Skyrim Hair should be more realistic

Post » Fri Jun 15, 2012 12:46 am

I would love to see more realistic hair in Skyrim,moving while walking/runing and affected by the wind.In many games the hair look odd or bad and not very realistic.I have no idea whats so difficult about making some good looking hair.I also think they should add more hairstyles.Anyone?
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Tom
 
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Post » Fri Jun 15, 2012 4:00 am

Would it be nice? Sure. Is it a priority? Na, I don't think it is nor should it be. I can understand wanting more styles and for them all to look better, but at this point there are bigger fish that still need frying. I suspect we'll get a few more hair-styles along the way here and there, but I dodn't see Skyrim getting much more than that.
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Chloe :)
 
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Post » Fri Jun 15, 2012 1:55 am

That may be added as we are getting Verlet surface's that work for Cloaks and such.
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The Time Car
 
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Post » Thu Jun 14, 2012 6:29 pm

That may be added as we are getting Verlet surface's that work for Cloaks and such.
That would be great :clap:
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GabiiE Liiziiouz
 
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Post » Fri Jun 15, 2012 4:51 am

Yeah, I'm at time's irked at how the hair on NPC's, my character, and the animals don't look right. But for my character on the other hand, I'm not so worried about it cause I'm always wearing the same Dragon Priest mask that give's you 75% stamina increase. So I don't have to worry about how I look at my hair style much. Although, I do wish for more styles just like everyone else. And eye color choices. I hate making my character look completely blind just so she don't look so demonic. :(
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Ladymorphine
 
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Post » Thu Jun 14, 2012 9:03 pm

I'd love to see a little more attention to the the PC herself, hair physics, emotion, and helmets that don't make the hair vanish.
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Joanne
 
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Post » Fri Jun 15, 2012 7:03 am

Do you know how much processing/graphics power it would take to render the physics for hair like that? I don't even think that the next generation of consoles will be able to handle it, and not most computers for a good long while.
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Shannon Lockwood
 
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Post » Fri Jun 15, 2012 4:48 am

Realistic or Hairlistic?

Sorry, I really needed to make that pun.
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e.Double
 
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Post » Thu Jun 14, 2012 5:16 pm

i agree , kinda like the hair in Alice madness returns video game .
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Genocidal Cry
 
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Post » Fri Jun 15, 2012 1:50 am

With all the hair-face-race combinations possible, getting this to work would be a nightmare.

But if they can, sure, why not?

and helmets that don't make the hair vanish.

This especially, I understand clipping issues and everything, but damn, I think I'd rather have clipping than baldhead, especially with Hoods.
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Prohibited
 
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Post » Fri Jun 15, 2012 8:33 am

Do you know how much processing/graphics power it would take to render the physics for hair like that? I don't even think that the next generation of consoles will be able to handle it, and not most computers for a good long while.

My computer is 3 years old and plays Skyrim on max settings in 1080p with visual mod enhancements and it only uses 36% of my processing power with IE open which takes 12% of that.
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Daniel Holgate
 
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Post » Fri Jun 15, 2012 8:42 am

My computer is 3 years old and plays Skyrim on max settings in 1080p with visual mod enhancements and it only uses 36% of my processing power with IE open which takes 12% of that.
That's great. I'm happy for you, I really am.

But you're not the majority, and that's certainly not the hardware in consoles.

The physics processing required to do hair like the OP wants would cause major FPS issues for a majority of people with the level of detail in Skyrim already.
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Benji
 
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Post » Fri Jun 15, 2012 6:50 am

That's great. I'm happy for you, I really am.

But you're not the majority, and that's certainly not the hardware in consoles.

The physics processing required to do hair like the OP wants would cause major FPS issues for a majority of people with the level of detail in Skyrim already.

I'm just saying that hair physics isn't exactly straining for a system 3 years old, yet alone modern computers which would likely blow mine away. No one said it had to be a non-option adition, just make it like TW2 and let it be switch on and offable.
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Victoria Vasileva
 
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Post » Thu Jun 14, 2012 9:46 pm

*aussie checks what forum she is on*

So it is not just the Tomb Raider fans always complaining about hair, nice to know that, next time someone complains about Lara's hair I will point them over this way.

