[WIPZBETARELZ] Skyrim Creature Alive

Post » Sat May 26, 2012 6:53 pm

sweet. that sounds like a realistic way to handle it. will be neat to see a frost vs reg giant battle
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Helen Quill
 
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Post » Sat May 26, 2012 6:01 pm

Can't wait for the new vers... I already quake in my boots in certain areas...ie the mudflats!
I recently got my ass handed to me by a new Troll variant, and 2 large cats and a Dragon there!
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Alyna
 
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Post » Sun May 27, 2012 4:07 am

Core, here's a pic that shows the Frost Giant pretty well: http://tesalliance.org/forums/uploads/1327742816/gallery_114_64_249870.jpg
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Quick Draw
 
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Post » Sat May 26, 2012 5:01 pm

sweet. that sounds like a realistic way to handle it. will be neat to see a frost vs reg giant battle

I will alter the Frost Giant and Giant to not be Friends, or allies. And Set a few of list that are mixed regions per say like SnowForestPredator List to Spawn Both Types.

Can't wait for the new vers... I already quake in my boots in certain areas...ie the mudflats!
I recently got my ass handed to me by a new Troll variant, and 2 large cats and a Dragon there!

I think everybody get their ass handed to them with SCA at times..You just never know what is going to spawn ..I got my wasted by the lvl 7 skeever..

Mudflats are dangerous. But so is everywhere else that is creature related..Npcs sometimes do not stand a chance..

Troll Variant - still have not run into my Marsh Troll (Green One) so if anybody has a pics of that it would be great..

Core, here's a pic that shows the Frost Giant pretty well: http://tesalliance.org/forums/uploads/1327742816/gallery_114_64_249870.jpg

Forget about the thinker pic..Will add for promo pics..Just need that giant Axe..
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Sherry Speakman
 
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Post » Sun May 27, 2012 3:06 am

just a little suggestion about retexturing,maybe the giants can have different physical traits according to the area...example,in thw swamp area giants have more klingoned forehead and in the back maybe add some little dull spikes nodes..and so on,hehehe...

just a suggestion tho... ;D
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OJY
 
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Post » Sun May 27, 2012 1:05 am

just a little suggestion about retexturing,maybe the giants can have different physical traits according to the area...example,in thw swamp area giants have more klingoned forehead and in the back maybe add some little dull spikes nodes..and so on,hehehe...

just a suggestion tho... ;D

If Facegen work on then I can alter their faces and possibly add things like that..Look like it may be possible after all..

else it would have to be modeled and that is really not my area unless nifksope related..
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CArla HOlbert
 
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Post » Sat May 26, 2012 12:25 pm

If Facegen work on then I can alter their faces and possibly add things like that..Look like it may be possible after all..

else it would have to be modeled and that is really not my area unless nifksope related..

aah i see,then if it indeed needs any modeling that it surely involves 3dmax or blender??
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Dalton Greynolds
 
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Post » Sat May 26, 2012 1:18 pm

I like were this is going, can't wait for the next version :]

Can anyone expereinced hit me up with tuts (if there is any) for adding custom creature models? I have http://www.rcraig-design.co.uk/images/jawoz1.jpg and would like to use as a test for skyrim.
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DAVId Bryant
 
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Post » Sun May 27, 2012 1:25 am

wooowww are you richard craig Reeke??that was nice portfolio you got there
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Sophie Morrell
 
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Post » Sat May 26, 2012 2:15 pm

Reeke, I am working on Wiki article on how to add new variants etc..

But how far along is model do you have animation etc, and are at point where you need to setup it has a race, armor addon, armo records, texture set's.
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Darlene Delk
 
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Post » Sat May 26, 2012 7:08 pm

Reeke, I am working on Wiki article on how to add new variants etc..

But how far along is model do you have animation etc, and are at point where you need to setup it has a race, armor addon, armo records, texture set's.

A wiki article would be nice, could you link to that in your first post when you're done please? :]

in terms of animations im not sure, are custom rigs/animations possible? I use max2012 if it makes a difference. Ideally as a test I would have liked to use an existing skeleton that would roughly fit this little guy, but a custom rig & animations would be better in the future. I'm a 3D artist not an animator, so they would just be basic.
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Charlie Sarson
 
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Post » Sat May 26, 2012 10:53 pm

A wiki article would be nice, could you link to that in your first post when you're done please? :]

in terms of animations im not sure, are custom rigs/animations possible? I use max2012 if it makes a difference. Ideally as a test I would have liked to use an existing skeleton that would roughly fit this little guy, but a custom rig & animations would be better in the future. I'm a 3D artist not an animator, so they would just be basic.

