the fps improvement is small, around 3 at most). Still, pretty impressive.

I do have a question though, does the script have problems with fast travel? When I load my game inside a city, I can definitely feel the improvements. But if I leave the city, do some quests, and then come back an hour or so later (real time) via fast travel, the improvements I felt before isn't so noticeable (sometimes I feel like the optimizations aren't working at all). The only other script dragon mod I have is the XSO game customizer.

I was wondering if anyone else have this problem? Thanks
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Trevor Bostwick
 
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Post » Sat May 19, 2012 7:06 pm

I originally got around 21-22 Vanilla at my test location(top of Dragonreach looking at tree)
With Tesval OR Skyboost r2 I got around 28-29. Since I saw no real performance gain I went back to using Tesval.

With Skyboost r3 I got around 35-36 initially. Very Nice. Then I started noticing some odd behavior I hadn't noticed with Tesval or Vanilla.
I turned around and went inside the Dragonreach castle and generally had 60fps in side like normal. When I went back outside and stood at my normal test spot my fps was at 44!! No matter where or how I looked to find that low fps spot 44 was about as low as I could find. Very wierd. So I went down the stairs and back up the stairs.
Once back to the top and in my usual test location my fps had dropped back to 35ish. This is completely repeatable. Everytime I go inside and come back out my fps gain is crazy high. Until I go down the stairs and back up....then it goes back to the expected.

Haven't had a chance to test this with Vanilla,r2, or Tesval yet....but I sure don't remember it doing anything like that.

btw. No matter what I use, Tesval,r2, or r3. I have a minor problem with stutter...so no difference there on my end.
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Chloe Botham
 
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