Is skyrim getting boring?

Post » Fri Jun 15, 2012 6:49 am

Well take a break that tends to help I took some time away from this game due to frustration with the bugs, I have actually yet to truly enjoy the game because I have been bug testing and reporting on here ever since release and I've been testing all of the patches as well, I might actually enjoy and actually play this game after the final patch.
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Fiori Pra
 
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Post » Fri Jun 15, 2012 12:22 am

160 hrs with khajit assasssin 85 with orc paladin and 40 with high elf destro-conjurer mage , i am not bored.
I play on PS3 (the worst plataform to play :not kinetic, not mods).
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dell
 
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Post » Thu Jun 14, 2012 6:52 pm

Well, Skyrim is repetitive.
The quests are repetitive.
The character personalities are repetitive.
The generic quests are repetitive.
The dungeons are repetitive.
The combat is repetitive.
The loot is repetitive.
The enemy types are repetitive.

Skyrim is repetitive.

You can always do what I did:
1. Throw a fit.
2. Curse Skyrim and rant on how awful it is.
3. Cool down for a month or two.
4. Come back when there are new mods to try out that makes it less repetitive. :wink:

Or play New Vegas. :whisper: :D

What mods you use Gabe?
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Chad Holloway
 
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Post » Thu Jun 14, 2012 4:57 pm

It's still entertaining for me, even after my 300+ hours of playtime. I recommend taking a few weeks break and come back make a new character that uses a play style you have not tried before. Also try to max out your character level. Another thing you can do is the "Master Challenge", see how long you can survive playing on master difficulty without dieing, or just dieing as little as possible. After playing on my level 79 with 181 hours playtime I've died twice and I don't want it to get any higher, adds a hard yet entertaining challenge to the game. As long as you don't exploit too many features of the game.
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TOYA toys
 
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Post » Thu Jun 14, 2012 8:59 pm

Yes.
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Eire Charlotta
 
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Post » Fri Jun 15, 2012 4:42 am

I went off of it for a while but recently I started playing it again, maybe you just need a break :D
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BethanyRhain
 
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Post » Thu Jun 14, 2012 11:50 pm

I think that you might be doing the same quests on different playthroughs. If I were you I would start walking in a direction you have never been before, you will be surprised by the new things you will find.
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Glu Glu
 
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Post » Thu Jun 14, 2012 4:30 pm

No, I play on xbox. I find that either making a new character or giving it a break for awhile helps a lot.
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Wanda Maximoff
 
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Post » Fri Jun 15, 2012 7:08 am

Every game gets boring at some point or another.

This is probably not a helpful post, but about as helpful as the OP.
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Ashley Tamen
 
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Post » Thu Jun 14, 2012 4:59 pm

Or play New Vegas. :whisper: :biggrin:

What mods you use Gabe?
A bunch of minor ones, the ones that overhaul the experience in a grander scale are these though:

http://skyrim.nexusmods.com/downloads/file.php?id=1943
I hate having to pick X and Y when I only want Z and it feels too forced to pick things that don't fit my characters.

http://skyrim.nexusmods.com/downloads/file.php?id=9286
I used this for a couple of modules to enhance the gameplay, such as the combat module and race module, kinda iffy about the perk and enemy scaling modules though.

http://skyrim.nexusmods.com/downloads/file.php?id=5898
Cause I thought the amount of spells in Skyrim was lacking.

http://skyrim.nexusmods.com/downloads/file.php?id=1175
And this one is a beauty, I don't have time to play for 400 hours to get a character high up in skills, so I edited skills to level up faster, gave me a bit more perk points, tweaked how much stamina and magicka I got and it really helped improve the gameplay.

http://skyrim.nexusmods.com/downloads/file.php?id=9694
To give dungeons and the wilderness a chance to surprise me again.

Then I have killable children, I removed the essential tag from every NPC, I can train as much as I want to and not just 5 times max and traps are deadlier.