Wiki article will be about using Armo Addon / Armor / Texture Set to make new variants for existing creatures that exist in the game..

I am not a modeler or animator. But i would say rigging it to Chicken Skeleton.nif would probably suit it best by what I can from that pic. And rigging it to the skeleton.nif is outside of my areas of expertise..But that is my suggestion..
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Mari martnez Martinez
 
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Post » Sat May 26, 2012 8:28 pm

Yeah I figured the chicken skeleton is what I could start with. The actual rigging isn't a problem, I can do that (though im not sure if I'd need to use skin or physique), what I lack is the knowledge of actually getting it from max -> in-game :P Exporters, nifscope, that kinda thing. I think il wait a bit until others who did it with oblivion start adding new creatures, I guess a general guide to it will appear at some point.
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Latino HeaT
 
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Post » Sun May 27, 2012 1:35 am

Yeah I figured the chicken skeleton is what I could start with. The actual rigging isn't a problem, I can do that (though im not sure if I'd need to use skin or physique), what I lack is the knowledge of actually getting it from max -> in-game :tongue: Exporters, nifscope, that kinda thing. I think il wait a bit until others who did it with oblivion start adding new creatures, I guess a general guide to it will appear at some point.

PM SaidenStorm perhaps he can help..
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courtnay
 
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Post » Sat May 26, 2012 7:55 pm

That is something else that I need to adjust has well Faction Relationship and "Allies, Friends, etc" settings. to get that creature versus creature action happening..

worked in Creature Faction Adjustments for version 0.25ck has well.

Just a few changes to faction is all setting certain creature faction to be enemies or friends or neutral etc..

So expect bear and sabrecats to fight each other, skeever getting preyed upon by everything, Spiders versus Chaurus , and Spriggan coming to aid of natural creatures..

Frost Giant enemies of Giant and Mammoth,,

Will need feedback on this for sure..

Almost Done I think for this release
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Shaylee Shaw
 
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Post » Sun May 27, 2012 4:24 am

good news :D
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Rebecca Dosch
 
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Post » Sun May 27, 2012 3:32 am

Future 0.25 version is mix with Bellyaches pack?
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jodie
 
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Post » Sun May 27, 2012 2:03 am

I like the new Frost giants. Do you have any plans to add female giants to the game?
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Louise Dennis
 
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Post » Sat May 26, 2012 12:27 pm

Had to take a break from Doing the documentation. That always take me a while , once that is done, it will be ready..

good news :biggrin:

almost done

Future 0.25 version is mix with Bellyaches pack?

correct some of bellyache not all of it yet. Mostly Skeever and Big Cats this version. The rest will come in time.

I like the new Frost giants. Do you have any plans to add female giants to the game?

Female giants may be possible but would need alot of texture and model work they are creatures not npcs.
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Daniel Holgate
 
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Post » Sat May 26, 2012 12:18 pm

Yeah I figured the chicken skeleton is what I could start with. The actual rigging isn't a problem, I can do that (though im not sure if I'd need to use skin or physique), what I lack is the knowledge of actually getting it from max -> in-game :P Exporters, nifscope, that kinda thing. I think il wait a bit until others who did it with oblivion start adding new creatures, I guess a general guide to it will appear at some point.

I say you go ahead and make your models and put it out there. You did really good work on that creature. So can you model new creatures? For instance, Cores snow leopard is basically a sabre cat with a different texture. But you think you can make a proper snow leopard with teeth and build like one? http://wlppr.com/wallpapers/2009/10/03/Snow_leopard_prowl.iPad.jpg there are other creatures like this too. Meaning they are creatures that already have animations and behavior but just look different IE. a moose.
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ruCkii
 
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Post » Sat May 26, 2012 10:53 pm

@Core So as far as the lions mane, I see the color but could you add hair to it using say wooly mammoth hair. You dont know how huge that would be to have real looking lion in the game charging at you with real lion roars. Or a pride of lions stalking/hunting a mammoth down. I say the lions should be less powerful than sabrecats but should appear in bigger numbers like 4 or 5 where as sabrecats much more powerful appear in a pair or single. While I'm on the topic, how is the big cat hierarchy as far as power? Is the snow leopard the least powerful but quicker? Did you change the scale on the different Big Cats? Sabre Cats being very big, then lions, then snow leopard, and hopefully a future lynx or something?

