https://github.com/downloads/uesp/skyedit/SkyEdit0.06a.zip
http://www.uesp.net/wiki/Tes5Mod:SkyEdit
Developers Needed! -- If you're a developer or programmer interested in working on SkyEdit please feel free to contact me. There are no specific requirements although experience in C++, VS2010, MFC, and git/gitHub would be useful.
v0.060a -- 11 February 2012: It has been a long time since the last update due to the beta testing and release of the CK. Many changes and fixes but the most notable are the addition of scripts and the complete redoing of perks/conditions.
- Basic script editing has been added!
- NOTE: This requires the installation of the CK for the script sources and the script compiler.
- Basic built-in script editor. Click on the Script icon in the toolbar or from under the View menu. No syntax highlighting (yet).
- Use an external editor by Ctrl + double-clicking on a script. It uses whatever editor is opened when you double-click a PSC file in Windows Explorer.
- By default the internal script editor is used. If you change "EditScriptExternalByDefault" in SkyEdit.ini to "true" the external editor is used by default.
- Script compiling is done using the official command line Papyrus compiler.
- Script and property information can be copy/pasted between objects (right-click on selected scripts in the record dialog).
- Searching in scripts has been added. Check the "include scripts" in the find dialog.
- Script files are backed up when saving (PSC) or compiling (PEX). This is more important now as there is no version control for scripts unless otherwise implemented by the user.
- NOTE: This requires the installation of the CK for the script sources and the script compiler.
- New editable records: Actor Values (AVIF).
- Fixed bug when creating a copy of a record.
- Redid Perks: Should be 100% supported, needs testing.
- Redid Conditions: Close to 100% supported, copy/paste conditions (right-click on condition list or condition buttons).
- Added context menus to keyword and ARMA lists.
- Added "Active Only" to the View menu and shortcut key Ctrl+R
- Added several commands to change the form ID of a record or selected records in the main list accessed via the right-click context menu. When changing a form ID these features try to propagate the change to all dependant records, however not all records are fully deciphered or supported in SkyEdit yet so it is not 100%. In general, if you can edit a record any form ID changes should be propagated into it. None of these records will overwrite an existing form ID. Note that with the current implementation these commands operate around a speed of 25 records/second so beware when selecting a large number of records to update. The form ID commands are:
- Change FormID: Specifically set the the form ID for one record.
- Change Mod Index: Change the upper byte of the form ID for all selected records.
- Assign New FormID: Set the mod index to a fixed value and the lower 3 bytes to a guaranteed new and unused value.
- Change FormID: Specifically set the the form ID for one record.
- Fixed bad file record count in TES4 header when saving.
- Changed how creating a new plugin works to be similar to opening a plugin. Skyrim.esm is automatically set as a master file by default. This should prevent people from creating new plugins that don't have Skyrim.esm as a master file as most should.
- Resource and script information is now automatically loaded and initialized at startup as it is needed in a variety of places. It only takes 2-5 seconds and only has to occur once until you restart SkyEdit.
v0.050a -- 17 January 2012: More editable records, bug fixes, and general improvements
- New editable records: Sound Categories (SNCT), Sound Markers (SOPM), Outfits, Colors (CLFM), Form Lists (FLST), Encounter Zone (ECZN), Races (needs testing).
- Raw data view is faster for larger records (like RACEs) but is without color.
- Multiple MODL subrecords in ARMO can now be edited properly.
- Fixed main view resizing issue...again (probably).
- Containers/Leveled lists now support COED subrecords.
- Can copy text from the error/log control bar.
- Many small fixes and improvements.
http://www.gamesas.com/topic/1328327-wip-skyedit-alternate-mod-editor/page__st__180__p__20104835__hl__skyedit__fromsearch__1#entry20104835