I think Skyrim is majorly lacking in the cities department. Skyrim's cities are the size of Morrowind's towns. Look at this list and really thin about it.
http://www.uesp.net/wiki/Morrowind:Cities_%26_Towns
I wish we could have gotten at least one or two big cities. I still love Skyrim, but I don't think it hurts to talk about the ways it could be better. If you look at Morrowind's "towns" category, it blows all Skyrims CITIES away, and then Morrowind had its own big cities, and also a lot of villages.
Thoughts?
you are misinformed. I played morrowind a lot.
1. most houses in morrowind are single room shacks with barely space for a bed.
seriously it s almost the size of the closet in haelga bunkhouse in riften.
her closet , behind the dibela statue. seriously.
those that are not shack are small mushroom (sadrith mora and telvani towers)
redoran huts (ald ruhn) and small one-floor houses (balmora, etc)
but still with that sort of vast closet-zize space where you can t even walk
2. those that were large were not as lively or get wiped out quick
for example the cornerclub in balmora get wiped out early on
the tavern like the big one in sadrith mora, doesnt have the liveliness of the ones in skyrim
(which remind me the sadrith mora in was the only good tavern there, except the one in caldera)
3. morrowind towns totally lacked central buildings like skyrim castles
or - in the case of telvani - only had that (a central tower and nothing else)
4. only balmora had a half decent amount of related quests.
most were dead husks out of nowhere, like gnaar mok or hlaa oad.
5. the average tiny settlement in skyrim is much larger than the average morrowind small town,
because the building are larger and have more peoples and quests in it.
for example pavo house near some mine near markath....
could give a run to some mage guilds like the one in caldera...
that s right, only guild buildings were two levels in morrowind
so the average poor guy house in skyrim is the size of a guild hq
ok it doesnt apply to the verry big ones like ald ruhn and balmora.
but it certainly beat the like of caldera and sadrith mora
6. mournhold and solstheim were sort of test run.
mournhold had 2-floor building, vast sewers with dungeons
and was possibly the best morrowind city, and a precursor to oblivion and skyrim
but it was spread accross many interior cells and had no real landscape
(contrary to balmora)
I don t think you need to be a genius to figure out
ANY skyrim city beat the crap out of mournhold
7. the list of morrowind settlements give the impression there was a lot, while in fact it is inacurate.
it s all there was !!! there is nothing outside that list.
In skyrim places like kynesgrove, darkwater crossing, and other much more obsure places
are totally unlisted as settlements, yet they dwarf places like gnaar mok,
not just in scope, but also in quests stuff and things like mining and crafting and merchant
and peoples who help you with free food
as for things like vivec... the cantons mostly had large corridor and much less content
than lets say castle dour in solitude... it was interesting, but not as extensive as it
should have been. original artwork had plans for functional gondolas.
in any case, I had more fun in mournhold.
the sewers and underworks were sort of dead. you could go there and steal everything,
even make your home down there.
as an *interior city* ald rihn was more interesting
I am curious if they could all be reborn in a morrowind provincial expansion.
maybe ald ruhn crab shells survived the volcanic eruption
maybe they rebuilt vivec from scratch
(but without vivec the god, the tribunal temples, it would be odd ....)
(I wonder how the dark elves fares, other than telvani, without the almisivi)
CITIES
yes, they should have been bigger, like I said elsewhere. but if there was a cut to be made between darkreach and the cities, maybe they made the right decision.
larger cities would need to be justified. have multiple mages vying from arcane supremacy, thieves guilds at each other throats, mercenary fighter guild hating each other, dozens of taverns catering to different groups. peoples welcome in the ragged flagon would be target paractice if the enter the ugly horker. vast sewers and underground system. vast sprawling suburbs and farmland. vast poor quarters. isolated military and rich merchant and noble districts. complex politics
you could spend months in real life playing in a single city
but then, maybe that s beyond today technology
daggerfall had vast cities but they were just hollywood decor, not real building. you could enter, but it was empty. peoples in the steets were paid actor and really didnt sleep anywhere and all had the same dialogue.