In Any case I'm curious on how to add new variations myself and give it a new texture and modify its stats and size. So could you add that in your wiki or point me in the right direction?
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Rachyroo
 
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Post » Sat May 26, 2012 10:20 pm

All Listed here in the readme for Version .25CK

Version 0.25CK uploaded

download from

http://tesalliance.org/forums/index.php?/files/file/1090-skyrim-creatures-alive/
http://skyrim.nexusmods.com/downloads/file.php?id=69

Spoiler


SkyRim Creatures Alive
Version 0.25CK
by Corepc
Rebuilt with CK
Textures by BellyAche - Parts of his Animals and Creature Packs are now intergrated has new variants.
Textures by Starx - Frost Giant's
==You must wait in a safe location for you Respawn Timer and Area Cleared Timer for Changes to take effect this Version. I changed formid for nearly all variants, leveledlist have been redesigned, alot of new features for Version 0.25==Once Again Requires Respawn to Take Effect=====

Welcome to Skyrim Creature Alive this mod is a Creatures Overhaul focusing on Creatures, creature ai, creature factions, new variants at this Time. Creature Leveledlist Redesign has well with a Unleveled Encounter Anything at lvl 1 approach with Vanilla Feel that is balanced yet Random.
This is a start of what will be Very Large Mod Project Similiar to Oblivion Mart's Monster Mod that I manage and maintain.
Section 1: Leveledlist Spawn System
Section 2: Faction Changes
Section 3: Vanilla Creatures and Monster Variant List

=============================================
Section 1: Leveled Creatures List Changes
=============================================
Only Creature Leveledlist are changed. Did not touch Npc or Dragon or Skeleton or Draugh List. So you may use PISE for it Npc Changes Etc.
All Creatures or Monsters have chance to Spawn at Level 1, regardless of player levels. each vanilla type has a Variant that is weaker or stronger and a chance of spawning so beware.
I have designed the unleveled system very carefully using custom leveledlist for everything. And also ensured that list still followed lowest to highest level creatures. With skeever and wolves being listed 3 times, bear and sabrecat listed 2 times, monster's listed 1. This is very balanced because it still has a Vanilla Feel to it. But at the same time, is unleveled and random.

Also all creature are more regional based. For example in Vanilla almost all the Snow Creatures can be found in Snowy Areas only this make sense. But in some list NOrmal Wolves would spawn instead of Snow Wolves. In other Region list like the Plains or Marsh The Wolves could have been spread out to be more regional or only certain types of Bears. So you will not Artic Animals in Warm AReas, and Vice Versa. No plains or marsh animals in Snowy Areas.

This will make the game more challenging has many creatures that did not spawn until higher levels. Will now spawn at lvl 1 (ice wolf) or eariler then they should (Cave Bear / Snow Bear), Trolls, Giants. And this really does not unbalance things too much. Has some of these creatures can be found in world even at lvl 1 has some are placed in world itself.
=============================================
section 2: Creature Faction Changes
=============================================
I have changed many of creature faction to be friends, neutral or enemy with each other. In and effort for creature to fight with each other More. So that player is no longer center of attention per say.
Bears - Friend with Spriggan, Neutral toward Skeevers, Enemies - Spider, Wolf, Chaurus, Troll, SabreCat
Chaurus - Was Friend with Spider they are now enemies, was friends with Skeever now Neutral, Spriggan Friend, Enemy - Bear, Sabrecat, Wolf, Troll
SabreCat - Friend with Spriggan, enemies - Bear, Wolf, Skeever, Spider, Chaurus,
Skeever - Neutral toward Bears and Chaurus, Friends with Spriggan, Enemies - Bears, Sabrecat, Trolls, Wolves,
Spider - Was Friend with Chaurus now Enemies, Friend with Spriggan, Enemies - Bears, Sabrecat, Trolls, Wolves, Neutral with Skeevers
Spriggan - Friend to All Creature Faction expect Troll which are enemies
Troll - hostile toward everything
Wolf - Friend of Spriggans, enemies - Bear, Spiders, Chaurus, Skeever, Trolls,
Giant - Added Frost Giant has Enemy
New Frost Giant Faction - Enemies are Normal Giant and Mammoth's.

