[REQ] Skyrim XP, like Oblivion XP mod?

Post » Mon May 21, 2012 11:49 pm

Oblivion XP has this ability. That's how other mods award Oblivion XP points for stuff, usually completing quests, but it's not limited to that. It's explained under "Adding Oblivion XP Support" here - just scroll down the page a bit. The example is for a quest, but it could be anything. In a nutshell you're using runscriptline to define the number of points in a variable called interOpGainedXP. Oblivion XP takes that and processes it like any other point gain.

I'll carry the same functionality over to Skyrim XP. I have a few more things that I'd like to implement as well. Very similar to your situation: I was hoping to do it for Oblivion XP but haven't had a chance. Although some of my ideas would have been very difficult for Oblivion and that's mainly why they didn't get done. Hopefully some of this stuff will be easier with Skyrim. From what I've seen in the SKSE thread, I think it will be.

Yes I know about that part, but the request was more about the second part (since it's probably lost further back in the thread) i've separated it more explicitly here:

1.Be able to remotely award experience (covered as you've mentioned)
2. Be able to message exactly what the experience was for - note that I could do this easily enough with a message but a standard form would be nicer. That would also allow you to dynamically scale or even exclude any external experience that came in and have the message system still make sense.

Not complaining anyway - i'll be delighted to have it in whatever form you produce :)
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Brιonα Renae
 
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Post » Tue May 22, 2012 1:50 am

@Hex - So you'd like extra parameters in the intra-mod messaging? In other words, be able to pass along a parameter that would tell Ob XP that the experience was for some standard activity. Then Ob XP could decide whether to award points or not based on the user's configuration? It would probably be easier to discuss specific examples.


edit: Holy crap, BAIN failed to extract the ini file. I'm amazed the mod even managed to work like it did last time I tried.

Are you running an old version of WB? 295 is pretty solid and extracting the ini is standard now. Anyway I do say that you might need to select "has extra directories" in the installation instructions in the readme ;)
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sally R
 
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Post » Mon May 21, 2012 8:53 pm

I see that others are interested in simply being able to reward xp themself. I did this all the time for Fallout 3 and even more so for New Vegas. If I could give myself xp, turn off skill increases and have the ability to level up skills during level up. That would be fantastic. Adding a basic formula for monster xp would be the next most important thing.
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Motionsharp
 
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Post » Mon May 21, 2012 10:48 am

At first I thought "but wait, Skyrim USES an XP bar" but then I realised the distinction between gaining XP with levelling skills and gaining XP by completing objectives. I used Oblivion XP (Updated) religiously, and still do. I can't recall though if it actually grants points for stat upgrades as well as killing and missions.
I think it should- if it doesn't already. Would be the best method of non-combat levelling.
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Dona BlackHeart
 
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Post » Tue May 22, 2012 12:45 am

*scratches head* Here's hoping I read that right.

You gain XP from many actions with ObXP. But by far the core method is by killing. When you level up, you gain points that you can use to raise attributes(I miss these..) and skills.
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pinar
 
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Post » Mon May 21, 2012 4:03 pm

*scratches head* Here's hoping I read that right.

You gain XP from many actions with ObXP. But by far the core method is by killing. When you level up, you gain points that you can use to raise attributes(I miss these..) and skills.

The core method is whatever you want, xp gains were very customizable. I got most of my xp from quests, finding stuff and exploring. It was an awesome mod.
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Nikki Morse
 
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Post » Mon May 21, 2012 11:05 am

Alright, I may give it another shot.
I have given it a another shot, and I'm joining the fanclub. I was playing an Assassin character and Oblivion XP let me level up my alchemy without having to spam restore fatigue potions.

I would definitely use this in Skyrim.
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Claire Lynham
 
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Post » Mon May 21, 2012 9:44 pm

Now that the CK is out can we except some work on the Xp mod?
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LuBiE LoU
 
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Post » Mon May 21, 2012 11:01 am

Recently posted:

http://www.gamesas.com/topic/1343511-wipz-skyrim-xp/
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Jason King
 
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Post » Tue May 22, 2012 2:10 am

Please use the provided link (thanks, Eldiran) to the WIPZ thread.
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yessenia hermosillo
 
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