[WIPz] Skyrim Script Extender (SKSE)

Post » Wed May 16, 2012 7:27 am

This thread for the moment will serve as a landing place for questions and requests for the Skyrim Script Extender (SKSE). The whole team (Ianpatt, scruggsy and I) will be back to investigate and hopefully implement a new Script Extender for Skyrim. None of us have the game yet, and the Creation Kit is not out so there isn't too much to say at this point. We expect that we'll be able to make this work and that there will be some scripting needs that the wonderful folks at BGS have left unfilled.

As always we'll be pursuing this project in an open manner, with no modification of the game files needed (just like with http://obse.silverlock.org/, http://fose.silverlock.org/, and http://nvse.silverlock.org/). We also will continue to support only the official versions of the game from Steam, so please don't bother posting or emailing about how to get the project up and running with a pirated version. It is not going to happen.

Until we get the game and take a look, we're not sure exactly what we'll find. Keep an eye on this thread and on the website (http://skse.silverlock.org/) for updates. In the meantime, feel free to post comments and requests below.
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Pumpkin
 
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Post » Wed May 16, 2012 2:38 pm

Looking forward to seeing what you guys can produce
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Shelby McDonald
 
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Post » Wed May 16, 2012 10:27 am

Glad to see you guys jumping on it, as always. Looking forward to your work.
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Dean
 
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Post » Wed May 16, 2012 1:43 am

Hot damn! :celebration: Thanks to the whole *SE team for your priceless contributions. Can't wait to start tinkering.
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Sabrina Schwarz
 
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Post » Wed May 16, 2012 8:49 am

sweeet I really can't wait to see what the community does with Skyrim, the limitations seem far less with the redesigned gfx and animation engine
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Marquis deVille
 
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Post » Wed May 16, 2012 9:08 am

You guys are the best. I just wanted you to know that. :D
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Dezzeh
 
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Post » Wed May 16, 2012 4:10 pm

Thanks for supporting Skyrim.
Without the help of FOSE and NVSE my mods would not have been possible, even if I used your excellent work only as luxurious debugging tool.
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vicki kitterman
 
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Post » Wed May 16, 2012 5:34 pm

Still working on OBSE?
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Jay Baby
 
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Post » Wed May 16, 2012 8:57 am

Already? You guys are awesome :D

I wish I could help out, but as I'm unfortunately rather unskilled at the minute I guess I'll just have to be part of the moral support team/cheerleading squad. I haven't played Oblivion in years (since before OBSE, in fact), but I do peek in occasionally and the work you've done is amazing. I'm looking forwards to seeing what goodies you can come up with for Skyrim. :icecream:
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lolly13
 
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Post » Wed May 16, 2012 6:34 am

Oh yeah! :celebration:
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Richard Thompson
 
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Post » Wed May 16, 2012 1:06 pm

Great news!
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Andrew
 
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Post » Wed May 16, 2012 3:46 am

Start project before CS going out?

Wow, amazing :)
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Melissa De Thomasis
 
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Post » Wed May 16, 2012 4:30 pm

Good news. I just uncommitted detection of this from BOSS though, because I hadn't received any reply from my query regarding this to Scruggs. Busy guy I suppose. All is forgiven. :P

Can you confirm or correct my filename assumptions:

"skse_loader.exe" being the loader executable, in the "skyrim" folder.
"SKSE\Plugins" being the SKSE plugins directory.
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Nicole Mark
 
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Post » Wed May 16, 2012 1:50 am

Good news. skse... should we pronounce it "sixy"? :D
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Rach B
 
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Post » Wed May 16, 2012 2:32 pm

Many thanks to this brilliant team.
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GLOW...
 
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Post » Wed May 16, 2012 9:22 am

Can you confirm or correct my filename assumptions:

"skse_loader.exe" being the loader executable, in the "skyrim" folder.
"SKSE\Plugins" being the SKSE plugins directory.
Yes, same as with the other games. \skse_loader.exe will be the loader, plugins will be in \Data\SKSE\Plugins\*.dll.
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Liv Staff
 
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Post » Wed May 16, 2012 12:14 pm

<3 <3 <3!!!!!
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matt
 
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Post » Wed May 16, 2012 9:32 am

SKSE just rolls of the tongue, bwaha! Good luck all.
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Unstoppable Judge
 
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Post » Wed May 16, 2012 11:56 am

I can't wait! Thanks for all the hard work guys! :wub:
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Nicole Elocin
 
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Post » Wed May 16, 2012 6:24 am

That's so good to hear. :foodndrink:
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Scott Clemmons
 
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Post » Wed May 16, 2012 4:43 pm

Yes, same as with the other games. \skse_loader.exe will be the loader, plugins will be in \Data\SKSE\Plugins\*.dll.
Great, thanks. :D
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daniel royle
 
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Post » Wed May 16, 2012 8:38 am

I don't have anything to add apart from a massive THANK YOU to the whole team! You guys are the best!
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Daddy Cool!
 
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Post » Wed May 16, 2012 2:05 am

Good luck to you guys! :thumbsup:
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DAVId MArtInez
 
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Post » Wed May 16, 2012 10:54 am

Viva SKSE! :thumbsup:
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STEVI INQUE
 
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Post » Wed May 16, 2012 1:39 pm

Best of luck guys! I may require your extended scripting powers again in the future.
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Russell Davies
 
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