Needs Feedback please, hopefully it does not break anything

=============================================
Section 3: Vanilla Creatures and Monster
=============================================
===================
Wolf Family
===================
- Names for Wolves have been renamed to Grey Wolves, Red Wolves, Black Wolf, Snow Wolf.
- Normal Wolves - Grey Wolves - I Adjusted or Corrected the WNAM Model to point to ARMO (SkinWolf) and not ARMO (SkinWolfBlack) which is used by Wolf_Indoor/Bandit Wolf aka Black Wolf..
- Ajdusted or Corrected template settings on Red Wolves, Black Wolves, to use own stats, aisettings, etc. Where using default Grey Wolf. This will allow me to make future changes once again. When Creation Kit is released.
- Added DefaultMasterCreaturePackage to All Wolves
- Normal(Grey) Wolves decreased size from 1.0 to .85,
added 3 New Grey Variants Level (6,10,14) and scaled them up (.95,1.05,1.1).
- Red Wolves, decreased size from 1.0 to .80,
- added 3 New Red variants (6, 10, 14) and scaled (.9, 1, 1.1)
- Black Wolves decreased from 1.0 to .9,
- added 3 New Black variant (6,10,14) and scaled them up (1.0, 1.1, 1.2)
- Ice Wolves created lower lvl varaint (lvl 2) and scaled them down to normal size. Normal Ice Wolf is quite large already. But the Higher Level Variants are even Bigger at lvl 10 and 14 Scaled (1.2, 1.25) Beware
Leveledlist Changes for Wolves
Grey Wolves are the most common Can be found all over the place.
Red Wolves can be found inn Plains/Canyon Areas (Markath),
Black Wolves will spawn in Marsh/Hills (Riften), or often can be found around Bandits has well
Snow Wolves will can only be found in Snowy Areas
===================
Bear Family
===================
Bears
- Added DefaultMasterCreaturePackage to All Bears
- Removed all template settings like wolves above
Black Bear this is most common types found Forest / Hills
- I changed the scale on Vanilla to be smaller .85
- Added 2 New Variants (Lvl 16, lvl 20) and (scaled .95, 1.1)
Cave Bear these can only be found in Plains / Canyon Areas
- Changed the scale on Vanilla to be smaller .90
- Added 2 New Variants (Lvl 20, 24) and (scaled 1.0, 1.1)
Snow Bear will be found in Snowy Areas
- Changed the scale on vanilla to be smaller .95
- Added 2 New Variants (lvl 24, 28) and (Scaled 1.0, 1.2)
Black Bear are the most Common and Found in Marsh,Hills, Forest Regions
Cave Bear can be found in Canyon/Plains
Snow Bears in Snow Areas Only

===================
SabreCats Family
===================
- Added DefaultMasterCreaturePackage to All
- Removed all template settings from All
Sabre Cat
- Changed the scale on vanilla to be smaller .90
- Added 2 New Variants (lvl 12, 18) and (scaled 1.0, 1.2)
Female Sabre Catress without a Mane has been Added
- 3 Variants at (lvl 6, 10, 14) and scaled (.80, .90, 1.0)
Snow Sabre Cat
- Left Vanilla Scale Alone, smaller version is lvl 6 variant listed below
- Added 2 New Variants (lvl 6, 18) and (Scaled .80, 1.2)
Female Snow sabre Catress without Mane has not been Seen yet..LOL..Missed Adding it this version..

All SabreCat Variants listed from BellyAche Animals and Creatures Pack are Below
===========
All SabreCat Variants share the long tooth this is a common trait among them until I can remove the long tooth from the Lions, Leopard, Tiger's or make them shorter etc. All Male have Mane, all Female Varations do not..
Lion Family
The Lion has a Mane.
- 3 Variants at (lvl 5,10,15) and (scaled .70, .80, .90)
Lioness Does not have Mane
- 3 Variants at (lvl 4, 8, 12) and (Scaled .65, .70, .80)
Tiger Family - most noticeble by stripes themselves
Tiger
- 3 Variants at (lvl 8,12, 16) and (Scaled .85, .95, 1.05)
Tigeress no Mane
- 3 Variants at (lvl 6, 8, 10) and (Scaled .70, .80, .90)
Arctic Cat Variants
Snow Tigers - White with Stripes
Snow Tiger
- 3 Variants at (lvl 8, 12, 16) and (Scaled .80, .90, 1.0)
Snow Tigeress
- 3 Variants at (lvl 6, 10, 14) and (Scaled .70, .80, .90)

