Skyrim PC Users make me so JELLY....plz give us mods microso

Post » Wed Nov 07, 2012 10:49 pm

I'm taking a look of some the available mods for skyrim on the pc.

Holy Cow! New animals, new features, enhanced atmosphere with the new star fields, and water enhancement mods. Wow. The game that ps3 and xbox users are playing compared to the PC version is not even worthy. It's like NIGHT and freaking Day.

So jelly. I don't have nearly the knowledge nor the money to buy a gaming pc or build one (which i would assume would cost thousands of dollars anyways), so I doubt i'll ever get to experience these mods. Sigh, I'm thankful for what I have, but skyrim without mods seems half assed almost in comparision :(
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Gemma Woods Illustration
 
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Post » Wed Nov 07, 2012 12:15 pm

A decent PC does not cost a four figure sum if you do it yourself or go to a builder that doesn't charge an arm, leg, and firstborn, and stay away from the super-expensive bleeding-edge parts.

The knowledge for shopping and building a PC is out there for the taking. Odds are, if you set your price range that people will probably write up a list of recommended parts for you. :smile:
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Hannah Barnard
 
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Post » Wed Nov 07, 2012 8:42 am

Microsoft is but one of the many reasons Mods aren't coming anytime soon to Skyrim on Console.
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His Bella
 
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Post » Wed Nov 07, 2012 11:21 pm

3 reasons why you're not going to get it
1. Your console is ancient in technology years, half the good mods will set your little plastic box on fire.
2. Micro$oft can't make bank on modder content
3. There is no good way to police the sort of content that bubbles up naturally from the TES moding community

Tips to remedy you situation
1. Gaming pc's shouldn't cost you more than a grand usd as long as you're not buying a monitor
2. Pc's are just high tech expensive legos, there are tutorials everywhere for building and buying your rig
3. If you fail at the above tips, you deserve to not use mods.
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Peter P Canning
 
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Post » Wed Nov 07, 2012 11:18 am

Micro$oft and Sony won't allow modding on their console. At best, you get a map editor for some games, or some built-in user-generated content... but that's it.

Complain to them; its out of gamesas's hands.
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Harry Leon
 
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Post » Wed Nov 07, 2012 11:26 am

How many mods is a person able to put in there skyrim game without causing disruption the pc? My friend start dowloading alot of mods. He had 14 I believe, and apperantly it caused his computer to crash, and corrupted his skyrim game.

Is there normally a limit to how much one can use mods, or can you use how many you want?
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Stephanie I
 
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Post » Wed Nov 07, 2012 11:43 pm

How many mods is a person able to put in there skyrim game without causing disruption the pc? My friend start dowloading alot of mods. He had 14 I believe, and apperantly it caused his computer to crash, and corrupted his skyrim game.

Is there normally a limit to how much one can use mods, or can you use how many you want?
there's no hard limit to what you can have, it's just a matter of conflicts between the mods, as well as the system's ability to handle the game
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Colton Idonthavealastna
 
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Post » Wed Nov 07, 2012 1:15 pm

there's no hard limit to what you can have, it's just a matter of conflicts between the mods, as well as the system's ability to handle the game

On the creation kit or where ever you upload the mods does it give you a list of what mods work with other mods and what mods that don't work with other mods?
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Judy Lynch
 
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Post » Wed Nov 07, 2012 10:08 pm

On the creation kit or where ever you upload the mods does it give you a list of what mods work with other mods and what mods that don't work with other mods?

Nope. But most should be compatable with each other. Many modders, if they foresee an incompatbility, will say something like "Compatable with everything that doesn't modify levelled lists/this area of the map/crafting."
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Far'ed K.G.h.m
 
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Post » Wed Nov 07, 2012 11:28 pm

On the creation kit or where ever you upload the mods does it give you a list of what mods work with other mods and what mods that don't work with other mods?
The vast majority of stuff is either on the nexus or the workshop, with the rest being on sites far too lewd for mentioning here. Conflicts are generally posted in the description if the author is aware of it.

