Skyrim is too Easy! (Guide Thread)

Post » Tue Jun 12, 2012 12:53 am

Okay. I get annoyed with people who complain about Skyrim getting too easy. And reason I am annoyed is because they make themselves God-Like characters then think they will still have challenges, which is not the case and never will be the case in TES games.

So, to help out, I've made this guide on how to make the game harder by limiting yourself on the things you do, instead of going overboard and become God-Like...

~Weaponry~
-Damage-
Any weapon is fine to use but if you truly wish to keep challenges then best to make sure your weapons deal a damage of 100 or below. You can go a little higher than that if you wish to do so (I use a Daedric Claymore with a damage of 107). Limiting this is by far one of the main things you should do, the 2nd will be spells. Note: Your total damage shouldn't go over 150. I'll explain this more as I go on.

-Enchantments-
When enchanting your weapon, most enchantments are fine to use as long they don't do damage. When they do damage then make sure to add your weapon's enchantment damage with your weapon's main damage. My Claymore has two enchantments, one is absorb fatigue and absorb health. The Absorb Health will count as an enchantment damage and it does 25 points. I add this with 107 to get 132 total damage, which isn't above 150 so it is good by my standards. Absorb Fatigue doesn't count and wont truly matter.

-Potions-
I don't use potions but if you do, make sure they are about %25 - %30 increase max. Maybe lower, if you have enchantments. I'ma use a %25 potion as an example. Times %25 by your weapon's damage, which mine is 107, and then add your total damage. {(0.25 * X) + Y // X being your Damage and Y being your total.} For me, I have to do this: ( 0.25 * 107 ) + 132 ) 0.25 times 107 = 27 (If rounded) then I add 27 to 132 and get a total damage of 159 which is over my 150 limit. Therefore, I need to use weaker potions. Note: When doing this, always round upward. Also, add any damage your poisons do as well but this mainly doesn't matter.

-Perks-
Any Perk in the 2H, 1H, and Archery Skills are good to use, except those that increases your damage when you do a certain power attack. 2H and 1H has a %25 damage increase when doing a standing power attack so using this may not be the best. If you have to get this perk then don't use the power attack TOO much. 1H's duel wielding perks also has a damage increase. I say don't use them at all!

-Duel Wielding-
Duel Wielding is different then using one weapon. One weapon will always be around 100 damage. Duel Wielding weapons should be around 50, since you will add the two together to get a total of 100. I believe all 1H weapons are below 50. Some shouldn't need to be upgraded, so remember this.

~Armor~
-Main Armor Defense-
Your total Armor rating shouldn't go above 500, or at least not by much.

-Enchantments-
Don't use enchantments that fortify your weapon skills or armor skills. All other enchantments are fine to use as long you don't have over %50 in some. (Don't go over %50 Resist Magic, Fortify Magic, etc) Count your enchantments from Rings and Necklaces as well!

-Potions-
It is best not to use potions that boost your armor rating in some way unless your armor rating is very low already...

-Perks-
Use the main 5 perks but using some of the other perks can easily make high level armor go over 500 is be very careful on your perks when using high level armor.

~Magic~
-Destruction-
#1 thing you should know. Don't make it so you can cast all spells without using magicka! This goes for all schools! As for Destruction, don't constantly cast high level spells. Mix it up a little and use lower level spells as well. Be careful what perks you use as well, since some perks can increase damage. Only perk I recommon not using is the one that allows storm damage to turn enemies to dust because this will allow your to get an auto-kill if the enemy is low enough on health, which is annoying even when you can't do that much damage!

-Restoration-
Nothing to say here except don't over use spells that harms undead and makes them flee. Also, if you are using a ward, consider its armor rating. Don't want to go over the limit you've set yourself, or my own if you are using my limits. Restoration perks seems fine to use.

