you are misinformed. I played morrowind a lot.
I hear that a lot from people who then go on to say a load of rubbish about the game. I didn't play Morrowind a lot, I played the [censored] out of it. And I still have that same feeling. It's not about the size of buildings, it's about the amount of buildings in what is supposed to be "a city". Morrowind at least tried to get this right, despite hardware and engine limitations, while Oblivion and Skyrim certainly did not.
3. morrowind towns totally lacked central buildings like skyrim castlesWho cares? Morrowind towns and cities were not built around fortresses. The natives of Morrowind are Dunmer, not Imperials. Why would they build giant castles all of a sudden?
or - in the case of telvani - only had that (a central tower and nothing else)Can you name me a single Telvanni tower that does't have anything else around it? Only one I can think of is Tel Fyr, where good old Divaeth and his girls live. Vos, Sadrith Mora.. No, even without looking at my paper map, I can't think of a tower that was completely naked with nothing besides the central tower.
4. only balmora had a half decent amount of related quests.
most were dead husks out of nowhere, like gnaar mok or hlaa oad.Both of those were small fishing villages that shouldn't have a lot of things going on. Even so, a fair few quests had you visiting those places and they were sail trip routes too, IIRC.
the average tiny settlement in skyrim is much larger than the average morrowind small town,
because the building are larger and have more peoples and quests in itHow many of those quests are radiant quests? And it's possible that Skyrim houses take up more space but there's hardly more of them. I think there was about a dozen buildings in Seyda Neen and it was considered a complete hole in the ground. I recall one of the Skyrim stronghold towns having less than that.
that s right, only guild buildings were two levels in morrowind
so the average poor guy house in skyrim is the size of a guild hqThat's complete rubbish. There were a number of two-level manors that weren't guild HQs. Heck, the first fighter's guild quest took you to a two level "poor guy house". Or poor lady, in this case. Houses were smaller in general, sure, but that makes a hell of a lot more sense than the size of Skyrim homes, which seem built with no regard to the cost of construction materials or the wages needed to pay the builders for a larger building than absolutely necessary.
mournhold had 2-floor building, vast sewers with dungeons
and was possibly the best morrowind cityActually Mournhold was terrible, since it was supposedly a major city but only had two occupied areas and neither contained remotely enough houses. It looked real nice but it suffered from being so incredibly small.
with no voice acting, shedules or much merchant gold or quests ....
I m not even sure they all had beds to sleep in
Vivec had potential, but unfortunately it was not tapped. mostly long corridors.You do realise that there are 9 years of hardware development between Morrowind and Skyrim, right? The original Xbox would've blown up if you had added more AI routines. And it's a good thing that there wasn't much voice acting in Morrowind, because it allowed the modders to fix the crappier dialogue without causing any problems. Good luck trying to do the same in Skyrim.