Really modding your game is a bit of an art that you don't want to meddle in given the limitations of consoles, even excluding performance differences.
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Chloe Lou
 
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Post » Wed Nov 07, 2012 2:49 pm

3 reasons why you're not going to get it
1. Your console is ancient in technology years, half the good mods will set your little plastic box on fire.
2. Micro$oft can't make bank on modder content
3. There is no good way to police the sort of content that bubbles up naturally from the TES moding community

Tips to remedy you situation
1. Gaming pc's shouldn't cost you more than a grand usd as long as you're not buying a monitor
2. Pc's are just high tech expensive legos, there are tutorials everywhere for building and buying your rig
3. If you fail at the above tips, you deserve to not use mods.

So if someone can't afford to drop 1 grand on a gaming PC, then that means that they don't deserve mods? Nice.
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maria Dwyer
 
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Post » Wed Nov 07, 2012 10:55 pm

On the creation kit or where ever you upload the mods does it give you a list of what mods work with other mods and what mods that don't work with other mods?

Mods are not a simple thing, they are not plug 'n play no matter what Steam Workshop wants you to think. It's a complex affair, managing your mod load. Thankfully, the modding community has been at this for a long while. Knowledge bases from previous games are updated for each one.

A responsible modder should know what their mod could potentially conflict with. Nothing can easily determine what will conflict (well maybe TES5Edit... but you gotta know how to read it).

If you're willing to accept this complexity, to manage a convoluted system, you will gain a level of control over the game that you can never achieve on the console versions.
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Amiee Kent
 
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Post » Wed Nov 07, 2012 4:22 pm

How many mods is a person able to put in there skyrim game without causing disruption the pc? My friend start dowloading alot of mods. He had 14 I believe, and apperantly it caused his computer to crash, and corrupted his skyrim game.

Is there normally a limit to how much one can use mods, or can you use how many you want?

First of all--and this goes for everybody--almost 70-80% of mod problems come from the end-user, not the modder. Usually, there are many naive people who don't even read the freaking readme in how to install the mod and whatnot. Now, having said that, there's a limit I believe in how many goodies you can put in your game. I think is about 250 mods before Susan Boyle starts to mess with your game.
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DAVId MArtInez
 
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Post » Wed Nov 07, 2012 10:27 am

How many mods is a person able to put in there skyrim game without causing disruption the pc? My friend start dowloading alot of mods. He had 14 I believe, and apperantly it caused his computer to crash, and corrupted his skyrim game.

Is there normally a limit to how much one can use mods, or can you use how many you want?
In my actual game I have only 70 active mods, and the game runs smoothly.
In a previous version, for test, I installed so many, at last 100 mods, but in the end it was chaos. So I just keeped the ones I considered to be the bests. And those are, 70 mods.
And yes, BOSS and Wrye Bash are mandatory.
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Kelly Upshall
 
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Post » Wed Nov 07, 2012 9:50 pm

If i was to invest in a gaming pc..and I was looking for mods that enhanced the ATMOSPHERE of the game..like the enhanced starfield mod http://www.youtube.com/watch?v=4Ag9xjn1YvE&feature=related

Can someone give a list of the more popular used enhanced atmosphere mods for skyrim
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Steeeph
 
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Post » Wed Nov 07, 2012 2:47 pm

The hard cap to the number of mods that require modules is 253. The mod load order index is an 8-bit number (two hexidecimal numbers). Number 00 is always Skyrim.esm. 01 is always Update.esm. Number FF is always the gamesave's. Between those are 253 index values for other modules.

Non-module mods (such as the myriad of asset replacers like retextures) do not add to that (unless they're BSA-packed).


If i was to invest in a gaming pc..and I was looking for mods that enhanced the ATMOSPHERE of the game..like the enhanced starfield mod http://www.youtube.com/watch?v=4Ag9xjn1YvE&feature=related

Can someone give a list of the more popular used enhanced atmosphere mods for skyrim

ENBSeries. :)
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Sarah Edmunds
 
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Post » Wed Nov 07, 2012 12:21 pm

So if someone can't afford to drop 1 grand on a gaming PC, then that means that they don't deserve mods? Nice.
I said if they fail at, implying they've made an attempt to complete them, meaning they had the prerequisite 1g.

You can't attempt it if you don't got the dosh, therefore they can't fail.


Nice reading comprehension btw.
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Hot
 
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Post » Wed Nov 07, 2012 5:27 pm

How many mods is a person able to put in there skyrim game without causing disruption the pc? My friend start dowloading alot of mods. He had 14 I believe, and apperantly it caused his computer to crash, and corrupted his skyrim game.