-Alteration-
Don't spam paralyze. Paralyze is the #1 spell in Alteration that can easily make the game easy, specially during 1v1 fights. Don't use the spell that allows you to ignore 80% damage. That spell is completely over powering, if you ask me. Also, remember to add armor spells to your current armor rating. All other spells will be just fine and Alteration perks are fine though I never use them.

-Illusion-
Nothing to say here except only use majority of high level illusion spells for fun and not for combat. All perks here are fine to use as well.

-Conjuration-
This is prolly the most over powering school. I personally think it doesn't matter what spells and perks you use as long you don't use any of the Thralls. Dead Thrall specially since you can get two mages that can destroy anything for you, basicly. You can, if you wish, not use Twin Souls since it can be over powering as well.

~Other Skills and Perks~
You can level all Skills as you wish without becoming God-Like. Don't worry about that. Just remember to be careful with perks. Any Perk that increases Damage and Armor Rating you should use wisely. (Like that one perk that allow you to do 15 times more damage with daggers when sneak attacking.)


That is all for now. Contribute your own thoughts and ideas, if you wish.
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Marnesia Steele
 
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Post » Tue Jun 12, 2012 6:45 am

If I have to follow all that in order to not get overpowered, I'd say it seems like I have to work much harder to stay balanced with the game difficulty than I would have to work in order to become overpowered...that would suggest that there is quite a lot of merit to the statement that the game is too easy...
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Hussnein Amin
 
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Post » Tue Jun 12, 2012 9:32 am

Ar caps at 567
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Isabel Ruiz
 
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Post » Tue Jun 12, 2012 8:25 am

Actually you just need to follow this and everything will fall in place automatically: http://www.gamesas.com/topic/1343124-idea-new-playstyle

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Je suis
 
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Post » Tue Jun 12, 2012 11:02 am

Ar caps at 567

I think that is for one piece of armor, not for the whole set. I never really notice, if you ask me.
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Chloe Yarnall
 
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Post » Tue Jun 12, 2012 10:09 am

If I have to follow all that in order to not get overpowered, I'd say it seems like I have to work much harder to stay balanced with the game difficulty than I would have to work in order to become overpowered...that would suggest that there is quite a lot of merit to the statement that the game is too easy...

Not really. Just play without potions and you will always stay below the limit.

~Edit~

Boosting Potions for Smithing and Enchanting.
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Eilidh Brian
 
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Post » Tue Jun 12, 2012 10:49 am

Challenge issues could be solved with tighter game design, plain and simple.

They don't think things through (Like overcrafting), though frankly, I prefer god-like potential without shackles (Morrowind,Skyrim) to arbitrary caps that ruin a lot of build potentials(Oblivion).

I'd be happy if they gave Automatons, NPCs (Including some Falmer) and Dragons, some AR to avoid a lot of the One-Hit kills, outside of abusing things like the Necromage Artisan glitch.


It's also important to realize, Challenge in an RPG isn't the same as Challenge in a shooter, or something. RPG challenge is based more on preparedness, rather than execution. I don't judge the difficulty based on how many times I get beat down, I base it on how many resources I had to consume to win.
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Travis
 
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Post » Tue Jun 12, 2012 12:19 am

Jusey, I have a question about an armor rating for my Level 43 battlemage. I prefer Light Armor but haven't really taken perks for it. I think it's only about 150 with scaled armor that's enchanted to increase stamina and last night I kept dying fighting an Ancient dragon. What might be a better and more normal rating for my character's armor? Should I shoot for something in the 300 range or so? Any suggestions appreciated. I've now put on glass armor but I really like the leather. It may not be feasible to go to higher levels with it though...? Thanks to everyone for any suggestions! :tes:
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Jessica Thomson
 
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Post » Mon Jun 11, 2012 7:53 pm

Its not about limiting yourselves, Its about sticking to what's appropriate for your character. My mage only has 150 health, and i did because she is not supposed to be a hardy warrior. There is also nothing that stop's me from using heavy armour (it would probably be more effective) , but why would a mage use heavy armour? It seems that people tend to forget that this is an RPG. A role-playing game you know?
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Skrapp Stephens
 
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Post » Mon Jun 11, 2012 10:44 pm

Okay. I get annoyed with people who complain about Skyrim getting too easy. And reason I am annoyed is because they make themselves God-Like characters then think they will still have challenges, which is not the case and never will be the case in TES games.

