unless you consider it a 9th Era mining droid from NuCyrod).
...and cue Michael Kirkbride...
The Triceratops will definitely be removed in all versions of my replacer. Unless, of course, Bethesda start adding dinosaurs in the DLC.

Werecrocodiles will stay in, it's plausible that they migrated from Morrowind as dark elves or another southern race. A transformation script is out of the scope of this replacer, and I don't think really needed for random enemy spawn. Daedroth is now back in - renamed as "Blood Daedroth".
I've had other suggestions for renaming Baphomet, from Xivilai to Gargoyle - and none seem to fit precisely. Leaving as generic "Daedra Knight" leaves it somewhat open to interpretation. The purist lore-friendly version will remove him completely.
@elementroar - you're right, it's all about location - which is one of the jarring things about the monster mod - some spawn locations for various creatures seem implausible. I'll have a look at spawn locations later on down the line.