Skyrim's dual wield weapons system seriously needs to be fix

Post » Sat Nov 17, 2012 2:28 pm

I finally decided to do a redguard playthrough who dual wields weapons since redguards are weapon masters. So while playing I get extremely annoyed by not being able to block while dual wielding. I get mauled fairly quickly with no kind of defense mechanism. Bethesda can fix this in a number of ways.

The first which is the obvious is let us block while dual wielding, now I understand blocking while dual wielding is not an entirely effective way to block but its better then blocking with your arms while a pack of wolves bite your flesh. So yeah blocking needs to be in, WITH a chance to be disarmed and get your weapon knocked out of your hands depending on the force.

Another option is bringing back everyone's "favorite" skill which is acrobatics. The ability to roll or backflip in oblivion was the difference between life and death, and its absence in skyrim doesn't change that fact. Apart from obviously looking cool, it is very fundamental for certain types of characters like the rouge or assassin. So I think this should seriously be looked at for the next TES games. And will make dual wielding weapons very solid.

Another thing that needs work is the kill moves. Their is a very small amount of actual killmoves for dual wielding weapons. Forget the different weapon types, just dual wielding kill moves are lacking. It looks very awkward to see a killmove designed for a one handed weapon used for someone who is dual wielding weapons.

The combined attacks when using both weapons simultaneously is very few for animations. Seeing the same animations get old really quick, it would be nice if bethesda had a pool of attack animations and the game randomly picks any of those attacks to keep in fresh.

In the end the dual wielding weapons mechanic is one of the weakest combat aspects of the entire game. And I hope someone from bethesda reads this to take this into consideration when doing the next TEs.
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Peter lopez
 
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Post » Sat Nov 17, 2012 3:17 pm

Not being able to block is a trade off for being able to achieve Master Shredder status.
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Mandy Muir
 
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Post » Sat Nov 17, 2012 12:54 pm


Another option is bringing back everyone's "favorite" skill which is acrobatics. The ability to roll or backflip in oblivion was the difference between life and death, and its absence in skyrim doesn't change that fact. Apart from obviously looking cool, it is very fundamental for certain types of characters like the rouge or assassin. So I think this should seriously be looked at for the next TES games. And will make dual wielding weapons very solid.



/shrug
you can get the silent roll perk, which allows you do not a neat little roll thing while sneaking

other than that i guess i kinda see what youre saying, not being able to block kinda svcks, but other than that 2 weapon style is my prefered style of fighting, all the animations get dull eventually it just comes down to playstyle preference
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Adam Kriner
 
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Post » Sat Nov 17, 2012 11:14 pm

They tried to incorporate dual-wield block, but ditched it. The idle stance you see is actually dual-wield block. I'd guess it's more about the lack of controls, but then again it seems to be a fair trade off with the extra firepower.
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Sarah Kim
 
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Post » Sat Nov 17, 2012 10:37 am

Not being able to block is a trade off for being able to achieve Master Shredder status.

Why should there be a trade off? If bethesda wanted balance they should have just made blocking for dual wielding much weaker then blocking with a shield with the chance of your weapon being disarmed.
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Alyce Argabright
 
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Post » Sat Nov 17, 2012 10:46 am

/shrug
you can get the silent roll perk, which allows you do not a neat little roll thing while sneaking

other than that i guess i kinda see what youre saying, not being able to block kinda svcks, but other than that 2 weapon style is my prefered style of fighting, all the animations get dull eventually it just comes down to playstyle preference

LMAO I knew somebody was going to mention silent roll. Have you ever tried to fight a battle from beginning to end while sneaking? Yeah pretty bad.
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AnDres MeZa
 
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Post » Sat Nov 17, 2012 6:45 pm

Why should there be a trade off? If bethesda wanted balance they should have just made blocking for dual wielding much weaker then blocking with a shield with the chance of your weapon being disarmed.

Can't objectively say that it's a balanced way (your idea, I mean), but currently the hierarchy in Blocking is this:Shield (best) >One Handed (good)>Two Handed (barely)>Dual Wield (none)
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electro_fantics
 
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Post » Sat Nov 17, 2012 7:49 pm

Can't objectively say that it's a balanced way (your idea, I mean), but currently the hierarchy in Blocking is this:Shield (best) >One Handed (good)>Two Handed (barely)>Dual Wield (none)

I am speaking from a real life physics perspective.
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GabiiE Liiziiouz
 
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Post » Sat Nov 17, 2012 7:29 pm

I am speaking from a real life physics perspective.

Real Life physics has no place in TES.
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Nikki Hype
 
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Post » Sat Nov 17, 2012 9:38 pm

It's called a sacrifice. You gain high damage and give away your defensive abilities. It's a fair trade off and it makes perfect sense.
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Mandy Muir
 
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Post » Sat Nov 17, 2012 12:40 pm

Not only that, "dual wielding" is not exactly "realistic", there are relatively few examples of warriors dual welding, or weapons designed for that kind of thing. Dual wielding mostly belongs in fantasy setting, and is not usually advantageous in reality, especially when coming against other weapon types.