I'm going to get mods for enchanting and items and crap later.
But so far this is really helping Skyrim for me.
The progression is quicker, the monsters are more random, the magic is fun again, anyone can be killed (finally!) combat is slightly polished, and I can pick perks as I please instead of having to pick every perk in one tree just cause 1 perk at the top fits my character.


So it's off to a good start but a lot of work needs to be done until I can say it's in my taste.
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Emma louise Wendelk
 
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Post » Fri Jun 15, 2012 1:59 am

Nah,Not getting boring for me at least :) i have never got bored of a elder scrolls game.
Maybe dawnguard will be fun for you?
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Annika Marziniak
 
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Post » Thu Jun 14, 2012 6:34 pm

Well, Skyrim is repetitive.
The quests are repetitive.
The character personalities are repetitive.
The generic quests are repetitive.
The dungeons are repetitive.
The combat is repetitive.
The loot is repetitive.
The enemy types are repetitive.

Skyrim is repetitive.

You can always do what I did:
1. Throw a fit.
2. Curse Skyrim and rant on how awful it is.
3. Cool down for a month or two.
4. Come back when there are new mods to try out that makes it less repetitive. :wink:
It appears my Skyrim "Ideology" is the exact opposite of your points...
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Multi Multi
 
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Post » Thu Jun 14, 2012 5:13 pm

Nope, not in the slightest.

It took 10 playthroughs with different characters, and eventually using mods, to even begin to get even slighly bored with Oblivion. I'm finding Skyrim to be much more immersive and interesting on this - my first playthrough - so, it won't be approaching that point any time soon. There's just so much to do and mess with, that it's the exact opposite of 'boring'.
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Sakura Haruno
 
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Post » Fri Jun 15, 2012 12:32 am

It appears my Skyrim "Ideology" is the exact opposite of your points...
So you don't find twohanded's "whack until dead" repetitive?
You don't find draughr dungeons with the same architecture, enemies and loot to be repetitive?
You don't find characters completely bland with like 1 unique line of dialogue to be repetitive?
You don't find killing bandits for iron/steel items, some gold and the occasional misc item repetitive?
You don't find "Go kill X" repetitive?
You don't find "Hey here is some story to this quest, but now go dungeon crawl!" repetitive?
You don't find Falmer repetitive with their loot, their tactics and their enemy types? Not even after going through 10 of their dungeons?

How about dwemer traps?
Or house architecture for smaller villages?
Or landscapes?
Or misc loot for that matter?

I personally can't see how any of this "can't" be repetitive. :mellow:

Doesn't mean Skyrim is a bad game or anything, it will take a while until one notices how repetitive it all is.
But a dwemer dungeon generally has the same loot, the same enemies, the same traps, the same architecture.
Only thing that makes it different is the layout of the dungeon.

So first time through?
Awesome!
Second time through?
Good.
Third time through?
It's okay.
Fourth time through?
Hm.
Fifth time through?
*sigh* I don't care for Falmer loot or dwemer gyro's.
Sixth time through?
Yes I know that's a trap, you think I'm gonna fall for that?
Seventh time through?
Bleh, what's the point, there is barely anything good down here anyway...

That goes for basically 90% of the dungeons.
There are deviations, like the bandit dungeon where there are notes explaining about a treasure.
Or the one where Sild has been tricking people into falling to death so he can use their bodies and souls.
Or that one where there is a necrophiliac.

Those dungeons were great!
But sadly, those dungeons are few and far between.


[edit]

"If you think that using two handed is boring then use something else?"
But why should I have to focus perk points on 2 different combat skills just cause 1 gets boring after a while? The second combat skill will eventually get boring too, what then? Move on to a third? I'm sure enemies at lvl 30 is gonna be fair with my One Handed 18 Skill.

"Then try out archery?"
You can only fire so many arrows and kite enemies until it becomes a bore.

"Then fight a dragon! :biggrin:"
They became a bore a long time ago simply because they spawned too often.
Imagine fighting that guardian fellow at the gate in Shivering Isles, fun first time right?
Now imagine facing that one regularly, it stops being fun and become a chore.