Snow Leopard - White with Spots
Snow Leopard - Has Mane
- 3 Variants at (lvl 7, 11, 15) and (Scaled .70, .90, 1.0)
Snow Leopardess - No Mane
- 3 Variants at (lvl 5, 9, 13) and (Scaled .65, .75, .90)
=======
Mudcrabs
=======

- Added DefaultMasterCreaturePackage to All
- Removed all template settings from All
Texture by me Corepc
Normal, Large, Giant - Stats are the Same Has Vanilla Variants for Now..
* New Texture Variant - Stone Crab -
* New Texture Variant - Black Crab -
* New Texture Variant - Marsh Crab -
* New Texture Variant - Snow Crabs can only be found in Snowy Areas where Horkers are Found in particular.
====================
Skeever Familly
====================

- Added DefaultMasterCreaturePackage to All
- Removed all template settings from All
Normal Skeever
3 New Variants - lvl 3, 6, 9
Snow Skeever
4 Variants - lvl 1, 4, 8 , 12

Skeever from BellyAche Animals and Creatures Pack Below
====================
9 New Skeever Types
Brown
- 3 Variants at (lvl 3, 6, 9) and (scaled .85, .95, 1.1)
Mangy Brown
- 3 Variants at (lvl 2, 4, 5) and (scaled .60, .70, 1.1)
Brown White - Plains Skeever
- 3 Variants at (lvl 3, 6, 9) and (scaled .90, 1.0, 1.1)
Brown Mangy White - Greater Mangy's
- 3 Variants at (lvl 5, 9, 13) and (scaled 1.1, 1.2, 1.3)
Dark Grey - Cave Skeever
- 3 Variants at (lvl 5, 10, 15) and (scaled .70, .90, 1.1)
Grey
- 3 Variants at (lvl 2, 4, 6) and (Scaled .70, .80, 1.0)
Dark Mangy Grey - Mangy Grey
- 3 Variants at (lvl 6, 9, 12) and (scaled 1, 1.1, 1.2)
Grey White - Greater Grey Skeever
- 3 Variants at (lvl 6, 12, 18) and (scaled 1.1, 1.2, 1.3)
White Grey - Mangy Snow Skeever
- 3 Variants at (lvl 3, 6, 9) and (scaled .70, .90, 1.1)
====================
Giants
====================
- I have lowered level on
Giant01- Loin Cloth Only from 30 to lvl 24, scaled to .90
Giant02- Partial Outfit - Kept at 30 scaled to .95
Giant03- Full Outfit from 32 to 38..scaled to 1.0

Frost Giants by StarX - The Frost Giant is a close relative of Normal Giants, but, has a more Frost Look and Red Beards. The Frost Giant is a Enemy to Normal Giants has sometime Frost Giant can bee seen killing Mammoth. A Frost Giant has 50 resistance to frost based spells beside normal Giant Magicial Abiliites. But are slighty slower than Normal Giants. 3 Varations at lvl 24, 32, 40..The bigger they are tougher they are.
====================
Troll Family
====================
Marsh and Plains by Corepc
- Added DefaultMasterCreaturePackage to All
- Removed all template settings from All
Cave
- 2 Variants at (lvl 7, 21) and (scaled .85, 1.0, 1.2)
Frost
- 2 Variants at (lvl 11, 33) and (Scaled .85, 1.0, 1.2)
Marsh Troll - can be found in swamp - green/gold with fiery eyes..
- 3 Variants at (lvl 9, 18, 27) and (Scaled .90, 1.0, 1.2)
Plains Troll - can be found in Plains Areas - gold/white in color
- 3 Variants at (lvl 6, 12, 18) and (scaled .85, 1.0, 1.1)