Is there normally a limit to how much one can use mods, or can you use how many you want?

It depends entirely on what they do. A hundred mods that add small items (like armor, food, tennisballs, whatever) don't nearly have the potential to cause problems as a single huge mod that attempts to overhaul half the systems in the game.
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Nathan Risch
 
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Post » Wed Nov 07, 2012 1:09 pm

3 reasons why you're not going to get it
1. Your console is ancient in technology years, half the good mods will set your little plastic box on fire.
2. Micro$oft can't make bank on modder content
3. There is no good way to police the sort of content that bubbles up naturally from the TES moding community


Number 2 is the main reason. Bottom line is all Microsoft cares about, folks.
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cutiecute
 
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Post » Wed Nov 07, 2012 6:40 pm

Well that really depends on what sort of mods and how careful you are when installing and managing said mod, for example my current game has around 70-80 mod running right now and I'm not experiencing any major problems with it, My Oblivion had upward of 200+ mods and was stable.
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Celestine Stardust
 
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Post » Wed Nov 07, 2012 9:47 am

If i was to invest in a gaming pc..and I was looking for mods that enhanced the ATMOSPHERE of the game..like the enhanced starfield mod http://www.youtube.com/watch?v=4Ag9xjn1YvE&feature=related

Can someone give a list of the more popular used enhanced atmosphere mods for skyrim

I think everybody will love to tell you their favorite mods, but you'll get better answers at the modding forums. As for me, it should go without saying that the Unofficial Skyrim Patches are essential.
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Harinder Ghag
 
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Post » Wed Nov 07, 2012 10:04 am

Amen to that, definitely the USKP is a must have.
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Christine
 
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Post » Wed Nov 07, 2012 11:14 pm

I think everybody will love to tell you their favorite mods, but you'll get better answers at the modding forums. As for me, it should go without saying that the Unofficial Skyrim Patches are essential.
I think everybody will love to tell you their favorite mods, but you'll get better answers at the modding forums. As for me, it should go without saying that the Unofficial Skyrim Patches are essential.
I think everybody will love to tell you their favorite mods, but you'll get better answers at the modding forums. As for me, it should go without saying that the Unofficial Skyrim Patches are essential.
I think everybody will love to tell you their favorite mods, but you'll get better answers at the modding forums. As for me, it should go without saying that the Unofficial Skyrim Patches are essential.

What do the unofficial skyrim patches consist of?

You see i'm trying to play a version of skyrim that doesn't have silly features like a portal gun.

I just want to make the world more beautiful than what it currently is. I see lush vegitation mods, star nebula mods, water enhancement mods, fog effect mods, etc that really change the look and feel of skyrim. That's really what I want. I don't want to make the graphics look better or sharper, i just want to add more "feel" to the world.
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Nicole Elocin
 
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Post » Wed Nov 07, 2012 11:54 am

What do the unofficial skyrim patches consist of?

You see i'm trying to play a version of skyrim that doesn't have silly features like a portal gun.

I just want to make the world more beautiful than what it currently is. I see lush vegitation mods, star nebula mods, water enhancement mods, fog effect mods, etc that really change the look and feel of skyrim. That's really what I want. I don't want to make the graphics look better or sharper, i just want to add more "feel" to the world.

The Unofficial Skyrim Patch is just that: it fixes all the bugs that seem to be beneath BGS's notice. Things like... So few people showing up to the Thalmor party. With USKP, it is suddenly packed to the brim with many Imperial-aligned dignitaries of varying eagerness to be there. Things like... improperly placed rocks that have visible gaps. Things like... Kolskeggr Mine not being cleared and the Forsworn respawn and kill poor Pavo and Gat. The fix log is gigantic.
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NEGRO
 
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Post » Wed Nov 07, 2012 9:29 pm

I said if they fail at, implying they've made an attempt to complete them, meaning they had the prerequisite 1g.

You can't attempt it if you don't got the dosh, therefore they can't fail.


Nice reading comprehension btw.

They weren't really tips...more of you telling them just to get a Pc. So I would be surprised if someone actually succeeded with that info. You also fail to understand that not everyone is as technologically competent as you (especially with pc's) but why would that make them any less deserving of having access to mods?

EDIT: I'm not here to argue though. You said what you wanted, and so have I.
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