I limited myself to the Assassin perk trees (including Speech) and the game is still too easy, which means the game is broken. I did not use the crafting loop. Blame the developers, not the player.
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My blood
 
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Post » Tue Jun 12, 2012 4:58 am

Jusey, I have a question about an armor rating for my Level 43 battlemage. I prefer Light Armor but haven't really taken perks for it. I think it's only about 150 with scaled armor that's enchanted to increase stamina and last night I kept dying fighting an Ancient dragon. What might be a better and more normal rating for my character's armor? Should I shoot for something in the 300 range or so? Any suggestions appreciated. I've now put on glass armor but I really like the leather. It may not be feasible to go to higher levels with it though...? Thanks to everyone for any suggestions! :tes:

For Ancient Dragons.. An Armor rating around 400 - 500 is preferred for them. Ancient Dragons can deal a lot of damage (600 Max if playing on Master). Now, if you wish to make yourself able to kill an Ancient Dragon while at the same time being weak to lower levels, make a 2nd set just for the Dragons.
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Kira! :)))
 
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Post » Tue Jun 12, 2012 1:17 am

I limited myself to the Assassin perk trees (including Speech) and the game is still too easy, which means the game is broken. I did not use the crafting loop. Blame the developers, not the player.

There is no Assassin Perk Tree so I am confused. Are you talking about Sneak? Cause, if you are then it is prolly because of the sneak damage increase perks. I don't use them at all and the game is NOT easy for me, not at all. So the game isn't broken for me.
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Tanya
 
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Post » Tue Jun 12, 2012 6:48 am

There is no Assassin Perk Tree so I am confused. Are you talking about Sneak? Cause, if you are then it is prolly because of the sneak damage increase perks. I don't use them at all and the game is NOT easy for me, not at all. So the game isn't broken for me.

It is broken if you had to not get those perks to make the game challanging. Those perks are there for you to use for a reason. They are not fluff.
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Jose ordaz
 
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Post » Mon Jun 11, 2012 11:12 pm

For Ancient Dragons.. An Armor rating around 400 - 500 is preferred for them. Ancient Dragons can deal a lot of damage (600 Max if playing on Master). Now, if you wish to make yourself able to kill an Ancient Dragon while at the same time being weak to lower levels, make a 2nd set just for the Dragons.

Oh wow, no I think she's doing just fine then. She, along with Argis and the Sanguine Rose, did finally defeat that Ancient with only about 150 armor rating and that's the kind of challenge it should be for that character. She used a lot of magic and hit and run so defeating it was epic and we love epic. :D Thanks! I'll just keep doing what I'm doing and learn along the way. It was nice to see a number for a suggested armor rating. :tes:
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Kieren Thomson
 
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Post » Tue Jun 12, 2012 3:55 am

It is broken if you had to not get those perks to make the game challanging. Those perks are there for you to use for a reason. They are not fluff.

The game isn't broken. The point of those perks is to allow you to kill faster. That's the point of an Assassin. Killing your target in One-Hit is the main thing you wish to do. Needing to do more than one hits means that you fail at being an Assassin.
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Rude_Bitch_420
 
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Post » Tue Jun 12, 2012 4:31 am

Oh wow, no I think she's doing just fine then. She, along with Argis and the Sanguine Rose, did finally defeat that Ancient with only about 150 armor rating and that's the kind of challenge it should be for that character. She used a lot of magic and hit and run so defeating it was epic and we love epic. :biggrin: Thanks! I'll just keep doing what I'm doing and learn along the way. It was nice to see a number for a suggested armor rating. :tes:

Your welcome and late today, I'ma test out the max armor rating thing and see if what the guy said above is for total or one piece.
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Soraya Davy
 
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Post » Tue Jun 12, 2012 2:35 am

The game isn't broken. The point of those perks is to allow you to kill faster. That's the point of an Assassin. Killing your target in One-Hit is the main thing you wish to do. Needing to do more than one hits means that you fail at being an Assassin.

