Is there any chance for editing NPC in near-future versions?
So far, the only npc-related thing is Leveled Actors, but it is useless for editing drops.
Added:
Plus, it is also missing the field for ground model (for things like armor, clothes, etc.) (Right now, it can be seen under "raw data")
At the moment I'm working to "fix" all the existing things, especially the more complex and useful things like Perks, Magic Effects and Conditions. All these had a bunch of odd bugs and usability issues. After that are getting scripts and script data working since it is used pretty much everywhere which won't be as difficult as previous games fortunately. NPCs would be on the list after that which will be well after the official CK comes out I'm afraid.
Hi there guys i was wondering if any1 knew how to make a copy of an effect using skyedit
there is an effect id like to change but not edit the original file.
at the moment i am using a particular file but id like to edit it a little and not use the original
does any1 know a solution?
It would be good for you to look up a basic modding tutorial on Skyrim or even Oblivion (I don't have a good link handy but I'm sure someone else on the forums has one or ten). When you create a plugin you never actually save the data to Skyrim.esm (the main game master plugin) but to a new or existing ESP plugin. For example, say you want to double the magnitude of a certain effect. In SkyEdit or the CK you'd just open up the effect, change the magnitude, hit ok and save a new plugin. When you start Skyrim you can click "Data Files" and ensure your new plugin is set to be loaded. You could also copy/duplicate an existing effect by right-clicking on it but you would then have to create a spell to use the new effect, and then figure a way of getting that spell to the player, etc....
Don't worry if modding seems terribly complicated at first. While there is a good learning curve after a few attempts you should get the basic hang of editing things, saving them to plugins and getting them into the game.