[REQ] Skyrim XP, like Oblivion XP mod?

Post » Mon May 21, 2012 4:45 pm

I wonder how hard it would be to make a SR xp mod, unlike Oblivion, Skyrim already has an xp system of sorts in place, your skill raises give you xp.

Could someone tell me if its possible to play the game with an xp system using the console? Let me explain, first you would need a mod that removes skill gains, or perhaps some very slowed down gains if you want a hybrid system. Then when ever I complete a quest I could use the console to give myself xp. And give my self xp here and there for monsters, etc At level up I could use the console to raise x number of skills. Is this possible? Now of course it would be really awesome if a proper mod was made, but I would have no issue using this method myself. I always gave(or subtracted) xp to myself in the Fallouts based on what I though I should earn for quests, or just doing random stuff.

I think the raise skills to raise level system of Beth games in inherently flawed. I would rather it be like the Fallouts, then there would be no silly spamming needed for crafting or other dumb grinding. Thoughts?
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Steeeph
 
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Post » Tue May 22, 2012 12:31 am

I'm waiting to see what leveling systems come out. I'd like to see something like OblivionXP for Skyrim. A lot depends on the CK and SKSE and other development tools.
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phillip crookes
 
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Post » Mon May 21, 2012 4:56 pm

Yeah, I'm keeping on eye on it and will let everybody know if I decide to port Oblivion XP to Skyrim.

-- author of Oblivion XP Update.
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Scott
 
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Post » Mon May 21, 2012 10:03 am

Yeah, I'm keeping on eye on it and will let everybody know if I decide to port Oblivion XP to Skyrim.

-- author of Oblivion XP Update.
Please do good sir, at the very least just a very basic very of it. Then I can just use the console to give myself xp for quests,etc. The only tedious thing would be monsters, so if it just did that and had a screen to allow for skill increases at level up, I might be able to do the rest via console. Do you think because of the xp system already in place in Skyrim that the mod would be much easier to make compared to the Oblivion version? Do you think my console idea would work?
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scorpion972
 
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Post » Tue May 22, 2012 12:33 am

Erm, that should be ma'am, but I despise being called ma'am, so I'll stick with sir :lmao:

The biggest challenge with doing an experience reward system like Oblivion XP is balance. You need to figure out the levelling algorithm so that the point rewards for quests, killing creatures and other activities balances with the level progression. I don't know whether Skyrim's existing system will help or hinder that effort. No matter what it does, I would probably have to disable the whole thing anyway and let the mod control it all, like it does with Oblivion XP.

If I did such a thing, it would be complete and not require console intervention unless the player explicitly wanted to override the level progression for some reason. Being able to immediately alter your level is handy and something I have used from time to time during testing, although I've never had a need during normal game-play.
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Charlotte Lloyd-Jones
 
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Post » Mon May 21, 2012 7:27 pm

Erm, that should be ma'am, but I despise being called ma'am, so I'll stick with sir :lmao:

The biggest challenge with doing an experience reward system like Oblivion XP is balance. You need to figure out the levelling algorithm so that the point rewards for quests, killing creatures and other activities balances with the level progression. I don't know whether Skyrim's existing system will help or hinder that effort. No matter what it does, I would probably have to disable the whole thing anyway and let the mod control it all, like it does with Oblivion XP.

If I did such a thing, it would be complete and not require console intervention unless the player explicitly wanted to override the level progression for some reason. Being able to immediately alter your level is handy and something I have used from time to time during testing, although I've never had a need during normal game-play.
Well that would take alot of time. Simply releasing the shell version of it, i.e skills no increases and thus no xp from them. And having a basic algorithithum for monsters to give you xp, plus the screen at level up to increase skills would be fantastic. You could keep working on a proper version of the mod of course. But then I(or anyone else) could just use the console and give my self xp as I thought appropriate(I give my self xp for all kinds of things). I used a 3.5x level slower mod for FNV and regularly gave myself xp for any number of things, or subtracted xp because I thought I got too much from something.
Why would you not use the xp bar SR already has? Seems like lot of work is already done if you use that. Can you give your self xp via console right now?
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Je suis
 