"Then use magic?"
That's the thing, magic doesn't have a lot of spells, look at illusion it has like what? Less than 10 spells?
I had hoped for some really cool stuff from it, like making NPC's think they're a chicken or cast a mass fury spell.
But instead there are just singular spells and even they are too few.
Add to that that spell creation has been removed and you can't mix and match spells as you please to create unique spells.

"If you're bored with draughr dungeons then don't go down them?"
But what should I go to?
Dwemer? I hate them.
Falmer? I hate them.
Ruins? They're a drag.
Caves? To fight bears? No thanks I get enough bears in the wilderness.
Just cause I get bored of one dungeon type doesn't automatically make every other dungeon feel fresh again.
Draughr will always be draughr.
Falmer will always be falmer.
Nothing's gonna change.

"Don't accept generated quests?"
Oh I don't, I'm just saying they're repetitive.
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Melissa De Thomasis
 
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Post » Fri Jun 15, 2012 6:12 am

Well, Skyrim is repetitive.
The quests are repetitive.
The character personalities are repetitive.
The generic quests are repetitive.
The dungeons are repetitive.
The combat is repetitive.
The loot is repetitive.
The enemy types are repetitive.

Skyrim is repetitive.

You can always do what I did:
1. Throw a fit.
2. Curse Skyrim and rant on how awful it is.
3. Cool down for a month or two.
4. Come back when there are new mods to try out that makes it less repetitive. :wink:

I don't agree with any of that.

See, this is the problem as I see it. People have forgotten how to immerse themselves in an RPG. Everything has to be done for them. An RPG - even one as graphically excellent as Skyrim - has to have a certain element of imagination within it, that the player uses. For the first few days after I got Skyrim, I just wandered around the way a person who was new to the whole thing would in real life. I hung out in the inns, listened to the the bards sing. Drank a bit of wine and ale. Talked to the NPCs. I just became immersed in the roleplaying aspect that is so important for the enjoyment of this game, in my opinion. That's why RPGs are not for everyone. It seems that in order for people to enjoy games anymore, there has be SOMETHING happening on the screen ALL the time. Action, action, action.....all the time. It all has to be done for the player. But that is what makes an RPG so much different. It depends, to a certain degree, that the player uses imagination to "live" within the game.
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IM NOT EASY
 
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Post » Thu Jun 14, 2012 6:19 pm

Any game will get boring after several hundred hours of gameplay, it's just what happens, at least in my experience. I had a huge break after an initial play-through and have recently come back to it and now I'm enjoying it again, Can't wait for Dawnguard :biggrin:
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Matt Fletcher
 
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Post » Fri Jun 15, 2012 3:49 am

I don't agree with any of that.

See, this is the problem as I see it. People have forgotten how to immerse themselves in an RPG. Everything has to be done for them. An RPG - even one as graphically excellent as Skyrim - has to have a certain element of imagination within it, that the player uses. For the first few days after I got Skyrim, I just wandered around the way a person who was new to the whole thing would in real life. I hung out in the inns, listened to the the bards sing. Drank a bit of wine and ale. Talked to the NPCs. I just became immersed in the roleplaying aspect that is so important for the enjoyment of this game, in my opinion. That's why RPGs are not for everyone. It seems that in order for people to enjoy games anymore, there has be SOMETHING happening on the screen ALL the time. Action, action, action.....all the time. It all has to be done for the player. But that is what makes an RPG so much different. It depends, to a certain degree, that the player uses imagination to "live" within the game.

cop out.
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Unstoppable Judge
 
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Post » Fri Jun 15, 2012 3:52 am

I don't agree with any of that.

