Skyrim for the Wii-U, Xbox 720?

Post » Sun May 13, 2012 1:59 pm

So, for those who don't know the Wii-U is coming out late this year. Other than having a kind of control pad/tablet hybrid for a controller there hasn't been much talk about it really, but early info pegged it as being more powerful than the 360 and PS3.

Rumors about the imminent reveal of the next Xbox are also flying fast and furious enough that it seems almost inevitable that the thing will be announced fairly soon. They also peg it as early as late 2012, though far more rumors, and far more likely, is late next year.

Still, this begs the question of "Skyrim GOTY edition" coming out on the two, and what, if anything, the two versions will have over the current version. New controls, new features, exclusive DLC? What, for that matter, would you like to see?

I, personally, would love to see an all new renderer taking over for all the visuals of skyrim. A renderer, for those who don't know, is generally the area of the game engine that handles all that "actually putting stuff onto the screen" as opposed to AI, sound, handling input from the controller, physics, etc.

We all know Skyrim was out of date (versus the high end games) when it came out, let alone being anywhere near "next gen". And Bethesda needs a pretty much brand new code in that area anyway, so having it run some prettier stuff for the Wii-U and 720 (and the PC for anyone that wants to download it) seems only logical.
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Rachel Hall
 
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Post » Sun May 13, 2012 11:54 am

If the Xbox720 is capable of running 360 games you can run Skyrim on it, you will probably get an setting file for it who let you run Skyrim at ultra settings.
I doubt it comes on the Wii-U, yes PS3 development of Oblivion started later, however Wii-U has an spesial controller and it's unclear how well Skyrim would sell on it.

They will not make an Skyrim2, guess fallout 4 is the first next generation game followed by TES 6.
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Colton Idonthavealastna
 
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Post » Sun May 13, 2012 1:31 pm

The Wii-U is still unlikely to be as powerful as a PS3 or 360.

Remember, Nintendo claimed that the Wii would be on par with these machines. In reality it was a Gamecube with a few add-ons. I wouldn't expect it to be ANYwhere near spec.
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Johanna Van Drunick
 
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Post » Sun May 13, 2012 6:08 am

If the Xbox720 is capable of running 360 games you can run Skyrim on it, you will probably get an setting file for it who let you run Skyrim at ultra settings.
I doubt it comes on the Wii-U, yes PS3 development of Oblivion started later, however Wii-U has an spesial controller and it's unclear how well Skyrim would sell on it.

They will not make an Skyrim2, guess fallout 4 is the first next generation game followed by TES 6.

Bah they should just do TES VI! (Skyrim 2?? huh?). They always have one that releases with (aka 6 months after) console releases! Fallout will probs be the next project they do though :(
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victoria johnstone
 
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Post » Sun May 13, 2012 10:50 am

If the Xbox720 is capable of running 360 games you can run Skyrim on it, you will probably get an setting file for it who let you run Skyrim at ultra settings.

Finally! Then the only thing PC players can brag about will be the mods.

Not that I mind; if I started making mods I would never stop and I'd go insane :{D~
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hannah sillery
 
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Post » Sun May 13, 2012 10:56 am

The chances of this game being ported to another platform at this point are the same as me winning Powerball.


If the 720 offers backwards compatibility, then you can play the game on that but that would be it.
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CRuzIta LUVz grlz
 
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Post » Sun May 13, 2012 6:27 am

What? i dont think they will do a version for xbox 720 at least becouse we already have a version of skyrim for xbox 360.
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Becky Cox
 
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Post » Sun May 13, 2012 2:03 am

Zero chance of the 720 coming out this year. More likely mid 2014
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R.I.P
 
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Post » Sun May 13, 2012 12:59 am

The Wii-U is still unlikely to be as powerful as a PS3 or 360.

Remember, Nintendo claimed that the Wii would be on par with these machines. In reality it was a Gamecube with a few add-ons. I wouldn't expect it to be ANYwhere near spec.
^This, the Wii will, and always be crap... It's only selling point is Zelda... And all the other super old rehashed nintendo games.
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SaVino GοΜ
 
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Post » Sun May 13, 2012 1:27 am

^This, the Wii will, and always be crap... It's only selling point is Zelda... And all the other super old rehashed nintendo games.
Zelda and Mario are imo the only reasons worth getting a Nintendo console
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Susan
 
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Post » Sun May 13, 2012 5:39 am

Zelda and Mario are imo the only reasons worth getting a Nintendo console
*cough* and Brawl *cough cough*
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Carlitos Avila
 
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Post » Sun May 13, 2012 3:13 am

Bethesda are probably already working on the next big elder scrolls game for the next gen xbox. I keep hearing that the new xbox will be able to run games that look visually as good as the film avatar and they will be able to have ncp's with that will have far more depth to them than they do now.
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Andrew Lang
 