Besides, dual wielding was never cool anyway :P
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Jake Easom
 
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Post » Sat Nov 17, 2012 8:19 am

Right, thats why bethesda strives closer and closer to realism right?
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Veronica Flores
 
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Post » Sat Nov 17, 2012 1:53 pm

It's called a sacrifice. You gain high damage and give away your defensive abilities. It's a fair trade off and it makes perfect sense.

Really? So putting up your hands to block incoming blows doesnt make sense?
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Cash n Class
 
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Post » Sat Nov 17, 2012 10:37 pm

It's called a sacrifice. You gain high damage and give away your defensive abilities. It's a fair trade off and it makes perfect sense.
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Emma Pennington
 
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Post » Sat Nov 17, 2012 10:18 pm

There is this thing called fundamental balance. You speak of realism as if Skyrim is real life and should reflect real life physics to a T.

Reality check: this is a video game, and it needs balance to be plausible in a VIDEO GAME perspective.
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Emma louise Wendelk
 
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Post » Sat Nov 17, 2012 6:59 pm

I am speaking from a real life physics perspective.

In real life you wouldn't block with your sword unless you had no other choice. You either used your shield or if you didn't have one you dodged your opponents strike. Using your weapon to block the attack was very very risky because there was a good chance your own weapon could break and you would be left defenseless.

This was also the reason most soldiers carried multiple weapons to a battle.
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Killah Bee
 
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Post » Sat Nov 17, 2012 11:47 am

The biggest reason, in my view, is that there is not enough buttons to map on a controller.
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Lil'.KiiDD
 
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Post » Sat Nov 17, 2012 7:22 pm

I am speaking from a real life physics perspective.

From a real-life physics perspective, blocking should only available to shields, and any attempt at blocking with bladed weapons (which can only block at specific angles) should fail automatically, with a small chance to succeed that increases as one-handed skill and blocking skill improves, with 20% at most. Axes and maces cap at 10%, on account of the metal only available on the tip, and dual-wielding requires a perk that enables blocking at all, at least one-handed/blocking at skill level 70, capped at 10% chance

Because it's hard enough to concentrate on one weapon, let alone two. Amongst the many swordsman ancient Japan has had, Musashi - a master swordsman at that - invented dual-wield. Looking at that, dual wield actually shouldn't even be allowed before skill level 70.

Now, I don't mean offense, but just saying that real-life physics doesn't really have its place in Tamriel. Yes, technically speaking I'm not talking about "physics", because physically speaking blocking is viable with any sufficiently thick metal weapon, provided that the angle is good. What I'm saying is reality is not a good enough bar to refer to.

In any case, gameplay wise I think Beth's move is good. An extra weapon means potentially TWO extra offensive enchantment. Besides, the growth shows that with more firepower, blocking power reduces, so I'd say it's consistent and balanced enough.
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Rusty Billiot
 
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Post » Sat Nov 17, 2012 9:50 am

The biggest reason, in my view, is that there is not enough buttons to map on a controller.

i have 3-4 times more buttons maped in the xbox controller and in places that makes more sense than vanilla controls due to a mod, i blame the 11/11/11 for this and almost, if not all unfinished features in the game like dual wielding block, the windhelm arena, the civil war cutted content and etc q-
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Destinyscharm
 
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Post » Sat Nov 17, 2012 5:32 pm



Really? So putting up your hands to block incoming blows doesnt make sense?

Correct.

Putting your hands up to block an incoming blow from a 2 handed sword makes no sense. You aren't gonna block a thing.

Use a shield if you want to block.
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Lexy Dick
 
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Post » Sat Nov 17, 2012 1:40 pm

I think Bethesda should implement blocking while unarmed just for the heck of it.
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Laura Tempel
 
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Post » Sat Nov 17, 2012 5:43 pm

I have made many dual wields and have never needed a block if I'm in heavy armor and if I'm in light armor I'm able to just avoid the hit most of the time. For me, dual wielding means I'm killing my enemy far faster then they can deal damage to me. Mauled by wolves? I don't really think having a block would have helped you if they are giving you trouble.
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Miranda Taylor
 
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Post » Sat Nov 17, 2012 7:03 pm

Dual wielding is already absurdly overpowered, giving it the ability to block would make going two handed completely pointless as it is.

With light armor, you can usually backpedal/side step many attacks as well, if you are quick about it. A stamina costing dodge ability might be a neat idea though.
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Emmie Cate
 
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Post » Sat Nov 17, 2012 7:25 am

Dual wield + elemental fury = dead enemy.....no need to block
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Kanaoka
 
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Post » Sat Nov 17, 2012 1:55 pm

Dual wield + elemental fury = dead enemy.....no need to block
Dead enemy? THERE IS NO ENEMY!
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Nancy RIP
 
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