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Post » Tue May 22, 2012 2:06 am

FWIW, I would use Skyrim XP. Oblivion XP was a staple of my Oblivion load order, and while I think leveling is improved in Skyrim vs. Oblivion, I still prefer leveling up by killing stuff & doing quests, rather than spamming summon flame atronach or making iron daggers.
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Emmi Coolahan
 
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Post » Mon May 21, 2012 11:28 am

FWIW, I would use Skyrim XP. Oblivion XP was a staple of my Oblivion load order, and while I think leveling is improved in Skyrim vs. Oblivion, I still prefer leveling up by killing stuff & doing quests, rather than spamming summon flame atronach or making iron daggers.

Yeah, I was surprised how much of that still existed, so I'm definitely considering it :D And after doing a huge quest mod - I'd love to get to the simple world of pure scripting :rofl:
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Alessandra Botham
 
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Post » Mon May 21, 2012 6:22 pm

Would REALLY like to see Skyrim XP, all these misc quests are pretty meaningless with gold based rewards later on in the game when gold ceases to be an issue, you also deserve more for doing major quests and killing dragons.
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Tanika O'Connell
 
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Post » Tue May 22, 2012 12:16 am

Yeah, I was surprised how much of that still existed, so I'm definitely considering it :D And after doing a huge quest mod - I'd love to get to the simple world of pure scripting :rofl:
Please do consider madam.

And does any one know if I can use the console to add xp?
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GLOW...
 
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Post » Mon May 21, 2012 2:53 pm

SkyrimXP, this would be epic, I loved OblivionXP, still dont know why Bethesda didnt think about updating there XP system to be something more like OblivionXP it was just such a beautiful system compared to the one built in the game. If someone does port OblivionXP over, or even just make a new mod like it. It would be amazing!
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WTW
 
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Post » Mon May 21, 2012 10:04 am

Since I hate the ES games leveling system with a passion I also hope that the probably most important mod in my Oblivion load order will make a return in Skyrim.

While testing some stuff I noticed that many enemies return a level of 0 when you use getlevel on them. I fear that Bethesda was lazy and didn't use a level value for enemies that don't have a level offset. Which could be problematic I guess. But we'll see.

EDIT: And looking at the numerous UI modifications available already (which do stuff that was only possible with one of the later versions of the script extender in Oblivion) I guess that implementing the menu part of a xp based system should be easier than with the old xml system.
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Cathrine Jack
 
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Post » Tue May 22, 2012 1:34 am

We need Skyrim XP system. Yay! :)
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Miranda Taylor
 
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Post » Mon May 21, 2012 5:56 pm

Since I hate the ES games leveling system with a passion I also hope that the probably most important mod in my Oblivion load order will make a return in Skyrim.

While testing some stuff I noticed that many enemies return a level of 0 when you use getlevel on them. I fear that Bethesda was lazy and didn't use a level value for enemies that don't have a level offset. Which could be problematic I guess. But we'll see.

EDIT: And looking at the numerous UI modifications available already (which do stuff that was only possible with one of the later versions of the script extender in Oblivion) I guess that implementing the menu part of a xp based system should be easier than with the old xml system.
Can you give yourself xp via the console? As there is already an xp bar it seems like this would make the mod easier to make, but I have yet to get an answer.
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GRAEME
 
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Post » Mon May 21, 2012 7:24 pm

Can you give yourself xp via the console? As there is already an xp bar it seems like this would make the mod easier to make, but I have yet to get an answer.