See, this is the problem as I see it. People have forgotten how to immerse themselves in an RPG. Everything has to be done for them. An RPG - even one as graphically excellent as Skyrim - has to have a certain element of imagination within it, that the player uses. For the first few days after I got Skyrim, I just wandered around the way a person who was new to the whole thing would in real life. I hung out in the inns, listened to the the bards sing. Drank a bit of wine and ale. Talked to the NPCs. I just became immersed in the roleplaying aspect that is so important for the enjoyment of this game, in my opinion. That's why RPGs are not for everyone. It seems that in order for people to enjoy games anymore, there has be SOMETHING happening on the screen ALL the time. Action, action, action.....all the time. It all has to be done for the player. But that is what makes an RPG so much different. It depends, to a certain degree, that the player uses imagination to "live" within the game.
I don't see how immersion has anything to do with things becoming repetitive.
And I don't think that it should be used as an excuse for lazy design.

Bethesda could fully well have made less quests force you into a dungeon and deal with things top-side instead.
Bethesda could fully well have expanded a little on the generated quests, even if they become repetitive after a while there could be different templates for it.
Like when they ask you to kill a dragon there could have been different dialogue lines to explain why you must kill the dragon with urgency, maybe it burned down a farm, maybe it burned a caravan, maybe it killed some guards, but nope it's just "Dragon, kill it".
Bethesda could fully well have mixed and matched the architecture types or mixed the enemies around to make dungeons feel different.
Bethesda could fully well have made simple storylines for many of the dungeons, they did it for some already and could have done it for more.
Bethesda could fully well have made more magic types, just look at the mod community what they came up with.

Bethesda could have done a lot of things to make it less repetitive, but chose not to. (And don't give me that time constraints bullcrap, they had 3+ years to develop the game, they knew what they had gotten themselves into, Obsidian had around 1 year to develop a game and they had to cut stuff, now that's time constraint.)

Point is, we can always use make believe and pretend and play with our imagination, but we shouldn't be forced to just cause they failed at designing certain aspects of the game.
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Quick draw II
 
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Post » Thu Jun 14, 2012 8:54 pm

Then I have killable children, I removed the essential tag from every NPC, I can train as much as I want to and not just 5 times max and traps are deadlier.


Sort of off-topic, but...

Have you seen Josh Sawyer's formspring about how he regrets putting in that crier kid for Mick 'n Ralph's in New Vegas, because his goal was to make children as inoffensive and unprovoking as possible, but that kid is seen frequently and his dialog becomes repetitive?
Is it just me, or is Skyrim the complete opposite? :biggrin: Practically every child in this game talks mad [censored] to you, as if they know they're invincible.

This is one design decision where I CANNOT for the life of me figure out why anyone would disagree with Josh Sawyer's method, unless if Bethesda is filled with trolls.


Back on topic, nice mods, I'll have to check them out. Was looking for some balance mods myself, but couldn't find any.
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jessica sonny
 
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Post » Fri Jun 15, 2012 3:24 am

Nope. It is not getting boring. At all.
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Jason Wolf
 
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Post » Thu Jun 14, 2012 8:40 pm

cop out.
What? Cop out of WHAT exactly? I get more out of a game by having the ability to place myself within my character, is a 'cop out'? O.......kay. :down:
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Marquis deVille
 
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Post » Fri Jun 15, 2012 12:52 am

Nah!
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Genocidal Cry
 
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Post » Fri Jun 15, 2012 4:29 am

Currently, yes. I've already completed most of what I already did for the third time again. I'm just waiting for the DLC to be released and the "perfect" name for my character.
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Nicola
 
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Post » Thu Jun 14, 2012 8:24 pm

Or play New Vegas. :whisper: :biggrin:
That's also repetitive.
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Marcus Jordan
 
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Post » Thu Jun 14, 2012 7:55 pm

That's also repetitive.
How so?


Actualy nevermind, that will become too offtopic and derail the thread.


[edit]


Oh and just to clear one thing up:
* Just cause something is repetitive doesn't mean it can't be fun, but just cause something is fun doesn't mean it's not repetitive.

I love playing Borderlands and Just Cause 2, but they are really really REALLY damn repetitive.
It's just that sometimes what the repetitive aspect is might become too much for you to find enjoyable.
And Skyrim has a lot of repetitive aspects to it, some of which might only become apparent after hundreds of hours of playtime though.
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Roanne Bardsley
 
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