====================
Spriggan and Spriggan Kin
====================
Texture Varations by Corepc
Spriggan- 2 New Texture Variants stats same has Vanilla
Spriggan Swarm -
- 2 Variants at (lvl 3, 6) scale unchanged
Spriggan Matron
- 2 Variants at (lvl
====================
Wisp Family
====================
Wisp
- 2 New Variants at (lvl 3, 6)
Wisp Shade
- 2 New VAriants at (lvl 10, 15)
Wisp Mother
- 2 New Variants at (lvl 20, 36)
====================
Chaurus Family
====================
Chaurus
- 2 New Variants at (lvl 6, 9) and (Scaled .80, .90)
Chaurus Reaper
- 2 New VAriants at (15, 30) and (Scaled .90, 1.2)
====================
Atronach Family
====================
Flame
- Scaled Vanilla version down to .85
- 2 New Variants at (lvl 10, 15) and (Scaled 1.0, 1.2)
Frost
- Did not scale, smaller version is lvl 8 variant
- 2 New Variant at (lvl 8, 24) and (Scaled .85, 1.2)
Storm
- 2 New Variant at (lvl 10, 20) and (Scaled .80, .90)

======================================
Install
======================================
Unzip Skyrim Creatures Alive.7zip to Steam\SteamApps\Common\Skyrim\Data Directory
From the Skyrim Launcher or Select Skyrim Creatures Alive in data Files.
Load Order, Please load SCA after Unleveled World, PISE, War2Skyrim, or other Mods that change Creatures, Creatures Leveledlist, Etc for changes to take effect Properly.
Best to Use Wrye Smash for Best Results when using with these Mods.
You will need to wait out your respawn timer usually 10 days for changes to take effect / 31 days for area's cleared to respawn.
=====================================
If you have problem or comment's or suggestion please find the Skyrim Creatures Alive thread here ..
http://www.gamesas.com/forum/183-skyrim-mods/
=====================================
Version.20
Released Via 4shared and TesAlliance
New Unleveled Spawn System
New MudCrab
New Trolls

V.11 -
New Wolf and Bear Lvl Varaints created, Tweaks to Wolves to flesh them out to differ.
New MudCrab Variants (Black, Red, Green and Snow Crab Created and Added)
New Plains and Marsh Trolls
Leveledlist Redesigned with for Future Compatiblity.
- 0.10 -
Normal Wolves removed and replaced in all Snow List with Ice Wolf. should no longer appear in Snowy Areas,
Red Wolves replace normal wolves in Plains and Canyon Areas (Markath Areas), should not really be found elsewhere.
Ice Wolves Snowy and Mountain Areas only
Normal Bear - removed and replaced with Snow Bear or Cave Bear depending on Leveledlist Region.
Cave Bear - Plains and Canyon Areas
Snow Bear- Snowy and Mountain Areas Only
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JERMAINE VIDAURRI
 
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Joined: Tue Dec 04, 2007 9:06 am

Post » Sat May 26, 2012 8:43 pm

SkyrimNexus Updated with version 0.25 -

Sorry folks no Steamwork, Creation Kit is failing when it attempts to archive my mod..

@Core So as far as the lions mane, I see the color but could you add hair to it using say wooly mammoth hair. You dont know how huge that would be to have real looking lion in the game charging at you with real lion roars.

Or a pride of lions stalking/hunting a mammoth down. I say the lions should be less powerful than sabrecats but should appear in bigger numbers like 4 or 5 where as sabrecats much more powerful appear in a pair or single.

While I'm on the topic, how is the big cat hierarchy as far as power? Is the snow leopard the least powerful but quicker? Did you change the scale on the different Big Cats? Sabre Cats being very big, then lions, then snow leopard, and hopefully a future lynx or something?

Manes are has they are for now..Default no changes to them..Needs model work to make them look more real life..Give it time someone will make a more liion Mane..

Increased Spawns counts - I have increased counts in list, but, those will not work without script's which need to be written for multi spawn to work ..Future work..

Big Cat Hierachy , I have included lvl and scale size in the readme for them..I have not adjust little things like speed yet or special abilitlies or sounds etc..That will come has well..Pretty sure everything is smaller than Sabre Cat expect maybe the Sabre Tiger..

I really do need screenshots once agian of all these creation if you run into them..
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Ross
 
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Joined: Thu Aug 10, 2006 7:22 pm

Post » Sun May 27, 2012 2:18 am

http://cloud.steampowered.com/ugc/504638261864559060/573063C31037FC9E680DDB8E611BA008F28635B6/
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Farrah Barry
 
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Post » Sat May 26, 2012 6:06 pm

Yes, I did..

Thanks will add to TesAlliance and SkyrimNexus need that One..
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Raymond J. Ramirez
 
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