I am not overly fussed about the hair, I hardly ever see it on my character, a few extra hairstyles we can choose would not go astray, but compared to Oblivion I was really happy with what we got for Skyrim, my character looks a LOT more appealing, and I seemed to have a lot more choices, about even the hair. I have better things to do than watch hair blowing in the wind, I would not want the available world shrinking just to cover the resources needed for a bit of hair I could do without. And I seem to recall seeing some PC mods that had pretty good looking hair anyway, not being interested I never really checked it out though.
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Monika Fiolek
 
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Post » Fri Jun 15, 2012 3:25 am

Also: Are you measuring that processing power through task manager? With Skyrim minimized? When Skyrim isn't the focus? The reason why it's probably consuming so little processing power is because your computer wasn't having to draw the graphics because it was minimized.
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FirDaus LOVe farhana
 
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Post » Fri Jun 15, 2012 8:43 am

Tons of games already have hair physics, even going back to last gen games. So it's strange that Skyrim doesn't.
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Carlos Vazquez
 
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Post » Fri Jun 15, 2012 8:05 am

Also: Are you measuring that processing power through task manager? With Skyrim minimized? When Skyrim isn't the focus? The reason why it's probably consuming so little processing power is because your computer wasn't having to draw the graphics because it was minimized.

No, Imesure it through the use of staying gadgets (TM is terrible). Drawing distance relies a lot more on the GPU than the CPU, as most GPUs i've encountered just cause the CPU to bottleneck and reduce performance. It's one reason why we have seen decreases in certain rendering practices in past years. People just don't upgrade that chip as often as the video card.
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Aaron Clark
 
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Post » Fri Jun 15, 2012 4:04 am

That would be great :clap:

That would be awesome, but that would also be revolutionary so I doubt that would be feasible :P
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Lindsay Dunn
 
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Post » Thu Jun 14, 2012 11:06 pm

Also more boobie physics.
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Lisha Boo
 
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Post » Thu Jun 14, 2012 5:49 pm

No, Imesure it through the use of staying gadgets (TM is terrible). Drawing distance relies a lot more on the GPU than the CPU, as most GPUs i've encountered just cause the CPU to bottleneck and reduce performance. It's one reason why we have seen decreases in certain rendering practices in past years. People just don't upgrade that chip as often as the video card.

*nods* Alright, so you don't have to minimize. That's really awesome your machine is that great, though, for its age.

And you'd be right on that. You usually don't see the opposite happening unless A) You have a crappy GPU or B) You have a very expensive CPU.
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Charlotte Buckley
 
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Post » Fri Jun 15, 2012 4:45 am

That would be awesome, but that would also be revolutionary so I doubt that would be feasible :tongue:

Two Worlds Two does a lot of physics stuff, from flowing capes to hair. I think it all comes down to the engine and what its capable of.
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Krystal Wilson
 
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Post » Thu Jun 14, 2012 10:36 pm

That may be added as we are getting Verlet surface's that work for Cloaks and such.
Hey that's a thought more realistic movements on hair and clothing that would be a nice small touch but that is just graphical fluff and there are bigger things I would like to have done with this game but improvements like this are certainly nice touches.
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LuBiE LoU
 
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Post » Fri Jun 15, 2012 1:10 am

Dynamic hair physics isn't anything new; the current generation of graphics cards are more than capable of rendering real-time hair in a game engine.

The "it will be taxing on resources" is only a valid excuse as long as the series runs on the dated Gamebryo Engine (and in case there are those who still don't know it; "Creation Engine" is just a renamed version of an improved Gamebryo, doesn't change the fact that it is based on Gamebryo at the lowest level).

I hope the next TES will be built on a proper modern game engine.
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Becky Palmer
 
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Post » Fri Jun 15, 2012 1:53 am

yeah the hair for me is probably the worst part in the entire game. but its just hair so i dont really notice. but when i focus on it, it could definitely be better. probably in the near future, the technology keeps getting crazier everyday.
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Barbequtie
 
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Post » Thu Jun 14, 2012 11:09 pm

(and in case there are those who still don't know it; "Creation Engine" is just a renamed version of an improved Gamebryo, doesn't change the fact that it is based on Gamebryo at the lowest level).

It amazes me how many people are convinced it must be something completely different because they changed it's name.
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Devin Sluis
 
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