It appears my Skyrim "Ideology" is the exact opposite of your points...
So you don't find twohanded's "whack until dead" repetitive?
You don't find draughr dungeons with the same architecture, enemies and loot to be repetitive?
You don't find characters completely bland with like 1 unique line of dialogue to be repetitive?
You don't find killing bandits for iron/steel items, some gold and the occasional misc item repetitive?
You don't find "Go kill X" repetitive?
You don't find "Hey here is some story to this quest, but now go dungeon crawl!" repetitive?
You don't find Falmer repetitive with their loot, their tactics and their enemy types? Not even after going through 10 of their dungeons?
How about dwemer traps?
Or house architecture for smaller villages?
Or landscapes?
Or misc loot for that matter?
I personally can't see how any of this "can't" be repetitive.

Doesn't mean Skyrim is a bad game or anything, it will take a while until one notices how repetitive it all is.
But a dwemer dungeon generally has the same loot, the same enemies, the same traps, the same architecture.
Only thing that makes it different is the layout of the dungeon.
So first time through?
Awesome!
Second time through?
Good.
Third time through?
It's okay.
Fourth time through?
Hm.
Fifth time through?
*sigh* I don't care for Falmer loot or dwemer gyro's.
Sixth time through?
Yes I know that's a trap, you think I'm gonna fall for that?
Seventh time through?
Bleh, what's the point, there is barely anything good down here anyway...
That goes for basically 90% of the dungeons.
There are deviations, like the bandit dungeon where there are notes explaining about a treasure.
Or the one where Sild has been tricking people into falling to death so he can use their bodies and souls.
Or that one where there is a necrophiliac.
Those dungeons were great!
But sadly, those dungeons are few and far between.
[edit]
"If you think that using two handed is boring then use something else?"
But why should I have to focus perk points on 2 different combat skills just cause 1 gets boring after a while? The second combat skill will eventually get boring too, what then? Move on to a third? I'm sure enemies at lvl 30 is gonna be fair with my One Handed 18 Skill.
"Then try out archery?"
You can only fire so many arrows and kite enemies until it becomes a bore.
"Then fight a dragon!

"
They became a bore a long time ago simply because they spawned too often.
Imagine fighting that guardian fellow at the gate in Shivering Isles, fun first time right?
Now imagine facing that one regularly, it stops being fun and become a chore.
"Then use magic?"
That's the thing, magic doesn't have a lot of spells, look at illusion it has like what? Less than 10 spells?
I had hoped for some really cool stuff from it, like making NPC's think they're a chicken or cast a mass fury spell.
But instead there are just singular spells and even they are too few.
Add to that that spell creation has been removed and you can't mix and match spells as you please to create unique spells.
"If you're bored with draughr dungeons then don't go down them?"
But what should I go to?
Dwemer? I hate them.
Falmer? I hate them.
Ruins? They're a drag.
Caves? To fight bears? No thanks I get enough bears in the wilderness.
Just cause I get bored of one dungeon type doesn't automatically make every other dungeon feel fresh again.
Draughr will always be draughr.
Falmer will always be falmer.
Nothing's gonna change.
"Don't accept generated quests?"
Oh I don't, I'm just saying they're repetitive.