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Post » Sun May 13, 2012 3:54 am

Zelda and Mario are imo the only reasons worth getting a Nintendo console

I'm pretty sure they sell a metric ton of those sports games. Not all that fascinating, but they have their place as a fun thing to do while a mixed group of people are having a beer, or at a party or something.
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Anna S
 
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Post » Sun May 13, 2012 8:50 am

I keep hearing that the new xbox will be able to run games that look visually as good as the film avatar

Completely impossible. Pre-rendered animation can reach levels of quality much higher than render-as-you-go, real-time animation like in a game. Five seconds of stuff happening in Skyrim has to take only five seconds to render...but five seconds of a pre-rendered animation like a movie or a cutscene can be rendered over longer stretches of time in order to use higher-resolution textures and higher-polygon-count 3d models.

The three or so hours of Avatar couldn't be rendered by a PS3, 360 or even a top-of-the-line PC in less than something like thirteen kajillion years. Perhaps even thirty-'leven bazillion years.
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Phillip Brunyee
 
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Post » Sun May 13, 2012 2:58 pm

I'm pretty sure they sell a metric ton of those sports games. Not all that fascinating, but they have their place as a fun thing to do while a mixed group of people are having a beer, or at a party or something.
Oh no doubt. I was just saying from my own personal taste the only things I would be interested in would be Mario and Zelda.
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Dean
 
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Post » Sun May 13, 2012 2:44 pm

Oh no doubt. I was just saying from my own personal taste the only things I would be interested in would be Mario and Zelda.

Oh, well, I mostly agree. I find the Wii Sports type games decent party entertainment, but the only thing I'd get a real kick out of playing would be the Zelda and Mario games. Mario Kart FTW!
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JAY
 
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Post » Sat May 12, 2012 11:01 pm

So, for those who don't know the Wii-U is coming out late this year. Other than having a kind of control pad/tablet hybrid for a controller there hasn't been much talk about it really, but early info pegged it as being more powerful than the 360 and PS3.

Rumors about the imminent reveal of the next Xbox are also flying fast and furious enough that it seems almost inevitable that the thing will be announced fairly soon. They also peg it as early as late 2012, though far more rumors, and far more likely, is late next year.

Still, this begs the question of "Skyrim GOTY edition" coming out on the two, and what, if anything, the two versions will have over the current version. New controls, new features, exclusive DLC? What, for that matter, would you like to see?

I, personally, would love to see an all new renderer taking over for all the visuals of skyrim. A renderer, for those who don't know, is generally the area of the game engine that handles all that "actually putting stuff onto the screen" as opposed to AI, sound, handling input from the controller, physics, etc.

We all know Skyrim was out of date (versus the high end games) when it came out, let alone being anywhere near "next gen". And Bethesda needs a pretty much brand new code in that area anyway, so having it run some prettier stuff for the Wii-U and 720 (and the PC for anyone that wants to download it) seems only logical.

Skyrim will not be on Wii U or 720 (or whatever MS calls 720 is not confirmed just assumed) doing such will be dumb as hell espcially when the new xbox most likely will be backwards compatible. And no what the new xbox can do can not be utilized with today's engine used in Skyrim because BGS did not code DX11 into it which is the DX version will be in the new xbox.

Now of course the new Xbox will get FO4 and the next TES whether or not Wii U will is questionable. Yes Nintendo has stated that the Wii U is aiming more towards the "hardcoe' audiences that play Skyrim, COD, Battlefield, etc vs their current family friendly market. But a Skyrim remake will both be redundant and a waste of resources. Also the specs of the Wii U is still uncomfirmed we assume it will be as good as the 360/PS3 now and some assume even better but Nintendo and their last two platforms are not known for ground breaking technology so they can keep it cheap and bring more consumers in.

Only thing Skyrim GOTY will have is DLC included.
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pinar
 
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Post » Sun May 13, 2012 2:33 pm

Completely impossible. Pre-rendered animation can reach levels of quality much higher than render-as-you-go, real-time animation like in a game. Five seconds of stuff happening in Skyrim has to take only five seconds to render...but five seconds of a pre-rendered animation like a movie or a cutscene can be rendered over longer stretches of time in order to use higher-resolution textures and higher-polygon-count 3d models.

The three or so hours of Avatar couldn't be rendered by a PS3, 360 or even a top-of-the-line PC in less than something like thirteen kajillion years. Perhaps even thirty-'leven bazillion years.

