Skyrim's dual wield weapons system seriously needs to be fix

Post » Sat Nov 17, 2012 11:37 am

Dual wield + elemental fury = dead enemy.....no need to block

I agree, that's the I don't have time to deal with you button. Also known as the, My god what did I do to there poor (enemy name here). He knew not what he was dealing with.
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Natasha Biss
 
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Post » Sat Nov 17, 2012 10:22 am

There is this thing called fundamental balance. You speak of realism as if Skyrim is real life and should reflect real life physics to a T.

Reality check: this is a video game, and it needs balance to be plausible in a VIDEO GAME perspective.

You are right bethesda shouldnt make the jump to next gen consoles and make their game more realistic like the series has progressively been doing since Arena. No lets just ignore the jump from arena to Morrowind, Morrowind to oblivion, Oblivion to Skyrim.

With that logic we shouldnt be able to block at all right? Since you know.... Blocking is something people did in real life. Rigggghhhhttt.
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Darlene DIllow
 
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Post » Sat Nov 17, 2012 7:48 am

I have a different criticism.

Am I the only one that finds the right button-right hand/left button-left hand feature entirely trivial?
The two are not independent of each other, meaning that if you swing your right hand, you have to wait until it's done before swinging your left. Likewise, I also believe that if you wield a dagger and a mace, both hands take on the speed of the dagger, no? This makes dual wielding completely trivial because it doesn't actually afford you any additional speed or damage: the perks do that, not the gimmicky little feature. The gimmicky little feature is just that: a gimmick. If you right clicked and it switched between swinging your right and left hands, the effects on gameplay would be exactly the same, except now the left mouse button is free up for blocking.

But besides that, dual-wielding is completely broken. The moment you get that perk to increase damage of dual-wielded power attacks, you've won. You don't need to block, just spam stamina pots and spam that power attack. Allows you to hit multiple targets, easily has the highest DPS in the game and it's a 100% guarenteed stagger on every hit. This is way too powerful and completely trivializes the need for blocking since you can just stagger-lock opponents.
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Sylvia Luciani
 
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Post » Sat Nov 17, 2012 10:08 am

In real life you wouldn't block with your sword unless you had no other choice. You either used your shield or if you didn't have one you dodged your opponents strike. Using your weapon to block the attack was very very risky because there was a good chance your own weapon could break and you would be left defenseless.

This was also the reason most soldiers carried multiple weapons to a battle.

Exxxactly, so what you just said needs to be translated to the game. I think you guys are thinking in your heads when I say block that it will be the same as blocking with the shield.

Not the case.

I want it to be a risk to block with 2 weapons. I want our weapons to have a chance to break. I want our weapons to have a chance to recoil back and cut ourselves with our own weapon. I want to have a chance to have our weapons disarmed from us because our skill is too low.

Yes I agree there should be risk, but the point is to include blocking as an option period.
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Logan Greenwood
 
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Post » Sat Nov 17, 2012 6:22 pm

I have made many dual wields and have never needed a block if I'm in heavy armor and if I'm in light armor I'm able to just avoid the hit most of the time. For me, dual wielding means I'm killing my enemy far faster then they can deal damage to me. Mauled by wolves? I don't really think having a block would have helped you if they are giving you trouble.

Have you ever played on master difficulty?
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sam smith
 
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Post » Sat Nov 17, 2012 10:56 pm

Exxxactly, so what you just said needs to be translated to the game. I think you guys are thinking in your heads when I say block that it will be the same as blocking with the shield.

Not the case.

I want it to be a risk to block with 2 weapons. I want our weapons to have a chance to break. I want our weapons to have a chance to recoil back and cut ourselves with our own weapon. I want to have a chance to have our weapons disarmed from us because our skill is too low.

Yes I agree there should be risk, but the point is to include blocking as an option period.
In that case I agree.
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Darrell Fawcett
 
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Post » Sat Nov 17, 2012 2:48 pm

I have a different criticism.

Am I the only one that finds the right button-right hand/left button-left hand feature entirely trivial?
The two are not independent of each other, meaning that if you swing your right hand, you have to wait until it's done before swinging your left. Likewise, I also believe that if you wield a dagger and a mace, both hands take on the speed of the dagger, no? This makes dual wielding completely trivial because it doesn't actually afford you any additional speed or damage: the perks do that, not the gimmicky little feature. The gimmicky little feature is just that: a gimmick. If you right clicked and it switched between swinging your right and left hands, the effects on gameplay would be exactly the same, except now the left mouse button is free up for blocking.