(Players need all the cities they can get to sell/buy during their adventures. If your going to make up something like that for a city, I don't see the need to add it in the game.)
player need a mage colllege .... lets face it, that s what winterhold is, a glorified telvani tower ...
I find it rather cool, and it explain the ascendency of solitude and whiterun
the one I found disapointing was windhelm, because of the lack of nord population and the not-so-stormcloack ambience
(They did not learn and Helga stays a pile of burning rubble)
you mean helgen ...
helga is a divine dibella prosttute who run a bunkhouse when she s not trying to seduce me
(Rebuilding Helgen would be a great idea for content after the main quest)
what about rebuilding winterhold
(For how amazing Markarth is, Vivec was just as amazing)
IMO Markath beat them all. the only bad thing in markath is that it s smeared by the namira quest. and a bit too many peoples die there through quests. also it seems to have less merchants than other cities. Finally there is the daedric quest that gets in the way, with no *good side* to close down the quest. same for namira.
I guess that sets markath as an heavy daedric area, perhaps makes sense because forsworn worship daedra
(Vivec was just as amazing. And Balmora, and Ald'ruhn, and Sadrith)
would love to see them *rebuilt* after the red year in some morrowind province expansion for skyrim
(quaint fishing towns sitting over a massive cave network inhabited by criminal organizations)
lol ! did I miss something ! what town was that
( its just they stop short....don't know why)
because of exactly that
IMO they should have been 4x larger each, about the size of oblivion imperial city
use multiple cells if you need to, but I think blackreach proves they could have done it.
even now, they could retrofit it in a patch. put a door here and there that link to another area. fix the LOD for the main game so the city look as they should with the new stuff. it s doable
and give them all sewers and cave networks. dungeons within the city. some action.
(Balmora was also huge with it's 42 locations)
keep in mind it was all one-floor small buildings, versus solitude 3-floor large buildings
Vivec is definitely bigger than Solitude, it has a lot more NPCs too.
with no voice acting, shedules or much merchant gold or quests ....
I m not even sure they all had beds to sleep in
Vivec had potential, but unfortunately it was not tapped. mostly long corridors.
(yeah you are right however I am still struggling to see what was so impressive about Vivec, what exactly was it about Morrowind that had this awe and wonder about it that Skyrim and Oblivion just couldnt capture?)
that depend. are you hungry, thirsty, both ...
seriously, factoring blackreach in, skyrim win.
but vivec looked like giant monastery. I think it s inspired for real structures in asia. or perhaps from babylonian hanging gardens. the outside of vivec, along with the flying moon, is what was really amazing. the sewers were fun too. but the regular city levels were a bit boring. and of course there was vivec, the god, and the tribunal guards, which remind me of the thalmor - they were scary - and in the end vivec was the real bad guy
personaly I was more impressed with telvani architecture, more than anything else, and those mysterious velothi towers. Redoran architecture would come next in originality, but I found living inside crab shell a bit strange. they re similar to spiders and I hate spiders. well, I love fighting them. still scrared of them.
(The dwemer ruins in Skyrim are no bigger; better looking, but no bigger.)
I think you need to do some exploring. Arnghtand was the biggest dwemer dungeon in morrowind (apart from red mountain itself beyond the ghostfence). the dwemer dungeon in mounhold was much bigger than anything in morrowind, including red mountain. SKYRIM average dwemer dungeon is larger than the one in mournhold. much larger. the dwemer dungeon in markath is proff of that.
but now here is the scoop, the dwemer dungeon in markath is SMALL by skyrim style. Wait until you see blackreach, then it will all become clear how massive dwemer dungeons are in skyrim.
ANYWAY
my end conclusion, while skyrim is better, there is still a house number problem, and they should rework the cities in a patch using multiple interior cells and LOD to add more content and make them bigger and more lively, and actually look like the massive cities they promised
dungeons and all and well, but when you want immersion you need big cities !!!
They should go for 4x exterior space, and then add some underground stuff, sewers, caves, ruins ....