I dont think not being able to one shot Alduin means you fail as an assassin.
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BethanyRhain
 
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Post » Tue Jun 12, 2012 4:51 am

I actually think that a change of attitude is better than a change in playstyle. People start Skyrim expecting a strategy game. They expect to be rewarded by doing things that they think will improve their characters. It makes sense that they're disappointed. People that are satisfied with the game seem to find it more of a playground than a strategy game. Do stuff that's fun, and you'll have fun. Try to make it into something it's not, and you're going to be disappointed. They balk at "gimping" strategies, because it's contrary to their basic attitiude. It's not fun for them to play either way... as a god or as a gimp. So they need to change their expectations if they choose to enjoy the game.
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GPMG
 
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Post » Tue Jun 12, 2012 1:15 am

Or they could add an optional higher difficulty. How about that? There. Everybody is happy.
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yessenia hermosillo
 
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Post » Tue Jun 12, 2012 1:38 am

I dont think not being able to one shot Alduin means you fail as an assassin.

How, in the name of Talos, could you one shot Alduin? That is not even possible with any perks. Only way that is possible if you have a Godly Weapon.
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Dark Mogul
 
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Post » Tue Jun 12, 2012 10:16 am

How, in the name of Talos, could you one shot Alduin? That is not even possible with any perks. Only way that is possible if you have a Godly Weapon.

Shadow Warrior + Backstab or Assassin's Blade + Ancient Shrouded Gloves + Blade's Sword or Blade of Woe = Alduin killed with one blow. Or I could just use dual wielding power attacks + Elemental Fury (optional) and kill him in mere seconds. Or I could use the poison with Jarrin Root and kill him with one light attack.
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Jimmie Allen
 
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Post » Tue Jun 12, 2012 1:56 am

567 is the armour cap. 567 Armour rating takes 80% off the enemies damage output and so anything over that number is pointless since it does the same thing.

Test it if you want. Put on some armour that gives 567 (or thereabouts armour rating) and it will give the same protection as something that gives 20000 armour rating.
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Minako
 
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Post » Mon Jun 11, 2012 10:52 pm

Shadow Warrior + Ancient Shrouded Gloves + Blade's Sword or Blade of Woe = Alduin killed with one blow. Or I could just use dual wielding power attacks and kill him in mere seconds. Or I could use the poison with Jarrin Root and kill him with one light attack.

Dual Wielding Power Attacks doesn't do much. I used those on Alduin and had to do it like 12 times. I forgot about Jarrin Root though but I thought you had to use that during the quest, lol. As for the 3rd trick, maybe.. At lower levels but not at higher levels for sure.
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Jeffrey Lawson
 
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Post » Tue Jun 12, 2012 11:26 am

567 is the armour cap. 567 Armour rating takes 80% off the enemies damage output and so anything over that number is pointless since it does the same thing.

Test it if you want. Put on some armour that gives 567 (or thereabouts armour rating) and it will give the same protection as something that gives 20000 armour rating.

Thx you for fixing this on me. I never truly notice and now I know. I feel extremely stupid.
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LuBiE LoU
 
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Post » Tue Jun 12, 2012 10:48 am

Dual Wielding Power Attacks doesn't do much. I used those on Alduin and had to do it like 12 times. I forgot about Jarrin Root though but I thought you had to use that during the quest, lol. As for the 3rd trick, maybe.. At lower levels but not at higher levels for sure.

What weapons did you use? Did you combine it with Elemental Fury?
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Andrew Tarango
 
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