Not as far as I can tell. I have looked at the console command page on the Skryim UESPWiki and you can advance skills, add perks, advance level, but I did not find a command to grant exp. The closest one is advance skill I think.
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Jennifer Rose
 
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Post » Mon May 21, 2012 11:48 am

Not as far as I can tell. I have looked at the console command page on the Skryim UESPWiki and you can advance skills, add perks, advance level, but I did not find a command to grant exp. The closest one is advance skill I think.
And the advance skill, raises a skill and then gives you "xp" for it that skill?
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Charlotte X
 
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Post » Mon May 21, 2012 7:31 pm

Since I hate the ES games leveling system with a passion I also hope that the probably most important mod in my Oblivion load order will make a return in Skyrim.

While testing some stuff I noticed that many enemies return a level of 0 when you use getlevel on them. I fear that Bethesda was lazy and didn't use a level value for enemies that don't have a level offset. Which could be problematic I guess. But we'll see.

EDIT: And looking at the numerous UI modifications available already (which do stuff that was only possible with one of the later versions of the script extender in Oblivion) I guess that implementing the menu part of a xp based system should be easier than with the old xml system.

The level part isn't critical to how Ob XP calculates the points for a kill, so it could be removed if I had to. It will be interesting to look at the new menu system.

I'm actually supposed to get one last release of Oblivion XP out :D
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Lizs
 
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Post » Tue May 22, 2012 1:17 am

The level part isn't critical to how Ob XP calculates the points for a kill, so it could be removed if I had to. It will be interesting to look at the new menu system.

I'm actually supposed to get one last release of Oblivion XP out :D
Focus your energy on Skyrim. Oblivion Xp took a while to come out. So many players(like me) missed out because we weren't playing the game anymore, I tried starting a new game with it and it was great(love the config ini) but the game was just worn out at that point. And think of what you can buy with $5 dollars!
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Susan
 
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Post » Mon May 21, 2012 4:21 pm

Now that is something I would LOVE to see. With the level scaling system being as it is, I consider it more or less a must have. I bet it would be quite difficult to make such a mod though, but lets hope there'll be one.
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jennie xhx
 
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Post » Mon May 21, 2012 7:07 pm

Yes please AndalayBay, I would love Skyrim XP.
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Adam Baumgartner
 
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Post » Mon May 21, 2012 1:27 pm

And the advance skill, raises a skill and then gives you "xp" for it that skill?

Look up the command over on the UESPWiki and check it out for yourself. I'm not interested in testing that and I'm not going back in game until SKSE catches up to the latest patch Steam just added a short while ago, which was probably the 1.02 patch, but not sure.
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sam smith
 
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Post » Mon May 21, 2012 7:44 pm

Look up the command over on the UESPWiki and check it out for yourself. I'm not interested in testing that and I'm not going back in game until SKSE catches up to the latest patch Steam just added a short while ago, which was probably the 1.02 patch, but not sure.
Could not find anything regarding it, darn.
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Samantha Pattison
 
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Post » Mon May 21, 2012 11:36 am

What bugs me about the current skill system is that once your "active" skills hit 100 you stop gaining levels (and perks).

Why should my two-handed warrior in heavy armor be forced to pick pocket people to gain levels?

An XP mod would definitely fix this.
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dean Cutler
 
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Post » Mon May 21, 2012 10:16 pm

Could not find anything regarding it, darn.

You will find it on this page.

http://www.uesp.net/wiki/Skyrim:Console
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Yvonne Gruening
 
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Post » Mon May 21, 2012 1:04 pm

What bugs me about the current skill system is that once your "active" skills hit 100 you stop gaining levels (and perks).

Why should my two-handed warrior in heavy armor be forced to pick pocket people to gain levels?

An XP mod would definitely fix this.

I agree, that is annoying. .

While you are waiting....

Elys does have an Uncapper plugin out.

http://www.gamesas.com/index.php?/topic/1287595-relwip-skyrim-elys-uncapper/

You will need SKSE and it does need to be updated to work with the most recent version, but it does work in my game.
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LuCY sCoTT
 
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