» Sat Nov 17, 2012 7:48 am
I have a different criticism.
Am I the only one that finds the right button-right hand/left button-left hand feature entirely trivial?
The two are not independent of each other, meaning that if you swing your right hand, you have to wait until it's done before swinging your left. Likewise, I also believe that if you wield a dagger and a mace, both hands take on the speed of the dagger, no? This makes dual wielding completely trivial because it doesn't actually afford you any additional speed or damage: the perks do that, not the gimmicky little feature. The gimmicky little feature is just that: a gimmick. If you right clicked and it switched between swinging your right and left hands, the effects on gameplay would be exactly the same, except now the left mouse button is free up for blocking.
But besides that, dual-wielding is completely broken. The moment you get that perk to increase damage of dual-wielded power attacks, you've won. You don't need to block, just spam stamina pots and spam that power attack. Allows you to hit multiple targets, easily has the highest DPS in the game and it's a 100% guarenteed stagger on every hit. This is way too powerful and completely trivializes the need for blocking since you can just stagger-lock opponents.