But besides that, dual-wielding is completely broken. The moment you get that perk to increase damage of dual-wielded power attacks, you've won. You don't need to block, just spam stamina pots and spam that power attack. Allows you to hit multiple targets, easily has the highest DPS in the game and it's a 100% guarenteed stagger on every hit. This is way too powerful and completely trivializes the need for blocking since you can just stagger-lock opponents.
When it comes to melee dual wield is broken but I'm glad we got it for magic as well. Though that seems like it came at a cost...no more spellmaking. :down:
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Chase McAbee
 
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Post » Sat Nov 17, 2012 11:41 pm

I still want to dual-wield shields, don't tell me it's a bad idea, i just want.
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Susan
 
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Post » Sat Nov 17, 2012 7:26 am

It's a tradeoff, I think it works fine. You have to get out of the way to avoid being hit, or just get stuck in and do as much damage as you can as quickly as you can. Resist the urge to stand off and wait for them to hit you like you would when using a shield.
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James Hate
 
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Post » Sat Nov 17, 2012 3:16 pm

Theres actually a mod on the PC that lets you do this. It also lets you block with a spell in the left hand aswell. I love that mod :D
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Thema
 
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Post » Sat Nov 17, 2012 5:08 pm

When it comes to melee dual wield is broken but I'm glad we got it for magic as well. Though that seems like it came at a cost...no more spellmaking. :down:

For magic it's fine because it actually does something, allowing you to heal while attacking or the like.
But for dual wielding it's trivial.
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luke trodden
 
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Post » Sat Nov 17, 2012 4:28 pm

I agree that dual-wielding's only goodness comes from the power attack and speed perks. There is actually no point in using left weapon unless it has different enchantment.
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Trevor Bostwick
 
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Post » Sat Nov 17, 2012 7:59 am

As someone who went the whole way through primarily dual wielding (after leveling a few times with a shield), I can tell you that dual wielding is actually severely over powered. Your double power attack becomes just ridiculously devastating.

I know a guy working on a combat overhaul who has parrying planned. you would hold a "parry" button (say, "B") and that turns your attack buttons into parry buttons. You must time the parry correctly to block. I think this is an acceptable and balanced system.
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Flutterby
 
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Post » Sat Nov 17, 2012 8:50 pm

In real life you wouldn't block with your sword unless you had no other choice. You either used your shield or if you didn't have one you dodged your opponents strike. Using your weapon to block the attack was very very risky because there was a good chance your own weapon could break and you would be left defenseless.

This was also the reason most soldiers carried multiple weapons to a battle.
Lol i just got an image of a guy wearing a skirt of swords in my mind. One breaks? Take another from the skirt. Surrounded by enemies? Do a twirl
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Kayla Keizer
 
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Post » Sat Nov 17, 2012 5:10 pm

Overpowered dual-wield is the reason I abandoned at least 2 characters I made.

Btw, if you really would like to look into this dual-wielding stuff, please google "Florentine dual wielding". You will find that dual-wield doesn't work as in your imagination or in common movie cliche.
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John Moore
 
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Post » Sat Nov 17, 2012 11:15 am

I'm fine with not being able to block but it be nice if just one attack button alterated swings.
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Stephanie Nieves
 
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Post » Sat Nov 17, 2012 8:23 am

Op doesn't understand is that dual wielding is entirely offensive. That's the whole point...
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Carlitos Avila
 
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Post » Sat Nov 17, 2012 9:35 am

what for do you need blocking when you kill your enemies within short time...? it's a trade of: lots of damage vs. blocking. the only thing that REALLY needs to be fixed, is equipping your left hand with a weapon. you always have to do that by browsing the favourits list when using anything else than unimproved weapons of the same type. at least for the pc, this should not be a problem at all... but that's the problem: if it cannot be (easily) done for the xbox, it will not be done at all.
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James Rhead
 
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Post » Sat Nov 17, 2012 9:20 pm

Not being able to block is a trade off for being able to achieve Master Shredder status.

A balance-argument in TES game?Seriously, besides Dragons beeing immun to illusion magic, Bethesda doesn′t give a **** on balancing.Look Illusion in general, conjuration, alchemy/enchanting/smithing-abuse, sneaking, sneaking+archery.
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Stacey Mason
 
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Post » Sat Nov 17, 2012 8:56 am

Op doesn't understand is that dual wielding is entirely offensive. That's the whole point...
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Jerry Cox
 
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Post » Sat Nov 17, 2012 8:40 pm

I think you would risk breaking your wrist blocking a heavy attack with one hand on the sword hilt.
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Nick Swan
 
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Post » Sat Nov 17, 2012 6:09 pm



A balance-argument in TES game?Seriously, besides Dragons beeing immun to illusion magic, Bethesda doesn′t give a **** on balancing.Look Illusion in general, conjuration, alchemy/enchanting/smithing-abuse, sneaking, sneaking+archery.

No, a trade off argument.
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Heather Stewart
 
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Post » Sat Nov 17, 2012 10:31 pm

It ok to criticise but I'd like to know what buttons people expect them to use to achieve block whilst still having the ability to control both hands?
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Nitol Ahmed
 
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Post » Sat Nov 17, 2012 12:27 pm

No, a trade off argument.

Repeating what′s false doesn′t make it right. Come back with a proper argument.
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Tinkerbells
 
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Post » Sat Nov 17, 2012 11:46 pm

Repeating what′s false doesn′t make it right. Come back with a proper argument.
It is a proper argument.

As explained before
One handed weapon + shield = best block, but lowest damage
One handed weapon = worse block, equal damage
Two handed weapon = even worse block, but more damage
Two one handed weapons = no block, but most damage

its a logical system of tadeoff between blocking power and damage.
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Rex Help
 
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