A little more information. Each item has 3 qualities. Normal, Fine and Superior. You need the Smithing perk to unlock the last one. You do not actually customise the item yourself, but rather choose from a selection of options/styles. At least, this is what I understand based on what I have seen. It looked like going from Fine to Superior added about 3 points of damage on a 18 damage weapon.
Yeah there HAS to be separation of effectiveness and appearance. I remember there was this one helmet in Baldur's Gate 2 that looked incredibly stupid (to me) but had some really excellent stats. So I put it on one of my characters anyway. But every time I looked a them it was like watching a bobble head mosey along, pissed me off.
I'm glad you can customize your look without changing the stats, that's the best way to do it.
Option of adding shoulder pads seems like a weight choice. Character's with more strength would probably pick it over someone with less strength so they not as encumbered by weight.
so far i've seen nordic steel armor, imperial steel armor, normal steel armor, horned and non horned steel helmets, etc... quite a lot of choice just in steel already
This confirmed by suspection. We've all seen the screenshots of the Orc warriors; one with two pauldrons, one with one pauldron and one without pauldrons. Yet they all had the same cuirass. I initially thought you had to buy them like that but allowing you to add or remove pauldrons is even better.
A little more information. Each item has 3 qualities. Normal, Fine and Superior. You need the Smithing perk to unlock the last one. You do not actually customise the item yourself, but rather choose from a selection of options/styles. At least, this is what I understand based on what I have seen. It looked like going from Fine to Superior added about 3 points of damage on a 18 damage weapon.
Does that mean that everyone can upgrade weapons and armor, but people with the perk can go to the superior one?
Your info is awesome except when you said, "There was no difference in statistics, only how it looked." This is disturbing.
Why would developer resources be put into something purely aesthetic and with absolutely no causal relationship with the combat system or AI? If something looks different it it should have different properties. Why clutter up the game with recipes only useful when playing dollhouse dress-up games?
Shouldn't you pick dragon AND light or heavy? or is dragon its own class
That's what I said. There are two branches on the Smithing tree. One goes through the Light Armors and includes special types; Plate and Scale. The other goes through the Heavy Armors. Both end up at Dragon. Dragon is supposed to have light and heavy versions.
That's what I said. There are two branches on the Smithing tree. One goes through the Light Armors and includes special types; Plate and Scale. The other goes through the Heavy Armors. Both end up at Dragon. Dragon is supposed to have light and heavy versions.
Does that mean that everyone can upgrade weapons and armor, but people with the perk can go to the superior one?
Yes. Everyone can turn an item from normal to fine. You can only make items beyond Iron/Leather/fur if you have the perk. You can only increase from fine to superior if you have the perk. To upgrade, you need an ingot of the same type (i.e. steal to upgrade steal sword).