You should save this quote for youself to look at in a few years. Consider this: The graphics of today's games would be the equivilant of 'most impressive pre-rendered jobs' of a few years ago. Rendering abilities constantly march forward and yes sorry but Fern Gully 2011's graphics will be surpassed by real-time rendering methods and hardware.
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Star Dunkels Macmillan
 
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Post » Sun May 13, 2012 11:53 am

You should save this quote for youself to look at in a few years. Consider this: The graphics of today's games would be the equivilant of 'most impressive pre-rendered jobs' of a few years ago. Rendering abilities constantly march forward and yes sorry but Fern Gully 2011's graphics will be surpassed by real-time rendering methods and hardware.

I'm not saying it will be impossible in twenty years, I'm saying the next generation of Xbox and its Playstation equivalent will not be able to render Avatar-quality graphics real-time.
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Scott
 
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Post » Sun May 13, 2012 1:04 pm

Completely impossible. Pre-rendered animation can reach levels of quality much higher than render-as-you-go, real-time animation like in a game. Five seconds of stuff happening in Skyrim has to take only five seconds to render...but five seconds of a pre-rendered animation like a movie or a cutscene can be rendered over longer stretches of time in order to use higher-resolution textures and higher-polygon-count 3d models.

The three or so hours of Avatar couldn't be rendered by a PS3, 360 or even a top-of-the-line PC in less than something like thirteen kajillion years. Perhaps even thirty-'leven bazillion years.


Yea, and seeing as how my current computer is much more powerful than the new xbox is rumored to be...
http://www.ign.com/articles/2012/01/24/xbox-720-will-be-six-times-as-powerful-as-current-gen
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Joe Alvarado
 
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Post » Sun May 13, 2012 10:29 am

Yea, and seeing as how my current computer is much more powerful than the new xbox is rumored to be...
http://www.ign.com/articles/2012/01/24/xbox-720-will-be-six-times-as-powerful-as-current-gen

"Xbox 720's raw graphics processing power is expected to be six times that of the Xbox 360" ... only 6 times? FFS...consoles are ruining gaming as an artform. Here I was hoping and praying the things would be at least formidable to current mid range computers but if this is the best to offer, throwing a 79$ video card (the lower-midrange 6670 no less) into already antiquated hardware? Well, I hope steam keeps PC only titles alive because anything tied to the consoles is going to see an ever increasing divide of performance between the two. PS3 owners think that the Skyrim fiasco has been bad? That's nothing.

*grumbles some more about consoles ruining the gaming industry*

I'm not saying it will be impossible in twenty years, I'm saying the next generation of Xbox and its Playstation equivalent will not be able to render Avatar-quality graphics real-time.

Yah, after reading the above I agree and I doubt the next one will have any chance of it either at this rate.
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Latino HeaT
 
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Post » Sun May 13, 2012 9:29 am

Yea, and seeing as how my current computer is much more powerful than the new xbox is rumored to be...
http://www.ign.com/articles/2012/01/24/xbox-720-will-be-six-times-as-powerful-as-current-gen

Too be honest I am not expecting the new xbox and PS to be able to do Witcher 2 maxed. Hell I wouldn't be surprised if their GPU was equivalent of a 560 to keep the costs down
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luis dejesus
 
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Post » Sun May 13, 2012 2:47 am

We all know Skyrim was out of date (versus the high end games) when it came out, let alone being anywhere near "next gen". And Bethesda needs a pretty much brand new code in that area anyway, so having it run some prettier stuff for the Wii-U and 720 (and the PC for anyone that wants to download it) seems only logical.

The problem was with the console's seven year old technology being out of date, not the game. Skyrim is next gen in its class, as there is no comparable game with better visuals.

Basically the best the next gen of consoles could hope for is if they got a version of Skyrim that looks as good as it does on PC now, and then five or six years down the road get another weakened version of the next TES release.
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An Lor
 
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Post » Sat May 12, 2012 10:59 pm

You guys are being pretty optomisic.....the next console gen will be much better, but if Bethesda was to 'update' skyrim to show better graphics on the new system (which I doubt they would ever do) it still won't be on Ultra.....only a current gaming PC can push it that high....and consoles won't match them in power in order to keep prices down....
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aisha jamil
 
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Post » Sun May 13, 2012 11:43 am

By the time the new consoles are out, and possibly given some time, the prices of high-end PCs (current ones,) nearing $900 will more than likely shrink to $600 or below, therefore keeping a good pricerange at $400~$600 for a new console; that price itself isn't even new, I will not be surprised if said system (720,) or the Wii-U may be able to handle Skyrim on their processor, etc. I don't see Wii-U running Skyrim on Ultra, but I do see a new Sony system or 720 to be able to.

The most I can ever see happening is a tweak to allow higher settings or to allow graphical patching for higher resolution--at the very most.
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lydia nekongo
 
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